Dr.Finger
09-03-2008, 05:38 AM
Some call BioWare's current task herculean: making a good, modern Sonic the Hedgehog game. Complicating matters even more is the transition from action/platformer to full blown RPG. But even though their task is daunting, BioWare remains confident. Gamespot spoke to BioWare art director Joel MacMillan (http://www.gamespot.com/news/6197173.html?part=rss&tag=gs_news&subj=6197173) about some of the challenges faces while making Sonic Chronicles for the Nintendo DS. GS AU: Tell us about the combat system. From what we've seen so far, it's a mix of turn-based with some real-time action.
JM: That’s correct. Combat’s been engineered to play out as ‘Rounds’, to help illustrate a feeling of speed. To accentuate that, there’s a Realtime Button Input system we have that coincides with combat. During the team’s Power Moves, the player will have to successfully accomplish a small Button and Stylus sequence in order to deliver a maximum damage attack. It’s actually a lot of fun--as the player levels up their power moves, the Realtime Button Input gets more difficult. It’s a good way to keep the player on their toes.
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GS AU: How long will the single-player experience last? Do you have any plans for multiplayer?
JM: There will be some multiplayer ‘trading’ to take advantage of. For the full single-player gameplay experience, you can expect about 20–25 hours.
Is it odd that I still find the idea of Sonic on a Nintendo system bizarre? I know it's been happening for years and years at this point, but still.
JM: That’s correct. Combat’s been engineered to play out as ‘Rounds’, to help illustrate a feeling of speed. To accentuate that, there’s a Realtime Button Input system we have that coincides with combat. During the team’s Power Moves, the player will have to successfully accomplish a small Button and Stylus sequence in order to deliver a maximum damage attack. It’s actually a lot of fun--as the player levels up their power moves, the Realtime Button Input gets more difficult. It’s a good way to keep the player on their toes.
--
GS AU: How long will the single-player experience last? Do you have any plans for multiplayer?
JM: There will be some multiplayer ‘trading’ to take advantage of. For the full single-player gameplay experience, you can expect about 20–25 hours.
Is it odd that I still find the idea of Sonic on a Nintendo system bizarre? I know it's been happening for years and years at this point, but still.