View Full Version : Brothers in Arms 3 is Unreal
Evil Avatar
09-22-2005, 11:41 PM
Gearbox Software (http://www.gearboxsoftware.com/) sends along word that they have chosen to partner up with Epic Games and use the Unreal Engine 3 for their upcoming PC and console titles, including the recently announced Brothers in Arms 3.
Gearbox Software's original games on next generation consoles and PC to use Unreal Engine 3 exclusively.
PLANO, TX - September 22nd, 2005 - Gearbox Software, L.L.C. and Epic Games announced today that they have entered into an a long-term agreement that will see Epic's Unreal Engine 3 technology be the exclusive technology Gearbox uses for next-generation console and PC games for Gearbox-owned intellectual properties. Gearbox has previously licensed the Unreal Engine for the hugely successful Brothers In Arms Road to Hill 30, and upcoming sequel, Brothers In Arms Earned in Blood, on PC, Xbox and PlayStation 2. Along with other original, unannounced next generation Gearbox titles, Unreal Engine 3 will power Brothers in Arms 3 (which Sony announced at the Tokyo Game Show is coming to the Sony Playstation 3).
"We have had a huge amount of success using the Unreal Engine technology on Brothers In Arms Road to Hill 30, which has sold about 2 million copies so far, and we're also using it on Brothers In Arms Earned in Blood." says Randy Pitchford, President of Gearbox Software, "We've used most of the major 3D engines on the market and without a doubt Unreal Engine 3 is the best. Epic's tools, technology and support are fantastic. We've chosen Unreal Engine 3 as the exclusive technology we will use for all of our own titles going forward into the next generation. We're confident that our ability to continue to create world-class titles will be enhanced by this choice."
"We've admired Gearbox Software since their earliest days and having the chance to work with them on Brothers In Arms made us realize that Gearbox Software is one of the best development studios in the world." said Mark Rein, Vice President, Epic Games Inc. "Gearbox Software has done amazing work on several of the industry's top franchises and with Brothers In Arms they created their own hugely successful world-class entertainment property. It is especially gratifying for us that Gearbox Software has chosen Unreal Engine 3 as the technology for their original games for the next generation."
Spiffae
09-23-2005, 12:12 AM
Not much of a surprise, seeing as the BiA games are all Unreal Tech.
Winter wolf
09-23-2005, 02:03 AM
Dude the Unreal Engine b!tch slapped the Doom3 engine pretty hard, Epic really knew this is the time ( next generation era ) to show the secret weapon, and what a success they've gained.
Liquidize105
09-23-2005, 02:28 AM
#1 Doom3 engine actually has games on running it, UE3 has only tech demos (which are more elaborate than actual UE3-powered games).
#2 Doom3 engine did it to itself; back in the days they had plenty of licensees, but they switched gears and made a half decent monster shooter but a failure of a demonstrative first game. Hence they cemented this image that it's specialized for doom3-type corridor games when it really isn't true. There's also the fact that after so many years of R&D, its hallmark features aren't so eye-popping or exclusive anymore.
#3 UE3? It does what it does very well and doesn't try to do anything new.
Winter wolf
09-23-2005, 02:37 AM
#3 UE3? It does what it does very well and doesn't try to do anything new.
Well it's nice to see some one who actully tried games powered by the UE3 engine and came back from the future to report.
Talking about evolution, see the difference between Doom3 and Prey.
#1 Doom3 engine actually has games on running it, UE3 has only tech demos (which are more elaborate than actual UE3-powered games).
Oh i hardly can call Gears of War a tech demo, maybe what you were trying to say was : Doom 3 sucks an by no way it is a standerd of what the Doom3 engine can do?
we're in September 2005, welcome to the past, check the archives, you'll find some realy nice footage of games powered by the UE3.
Liquidize105
09-23-2005, 03:07 AM
#3 I'm talking about the engine and the tools, dude.
#1 Gears of War was a tech demo. The static screenshots are all doctored, don't expect the actual game to be that sharp.
#Clue NO actual finished UE3 game!
