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View Full Version : 'Leaked' Oblivion E3 Videos Now Available for Legal Download


Morrolan
10-02-2005, 01:22 PM
Apparently an ISO image of the E3 DVD found its way onto the internet not too long ago. Bethesda, being both a very smart company and very good to their fans, realized how much of an irresistible temptation this leak is going to be for many people. Rather than having their fans scrounge around the dark alleys of the internet, and then use up a perfectly good DVD-R and all that, they sucked it up and released the videos to IGN.

You can grab them here. (http://media.xbox360.ign.com/media/702/702493/vids_1.html)

Here's a FileFront (http://files.filefront.com/Oblivion20minGameplayavi/;4201955;;/fileinfo.html) mirror.

These give us by FAR the most info we've had on how the game will actually play. I was always hopeful about Oblivion. Now I am stoked.

bapenguin
10-02-2005, 01:37 PM
Daddy likes. Daddy needs this game now.

civx
10-02-2005, 01:47 PM
Oh boy, they gave the videos to IGN so I can pay for "insider" to watch them at a decent resolution!

Fuck IGN and fuck Bethesda. I'll just download the leaked DVD.

Morrolan
10-02-2005, 01:55 PM
Oh boy, they gave the videos to IGN so I can pay for "insider" to watch them at a decent resolution!

Fuck IGN and fuck Bethesda. I'll just download the leaked DVD.

*takes in a deep breath through the nose*
Ahhhhhh. I love the smell of stupid fucking dumbass in the morning.
Seriously, developers have it tough. Even their fans are terrible to them.

AvA
10-02-2005, 02:03 PM
From a terrible fan:

Why can't they get animations right?
Morrowind animations were so unnatural they nearly ruined the game (from my perspective at least...)
Oblivion ones are... not different enough.

Since the video dates back to the E3, I hope the spent their time fixing the animations and not just writing millions of book to put in-game ;)

civx
10-02-2005, 02:06 PM
*takes in a deep breath through the nose*
Ahhhhhh. I love the smell of stupid fucking dumbass in the morning.
Seriously, developers have it tough. Even their fans are terrible to them.

I love the smell of overused catchphrases.

The fact that they didn't release them anywhere else is stupid.

Sazime
10-02-2005, 02:19 PM
It is. Bethesda has no reason to support IGN, and it should be available somewhere else. I don't like it, but give it a day or so, and someone will get those bad boys hosted on Filerush.

civx
10-02-2005, 02:22 PM
It is. Bethesda has no reason to support IGN, and it should be available somewhere else. I don't like it, but give it a day or so, and someone will get those bad boys hosted on Filerush.

I'm really hoping so.

EGO
10-02-2005, 02:37 PM
IGN can choke on a chainsaw.

I'll wait till somebody else gets it out... I mean, it's only a release of some crusty video from E3. E3 was a MILLION years ago! The game could look totally different!

Screw IGN sideways!

bapenguin
10-02-2005, 02:45 PM
There's actually a torrent out of these in a DVD ISO format.

civx
10-02-2005, 02:46 PM
There's actually a torrent out of these in a DVD ISO format.

Wow really, I didn't notice that in the first post.

StGeorge
10-02-2005, 02:57 PM
Wow, that video of the forest is mind-boggling...

Klade
10-02-2005, 03:06 PM
Anyone else notice the lag that kept showing up whenever there was either combat or more then 3 people on the screen at a time?

Other then that it looked pretty good.

Liquidize105
10-02-2005, 04:12 PM
Looks great, my pc won't be able to run this and I don't know about x360...

The creature designs kinda suck though, dinosaurs/crocs pouring outta oblivion? And the animations have obvious gaps between them, with liberty being taken here and there. Combat system could still use work - weapons have no noticeable kinetic feedback. Many of the recorded dialogues are cliched.

I better stop...

Taco
10-02-2005, 04:24 PM
The Morrowind videos showing off graphics and gameplay are what sold me, looking forward to these.

F3nyx
10-02-2005, 04:26 PM
From a terrible fan:

Why can't they get animations right?
Morrowind animations were so unnatural they nearly ruined the game (from my perspective at least...)
Oblivion ones are... not different enough.

Since the video dates back to the E3, I hope the spent their time fixing the animations and not just writing millions of book to put in-game ;)That was one of the first things I noticed. The transition from walking to standing still is terribly jerky; I've seen better in games 3 years old. It's a shame, everything else looks so amazing that the awful animation really stands out.

