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Everlost_MI
10-23-2005, 11:10 AM
X-Men Legends II: Rise of Apocalypse Review (XBOX)
By Everlost_MI (Brian K. Nichols), Editor in Chief

The world famous mutants are back in X-Men Legends II: Rise of Apocalypse developed by Raven Software. The sequel places the X-Men and the Brotherhood of Evil on the same side, as they must stop Apocalypse and his Acolytes from destroying the world. To get the excitement flowing, the game starts with a cutscene involving the rescue of Professor X by a group of mutants that include the Brotherhood of Evil and the X-Men. The cutscene pulses with adrenaline and atmosphere, especially when Wolverine indicates in a not so subtle way of what he thinks of Sabertooth. The results of this odd coupling of long time foes gives the ability to build some interesting teams. For example, the team I took through the game included Wolverine, Sunfire, Juggernaut and Magneto. On the Xbox version of the title, there are fifteen characters that are immediately playable with the ability to unlock an additional three if other objectives are completed. The game is broken into five acts that are bound by cut scenes to help push the story along. Each act has subchapters that are packed full of Marvel Universe characters and history. For example, the Ultimate Universe version of Nick Fury shows up in act four to help the cause. The bosses at the end of each act are entertaining enough but typically a bruiser like Wolverine or Juggernaut will make short work of them. The sequel now supports the use Xbox Live! in multiplayer to add more life to the title. The downside to either the local or Xbox Live! multiplayer action is how the camera zooms out to include all the human controlled players on the screen at the same time. Between the main storyline and the Danger Room exercises, the game takes over twenty hours to complete on normal difficulty.

The look and feel of the game has not changed since the original title, which provides a comfort zone for returning gamers to the series. The camera and mini-map can be adjusted to a certain degree and are non-intrusive to the gameplay as a whole. The characters are still cell-shaded and the environments still maintain a more realistic look that forces the characters and the action to really stand out. The Danger Room and the trivia game have returned to polish and increase the characters’ skills while allow gamers to garner additional experience points based on their X-Men and Marvel Universe knowledge. The mutant store also makes a return with the ability to buy and sell various attribute increasing belts, armor and accessories that are often dropped by defeated enemies.

The gameplay hasn’t changed since the original title as you still command a party of four characters but are directly controlling only one at a time. Again, the A.I. of the team characters can be adjusted according to the gamer’s preference in the form of what is used for the primary attack, the healing threshold and the level of aggressiveness. Depending on how the teams are built, various team bonuses are applied. For example, if a team is built with the Juggernaut, Colossus, Wolverine and Rogue the team bonus of 20 energy points is given per knockout. The sequel allows you to change costumes on the characters right off the bat, unlike its predecessor where you had to wait until the game was completed to unlock that feature. In addition, in the third act the ability to change into the Age of Apocalypse (AoA) costumes for all the characters is unlocked. This not only gives comic book fans some visual love it also endows an additional team bonus if all four characters switch to the AoA costumes. The title tries to entice gamers to use the various characters at their disposal to manipulate the environment in various clearly denoted locations. For example, when presented with crossing a chasm to acquire a homing beacon, the gamer could use Iceman to create a bridge or use Sunfire to fly over the chasm. The game is generous in allowing fallen comrades to rejoin the ranks at a reasonable cost to your tech bits, currency that is acquired in the game. In addition, the ability to get back to the home base is even easier than before with an on-demand portal provided by Blink. Once the Blink portal has been used it takes five minutes until the option can be used again. There are still various standard save locations scattered through out the game. The title still uses a light RPG method of increasing statistics as well as adding and increasing mutant powers as levels are acquired. In this sequel, the gamer can choose to allow the title to make the statistic selections as levels are acquired to allow more focus on the action or leave the statistics selections on manual. Additional mutant powers skills have been added since the original game and again they differ for each character according to their mutation. As the character and their mutant powers progress in levels the visuals and damage they inflict become more spectacular.