SlamDunk
09-23-2005, 03:26 AM
Here's stuff about the BIA3 demonstration in Brothers in Arms: Earned In Blood launch party:
Gearbox announced that Brothers in arms 3 is coming to the ps3, but then they actually showed some footage! THe first real was a stunning 3d model of a tank and an artillary unit they modeled. Very impressive, but the real meat was the charcter model. The facial expression and detail around the face was the most impressive charcter design i've ever seen. Gears of war style, with less exagerated facial features. It looked like you could reach out and touch this guy, and it was in engine!!! They then showed a representation see killzone of what the final product should look like. To be honest, the in engine stuff looked better than what we saw, even though it was extremly impresive.
The demo consisted of a guy shooting in first person at 3-4 germans hudled in a storefront shop. Glas flying everywhere, and just debris' like crazy flying around. The main charcter ordered his squad against the nearby wall. His squad took a glance inside the shop then flushed everyone out of the window forcibly with a well placed grenade. Impressive stuff.
Thanks to a shacker for this one http://www.shacknews.com/ja.zz?id=10794281 ;)
Winter wolf
09-23-2005, 05:28 AM
#1 Gears of War was a tech demo. The static screenshots are all doctored, don't expect the actual game to be that sharp.
I was talking about the GOW trailers, They're not doctored, the trailers are better than the screen shots, dude.
#3 I'm talking about the engine and the tools, dude.
The engine is not finished :
doesn't try to do anything new.
There is nothing wrong with the engine, ANY current game engine, it's up to the programmers to enhance the " exprerience " of the game working on that engine, they do not have to enhance the engine itself, if the UE3 engine doesn't try to do anything new, then why did Bioware, Midway and a lot more company's adapted the UE3 engine and not the Doom3, serious sam2 and the Project Offset engine ?
Becouse UE3 have a LOT of potential and flexibility.
The Iron Weasel
09-23-2005, 06:12 AM
WTF BIA3 isnt comming to 360? Thats bullshit i dont have 700 extra dollars to shell out on a PS3.
Winter wolf
09-23-2005, 06:19 AM
WTF BIA3 isnt comming to 360? Thats bullshit i dont have 700 extra dollars to shell out on a PS3.
It is coming to the next generation consoles for sure.
The Iron Weasel
09-23-2005, 06:26 AM
But why would they shift from where their fanbase is, I would think the Xbox sold the most copies, considered thats where it was hyped for. And the reviews were the best on xbox. I mean common! Xbox is where Halo is, which established what kind of console it is!
Winter wolf
09-23-2005, 06:33 AM
They didn't shift, the BIA was always on the XBOX, PC and PS2.
So the next BIA is coming to PC, XBOX360 and PS3, as usual.
dojoteef
09-23-2005, 07:14 AM
WTF BIA3 isnt comming to 360? Thats bullshit i dont have 700 extra dollars to shell out on a PS3.
I'm fairly certain it is going to be on Xbox 360. They had Epic's Mark Rein at the party last night and he had an Xbox 360 final devkit in his car. At least that's what Randy Pitchford said. He was saying any developers that want to check out the devkit should go up and talk to Mark. So I highly doubt they are stiffing the Xbox crowd.
The Iron Weasel
09-23-2005, 07:35 AM
Oh thank god, they just said PS3 though, so i was kinda freaking out cuz i lovez my BiA.
Kefkataran
09-23-2005, 08:54 AM
What the fuck? They released a Brothers In Arms 2?
Wonka
09-23-2005, 09:03 AM
Since we are speculating. Several things make me think that this will come to X360:
1) It was cross platform in the past
2) The engine is already cross platform anyways (so there is minimal extra cost, but lots of potential money to be made)
3) I spoke to a ubisoft dude at PAX whose comments made it seem that there would be X360 support. He did NOT say that there would be an X360 version directly, but the context of the conversation was such (we were specifically discussing LIVE! support) that the X360 was implied to be the version he had in mind when he kept saying "maybe in the next generation".
