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Emabulator
10-15-2008, 12:34 PM
Edge Online has posted an interview (http://www.edge-online.com/magazine/operation-flashpoint-2-interview) with Clive Lindop of Codemasters. Clive is the lead AI designer for their upcoming multi-platform tactical shooter, Operation Flashpoint 2: Dragon Rising. Combat in Dragon Rising is far from the close-quarters run-and-gun of Call Of Duty. Instead, the live demonstration sees the tense ascent of a grassy hill, shrouded in a cordite smog – pausing occasionally to spray bullets in the direction of an indistinct shape on the horizon, before speeding to the next patch of cover. Lindop pauses to say something about the tank accompanying the infantry surge – but sighs with resignation at the sight of its smouldering husk. Such are the risks of demonstrating a game with so much unscripted, emergent behaviour.

“We say to the mission guys: never, ever build a mission where the objective is a structure or a person, because you can guarantee it won’t be there,” says Lindop. “Like, ‘There’s a guy in this house who you have to meet’ – well, no, you won’t, because he’ll be dead.”OK, you've got my attention. Now bring it across the finish line in Evil Seal of Evil™ worthy condition.

modeps
10-15-2008, 12:36 PM
I couldn't stand the original... that game was so groin-grabbingly unforgiving it just lost its fun factor to me.

Emabulator
10-15-2008, 01:29 PM
I couldn't stand the original... that game was so groin-grabbingly unforgiving it just lost its fun factor to me.I liked the first one even though it made me want to bash my skull on the wall a few times. Like Clive mentions in the interview it clearly lacked enough cover and enemy snipers were more than a little too good.

On the positive side the gameworld was huge and immersive. When you completed a mission you really felt like you accomplished something and the tension level had me on the edge of my seat.

Meusli
10-15-2008, 01:34 PM
I liked the first one but only got 2/3 the way through it. Although I must have played some missions multiple times just to finish them because they were so hard.

CptTripps
10-16-2008, 09:47 AM
If they can deliver a similar experience with better graphics and less bugs I am 100% down.

LionEyez
10-16-2008, 12:11 PM
The first game was horribly unpolished (actually, much like ArmA was and probably still is) but OPF 2 seems to be shaping up like a true triple A game.

I'm sold if it has a mission editor too