The controls haven’t changed since the original and for new gamers the learning curve is almost instant. The various combos that include standard and powered attacks have returned as have the Xtreme Power attacks. Each character has a different feel accordingly, for example the Juggernaut is slow but powerful with Nightcrawler is nimble and quick. The combat system offers a range of standard and powered attacks as well as combo attacks if coordinated with your teammates. Unlike the original title, a better sense of timing is required to execute some of the combos in the sequel. However, the results are typically worth the effort in working out the proper timing.

The overall music and sound effects for the game are of standard fare with nothing that really adds or detracts from the game. The voice talent however is rather uninspiring and feels forced aside from Patrick Stewart’s work in providing the voice for Professor X. The various repeated banter during in game play does become wearisome after a few hours into the game, especially from Juggernaut or Magento.

In conclusion, this game is worth the time and money as it provides the right balance of action and longevity to earn its place in your gaming library. However, if you haven’t played the original I would recommend picking it up as it’s being sold for twenty dollars or less. Hopefully, Raven will update the look of the game for X-Men Legends III, aside from that they should keep the formula the same and the sequels coming.

The Good
The rich storyline chucked full of Marvel/X-Men history and characters.
The cutscenes.
The action.
Short load times.
Length of the game.

The Bad
Voiceovers, Professor X aside.

The Ugly
Multiple loading between areas/acts.

Score: http://www.evilavatar.com/images/icons/e4.jpg
4 EvilEyes out of 5.
MSRP: $49.99

http://www.evilavatar.com/images/thumbs/xmemaoa.jpg

fitbabits
10-23-2005, 11:14 AM
Nice review, Everlost_MI. Almost makes me want to go buy the darn game.

Heretic Machine
10-23-2005, 11:55 AM
My friends really seemed to like this game... They beat it a couple nights ago. But I dunno, I just found that sharing a screen with three other people in the first game was not very much fun.

Savok
10-23-2005, 12:06 PM
I've never heard Mags as limp sounding as he is in X-Legends 2.

For me the game lacks the feel of the first, the fact the first was so easily managable when it came to powers gave it a charm, an action game with pretend RPG bits.

Murtaug
10-23-2005, 12:48 PM
I waited until the first game dropped in price to pick it up, I'll do the same for this one. The first was well done and fun.. but I really got bored with it near the end. It became an excercise in picking whoever was the highest level, throwing them in your group, and beating the ever living shit out of the baddies. Over and over and over.

But on that note, I do kinda want to pick it back up again and give it a play through one more time.

Chagrinful
10-23-2005, 01:04 PM
I find it really stupid and monotonous boring hack and slash, its really sad that its gotten such high reviews for such simplistic gameplay. Maybe its more fun with live people who knows but it should be FUN on its OWN.

The Iron Weasel
10-23-2005, 01:09 PM
I rented the original and enjoyed it from what I played. Though for whatever reason I enjoyed the Baulder's Gate: DA games better.

bapenguin
10-23-2005, 01:44 PM
I loved the first one, this one sounds just as good. Good review Everlost_MI

King Drewsky
10-23-2005, 02:21 PM
AoA costumes are available in the third act, not the fourth.

Agreed, it's a good game but not a great game. Leveling up is kind of a pain since you have 4 characters to manage and the characters I am not using are lagging way behind. But Bishop pwns mad n00bs.

Everlost_MI
10-23-2005, 02:46 PM
AoA costumes are available in the third act, not the fourth.
Thanks for the correction, it's been added to the review.

H.Bogard
10-23-2005, 03:57 PM
I`m playing the hell out of this game now, i have 2 friends and 2 gamepads to come along with the ride. The PC version rocks once you're running it at 1280x960 with 4x AA on a LOW END PC :D .....great game and great co-op. seriously you're not playing anything at all in single player.

