View Full Version : Official JOYTECH Xbox 360 Accesories Revealed
fitbabits
10-19-2005, 08:38 AM
JOYTECH have announced their official line of Xbox 360 peripherals. Team Xbox (http://www.teamxbox.com) has the story (http://news.teamxbox.com/xbox/9561/JOYTECH-North-America-Unveils-Xbox-360-Peripherals/).
JOYTECH North America, a wholly-owned subsidiary of Take-Two Interactive Software, and a leading designer/manufacturer of third-party video game peripherals, today announced its new line of accessories designed specifically for the Xbox 360 video game and entertainment system from Microsoft."JOYTECH's official Xbox 360 endorsement by Microsoft gives us a competitive edge," said Lee Guinchard, President, JOYTECH North America. "We are excited to unveil a product line that will allow gamers to immerse themselves in this revolutionary new console. We've put our years of expertise designing award-winning, market-leading products into these new and exciting peripherals."
There are some interesting things here, namely the $10 faceplates (or two for $15) and the control center.
Oh, and I had no idea that JOYTECH was owned by Take Two! Nor do I know why it's JOYTECH and not Joytech. Unless it's an acronym for Jumping Over Yourself To Ensure Cows are Happy.
Atorak
10-19-2005, 08:43 AM
Oh, and I had no idea that JOYTECH was owned by Take Two! Nor do I know why it's JOYTECH and not Joytech. Unless it's an acronym for Jumping Over Yourself To Ensure Cows are Happy.
*crickets*
LOL, A for effort though fit.
fitbabits
10-19-2005, 08:45 AM
*crickets*
LOL, A for effort though fit.
Thank you - I'll be around all week. And at the bar in between if you want to buy me a drink! :)
EternalGamer
10-19-2005, 09:02 AM
Actually, that AV center sounds pretty cool. Since it sits vertically and has an LCD interface it would fit well with my setup w/o having to stack items. I'll probably just end up staying w/o a AV center because I want things less cluttered, but this is certainly a better option for many than the space hogging horizontal ones. Wish they had some pics of it.
Dan
Wonka
10-19-2005, 09:10 AM
I cannot for the life of me figure out what that AV center is for?
Roc Ingersol
10-19-2005, 09:22 AM
It's a weak A/V receiver, for idiots.
multiple A/V lines in, one A/V line out, wimpy preamp, remote to pick which line is active, display to show you your options and selection.
Mr.Green
10-19-2005, 09:26 AM
This aggressively styled wheel provides a driving experience guaranteed to maximize and intensify popular racing games. A full rubber wheel head provides a secure, comfortable grip and precise steering. Additionally, four wheel-mounted paddles, sequential stick-shift, high-intensity dual-vibration feedback and four preset steering sensitivity modes allow gamers to customize the experience to suit their personal taste. The wheel is Xbox Live online game service compatible and includes a back-lit Xbox Guide button for instant access to digital music, game and movie libraries. MSRP is $79.99.
No force feedback? NEXT!
NoName
10-19-2005, 09:27 AM
We are excited to unveil a product line that will allow gamers to immerse themselves in this revolutionary new console.
Does that sound like they're trying to copy someone else... or is it just me?
EternalGamer
10-19-2005, 09:28 AM
It's a weak A/V receiver, for idiots.
multiple A/V lines in, one A/V line out, wimpy preamp, remote to pick which line is active, display to show you your options and selection.
Or an organizational tool for those of us who might have kick as Audio set up, but one that does not have adequate video selectors built in. Like my Xbox Spherex Surround Sound System, which instead of having a AV control center, has it compactly built into the subwoofer.
It is also the best solution for someone who wants all their systems hooked up to one television since most AV recievers simply to not have enough of the high quality inputs. For example if you wanted at least FIVE or SIX component inputs, which would not be out of the question with three next gen systems, the new 360, a satellite reciever, and DVD player.
Dan
fitbabits
10-19-2005, 09:28 AM
No force feedback? NEXT!
Read the paragraph you quoted, specifically this part:
Additionally, four wheel-mounted paddles, sequential stick-shift, high-intensity dual-vibration feedback and four preset steering sensitivity modes allow gamers to customize the experience to suit their personal taste.
