Emabulator
10-15-2008, 12:34 PM
Edge Online has posted an interview (http://www.edge-online.com/magazine/operation-flashpoint-2-interview) with Clive Lindop of Codemasters. Clive is the lead AI designer for their upcoming multi-platform tactical shooter, Operation Flashpoint 2: Dragon Rising. Combat in Dragon Rising is far from the close-quarters run-and-gun of Call Of Duty. Instead, the live demonstration sees the tense ascent of a grassy hill, shrouded in a cordite smog – pausing occasionally to spray bullets in the direction of an indistinct shape on the horizon, before speeding to the next patch of cover. Lindop pauses to say something about the tank accompanying the infantry surge – but sighs with resignation at the sight of its smouldering husk. Such are the risks of demonstrating a game with so much unscripted, emergent behaviour.
“We say to the mission guys: never, ever build a mission where the objective is a structure or a person, because you can guarantee it won’t be there,” says Lindop. “Like, ‘There’s a guy in this house who you have to meet’ – well, no, you won’t, because he’ll be dead.”OK, you've got my attention. Now bring it across the finish line in Evil Seal of Evil™ worthy condition.
“We say to the mission guys: never, ever build a mission where the objective is a structure or a person, because you can guarantee it won’t be there,” says Lindop. “Like, ‘There’s a guy in this house who you have to meet’ – well, no, you won’t, because he’ll be dead.”OK, you've got my attention. Now bring it across the finish line in Evil Seal of Evil™ worthy condition.