Xerxes
10-02-2005, 04:29 PM
I'm sure that after they polish up those few laggy moments... This game is one on launch day.

Although I'm not sure if combat is gonna be like that; I mean a few arrow shots take out gaints, a few swipes to kill humaniods? You had to stab a funny shaped crab 50 times in morrowind before you killed him.

Murmillo
10-02-2005, 04:49 PM
Wow, can all you people who want to even insult this game just use one brain cell for one second and realize that this is a E3 video. I can't say if anything will or will not change as for animation, but you guys are going on as if this was a clip of a game that was already out.

What a bind developers are in, they need to release screen shots and movies of the game in action years in advance, but if they release anything other then launch day perfect screen shots/movies, "fans" tear them a new asshole because the game hasn't meet thier expectations - even if it is still a work in progress.

bapenguin
10-02-2005, 05:09 PM
Also, remember this is from the state of the game back in MAY.

Sazime
10-02-2005, 05:25 PM
Yeah, I'm not one for shooting down, or even hyping up, the quality of anything until I see it at launch. I can say what I've heard of the physics and AI is what is really exciting to me. The Elder Scrolls games have been great ever since Arena, and I played Daggerfall on my 486. These guys keep right up with technology and their RPG system has always been wonderfully flexible and allows for all kinds of replayability. If anything, these videos have me more excited, even tiny. :)

dojoteef
10-02-2005, 05:34 PM
Well I guess since everyone is begging for a new place to download the trailer, they could start by going here (http://www.playfuls.com/gamespace_56_download_156_The_Elder_Scrolls_IV_Obl ivion_E3_2005_trailer.html).

Royal Fool
10-02-2005, 05:43 PM
Purdy as hell, but also damn laggy at points.

Anyway, I'm just trying to wrap my head around the idea of a Fallout 3 game with this engine... *drooool*

Taco
10-02-2005, 05:48 PM
Looks nice.

6800 Ultra, FX-53. 2GB RAM. What do you think I can get out of this game :).

Xerxes
10-02-2005, 05:52 PM
Looks nice.

6800 Ultra, FX-53. 2GB RAM. What do you think I can get out of this game :).

A reason to upgrade... :o

F3nyx
10-02-2005, 05:54 PM
Also, remember this is from the state of the game back in MAY.I understand that, but I'm pretty sure that motion capture work is usually done early in development... I don't think they would have showed placeholder animations in such a major presentation. Did anyone else notice in the first swordfight, that when the NPC was struck by the sword, the model simply slid backward over the ground without the feet even moving? Even the dog was no better animated than the animals in Deus Ex. Oh well, maybe they were just being stupid and have since recovered. I hope.

On a different note, I was definitely expecting a Hot Coffee moment when that woman invited the player upstairs.

Taco
10-02-2005, 05:54 PM
Hehe, I hope not. Either way, I don't see myself dumping over 3k into my next system :D. Had to do it once and get it out of my system.

Mason
10-02-2005, 06:18 PM
What caused us to get this influx of idiots lately? Is bashing developers more fun than actually playing their games?

Impressive video, although I've heard it widely claimed that the NPCs won't generally have the freedom to do stuff like zap their dog. I'm sure the video wasn't scripting as such, they just gave the lady a unique set of desires/motivations/etc that won't be representative of your average NPC. I hope they err on the side of more "free" and unpredictable NPCs though.

I'd wager Taco's machine would handle it fine, minus a few graphical features. Remember, the demo movie was running on the May dev kits, which were basically G5s. It's the graphical hardware we'll all have to worry about. My 9800pro has served me admirably (other than killing 2 GPU fans), but I wouldn't doubt that Bethesdasoft applies the directive "LEGACY" to the codepath it'd have to take.

Royal Fool
10-02-2005, 06:19 PM
I might actually be persuaded to buy a X360 just for this alone, instead of doing a PC upgrade so soon...

Time will tell.

GoblinToe
10-03-2005, 09:16 AM
The game looks gorgeous, and I'll buy it, but only because I have some faith in Bethesda to make a RPG worth my money. If it's worth the retail price, like Morrowind was, then I won't complain.

But damn....it just screams laggy gameplay. Everyone here will be upgrading for smoother gameplay. Which, frankly, I'm getting a little sick of doing.