Roc Ingersol
10-19-2005, 09:36 AM
Or an organizational tool for those of us who might have kick as Audio set up, but one that does not have adequate video selectors built in.
I'd suggest that anyone who thinks this looks interesting should investigate proper receivers. Even if all you're doing is switching. They won't be more expensive unless you want something fancy. At least then you're making an informed choice - not just picking whatever gimmick happens to sit in the xbox aisle.
I don't dig on gimmicks.
Klade
10-19-2005, 09:41 AM
For a while now I've been looking for a decent PC controller. When they announced the xbox 360 controller would work on the PC out of the box, that seemed like the best way to go. Now they are selling 3rd party versions for 20$ less. If this is good quality then I'll be picking one up.
edit: huh what an evil post count ;-)
Atorak
10-19-2005, 09:42 AM
Thank you - I'll be around all week. And at the bar in between if you want to buy me a drink! :)
Did you just fly in from Germany? Cause boy your arms look tired.
fitbabits
10-19-2005, 09:44 AM
For a while now I've been looking for a decent PC controller. When they announced the xbox 360 controller would work on the PC out of the box, that seemed like the best way to go. Now they are selling 3rd party versions for 20$ less. If this is good quality then I'll be picking one up.
edit: huh what an evil post count ;-)
I know, I was all set to get another Logitech controller for my PC, but I've decided to wait till the Xbox 360 controllers make an appearance. About the quality - surely Microsoft wouldn't allow some sub-par controller to be released, especially considering it's officially licensed?
fitbabits
10-19-2005, 09:44 AM
Did you just fly in from Germany? Cause boy your arms look tired.
:confused:
ColdForged
10-19-2005, 10:04 AM
high-intensity dual-vibration feedback
Vibration feedback, regardless how fancily described, is not the same as a true force-feedback system. Nice try though.
fitbabits
10-19-2005, 10:06 AM
Vibration feedback, regardless how fancily described, is not the same as a true force-feedback system. Nice try though.
Perhaps you could explain... I'm evidently unwise.
Hg-203
10-19-2005, 10:11 AM
Oh, and I had no idea that JOYTECH was owned by Take Two! Nor do I know why it's JOYTECH and not Joytech. Unless it's an acronym for Jumping Over Yourself To Ensure Cows are Happy.
Wait, Why would JOYTECH stranded for Jumping Over Yourself To Ensure Cows are Happy if the To is included into the acronym but the Are isn't? wouldn't it be more likely if it was Jumping Over Yankee Tech Ensuring Charlie's Happiness?
ColdForged
10-19-2005, 10:13 AM
Vibration simply shakes and bumps the wheel in an attempt to provide tactile feedback of surfaces or collisions. Force-feedback, on the other hand, actually applies pressure in the driving mechanism to, for instance, simulate counter-steering effects based on loss of traction. If you've ever played a game in the arcade where the wheel turned back and forth in your hands, that was a type of force-feedback. There are true force-feedback wheels for the PS2 and GT4 that provide a startlingly realistic driving experience. The Xbox supposedly couldn't support true force-feedback at the API level. Many people are hopeful that the 360 will reverse this trend, but the complete silence about a true force-feedback wheel in development is disheartening.
fitbabits
10-19-2005, 10:18 AM
Vibration simply shakes and bumps the wheel in an attempt to provide tactile feedback of surfaces or collisions. Force-feedback, on the other hand, actually applies pressure in the driving mechanism to, for instance, simulate counter-steering effects based on loss of traction. If you've ever played a game in the arcade where the wheel turned back and forth in your hands, that was a type of force-feedback. There are true force-feedback wheels for the PS2 and GT4 that provide a startlingly realistic driving experience. The Xbox supposedly couldn't support true force-feedback at the API level. Many people are hopeful that the 360 will reverse this trend, but the complete silence about a true force-feedback wheel in development is disheartening.
Oh, now I get it! Thanks for the explanation. You learn something new every day at EvAv.