Of course Sony COULD still pay them to make it exclusive. And, I doesn't appear that any official promises were made to anyone yet except that there would be a PS3 version. But, if Sony had paid out for it, it would have been expensive, and so there should have been some fuss made over this being exclusive. And I have not seen any exclusivity fuss.
Since I have to guess, I am betting that MS wants to save the announcement of an X360 version for some later time, probably when its less interesting/exciting to everyone. A dumb move like that would sound like the work MS's legal department to me. That would be par for the course for them.
The Iron Weasel
09-23-2005, 09:21 AM
What the fuck? They released a Brothers In Arms 2?
BiA: Earned In Blood is BiA 2.
Chagrinful
09-23-2005, 09:32 AM
Whats new in Earned in Blood? I think alot of the confusion is that we all think that was supposed to be an expansion not a full blown sequel.
Oddmaker
09-23-2005, 10:09 AM
I thought BiA2 wasnt out yet, they only just announced it?
Ludoc
09-23-2005, 10:29 AM
BiA:EiB comes out early October, the sixth I think. What's new? Online co-op that's what! It is appearently a full blown sequel as it has more content that the first game. Read Randy's interview on the front page.
Kefkataran
09-23-2005, 10:34 AM
BiA: Earned In Blood is BiA 2.
As someone else said, I thought that was just an expansion.
Two sequels in this short of time is pretty ridiculous, but whatevs.
Liquidize105
09-23-2005, 11:03 AM
Jesus Christ :eek:
Look to the right on the main page or in my sig for answers to all your questions.
Liquidize105
09-23-2005, 11:08 AM
I was talking about the GOW trailers, They're not doctored, the trailers are better than the screen shots, dude.
The engine is not finished :
There is nothing wrong with the engine, ANY current game engine, it's up to the programmers to enhance the " exprerience " of the game working on that engine, they do not have to enhance the engine itself, if the UE3 engine doesn't try to do anything new, then why did Bioware, Midway and a lot more company's adapted the UE3 engine and not the Doom3, serious sam2 and the Project Offset engine ?
Becouse UE3 have a LOT of potential and flexibility.
Trailers look better? You better look again or get some prescriptions, dude.
An engine doesn't have potential, saying an engine has potential is like saying a paint brush has potential; I'll give you flexibility. Companies that try to do new things in their games build their own engines, plain and simple. UE3 is a polygon-first engine.
Winter wolf
09-23-2005, 11:31 AM
Dear lord, allright whatever you say Liquidize105.
Liquidize105
09-23-2005, 11:35 AM
That's a lot of facts there, chum.
F3nyx
09-23-2005, 11:45 AM
Trailers look better? You better look again or get some prescriptions, dude.
An engine doesn't have potential, saying an engine has potential is like saying a paint brush has potential; I'll give you flexibility. Companies that try to do new things in their games build their own engines, plain and simple. UE3 is a polygon-first engine.Hasn't the Unreal Engine always been known for having great and flexible developer tools? Plus they've spent almost as much time hyping their Kismet visual scripting thing as they have showing off the graphics.
What kind of innovation are you talking about, Voxels or something? Your accusation that it's a "polygon-first engine"... is this simply a term I'm not familiar with?
mister_slim
09-23-2005, 12:10 PM
That's a lot of facts there, chum.
He acknowledged your title, your lordship. Isn't that enough?
Liquidize105
09-23-2005, 12:20 PM
UE3 is not billed as a polygon-first engine? One of the many reasons companies license the thing is because people's assumption that games would look fabulous simply because of the engine.
I can't point to one UE3 game and say something to the effect of "Whoa I've never seen that before!" Gears of War? I'm surprised so much of the original demo concepts made it into the game. And what a glass of water it is: Nice glass, and I'll have another, but it's still just water.
He acknowledged your title, your lordship. Isn't that enough?
That's great and all except that's not what it was about, buckaroo.
Magnanimous Gnome
09-23-2005, 01:03 PM
So Brothers in Arms came out last year, and now we are already talking about number 3?