Leaving Hope
10-23-2005, 05:15 PM
One of the things that I noticed about X-Men Legends II is that the developer really tried to improve and add to the sequel instead of just pushing out a brain-dead, regurgitated followup like Electronic Arts tends to do with its millions of sequels. X-Men Legends I wasn't a perfect game, so they set out to make it better; and while the second game doesn't reach that perfect status, either, the improvements are noted, and appreciated.

The game now has more playable characters, including three bonus unlockable mutants. There are lots of cameos from unplayable characters, many more trivia questions, and varied locations this time around. The sequel will automate leveling up and equipping gear if you want it to. There is the addition of the storage chest, many more equipable items, hidden items that increase your healing and energy potion limits, and side missions. You can even reconfigure your characters--for a price--if you don't like how their abilities and stats are set. But most importantly, I think, is that each mutant now has almost 20 abilities to improve; that's a lot of customizability.

I also noticed that in X-Men Legends II, as opposed to the first game, that you're not ridiculously powerful at the end of the game.

MosBen
10-23-2005, 06:02 PM
I don't agree that a game *must* be fun to play alone. This game, and games like it, are designed to be played with other human players, preferably all in the same room. It's not the type of game where you sit pondering strategy or precisely how you're going to manage your stats, you get some buds together and bust some heads.

Savok
10-23-2005, 07:09 PM
I find it really stupid and monotonous boring hack and slash, its really sad that its gotten such high reviews for such simplistic gameplay. Maybe its more fun with live people who knows but it should be FUN on its OWN.
You play Mario Party alone as well?

Chagrinful
10-23-2005, 10:01 PM
You play Mario Party alone as well?

I don't expect a fullfilling single player experience from a game made entirely of mini games, GREAT COMPARISON THERE GUY. X-Men should at least be able to stand on its own single player.

thecrazyd
10-23-2005, 10:04 PM
I don't expect a fullfilling single player experience from a game made entirely of mini games, GREAT COMPARISON THERE GUY. X-Men should at least be able to stand on its own single player.
Why?

The message you have entered is too short. Please lengthen your message to at least 10 characters.

Deadend
10-23-2005, 10:31 PM
I liked how the game moved more into Diablo Territory with the length and items. Now all it needs is letting me wander offscreen and I will be all set. It has a very good combat engine for a action-RPG, as even without the levels and items and powers, the game would still be fairly decent just hiting the face buttons. Add in the powers and customization and you have a great game.

A-Team
10-23-2005, 11:04 PM
You play Mario Party alone as well?
Now that was funny.

As for the review, well done Everlost.

Savok
10-23-2005, 11:38 PM
I don't expect a fullfilling single player experience from a game made entirely of mini games, GREAT COMPARISON THERE GUY. X-Men should at least be able to stand on its own single player.
Final Fantasy: Crystal Chronicles then? I'm a fucking recluse so I got the PC version for online play. There is no excuse not to play this game with other people, in fact it's the whole god damn point.

Kefkataran
10-24-2005, 12:42 AM
Like somoene else said earlier, I picked up the first game for cheap after a few months, and will likely do the same with this. I'll probably spring for the PC version.

Savok, you got the PC version. Any big changes I should be concerned about? Does it play as smoothly as on console?

Thin_J
10-24-2005, 12:49 AM
I've asked this everywhere because no one says anything about it in their review.

Can you play through the game again on a higher difficulty with all the characters already leveled up?

I hated that I only got certain X-Men (like Psylocke) at the very end of the first game, and got no time to play as them at all. Seriously.

I wanted so badly to double the difficulty of the game and play through with all my level 40 X-men and all the characters unlocked, but it wasn't an option. So I traded the game away.

I'm boycotting the second one if this isn't possible.

Frogleg Special
10-24-2005, 01:33 AM
I hate the fact that a certain metallic Marvel hero is playable only from 15-10% to the end of the game making him the lowest level character to go against Apocalypse.

And yeah, I want his movie badly. So Spider-man 3 be damned.