The melee combat looks virtually unchanged, which is a major letdown. Ok, so now the enemy has a 360 degree combat swing. Was there anything else new? Blocking? *yawn*. Granted we only saw a few fights, but just those 3 or 4 battles were enough to make me think, "Morrowind combat again." Bad sign.

Cities look gorgeous, as do characters and NPC interaction. The new AI system looks and sounds absolutely awesome, I just hope that this aspect of the game plays a VERY large role in combat. Modders will be in heaven with the new AI, that's for sure.

Horses. We only saw one for about 4 seconds, so it's hard to say. We know we can't fight on them a la Mount & Blade, but HEY, at least they're there, right? Which means the modders will hit them hard. So, I can only imagine this is a very good thing.

The dog was cute. I kept thinking about Dog Meat from Fallout.

I really like Bethesda and will buy Oblivion if only to support one of the last great RPG developers for the PC. Period.

But, by the time I stopped watching this presentation, all I could think about was how it would be virtually unplayable on my high end system.

Bethesda, you kick ass. In the days when no developer on planet earth would even consider a game of epic scope like Baldur's Gate 2 ever again, you take on the challenge. For that I commend and thank you.

TheBrainKills
10-03-2005, 09:25 AM
This is on Beta hardware isnt it? So give them a break guys.

I guess I have to buy an Xbox399 now.

BleedTheFreak
10-03-2005, 10:45 AM
This is on Beta hardware isnt it? So give them a break guys.

I guess I have to buy an Xbox399 now.

LOL, I haven't heard that one yet. "399" nice. ;)

I'm getting an X Box 360 for Christmas, my wife offered to double whatever I put down on it. I don't think she saw it coming when I sold my PSP for store credit and got an extra 20% from it due to some sort of promotional deal. Heh.

I was on the fence about getting the PC version (big fan of Mice) or the Xbox360 version, but this video proved that my machine, as decent as it is, is NOT going to play this game in all it's (considerable) glory. I can see getting about 15fps on those forest locales, which are what, 40% of the gameworld or whatever that guys said?

My only concern is the controller, I don't want to be fumbling around trying to cast a spell at someone. I really can't play FPS from a console controller, to date. I've tried, really I have, I just can't get away from the WASD/Mouse controls.

Ravenlock
10-03-2005, 11:08 AM
Wow, can all you people who want to even insult this game just use one brain cell for one second and realize that this is a E3 video. I can't say if anything will or will not change as for animation, but you guys are going on as if this was a clip of a game that was already out.

What a bind developers are in, they need to release screen shots and movies of the game in action years in advance, but if they release anything other then launch day perfect screen shots/movies, "fans" tear them a new asshole because the game hasn't meet thier expectations - even if it is still a work in progress.

Hear hear. I didn't even like Morrowind that much - great ideas, mostly dead world - until you filled it with the many excellent user-made mods (which I'm sure will also be made for Oblivion).

But I'm still excited about the game, or at least its potential. "Fans" indeed. I wish people would at least learn the difference between "constructive criticism" and "aggressive bitching." :rolleyes:

Rirath
10-03-2005, 01:46 PM
This game has been in development for 3 years, I don't think taking educated guesses about the final product based on a video from a few months ago is too much of a stretch. There were a lot of things I liked about the video, but a whole lot of things I didn't... (none of which will probably keep me from playing.)

First off, yes they are excited about their AI... but that whole sequence with the dog just screamed WTF to me. So the dog gets a stat boost and the woman drinks a potion... why the heck is that even needed? It's obviously still a scripted sequence, is it not? I highly doubt the AI just decided to do all this on it's own without suggestion.

The speechcraft thing... now, I think Morrowind was a bit too vague for this to be useful, but watching the face? Isn't that just too obvious? And ack, aside from the emperor, the faces freaked me out. Zoom out, zoom OUT! Looked like rubber puppets.

The dungeon seemed dark as heck, but I'm sure there's ways to work with that. The physics traps are a bit over used, but oh well. Melee combat was sadly, totally lackluster. Better than Morrowind no doubt, but still awkward and completely without feeling, like a bad 3rd person action game. Arrows are looking swell, though. Let's just hope the demo character was majorly over powered... because nothing in the game should fall in a few swoops, much less that big ogre creature.

I sure hope this thing scales well, because it looked like whatever machine they were running their own presentation on was choking. I can tell you right now, I'm going to get sick of them loading screens awfully fast. And fast travel? Am I the only one who was /totally/ put off from going straight from the woman's room into the middle of a ruined city? Yeah it's handy, sure, but it completely kills all the sense of dread of approaching the town, seeing the skies darken, smoke in the distance, yadda yadda.