Anyone else tired of yearly sequels? I thought game development times were getting longer, but it seems to me that they are in fact getting shorter.
ennui
09-23-2005, 01:03 PM
To address the confusion over BiA:EiB - the game is a full-blown sequel and tells the story from a different point of view, revealing new information and including more story, levels that are at least 50% bigger, all the multiplayer maps from RtH30, many new multiplayer maps, and the new cooperative Skirmish game type - not to mention the much more active and intelligent AI and greatly updated graphics.
There's been some confusion over whether it was an expansion because the storylines cross and are somewhat similar, but the game is an entirely new experience.
The demo of BiA 3 that was shown last night was unbelievable
edit to address development cycles - the original Brothers in Arms took several years in development. Sequels tend to take less dev time because you already have most of the mechanics and game elements in place. In my opinion, if the game is good and worth playing, what does it matter if it's a sequel? I love new titles as much as anyone else, but I'm content with sequels that continue to raise the bar - working from an established base allows you to expand the experience, and incorporate things your consumer base wants.
Draft
09-23-2005, 04:46 PM
And what a glass of water it is: Nice glass, and I'll have another, but it's still just water.I have no idea what that means. And I'm not being sassy, I just don't understand.
btw- I think you're gonna be eating crow when Gears of War is released. And hopefully you won't mind the meal because it just means we all get to play a really cool looking game.
Draft
09-23-2005, 04:48 PM
WTF BIA3 isnt comming to 360? Thats bullshit i dont have 700 extra dollars to shell out on a PS3.I'm gonna go out on a limb and say if a game uses the Unreal 3 engine, it will at one point appear on the X360.
Thin_J
09-23-2005, 04:56 PM
Also: For the arguement that there's no real games running on the UE3 engine..
There is actual gameplay footage of Gears of War all over the internet. If you can't find it, you're not looking very hard.
And as far as the Doom 3 engine goes, I'm looking for Quake 4 to really show what that engine is capable of.
Magnanimous Gnome
09-23-2005, 05:14 PM
It is not that I hate sequels.
I just hate getting them year after year after year.
People whine and bitch about Nintendo, but Nintendo doesn't release their major franchises in a yearly fashion like UbiSoft and EA.
Liquidize105
09-23-2005, 08:20 PM
I have no idea what that means. And I'm not being sassy, I just don't understand.
btw- I think you're gonna be eating crow when Gears of War is released. And hopefully you won't mind the meal because it just means we all get to play a really cool looking game.
There's no guarantee that you'll understand, but I'll try to explain anyway.
There's this really nice looking glass. There's water in it. You can admire it all you want, pass it from hand to hand, whirl it around - the water in the glass is still water.
"Really cool looking game" is about right, just like the pretty glass.
Now, do you get it or do you need some pictures?
Draft
09-23-2005, 08:32 PM
There's no guarantee that you'll understand, but I'll try to explain anyway.
There's this really nice looking glass. There's water in it. You can admire it all you want, pass it from hand to hand, whirl it around - the water in the glass is still water.
"Really cool looking game" is about right, just like the pretty glass.
Now, do you get it or do you need some pictures?Oh no, I get it. Not only are you a bitter, unpleasant little man, you're awful at metaphors.
Liquidize105
09-23-2005, 08:49 PM
Ahahaha. That would be annoy, I suppose, if I didn't think nothing of you.
We each know ourselves best (or at least I do), I'll leave you with that.
Kefkataran
09-24-2005, 08:24 AM
Not only are you a bitter, unpleasant little man, you're awful at metaphors.
Heh.
That would be annoy, I suppose, if I didn't think nothing of you.
Heh.
Man, the insults are flying here.
mister_slim
09-24-2005, 12:21 PM
I'm gonna go out on a limb and say if a game uses the Unreal 3 engine, it will at one point appear on the X360.
Heh. No.
Heh.
Heh.
Man, the insults are flying here.
You want some? You want some, punk?!
Damn, I'm tapped.
Kefkataran
09-24-2005, 02:04 PM
Damn, I'm tapped.
That's what you say every night after you finally get home and climb into bed. When will our relationship be the way it was before?!
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