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Evil Avatar
10-04-2008, 10:21 AM
Computer and Video Games has posted the first details (http://www.computerandvideogames.com/article.php?id=198546) on Eidos Montreal's Deus Ex 3, culling the news from the 200th issue of PC Zone Magazine.

They are doing their utmost to please newcomers as well as existing fans. Perhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons", and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons.

What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal. There's probably going to be some debate over those two.

Augmentations have been bumped up and sound fantastic. 20 have been promised for the final game, ranging from 'bungee jump' tentacles that shoot from your back and anchor to a wall when you jump off a building, and the ability to punch through walls to grab enemies in neighbouring rooms.The return of a beloved franchise?

Azriel77
10-04-2008, 10:41 AM
its another invisible wars 2, They are taking out all the things that made deus ex fantastic and turning it into a generic FPS. Any time you hear a developer say that they want to open up the game to New Players, that just means it will be dumbed down to a generic game. R.I.P. Deus Ex.

Snarboo
10-04-2008, 10:45 AM
The biggest concerns I have is that stats have been toned down, the CoD health system and the "cover system" stealth mechanic. That doesn't sound very much like Deus Ex, which required the careful management of health, inventory and stats.

That said, I'm willing to give this game the benefit of the doubt.

SacredWeasel
10-04-2008, 10:47 AM
Perhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills

So, exactly like the second one? And the stealth system doesn't sound that good either..However, I just know I'm gonna buy this one. Can't resist a good fps/rpg.

laggerific
10-04-2008, 10:49 AM
Are they going to have shitty nanoammo? If not, where does this take place in the timeline?

Oh no...stats are too hard for gamers...especially RPGers...or is it that the devs can't figure it out. Couldn't stats influence the quality of the hit? This sounds more like a diabloized restructuring of the IP...and considering the source material, this isn't a good thing.

laggerific
10-04-2008, 10:50 AM
So, exactly like the second one? And the stealth system doesn't sound that good either..However, I just know I'm gonna buy this one. Can't resist a good fps/rpg.

I can't either, but I can resist a shitty one.

Deepsleeper
10-04-2008, 10:54 AM
This sounds like a goddamn AWESOME sequel to Crackdown!

...what?

Oh.
...oh.

Roc Ingersol
10-04-2008, 10:57 AM
I actually love cover systems and prefer stealth via line of sight, though shadows should be a big part of that. Health regeneration... well, that depends on the rate. I'm not exactly a huge fan of running around looking for health packs. So long as it doesn't come immediately back and turn the game into a run-n-gun fest, it might not be bad.

I dunno. It sounds like they're trying to make IW more 'fun' than actually looking at what made Deus Ex great and iterating on that. Maybe it'll work out. I'm not holding my breath.

chirz
10-04-2008, 11:00 AM
I'm not excited about the details, but I guess we'll have to wait and see what the final product is. I loved everything about the original Deus Ex. Why can't we just have those mechanics again in a new setting?

CrashT
10-04-2008, 11:05 AM
I've got the full article and it explicitly mentions NO Universal Ammo, along with a return to Inventory Management. You'll need to decided between spending money on augmentations or weapon upgrades. Combat is player skill based but can weapon modifications can make a big difference.

Also the combat and cover is handled with a joint 1st, 3rd person camera. Think Rainbow Six: Vegas where taking cover pulls the camera back to 3rd person.

I'm not holding out a lot of hope right now, but the full article does at least make me feel they are putting as much as they can into this. Yes it'll be more "accessible" and for some that's automatically a bad thing, but I'm currently in "wait and see" mode

Snarboo
10-04-2008, 11:08 AM
Also the combat and cover is handled with a joint 1st, 3rd person camera. Think Rainbow Six: Vegas where taking cover pulls the camera back to 3rd person. I figured as much. My problem with it is that it's overdone. Just about every game and its dog has a cover system these days. As long as it doesn't become a GoW clone, I'll be happy.