I really hope the story isn't a soap opera. Heck, I don't even remember (or care) what Morrowind's story was. The voice over just sounded so... dorky... at times though. "Elven ruins built thousands of years before mankind walked the face of..." Ugh. Like a bad fanfic writer. "And they are /often/ guarded." Dun dun DUNNN... eesh. A guy in a cheesy helmet with no sword skills is not that exciting. It's not exactly a mighty trial or anything.

The compass.... whoo boy. Pointing out the dungeons and such are sure to take out some of the exploration fun. You can often get lost? Good! Getting lost is fun sometimes. I would like to know why you can get close enough to that deer to pet it though... deer aren't that brave. I should have to sneak up on it and cast a paralyze or something to get that close.

Yeah yeah though... I'll still be playing it. Let's just hope it scales.
I can't justify paying $400 for an 360 just for this, much less modless.

BleedTheFreak
10-03-2005, 02:16 PM
This game has been in development for 3 years, I don't think taking educated guesses about the final product based on a video from a few months ago is too much of a stretch. There were a lot of things I liked about the video, but a whole lot of things I didn't... (none of which will probably keep me from playing.)

I would tend to agree, but during the last 6 months (or so) of a game's development is when MOST of the changes and polish occurs, so I can't totally agree with that statement.

First off, yes they are excited about their AI... but that whole sequence with the dog just screamed WTF to me. So the dog gets a stat boost and the woman drinks a potion... why the heck is that even needed? It's obviously still a scripted sequence, is it not? I highly doubt the AI just decided to do all this on it's own without suggestion.

The developers are *specifically* saying the AI WILL just decide to do all that. They would have us believe NONE of that whole thing with the dog and woman deciding to practice with her bow was scripted. Is that true? I dunno. It certainly seems to good to be true, but that is what they are selling us.

The speechcraft thing... now, I think Morrowind was a bit too vague for this to be useful, but watching the face? Isn't that just too obvious? And ack, aside from the emperor, the faces freaked me out. Zoom out, zoom OUT! Looked like rubber puppets.

I can see why some of the hard core fans of the old games wouldn't like the ease with which the face would change to show us what would net us a positive response, but I found it clever and interesting. Also, easy to use, and in a game this big, I don't want to spend a lot of time reloading a save game because I offended a favorite NPC. I disagree about the rubber face puppets comments, and in general with any issue with the graphics in the game, mostly because I think we as gamers are getting way to spoiled when a game as nice looking at this is *still* picked apart for something or other. Human Nature, I suppose.

The dungeon seemed dark as heck, but I'm sure there's ways to work with that. The physics traps are a bit over used, but oh well. Melee combat was sadly, totally lackluster. Better than Morrowind no doubt, but still awkward and completely without feeling, like a bad 3rd person action game. Arrows are looking swell, though. Let's just hope the demo character was majorly over powered... because nothing in the game should fall in a few swoops, much less that big ogre creature.

I agree the dungeon seemed dark, but you can probably put a torch in one hand or something, as you suggested. The traps seemed very cool and interesting to me, though I doubt we'll see a TON of traps through the game. Many dungeons, I would guess, won't even really have them. It's hard to say with out playing, but I liked what I saw.

I sure hope this thing scales well, because it looked like whatever machine they were running their own presentation on was choking. I can tell you right now, I'm going to get sick of them loading screens awfully fast. And fast travel? Am I the only one who was /totally/ put off from going straight from the woman's room into the middle of a ruined city? Yeah it's handy, sure, but it completely kills all the sense of dread of approaching the town, seeing the skies darken, smoke in the distance, yadda yadda.

I'm going to have to get this on the XBox360, there is now way in HELL my PC will run this game looking even half that nice.

I really hope the story isn't a soap opera. Heck, I don't even remember (or care) what Morrowind's story was. The voice over just sounded so... dorky... at times though. "Elven ruins built thousands of years before mankind walked the face of..." Ugh. Like a bad fanfic writer. "And they are /often/ guarded." Dun dun DUNNN... eesh. A guy in a cheesy helmet with no sword skills is not that exciting. It's not exactly a mighty trial or anything.

