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View Full Version : Team Fortress 2 and Steam Updated


modeps
10-22-2008, 05:44 AM
Don't get too excited about the TF2 update, its just a handful of bug fixes. Shacknews has the story (http://www.shacknews.com/onearticle.x/55479):

The Steam website notes that updates for both Team Fortress 2 and the Steam client are now available.

Team Fortress 2 will update on its own after you restart Steam, while the Steam update can be installed by selecting "Check for Steam Client Updates..." from the File menu.

Steam Client

Added support for registering CD keys that do not contain any games
Added support for running an external process when Verifying or Deleting a game


Team Fortress 2

Added rate limit for several client commands to prevent server spamming
Added consistency checking for particle systems
Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1
Updated loading/disconnect dialogs so they're easier to read
Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
Updated Granary to remove the setup time and gates

darklordjames
10-22-2008, 05:56 AM
Handful of bugfixes my ass. Granary plays completely different now.

modeps
10-22-2008, 06:37 AM
Handful of bugfixes my ass. Granary plays completely different now.

Good different, or bad different?

Vorge
10-22-2008, 06:43 AM
Good? I'd guess it would play something more akin to Fastlane with the gates out, but I've not had a chance to get in the game and test yet.

mos
10-22-2008, 09:39 AM
No setup on Granary? Wtf?

dante
10-22-2008, 09:55 AM
Didn't Granary used to have no setup time? I remember scout rushes used to dominate that map....

darklordjames
10-22-2008, 03:58 PM
"Good different, or bad different?"

Just different. Without setup times, it makes Engineers act far more mobile, plus Spies take longer to get into place. Additionally, the intro to the map is a lot more chaotic without a setup time, plus there is less of a dead period after the first wave of murder. :)