Windsong
10-04-2008, 11:11 AM
So is the reason they took out stealth by shadows bc theyre working oh Thief 4 and don't want any "crossover" confusion or what? I always loved using shadows as opposed to just cover (GOW style)

CrashT
10-04-2008, 11:15 AM
So is the reason they took out stealth by shadows bc theyre working oh Thief 4 and don't want any "crossover" confusion or what? I always loved using shadows as opposed to just cover (GOW style)

I think it might be so they can develop levels meant for Stealth and Combat easier. Ala cover objects are used by both players in different ways.

Varsity
10-04-2008, 11:31 AM
I don't see how anyone can expect a game with a budget as big as this one's to cater exclusively to people who were playing cerebral video games in the late 90s. Make your own game if you want that to happen.

Azriel77
10-04-2008, 11:32 AM
Oh, this is a prequel and NOT a sequel. I can't think of anybody who likes prequels on ANYTHING, why do companies keep doing it for there media (movie, games,..etc).

CrashT
10-04-2008, 11:34 AM
The Godfather Part II.

Lutheran
10-04-2008, 11:49 AM
Gonna wait for a demo before I buy the game. DEUS EX was a great game so I won't just automatically dismiss this just because they want casual players to buy into the game.

Exodus
10-04-2008, 11:56 AM
Fuck this, I'm not gonna bother til this comes out I can't go through the heart ache that deus ex 2 put me through...it's like meeting up with a hot chic and finding out she likes video games... and finding out she's a mega selfish bitch who only thinks about herself, can't take her anywhere, doesn't like to meet people, ONLY likes to be approached because she's never had to develop the social skills to actually BE NICE to people.

Sorry for the rant.

/immediately gets off soap box and jumps off stage off of the boat

tombofsoldier
10-04-2008, 11:58 AM
Initial enthusiasm waning...

The biggest parts of what made Deus Ex, err, Deus Ex were being able to do what you wanted, how you wanted. They haven't mentioned anything about that; but what they have said does not encourage me.

OmegaVader
10-04-2008, 12:14 PM
well so much for being a Deus Ex title...

Varsity
10-04-2008, 12:22 PM
The biggest parts of what made Deus Ex, err, Deus Ex were being able to do what you wanted, how you wanted. They haven't mentioned anything about that; but what they have said does not encourage me.

You've read a two-paragraph executive summary. At least wait until the full article is online.

On that topic, why oh why do developers STILL do print exclusives like these? It's only hurting them!

surj0
10-04-2008, 12:50 PM
In order for it to be a beloved franchise, I think it needs more than one great game. The second was an abomination.

SuicideKing
10-04-2008, 01:16 PM
It hasn't been scuttled yet from what I've read, but I'm very sceptical it can pull off theawesomeness that was the first one. Cover system instead of shadows? Cover system + shadows could be very cool, but if all it is is a damned cover system, I don't know what's particularly "stealthy" about it. Health regen? If it got worked in as a selectable nano aug, that would work just fine, perma regen? Not so much...

I can only hope the story holds up. Deus Ex was the first game to leave me impressed as far as story goes. Full blown, un-foreseen plot twists that make sense in the larger scheme, jetting around the world to different cities and radically different locales, RPG elements in an FPS... (not particularly common at the time) Those are what made Deus Ex great. One thing that had better not happen is to have the plot boil down to a measly 10-20 hour event. You just can't cram enough story into that amount of time to have it even begin to compare.

GunnyMo
10-04-2008, 01:21 PM
If the weapon and ammo customization is coming back, I'm all happy in my pants. The stat thingy doesn't bother me so much.

I just want the crossbow back so I can fuck some shit up on the quiet tip.

[Jez]
10-04-2008, 01:39 PM
It will fall short of Deus Ex but could probably stumble past Invisible War

Majster Wichajster
10-04-2008, 01:41 PM
What made Deus Ex great was the number of options you had, every tiny little thing could be done if you thought it would be. I've restarted the game a few times because I wanted to get all the upgrades and experience points I missed. And I still missed some stuff.