I share your concerns, though I suppose good writing/story isn't something I've ever even paid attention to in a game. You yourself can't even remember the story in Morrowind, I don't think I've EVERY looked back at a game and thought "that was a great story!" unless the game itself was really fun, like System Shock 2 for example.

The compass.... whoo boy. Pointing out the dungeons and such are sure to take out some of the exploration fun. You can often get lost? Good! Getting lost is fun sometimes. I would like to know why you can get close enough to that deer to pet it though... deer aren't that brave. I should have to sneak up on it and cast a paralyze or something to get that close.

The compass, to me seems awesome. I'm maybe not as hard-core RPG as you may be, but I love the games and I love even more being able to zero in on an interesting location. To each his own, I suppose. Also, deer that have never seen a human aren't going to dash, since we aren't a natural predator of them. Heh, well we *are* but they don't know that by default, it's not like they have a hive collective or anything. ;)

Yeah yeah though... I'll still be playing it. Let's just hope it scales. I can't justify paying $400 for an 360 just for this, much less modless.

I will mis the Mods when I get the X Box 360 version, but honestly by the time any given games' mods come out, I've moved onto another game anyway. *sigh*

Zeal
10-03-2005, 02:16 PM
The graphics are amazing, but it has one of the worst framerates I've ever seen. It's like the game isn't even playable.

If the 360 versions is that choppy, I wouldn't even bother releasing it.

Rirath
10-03-2005, 04:19 PM
The developers are *specifically* saying the AI WILL just decide to do all that. They would have us believe NONE of that whole thing with the dog and woman deciding to practice with her bow was scripted. Is that true? I dunno. It certainly seems to good to be true, but that is what they are selling us.

Personally, with no real evidence either way at this point but the history of videogaming AI, I'm thinking it's a mix. For example, I'm guessing she will indeed decide to feed her dog at 7PM, the dog will be happy to see her, etc. However, the whole scene from the "follow me upstairs" point seems very obviously pre-written. Personally I think the most obvious giveaway that it's pre-written is simply the fact that it has voice and addresses the player.

The AI may execute the parts of the scene, but the scene itself is molded by human hands. In fact, I'd say most of it serves just to demonstrate the AI to the viewer. "The AI can eat food, drink potions, cast spells on other NPCs..." Now, if that was a speech-synth the AI was using... ;)

I suppose the real benefit to the AI controlling it rather than normal scripting, or perhaps I should say the real test, will be what happens when things aren't as planned. A prescripted scene would probably just terminate or end. If the individual parts are handled by AI, and the potion is missing or etc, it might be able to handle this better. I'm still curious how townsmen will react to combat. What happens when I shoot an arrow down a crowded street? How about when I snipe villagers from the rooftops? Etc.

I disagree about the rubber face puppets comments, and in general with any issue with the graphics in the game, mostly because I think we as gamers are getting way to spoiled when a game as nice looking at this is *still* picked apart for something or other

True, but a lot of things are nice looking but still totally skewed. Silicon breast implants come to mind. ;) Big, round, pretty... but superficial and otherwise, to my taste, flawed. With next gen systems, /everything/ is going to start to look this pretty and it becomes a matter of who can use it, and who can't.

With Elder Scrolls, I'm mixed. Let's face it, some of Morrowind was ugly as dirt. The mod jobs the players did made some of the Dev's default models look 2 generations old, and they used less polygons to boot! Many folks have commented on the animation, or lack there of... Graphics aren't going to stop me from liking this game, but some automatically generated forests and lighting effects aren't going to give it a pass either.

The traps seemed very cool and interesting to me, though I doubt we'll see a TON of traps through the game. Many dungeons, I would guess, won't even really have them. It's hard to say with out playing, but I liked what I saw.

I guess I just got bored with phsyics based traps on the first round of Havok engine games, in some respects. The tripwires in Resident Evil 4 scared the heck out of me a lot more than spiked logs falling correctly.

I'm going to have to get this on the XBox360, there is now way in HELL my PC will run this game looking even half that nice.

I've got a 6600GT and 3200+, not top of the line by any means but I'm convinced it should be do-able. 60FPS shouldn't matter too much even in an action RPG like this, and I can turn off a few shaders. Worse comes to worse though, it will probably convince me of the 360... can always pick up the game in the re-release when PCs are massive and it's cheap.

I share your concerns, though I suppose good writing/story isn't something I've ever even paid attention to in a game. You yourself can't even remember the story in Morrowind, I don't think I've EVERY looked back at a game and thought "that was a great story!" unless the game itself was really fun, like System Shock 2 for example.

