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AspectVoid
08-16-2008, 10:37 AM
This morning I sat in on the GenCon demonstration of Bioware's new RPG, Dragon Age Origins, and interviewed Community Manager Chris Priestly and Lead Writer David Gaider. The demonstration was led by Chris, who opened with with an explanation as to why Origins was added as a subtitle. Feeling the Dragon Age is bringing Bioware back to its roots of Baldur's Gate, and the importance they placed on the Origin system used in character creation, Bioware chose to add the subtitle.

With the explanation done, we entered the meat of the demonstration. It began with your character traveling with a highly respected member of the Grey Wardens, Duncan, to meet the king. Your character is a new recruit to the Grey Wardens, and will be going through your initiation the night before what hopes to be the final battle against the Blight. The Blight is the generic term in the game for the armies of monsters that are led by an Arch-Demon.

Upon meeting the king, there was an extensive dialogue with the player getting 5 or 6 chances to direct the conversation. The conversation system is Baldur's Gate as opposed to Mass Effect. You have a list of 3 to 5 dialogue choices to choose from, ranging from polite to asshole. The player character does not have voice acting, though every other character does. The dialogue choices you see on screen are exactly what the player says.

After we finished speaking to the King, we took a look at a side-quest. There was a sole prisoner in a cage, whom we spoke to. He informed us that he had been locked up for stealing a key to a chest that contains some magic items. He still had the key, as he had swallowed it before his arrest, and had now shitted it out. He wanted to exchange the key for some food and drink. Our character, instead, killed him and took the key. A quick end to the quest, but one that was worth treasure.

We next took a look at the combat system. While traveling around, you play in a Knights of the Old Republic viewpoint. However, at any time you can scroll out into a Baldur's Gate style view. The GUI currently resembles Neverwinter Nights. You have the party shown on the left side of the screen listed down, and a quick button bar at the bottom with your skills, spells, and other powers. Combat is in real time with the ability to pause at any time. Melee is what is to be expected, with it being point and click to attack.

Magic, however, has some nice upgrades. Spells will now fully interact with each other. The first instance of this shown was the casting of the Grease spell. This spell slows movement within its area. A fireball was then cast at the grease, causing it to become a firestorm. To put this out, our mage cast Blizzard, causing the ice to put out the flames.

After the demonstration, I spoke with Chris and David about a few more points with the system:

* Dragon Age is using the Unreal 3 engine. They have learned from mistakes with Mass Effect. Load times will be better than ME. They are considering leaving the load screens a second or two longer than they need to be in order to prevent the player from seeing the texture popup that is rampant in the engine.

* They will be releasing two tool sets for Dragon Age. The first toolset will allow users to mod the core resources within Dragon Age. The second tool set will be designed to allow the user to create brand new content, including new monsters, new graphics, new area maps, and more. The system for creating new dialogue will be along the lines of Neverwinter Nights, but there are many new features that can be used, such as drop downs to automate certain parts.

* Bioware will be contacting members of the community to create the Wizards and tool set instructions. They know that they have such a grip on the tool set that they would leave things out if they wrote it themselves. They are confident that anyone who used the Neverwinter Nights tool set will be able to use the Dragon Age tool set. While the engines are different, everything is laid out very similarly. There will be a learning curve, but it shouldn't be too restrictive.

* Bioware recognizes the inventory issues that were in ME and KotOR. Dragon Age will have a single party inventory like those two games, but they are looking into supplying filters for searching your inventory to resolve the issue of scrolling through a single long list of items.

* They are not yet ready to reveal the specifics about the different Origins or the Character Creation. This will be released in the near future, however. They have promised that Character Creation is deeper than it was in Mass Effect.

* Dragon Age is built around a brand new RPG system. They will speak more on the details of the system when they begin showing off character creation.

* Party interaction will be highly emphasized. Party dialogue is the most extensive type of dialogue in the game. It will be going back to the style of Baldur's Gate where the party will begin conversations with you, will comment on your actions and the environment, and will be a constant presence.

* I also spoke with David about the choice to not have the lead character be voiced. Bioware's decision was that the lead in Dragon Age is the player. In Mass Effect, the lead character was Commander Sheppard. While the player was directing his actions, he was still not completely the player. In Mass Effect, everyone created their own Commander Sheppard, but he (or she) was still Commander Sheppard.

* While I couldn't get any details about the romances in the game, I was informed that fans of romances will be pleased with Dragon Age: Origins.

* All of your party members will have their own quests. Some will be simple, some will be extensive. The romances have the larges quests among the party members.

Finally, Chris informed me that the main content for the game is completed. They are now working on adding in additional features that they original left out, optimizing the game, and cleaning out bugs. They are expecting the system requirements to be in line with PC Mass Effect. Currently the game is still PC exclusive, though they have started talks about bringing Dragon Age to all other platforms. The game is well on schedule for its Q1 2009 release.

