bapenguin
10-27-2005, 06:38 AM
The Experimental Gameplay Project (http://www.experimentalgameplay.com/) is a per semester project by 4 students at Carnegie Mellon University. Their goal? Create 1 game a week (each) for the entire semester.
In Spring 2005, four grad students at Carnegie Mellon University's Entertainment Technology Center got together to create over 50 games in one semester. The philosophy behind the project was that complexity is not necessary for fun, and that it is possible to have fun even with simple primatives if given a compelling interaction and goal. The project gained a lot of exposure and positive response from gamers and people in the game industry, and was deemed a success.
Each game must be created by one person, including all artwork, sound, and programming. It's a good site to find some quick games to pickup and play. The project is now in it's second iteration, with 4 new students giving it a go.
I wonder what kind of college credit these guys are getting for this.
It was a blast in our Advanced Java class in college when we all got to create our own games and then present them. There was always a wide variety of gametypes and gameplay styles.
In Spring 2005, four grad students at Carnegie Mellon University's Entertainment Technology Center got together to create over 50 games in one semester. The philosophy behind the project was that complexity is not necessary for fun, and that it is possible to have fun even with simple primatives if given a compelling interaction and goal. The project gained a lot of exposure and positive response from gamers and people in the game industry, and was deemed a success.
Each game must be created by one person, including all artwork, sound, and programming. It's a good site to find some quick games to pickup and play. The project is now in it's second iteration, with 4 new students giving it a go.
I wonder what kind of college credit these guys are getting for this.
It was a blast in our Advanced Java class in college when we all got to create our own games and then present them. There was always a wide variety of gametypes and gameplay styles.