Really? Story is one of the cornerstones of the RPG genre. Final Fantasy VII had a killer story in my view. Heck, even Doom told a great tale, and other genres like Zelda OoT. I could name a lot of console RPGs, and some PC RPGs depending on taste. One of my favorites was Stonekeep (also a FPS RPG). Sometimes story is the only reason I bother to finish a game.

The compass, to me seems awesome. I'm maybe not as hard-core RPG as you may be, but I love the games and I love even more being able to zero in on an interesting location. To each his own, I suppose. Also, deer that have never seen a human aren't going to dash, since we aren't a natural predator of them. Heh, well we *are* but they don't know that by default, it's not like they have a hive collective or anything. ;)

I wouldn't call myself hardcore, but I do like the exploration element. RPG games these days keep focusing on these dang maps, pointing out exactly where to go to complete your objective. It's one of the things I somewhat dislike about Guild Wars, where as WoW only tells you when you're close. Getting lost in an open ended game and finding something cool is half the fun.

I would be a bit surprised if that deer had never seen a human, considering there was a big, armored, sword carrying one not too far away in that ruin. :) The whole area is only 16~ish miles I believe he said, it's not exactly an unexplored country. (Though I bet much of it will be oddly empty.)

Dracula-X
10-03-2005, 04:22 PM
This is the principal reason to own a 360 so far, not much else interests me. As was pointed out, the framerate could stand to be improved, but it looks tolerable. The AI stuff looks pretty impressive. The procedural forest looks insanely cool.

First off, yes they are excited about their AI... but that whole sequence with the dog just screamed WTF to me. So the dog gets a stat boost and the woman drinks a potion... why the heck is that even needed? It's obviously still a scripted sequence, is it not? I highly doubt the AI just decided to do all this on it's own without suggestion.
I think the implication was that it was not scripted. Sure, it's not needed necessarily, but it goes to show how the AI and its effects is applied uniformly to all things. Part of the woman's goals was to practice her skills that night (in light of recent troubles) and she wasn't fairing well. The AI decided that the potion she had nearby would be useful to improve her skill to achieve her goal. She took it and it helped. All characters have their daily goals and the AI handles that autonomously. That's kinda cool.

Rirath
10-03-2005, 04:25 PM
Part of the woman's goals was to practice her skills that night (in light of recent troubles) and she wasn't fairing well. The AI decided that the potion she had nearby would be useful to improve her skill to achieve her goal. She took it and it helped. All characters have their daily goals and the AI handles that autonomously. That's kinda cool.

Then I'm left to wonder why the devs already knew she'd need a "Mommy needs a pick me up" and "Ahh, that's better" voice clip. :) It also seems horribly odd to do while a guest you just invited up is standing there. I thought she forgot about the player until that last line. What about the dog? Did the AI decide to petrify and then burn the dog? I somehow doubt it.

It's interesting, but it seems more like Scripting+ than real AI.
At least, in that scene.

Magnanimous Gnome
10-03-2005, 04:59 PM
I have very mixed feelings about this game. Morrowind could have been great, but it's MANY flaws really ruined it for me. Bethesda kept promising that these things (animations, combat, faces, bugs, etc.) would be fixed in Oblivion, but none of what they've actually SHOWN proves that. These videos are not that old, and there isn't enough time to fix all those problems. Many of these problems are things I just haven't accepted since the Nintendo 64/Playstation/Saturn era, much less in the "next" generation and on today's PCs.

Also, do you guys with Radeon 9800s really feel the need to upgrade? I have a GeForce 3, and personally I'm still not upgrading for a while. I can't justify spending 500 dollars on a new videocard every year, or even every other year.


Edit - Whoever said that the deer wouldn't run if it has never seen a human obviously knows nothing about deer. They are VERY skittish animals - they run from practically everything, whether it is something they have ever seen before or not.

The deer doesn't think "Oh no, that's a human - I saw one of them shoot my buddy and turn him into jerky."

The deer thinks (or feels, whatever) "Oh no, there's something that's bigger than a squirrel! I better run like hell!"

Orphiuchus
10-03-2005, 05:10 PM
Anyone who thinks this will run on their system needs to remember the launch of morrowind. Nothing would run it well.

