Emabulator
10-19-2008, 09:55 AM
Aaron Simmer at The Armchair Empire hooked up with Bernd Diemer and Eric Lagel of Crytek (Crysis Warhead and Crysis Wars producers, respectively) for a post mortem Q&A session (http://www.armchairempire.com/Interviews/crysis-warhead-post-mortem.htm). How important is critical praise from the enthusiast press to the development team? Do you pay more attention to what the fans are saying?
We do try to pay attention to all feedback; no matter of where it comes from it is very valuable for us. When we started working on Warhead, we spent a lot of time going through forum posts, reviews and emails to identify the major gripes people had with Crysis, and tried to find solutions for them- Alien AI, performance, vehicles and the gameplay shift in last third of the original game received the most focus. Feedback stings if it is negative, but it is extremely valuable and important to look at it. After all it comes from the players, and one general rule of game design is that the player is always right.
We do try to pay attention to all feedback; no matter of where it comes from it is very valuable for us. When we started working on Warhead, we spent a lot of time going through forum posts, reviews and emails to identify the major gripes people had with Crysis, and tried to find solutions for them- Alien AI, performance, vehicles and the gameplay shift in last third of the original game received the most focus. Feedback stings if it is negative, but it is extremely valuable and important to look at it. After all it comes from the players, and one general rule of game design is that the player is always right.