My point is that I want my sniper cannon back.

Furious Wang
10-04-2008, 02:09 PM
Call the wahmbulance! Deus Ex 1 fans are hands down the biggest bunch of crybabies on earth. If I were Eidos I wouldn't do you guys the favor of even attempting to make a sequel. Here's a newsflash, Deus Ex 2 was a pretty good game. Deus Ex 3 will be a pretty good game. Deus Ex 1 was not the holy jesus fuck great best super duper amazing number one game of all time so don't act like it was. In fact, it's absolute shit when held up against Stalker. Maybe you should go try and replay Deus Ex 1 sometime and see if you can suffer through more than an hour of it.

Thumper
10-04-2008, 02:17 PM
Uh oh. This Wang is furious!!


/popcorn

Flatpicker
10-04-2008, 02:18 PM
I'm sick of the wait for your health to recharge mechanic.

Pluvious
10-04-2008, 02:26 PM
welp.. scratch that one off my list.. sigh.

Gedd
10-04-2008, 03:27 PM
Ahh, leave it to Eidos to milk a title for all they can. Smells like Tomb Raider in here.

[Jez]
10-04-2008, 04:37 PM
Call the wahmbulance! Deus Ex 1 fans are hands down the biggest bunch of crybabies on earth. ... I said like one line...
If I were Eidos I wouldn't do you guys the favor of even attempting to make a sequel.Yeah its a shame no one thanked Eidos for doing this, just for us... :rolleyes: Here's a newsflash, Deus Ex 2 was a pretty good game.No it was about average, but the buggy state of the shipped PC version puts it down to poor for me
Deus Ex 3 will be a pretty good game. Welcome back from the future, did you bring gifts?
Deus Ex 1 was not the holy jesus fuck great best super duper amazing number one game of all time so don't act like it was. Yes it was
In fact, it's absolute shit when held up against Stalker. Maybe you should go try and replay Deus Ex 1 sometime and see if you can suffer through more than an hour of it.Well lets hold them up:
Deus Ex:
Release date(s) NA June 22, 2000
System requirements
300 MHz CPU, 64 MB RAM, 4 MB video card RAM, 4X CD-ROM drive, DirectX 7.0a, 150 MB available hard disk space, Windows 95 (WIN)

S.T.A.L.K.E.R.: Shadow of Chernobyl:
Release date(s) NA March 20, 2007
System requirements Recommended: Windows XP, Intel Core 2 Duo E6400 / AMD Athlon 64 X2 4200+, 1GB RAM, nVidia GeForce 7900 / ATI Radeon X1950 / 256 MB DirectX 9c compatible video card

Minimum: Windows 2000 (SP 4), Intel Pentium IV 2 GHz / AMD Athlon XP 2200+, 512 MB RAM, 10 GB hard disk space, nVidia GeForce 5700 / ATI Radeon 9600 / 128MB DirectX 9c compatible video card

Yeah I see what you mean, their so close in comparison I've been a fool not to notice...

Rakael
10-04-2008, 04:47 PM
Comparing STALKER to Deus Ex? Really? The two are nothing alike other than both are FPS.

I will agree that the second was a decent game though, and I'm sure I'll at least get some fun out of this one.

JazGalaxy
10-04-2008, 05:13 PM
I'm quite glad the game won't use stats to determine combat.

In FPS games... and most modern rpgs... the graphics and animaions give information that stats, used in the traditional way, betray. This turns the games visuals into an unreliable narrarator. By this I mean that new players are pretty much universally turned off by the Morrowind style of gameplay wherein you see your player hit a badguy and yet the screen says "miss". IT's frustrating because there's no good reason in that scenario why your character should miss.

That made sense back in Ultima 1 days, but now computer games have progressed to the point where a new solution is necessary. The initial concept of why stats were necessary is no longer the case.

Wombat
10-04-2008, 05:27 PM
I'm quite glad the game won't use stats to determine combat.