Dracula-X
10-03-2005, 05:13 PM
Then I'm left to wonder why the devs already knew she'd need a "Mommy needs a pick me up" and "Ahh, that's better" voice clip. :) It also seems horribly odd to do while a guest you just invited up is standing there. I thought she forgot about the player until that last line. What about the dog? Did the AI decide to petrify and then burn the dog? I somehow doubt it.

It's interesting, but it seems more like Scripting+ than real AI.
At least, in that scene.
Yeah, I get what you're saying. It's my impression (perhaps wrongly so) that she probably has a few things to do to meet her daily goals, eat/practice/feed the dog, etc. The disc has over 50 hours (was it? half the disc or something?) of recorded dialog, so they'll likely record common bits of speech for typical behaviors when in the presence of the player. It was made clear that characters can develop different impressions of the player, so they can be happy or pissed off, and likewise the woman can get angry with her dog yapping all day. or something. I can't rule out scripting, tho. Could be a good combo of both to keep things moving and the rules from getting out of control, but it does look like more AI than we typically get from RPGs...

Rirath
10-03-2005, 05:52 PM
I wouldn't be so concerned about it honestly, if the AI wasn't one of the central features. We know so little about it... it's one of the things I can't wait to get into the game and mess with. I just can't help being reminded of all them awesome HL2 scenes, which ended up being totally scripted. :)

Savok
10-03-2005, 08:08 PM
Bethesda has always had trouble with coding and now 3D artists it seems. Really, Morrowind killed your computers because it could do this (http://home.wnm.net/~bgriff/MW_Home.html). Hire this man. Their ability to create worlds and populate (no, real worlds are not wall to wall NPCs, come visit Australia) them is incredible, give it stability and close attention to the character models, you'll have the best PC RPG ever.

That said, follow my adivce (http://www.evilavatar.com/forums/showpost.php?p=106920&postcount=14) and I don't give a fuck what Oblivion is like.

Magnanimous Gnome
10-03-2005, 08:10 PM
Anyone who thinks this will run on their system needs to remember the launch of morrowind. Nothing would run it well.

This is very true. Even after multiple patches and two expansions, the game is still buggy and crash-prone. Heck I have it on Xbox as well and it crashes there too. Not to mention the fact that it takes ages to load on the Xbox.


All of that dialogue COULD be cool, but can anyone else see it getting very repetitive? If NPCs say the same things over and over, that would get annoying. I'm also guessing that many NPCs will share one voice, just like how many NPCs in Morrowind looked identical.

Noman
10-03-2005, 10:21 PM
Few comments,

1) I heard that the video is from a game session run on XP2500+ and Radeon 9800Pro.

2) The game character seems to be in god mode. Not once does the health drops even when being hit hard by an opponent.

3) I don't understand complaints against fast travel mode. First of all, Morrowind had it too (through mage's guilds and stilt riders) and second, the gamer can choose not to use it and walk all the way from one point to another (sort of like Daggerfall)

Rirath
10-04-2005, 01:21 AM
3) I don't understand complaints against fast travel mode. First of all, Morrowind had it too (through mage's guilds and stilt riders) and second, the gamer can choose not to use it and walk all the way from one point to another (sort of like Daggerfall)

Well, you really don't think jumping straight from the woman's bedroom into the fray of a destroyed city killed some of the drama / mood / atmosphere / whatever? I could see if it was some kind of high level teleport spell, or a transport.

I just don't like how one minute he's in that room, the next he pops into the middle of a battlefield and nobody seems to care.

1) I heard that the video is from a game session run on XP2500+ and Radeon 9800Pro.

Where from? Would be interesting if so, though I can't imagine why they'd pick such a rig for such a demo. I also have to wonder exactly what the settings were in that demo. I'm still guessing, despite the Xbox360 praise from the devs, that the game is going to run fine on a decent PC.

Here's an interesting quote from Elderscrolls.com

Here is the standard set of specs used in what appears to be the "standard" dev machine, according to the German magazine GameStar:

* AMD AthlonXP 2500+ or 2600+ (Barton Core, 333MHz FSB)
* 1024MB (1GB) RAM
* ATi Radeon 9800pro, AGP with 256MB video RAM

The above settings would likely run the game at a fairly decent clip, and more importantly, if such machines are in use for development, they obviously run the games with all the settings "turned on."

Note that there are MANY different types of PC in use at the BethSoft HQ. From what I understand, the PC used to render that mind-blowing trailer [old] used a pair of GeForce 6800 (GT or ultra) cards in SLi-mode.