Emabulator
08-16-2008, 08:21 PM
Wow, a lot of good info there AspectVoid, thanks. :D

The Unreal 3 engine and my PC get along very well, so that's good news. The tool sets sound good and inventory filters are a must this time around.

NationalKato
08-16-2008, 09:11 PM
Thanks for the information! I wasn't impressed with what I've seen through the videos, but a focused return to what made BioWare so great is a good thing that I'll be interested in seeing.

H.Bogard
08-16-2008, 09:37 PM
The interactive spells sound quite nice. I'm not a fan of dialogue trees, but I hope there's room for all sorts of play styles in the game.

Please, don't let this be anything like KoTOR or ME. I couldn't get into those games even after trying to.

Rune_74
08-16-2008, 09:46 PM
Looks great....not sure why you were not impressed with the vids...

Zurik
08-16-2008, 09:55 PM
While I'm glad they are putting in the editor, what's the point when there's no multiplayer? This could have been the next step in online D&D, but that really kills it.

tombofsoldier
08-16-2008, 10:12 PM
Yay yay yay another good Bioware rpg = happy me.

AspectVoid
08-16-2008, 10:29 PM
While I'm glad they are putting in the editor, what's the point when there's no multiplayer? This could have been the next step in online D&D, but that really kills it.

One thing I left out is that they still haven't made a final call on multiplayer. They understand that that is a big part of why NwN was so popular, but right now they want to craft an epic single player game and focus on that.

bryan
08-17-2008, 09:49 AM
Great info AspectVoid, I think however you meant that fan of romances will be pleased with Dragon Age?

NationalKato
08-17-2008, 10:41 AM
If they can add multiplayer support, a la the original NWN, it could be everything their other RPGs weren't.

Borys
08-17-2008, 11:12 AM
Extremely good news. Thanks for the info.

Dgaider
08-18-2008, 03:13 PM
Hey there!

Came across this while browsing -- great write-up, Aspect Void. There are a couple of errors, however, which I thought I'd correct:

* Dragon Age is using the Unreal 3 engine. Actually, no -- I'm not sure where this might have come from, but Dragon Age is using a brand new engine of Bioware's own creation.
* They will be releasing two tool sets for Dragon Age. The first tool set will allow users to mod the core resources within Dragon Age. The second tool set will be designed to allow the user to create brand new content, including new monsters, new graphics, new area maps, and more. The system for creating new dialogue will be along the lines of Neverwinter Nights, but there are many new features that can be used, such as drop downs to automate certain parts.
We're releasing a toolset to the public, though we haven't really talked about the details yet and will discuss it more at PAX.
Finally, Chris informed me that the main content for the game is completed. They are now working on adding in additional features that they left out in case they ran out of time, optimizing the game, and cleaning out bugs.
Err... not quite. We're not content complete just yet, and we'll have a long road ahead testing and re-testing what we have before we get to adding in anything additional. We do have quite a lot done, and the game is in a roughly playable state at this point, but we're still a solid eight months or so out yet.
One thing I left out is that they still haven't made a final call on multiplayer. They understand that that is a big part of why NwN was so popular, but right now they want to craft an epic single player game and focus on that.
This is correct except that "haven't made the final call" is more like "we might add it in sometime in the future, we don't know". Insofar as Dragon Age: Origins is concerned, it's single-player only.


Not sure if the misunderstanding was yours or ours, but I thought I would clear this up before it's picked up any further. It was nice chatting with you at the Con!

David Gaider
Lead Writer - Dragon Age
Bioware Corp.

ShivaX
08-18-2008, 03:31 PM
Thanks for the update/correction.

Now make time accelerate so I can play it.

BlackScarab
08-18-2008, 03:32 PM
Wow. We have Bioware lurking our forums.

Fucking awesome.

bryan
08-18-2008, 03:50 PM
Thanks for the clarification David.

But eight months? :(

Jackel
08-18-2008, 03:55 PM
Its going to be a long 8 months. But I'm looking forward to it.

Ghostbear
08-18-2008, 03:58 PM
I wish to play your game now sir. Quick to the Time Machine!

TrackZero
08-18-2008, 04:04 PM
Thanks for the clarification David.

But eight months? :(

All good things.....

tombofsoldier
08-18-2008, 04:24 PM
Hey there!

Came across this while browsing -- great write-up, Aspect Void. There are a couple of errors, however, which I thought I'd correct:

Actually, no -- I'm not sure where this might have come from, but Dragon Age is using a brand new engine of Bioware's own creation.

We're releasing a toolset to the public, though we haven't really talked about the details yet and will discuss it more at PAX.

Err... not quite. We're not content complete just yet, and we'll have a long road ahead testing and re-testing what we have before we get to adding in anything additional. We do have quite a lot done, and the game is in a roughly playable state at this point, but we're still a solid eight months or so out yet.