Savok
10-24-2005, 01:51 AM
Savok, you got the PC version. Any big changes I should be concerned about? Does it play as smoothly as on console?
Only change I can gather is the two extra characters we get, Sabertooth and Pyro, both at the start along with everyone else. It runs fine on my system, I have a shit hot video card but everything else is pretty mediocre these days, then of course it doesn't look too wonderful on a PC monitor even at full detail anyway.

Multiplayer was built with voice chat in mind, use a chat/voice thingy (Teamspeak, Ventrilo, even MSN) when you're online. Stick to friends as well, playing pickups grops with this game is silly.

There is a New Game+, I don't know if you can change the difficulty, I think you can but I'd have to check. The unlockable characters are spoilt by the god damn installation art and cretinous stat screen, well the two non-mutants anyway, the unlockable mutant should be obvious to anyone who knows the first thing about X-Men.

Savok
10-24-2005, 01:59 AM
Oh yes, forgot to mention to get yourself a PS2 controller for it, playing with the keyboard is a sign of mental illness. Menus are a bitch to navigate as well, half the time it doesn't register your click.

I just checked, you can't change difficulty on the fly, but maybe you can on New Game+

Deadend
10-24-2005, 02:00 AM
I've asked this everywhere because no one says anything about it in their review.

Can you play through the game again on a higher difficulty with all the characters already leveled up?



Yes, there is a Hell mode where everything is 50 levels higher or so. Better loot as well. You may comence with the running forth and bowing before the might that is lv 100 wolverine.

Savok
10-24-2005, 02:15 AM
And there you go.

Kefkataran
10-24-2005, 08:58 AM
Oh yes, forgot to mention to get yourself a PS2 controller for it

Done and done.

Which is to say, already had one of those purchased for Psychonauts and various less legal things.

mille.mots
10-24-2005, 12:24 PM
...the team I took through the game included Wolverine, Sunfire, Juggernaut and Magento...

Magento, the hot pink villain?

:D

Great review, thanks. Wonder how the gameplay/plot/etc. is on the PSP compared to the Xbox version.

Savok
10-24-2005, 12:43 PM
This (http://db.gamefaqs.com/computer/doswin/file/x_men_legends_ii_a.txt) guide will help you set up your pad. Yes it does contain spoilers outside the walkthrough, but from what I've seen only the unlockable chars, which the game itself spoils anyway.

Kefkataran
10-24-2005, 01:26 PM
Magento, the hot pink villain?

You listening, Marvel? This is gold.

dr_wily
10-24-2005, 06:46 PM
good game but some negatives:

-we've been playing it 4 player style and weve found it to be way easier than the first, to almost aggravating levels. we didnt get a challenge until we fought Lady Deathstrike, after nearly 2 hours into the game. It seems that the game is not tuned towards 4 humans who actually attack, as opposed to the AI fumbling 1 attack every 5 seconds.

-The level up system sucks because you can't crank up single powers like the first game, forcing you to distribute points across multiple useless powers. Cyclops is a joke compared to the first game because of this. Also having to go into the menu every 5 seconds to level up stats and powers slows down the game, I swear killing 4 enemies levels you up.

-90% of the missions are fetch quests.

OK whine aside it still is fun and we havent stopped playing, which definitely says something. Lots of fun characters to keep you busy.

Savok
10-24-2005, 09:44 PM
Late game with the right gear Cykes will destroy anything, he's just a late bloomer like Mags.

Everlost_MI
10-24-2005, 09:55 PM
Magento, the hot pink villain?

:D

Great review, thanks. Wonder how the gameplay/plot/etc. is on the PSP compared to the Xbox version.


HAHA! Yes, he/she's the bomb :D

Xaerin
10-25-2005, 04:00 AM
good game but some negatives:

-we've been playing it 4 player style and weve found it to be way easier than the first, to almost aggravating levels.

Are you another one playing it with Wolverine AND Juggernaut, cause there would be your problem right there.

Try someone a little more interesting like Scarlet Witch and turn some henchmen into boxes!