TomO
09-21-2005, 08:53 AM
Pro-G (http://www.pro-g.co.uk) has posted part two of their interview with the producer of SEGA's Full Auto on Xbox 360. In this second part of the interview they talk about the Unwreck feature, Xbox Live, Physics and next-gen development.
Given how far we've taken each and every element, I'd say you'd get about 30% of the true Full Auto experience if you tried to port it backwards onto current-gen systems. The sheer amount of physicalized objects in the level would have to be drastically reduced while features like Unwreck, One-Touch Replay, and our procedural presentation cameras would likely be cut altogether.
You can read part two of the interview here (http://www.pro-g.co.uk/previews/pid/880/130/) and for those that missed it part one can be seen here (http://www.pro-g.co.uk/previews/pid/880/129/).
Given how far we've taken each and every element, I'd say you'd get about 30% of the true Full Auto experience if you tried to port it backwards onto current-gen systems. The sheer amount of physicalized objects in the level would have to be drastically reduced while features like Unwreck, One-Touch Replay, and our procedural presentation cameras would likely be cut altogether.
You can read part two of the interview here (http://www.pro-g.co.uk/previews/pid/880/130/) and for those that missed it part one can be seen here (http://www.pro-g.co.uk/previews/pid/880/129/).