Hg-203
10-19-2005, 10:18 AM
Vibration simply shakes and bumps the wheel in an attempt to provide tactile feedback of surfaces or collisions. Force-feedback, on the other hand, actually applies pressure in the driving mechanism to, for instance, simulate counter-steering effects based on loss of traction. If you've ever played a game in the arcade where the wheel turned back and forth in your hands, that was a type of force-feedback. There are true force-feedback wheels for the PS2 and GT4 that provide a startlingly realistic driving experience. The Xbox supposedly couldn't support true force-feedback at the API level. Many people are hopeful that the 360 will reverse this trend, but the complete silence about a true force-feedback wheel in development is disheartening.
From what I've heard, someone actually has a patent on how on the force feedback tech, so that is why we have "rumble packs" and not actual force feedback systems. Which is the same reason why we don’t have mini-games during long load sequences.
King Drewsky
10-19-2005, 12:14 PM
I have heard about those patents before and somebody definately needs to snatch up that mini-game one. I remember seeing something like that used during the PS era. I think it was that you could move the text around while loading in Castlevania Symphony of the Night. It blew my mind that nobody ever expanded on that and let me play tetris or space invaders during the load screens. That is until I found out about the patent.
Atorak
10-19-2005, 12:58 PM
:confused:
Yikes....fit I tried out my lamest joke possible, and even that didn't get through.
C'mon, everyone's heard the famous:
"Man I just flew in from [blank], and boy are my arms tired!"
GET IT?! GET IT!?!!?
I'll show myself out.
Mr.Green
10-19-2005, 12:58 PM
From what I've heard, someone actually has a patent on how on the force feedback tech, so that is why we have "rumble packs" and not actual force feedback systems. Which is the same reason why we don’t have mini-games during long load sequences.
There are plenty of FF wheels on the PC and PS2, why not on Xbox?
Racing games are this [insert gesture here] much better with a good force feedback wheel. Night and day.
Hg-203
10-19-2005, 01:36 PM
There are plenty of FF wheels on the PC and PS2, why not on Xbox?
Racing games are this [insert gesture here] much better with a good force feedback wheel. Night and day.
I'm not saying that it wont happen for the xbox, I'm just explaining that first party accessories usually don’t do FF because they don't want to pay the licensing fee to include FF.
fitbabits
10-19-2005, 01:38 PM
Yikes....fit I tried out my lamest joke possible, and even that didn't get through.
C'mon, everyone's heard the famous:
"Man I just flew in from [blank], and boy are my arms tired!"
GET IT?! GET IT!?!!?
I'll show myself out.
So anyway, back on the farm... :eek:
Zanzibar
10-19-2005, 02:24 PM
Those ratfuck bastards at my local Gamestop tried to convince me that Microsoft weren't supporting any 3rd-party peripherals - if you wanted a controller, you had to buy a Microsoft controller for your X360. This was as of day before yesterday. Shows you what they know - they were just trying to get me to plunk down money on an extra controller right there.
Skjef
10-19-2005, 04:39 PM
I know, I was all set to get another Logitech controller for my PC, but I've decided to wait till the Xbox 360 controllers make an appearance. About the quality - surely Microsoft wouldn't allow some sub-par controller to be released, especially considering it's officially licensed?
You're probably right, since Microsoft has never released a sub-par product before.
BAHAHAHA.
Seriously, though. I use an adapter to use the original 'duke' xbox controller with my pc, and it works great.
Last of the Red Hot Mamas
10-19-2005, 08:17 PM
I'm not saying that it wont happen for the xbox, I'm just explaining that first party accessories usually don’t do FF because they don't want to pay the licensing fee to include FF.
MS already paid $26 million to license the technology back in 2003 as part of an out-of-court settlement with Immersion. They also own ten percent of the company. If any first party is going to do a force feedback controller it'd be MS; the fact they didn't do one for the Xbox would seem to suggest the hardware simply didn't allow it.
fitbabits
10-20-2005, 01:34 PM
And for those who simply can't get enough Xbox 360-related news/imagery, here's a link to the peripherals mentioned in the news post - linkage (http://www.joytech.net/index.php?cPath=30).
Note - No pictures of the AV thingy yet, but the controller and steering wheel are there.
vBulletin® v3.8.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.