This is correct except that "haven't made the final call" is more like "we might add it in sometime in the future, we don't know". Insofar as Dragon Age: Origins is concerned, it's single-player only.


Not sure if the misunderstanding was yours or ours, but I thought I would clear this up before it's picked up any further. It was nice chatting with you at the Con!

David Gaider
Lead Writer - Dragon Age
Bioware Corp.

Cool cool cool. Thanks and all that.

Rune_74
08-18-2008, 05:38 PM
Hey lets keep him posting here thats awesome.....any chance you guys are getting your hands on the Ultima franchise? A reboot would be awesome:)

AspectVoid
08-18-2008, 06:26 PM
Hey there!

Came across this while browsing -- great write-up, Aspect Void. There are a couple of errors, however, which I thought I'd correct:

Actually, no -- I'm not sure where this might have come from, but Dragon Age is using a brand new engine of Bioware's own creation.

We're releasing a toolset to the public, though we haven't really talked about the details yet and will discuss it more at PAX.

Err... not quite. We're not content complete just yet, and we'll have a long road ahead testing and re-testing what we have before we get to adding in anything additional. We do have quite a lot done, and the game is in a roughly playable state at this point, but we're still a solid eight months or so out yet.

This is correct except that "haven't made the final call" is more like "we might add it in sometime in the future, we don't know". Insofar as Dragon Age: Origins is concerned, it's single-player only.


Not sure if the misunderstanding was yours or ours, but I thought I would clear this up before it's picked up any further. It was nice chatting with you at the Con!

David Gaider
Lead Writer - Dragon Age
Bioware Corp.

David,

It was great meeting you out there at GenCon, and even cooler that you're here to help correct the mistakes.

The errors are from my first conversation with Chris. The misunderstandings are probably on both our parts. I had no idea that Bioware was at GenCon until I stumbled upon your booth, so I had nothing prepared in advance. I was just asking what came to mind, which probably led to some unclear questions. But, in regards to where the mistakes came from, here's my full disclosure from my notes and what I remember:

In regards to the Unreal Engine, I asked what Bioware was looking at for early specs needed to run Dragon Age, and I was informed that it was the Unreal Engine like Mass Effect, so the specs would probably end up being similar.

My notes are specific about two tool sets. Chris may have meant one version that Bioware uses and than a separate one that will be a public release, but the conversation we had didn't point to that.

As for comment about content, I asked what the release timeframe was currently looking like. I was informed that the content was in the game and that it was now testing, bug fixing, and adding more in, and that it was on schedule for a Q1 2009 release. But, it very well may be that Chris meant that the game was in a playable form and still had work to be done.

Finally, the multiplayer I was told that it currently was not in, but Bioware hadn't made a final decision on it.

I am very sorry about the errors in what I originally posted, but I went with what was in my notes. The fact that I had some errors, well, I guess that's why I'm not a professional reporter.

Again, it was great meeting and talking to you at GenCon, David. I hate to sound like a suck up, but it really was the highlight of the Con for me, since it was so unexpected. I hope you stick around EvilAvatar now that you've found us. We have a great community here, and we love it when members of the industry show up to chat with us.

Dgaider
08-18-2008, 07:06 PM
I am very sorry about the errors in what I originally posted, but I went with what was in my notes. The fact that I had some errors, well, I guess that's why I'm not a professional reporter.
Hey, no worries. It may have been us misunderstanding your question or who knows, really -- even professional reporters make mistakes. I think there was one E3 preview that said you were brought to Ostagar by "Marcus of the Grey Gardens" so there you go. :)
Again, it was great meeting and talking to you at GenCon, David. I hate to sound like a suck up, but it really was the highlight of the Con for me, since it was so unexpected. I hope you stick around EvilAvatar now that you've found us. We have a great community here, and we love it when members of the industry show up to chat with us.
I have to say that it was a treat to show the game to actual fans. The excitement is sincere, and I can tell that this is the sort of game at least some of you have been waiting for for a long time. I've been working on it for about as long, so I can't wait to give it to you. ;)

David Gaider
Lead Writer - Dragon Age
Bioware corp.

bryan
08-18-2008, 07:26 PM
Hi David, any chance of more gameplay trailers?

Craig Graff
08-19-2008, 08:39 AM
Dragon Age is not using the Unreal engine. It's on our own, in-house Eclipse engine.

NationalKato
08-19-2008, 08:48 AM
Is this the same as the other thread? The two should be merged, as the other had a response from David Gaider.

H.Bogard
08-19-2008, 10:24 AM
Yeah, I don't get how anyone could mistake it for Unreal. It's not like every part of the screen was ridiculously shiny or something. :p

Dgaider
08-19-2008, 12:33 PM
Hi David, any chance of more gameplay trailers?
I think you'll find we'll be rolling out information slowly over the next months -- no doubt the volume of trailers and screenshots will slowly increase. So the short answer is: yes, but likely not right away. :)