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TheBigL
09-25-2005, 11:12 PM
From 1UP (http://www.1up.com/do/newsStory?cId=3144057):

Next-generation is approaching fast. As we've seen with their Tokyo Game Show announcements, Sega's more than aware, and the opening a new CG studio to help meet their visual needs and demands should help smooth that transition.

The new studio will open in April of next year, focusing CG, but not the traditional rendered introductions or cu scenes. When the Japanese talk about CG, they often mean all of a game's created visuals. As a result, the studio's expected to handle in-game visuals in addition to FMV and the like.
I don't understand that move. Sega never was a company of pretty graphics and jaw-dropping CG's. Instead they should've open a studio to focus on gamplay, because Sonic needs it. Although the newly formed studio will not only work on console games but on lots of other stuff as well, I don't see why they become so ambitious or/and so full of themselves.

agentgray
09-26-2005, 04:17 AM
I thought this stood for GameCube studio, and I was like wha?!?!

Scaryboy
09-26-2005, 04:43 AM
Ummm.. Video games are their business, why shouldn't they be trying to expand??

HumpYourWay
09-26-2005, 04:59 AM
Cant those avatars guy just post news without comments!

"never was a company of pretty graphics and jaw-dropping CG's. Instead they should've open a studio to focus on gamplay, because Sonic needs it."

But we have the year 2005 - we can expect both in a game, good gameplay and graphics. We do not have 1990 anymore...

lpmiller
09-26-2005, 05:09 AM
how is having your games look good being ful of yourself, and not good business?

Sion
09-26-2005, 05:19 AM
I really hate it when some company talks about music, or art and people start bitching as if that means they loose focus of gameplay. Stop bitching.

Sega already has a AM or whatever they call them, dedicated only to making music for every game they make, this will likely be the same.

Redline
09-26-2005, 05:40 AM
For one, you forgot an 'e'. Can't any of you dimwits ever post news without spouting off some ignorant BS about the topic? Gameplay studio? I mean, wtf? Do you know there are already companies out there that specialize in creating visuals for computer games?

How dare they try and expand. It's like they are a company or something... oh wait.

TheBigL
09-26-2005, 06:24 AM
But we have the year 2005 - we can expect both in a game, good gameplay and graphics. We do not have 1990 anymore...

We can only hope for that, because I doubt the gameplay will be changed much.

how is having your games look good being ful of yourself, and not good business?

Its not only Game related studio. Read full news at 1UP. And I put "and/or" for a reason, because I dont know. They could be ambitions or they are so sure that theirs next gen games will be hits.

I really hate it when some company talks about music, or art and people start bitching as if that means they loose focus of gameplay. Stop bitching.

You are talking as though making a new company is a 100$ deal.
SEGA is putting lots of money in this company, money that could have gone into developing a game, or two. Thus the games suffer.

For one, you forgot an 'e'. Can't any of you dimwits ever post news without spouting off some ignorant BS about the topic? Gameplay studio? I mean, wtf? Do you know there are already companies out there that specialize in creating visuals for computer games?

I used it as a scarcazem about Sonics tries so far in the 3D era.

MrMeatshake
09-26-2005, 06:44 AM
gamplay sounds rubbish. i think they should focus on gameplay instead. </facetious>

MagicAlex
09-26-2005, 07:49 AM
Are you people saying you actually liked the last batch of Sonic games that Sega shat out?

HumpYourWay
09-26-2005, 07:52 AM
Oh no... i hate the last batch of Sonic games but then again I hate Sonic in general

KamaItachi
09-26-2005, 08:15 AM
Apart from the Chao minigames in the adventure series, I've found very little to like about the latest sonic games. Even the GBA 2d ones lacked all the energy from the old Megadrive titles. Also, gay-ass rabbits farting about make everything very very homosexual. Not regular homosexual, fanfiction homosexual.

gojira
09-26-2005, 09:11 AM
I'm gonna go out on a limb here and say that Sega sees a market opportunity.

Like perhaps some very powerful but very hard to program system *coughps3cough* which they think developers will pay money for having CGI, engines, FMV, etc. done for them.

Or they think that developers won't pay, but the complexity of the PS3 will knock a lot of developers out of the market for a while. They think that they can invest and get a leg up on many of the development houses out there.


As usual, these prognostications may be void where prohibited. All rights reserved. Don't take any wooden nickles. When in doubt, head for a zone line. Any society that needs disclaimers has too many lawyers.

Sion
09-26-2005, 10:19 AM
You are talking as though making a new company is a 100$ deal.
SEGA is putting lots of money in this company, money that could have gone into developing a game, or two. Thus the games suffer.



Or money that would have gone outside of Sega to other companies, durrrr

Yama
09-26-2005, 11:08 AM
So explain how this is a bad decision...

You're Sega. You want to make good games that sell well. You decide to off-load the CG work that your 1st party development teams are doing so they can focus on gameplay instead. You form a division to handle the CG rather than contracting it out to another company. The possibility even exists that 3rd party developers can make use of the CG division to handle their FMV and other cinematic art assets, further improving the workflow of your development studios and cutting costs. Over the longterm you save money compared to farming out short-term contracts for CG work for every project.