In FPS games... and most modern rpgs... the graphics and animaions give information that stats, used in the traditional way, betray. This turns the games visuals into an unreliable narrarator. By this I mean that new players are pretty much universally turned off by the Morrowind style of gameplay wherein you see your player hit a badguy and yet the screen says "miss". IT's frustrating because there's no good reason in that scenario why your character should miss.

That made sense back in Ultima 1 days, but now computer games have progressed to the point where a new solution is necessary. The initial concept of why stats were necessary is no longer the case.

Actually, I think Deus Ex handled it quite well. Basically the skill levels in the various weapons affected the aiming reticle size, how quickly it settled down after you moved, how much weapon bob there was when zoomed in, and so on. It was still you aiming and shooting enemies, it just got a hell of a lot easier as you upgraded your skills. In fact, at the highest skill level I would say it was easier to snipe in Deus Ex than any other game.

Mr.Green
10-04-2008, 08:36 PM
This doesn't bode well. I mean, it can still be a good game in its own rights but this doesn't sound like Deus Ex to me. They either don't get what made the first one so special or they don't give a shit and just want to cash in on the franchise.

They wouldn't do that, right?

randir14
10-04-2008, 08:56 PM
What a fucking joke, sounds even worse than IW.

Hellstorm
10-05-2008, 12:02 AM
Wow, the hate already. Imagine if Edios said Harvey Smith was heading this up again.

F3nyx
10-05-2008, 01:00 AM
Wow, the hate already. Imagine if Edios said Harvey Smith was heading this up again.

At least Harvey Smith had actually worked on Deus Ex, or any game at all for that matter. Plus he had the guts to admit he fucked up afterward -- he'd probably learn from his own mistakes much better than other people would.

Eidos Montreal was created to make this game and staffed with nobodies.

DX: IW postmortem with Smith and Spector:
http://www.youtube.com/watch?v=MGIdYl2oN74

Necros_hun
10-05-2008, 02:55 AM
Eidos Montreal was created to make this game and staffed with nobodies.
You're wrong about that...

I think this game could turn out to be very good, we'll have to wait and see more info before we can judge it. Though I'm quite sure this won't be nearly as awesome as the first one, which is still my top favourite game but it has the potential to be great.
And I'm with those who are saying DX: IW was a good game.

toranaga
10-05-2008, 04:50 AM
On that topic, why oh why do developers STILL do print exclusives like these? It's only hurting them!

it's a convinient way to ensure them a 95%+ review no matter how shitty the game turns out ;)

shiznit
10-05-2008, 06:44 AM
this will be to Deus Ex 1 what Bioshock was to System Shock 2... consolized and watered down.

lost
10-05-2008, 06:52 AM
this will be to Deus Ex 1 what Bioshock was to System Shock 2... consolized and watered down.

Harsh!

Personally I think the removal of ridiculously complex inventory/stats screens is a positive thing. They give the illusion of deep gameplay.

MacD
10-05-2008, 08:14 AM
Am I the only one who, when told that stats and such are hated by 'casual gamers' and are thus left out to appeal to more people, always thinks of the shitton units Oblivion sold? Why does noone else see the dissonance here.

lost
10-05-2008, 09:28 AM
Am I the only one who, when told that stats and such are hated by 'casual gamers' and are thus left out to appeal to more people, always thinks of the shitton units Oblivion sold? Why does noone else see the dissonance here.

I have zero factual information to base this on but I would be interested to see how many "casual" gamers who purchased Oblivion actually completed the main story arc.

Like I said, no factual information whatsoever, but the argument makes sense to me.

mneosyne
10-06-2008, 08:46 AM
If the weapon and ammo customization is coming back, I'm all happy in my pants. The stat thingy doesn't bother me so much.

I just want the crossbow back so I can fuck some shit up on the quiet tip.

That is goddamn truth right there.

GunnyMo
10-06-2008, 08:54 AM
That is goddamn truth right there.

:D Glad to help.

All of this DX talk has me reinstalling #1 right now. lol