Oh, yeah, to reiterate...
You decide to off-load the CG work that your 1st party development teams are doing so they can focus on Gameplay instead.

picky
09-26-2005, 11:37 AM
Not a company known for its visuals?

They certainly are. Just because you never saw or played Sega GT, which is just now being caught up with visually with the NEXT generation, does not mean that is the case for the rest of us. There are games that visuals are not as important, like Sonic, and then there are games where they did matter, like Virtua Fighter and Sega GT. They had it down before the rest.

TheBigL
09-26-2005, 02:58 PM
Guys whats your problem picking on me just because I forgot to add a letter?
do you feel more superior now?
Dont know what so funny about a guy who knows 4 languages and makes mistakes in his 3rd language. Beat me I dont find it amusing.

You're Sega. You want to make good games that sell well. You decide to off-load the CG work that your 1st party development teams are doing so they can focus on gameplay instead. You form a division to handle the CG rather than contracting it out to another company. The possibility even exists that 3rd party developers can make use of the CG division to handle their FMV and other cinematic art assets, further improving the workflow of your development studios and cutting costs. Over the longterm you save money compared to farming out short-term contracts for CG work for every project.

I would not bitch if they would do it for their games only. But they will be a full CG company studio, just like Pixar. You all think they will create a little Studio to focus on in game CGs but its not the case here. Just how many CGs can you put in a game anyway? If you didnt noticed CGs became less and less useble because game engine cut scenes became good looking and much cheaper to create.

They certainly are. Just because you never saw or played Sega GT, which is just now being caught up with visually with the NEXT generation, does not mean that is the case for the rest of us. There are games that visuals are not as important, like Sonic, and then there are games where they did matter, like Virtua Fighter and Sega GT. They had it down before the rest.

I own VF4E and it looks great. But be honest, when you ask yourself, to name a company that focuses much on graphics? Will you answear SEGA?

There are always exeptions. But in general sega is not one of thouse companies.

Zeal
09-26-2005, 03:09 PM
The smartest thing Sega could ever do is reform the original Team Andromeda and release a next-generation Panzer Dragoon RPG and shooter.

Sion
09-26-2005, 03:17 PM
I would not bitch if they would do it for their games only. But they will be a full CG company studio, just like Pixar. You all think they will create a little Studio to focus on in game CGs but its not the case here. Just how many CGs can you put in a game anyway? If you didnt noticed CGs became less and less useble because game engine cut scenes became good looking and much cheaper to create.



They already have a studio JUST for music. It's the same thing. Having 1 team for making FMVs for all of Segas games is the same as the pre existing team making music. Japanese devs use more CGs than american devs anyway, it's a smart idea.

Oh no, the skys falling!

TheBigL
09-26-2005, 03:47 PM
I will say it for the last time its not ONLY for segas games. Its a full working studio on CGs. I am only concern that the badjet put to create that studio and hold him up will not mean, less developing time for games, which is very likely to happen, because SEGA will be making some animated movie or something.

Hell if that studio will make gazzilions out of thiers CGs, and thus more money will be spent into developing games, then I will be really pleased. But I dont think so.
But everything can happen. =)

Yama
09-26-2005, 03:54 PM
I would not bitch if they would do it for their games only. But they will be a full CG company studio, just like Pixar.

Going from a console developer/publisher to a movie production company is a rather big leap, don't you think? They've invested too much into the game industry now to throw all that away.

You all think they will create a little Studio to focus on in game CGs but its not the case here. Just how many CGs can you put in a game anyway? If you didnt noticed CGs became less and less useble because game engine cut scenes became good looking and much cheaper to create.

Considering that Sega is now more of a publisher than a developer (They've got a slew of high-profile 3rd party stuff in the works, and their 1st party work is almost entirely Sonic), I can imagine they'd need quite a lot of CG work done. Many publishers provide art and audio assets to their developers, this is not a new precedent.

You're welcome to your opinion that Sega is doing this all wrong, but I don't see any problem with the direction being taken. They could execute it all wrong, but that's something we'll just have to see.

Yama
09-26-2005, 04:02 PM
I will say it for the last time its not ONLY for segas games. Its a full working studio on CGs. I am only concern that the badjet put to create that studio and hold him up will not mean, less developing time for games, which is very likely to happen, because SEGA will be making some animated movie or something.

There's nothing in the news item that says it's not ONLY for Sega's games.There's not even a vague iffy implication of it being otherwise. Since all I have to go on is the information in the news item, it's all I can reference when arguing my point :)

TheBigL
09-26-2005, 04:03 PM
True. I think It will kinda damage game productions.
But maybe it will pay off in the end (a few years) and we will see more quality titles from sega.

off topic.
Did anyone saw the amazing VF5 pictures?

KamaItachi
09-26-2005, 04:55 PM
I don't think this will affect game production too much. Sammy just spent a fortune on Sega and after that debacle, I can't see them taking another risk on having to bail sega out if this studio fails/it cramps their game and arcade production.

Besides, I'll bet my back teeth that a lot of the CGI work that's done here will end up in Sammy arcade gambling and pachinko machines.