View Full Version : Release Date Set for Unreal Tournament 3 on Xbox 360
Telefrog
06-12-2008, 07:48 AM
Epic's multiplayer Unreal Engine 3 sequel to their storied franchise is finally making it's way to the Xbox 360 on July 7, according to Shacknews (http://www.shacknews.com/onearticle.x/53108). After seven months of availability on the PS3 and PC, Unreal Tournament 3 is coming to the 360 without mod support, but with exclusive split-screen multiplayer.
Along with five new maps, two new characters, a new splitscreen mode and all of the downloadable content for the PS3 and PC versions--but no mod support--the disc includes exclusive Gears of War 2 (360) footage.
Hosted by Gears of War 2 design director Cliff Bleszinski and producer Rod Fergusson, the video is said to offer a never-before-seen glimpse of the "the game's multiplayer modes featuring new maps, new modes, new weapons and new gameplay elements."
So, which is better for the console? Split-screen support or mod support?
Adam Blue
06-12-2008, 07:59 AM
I'm gonna go with mod support.
Sandman
06-12-2008, 08:02 AM
Does Cliffy B have to intro every Gears or Gears 2 gameplay footage bit he releases?
menage
06-12-2008, 08:02 AM
Does anyone still care about this?
Telefrog
06-12-2008, 08:07 AM
I'm gonna go with mod support.
I would've agreed a year ago, but seeing the level of mod support so far for UT3, it doesn't seem like a big deal to me anymore. I've downloaded eight maps and two characters so far on my PC version, and I don't feel like doing much more. A couple of months after UT2004 came out, there was a flood of maps and mods to keep me interested.
On the flipside, I love split-screen multiplayer on my console.
Edit: Seeing the result on the PS3 leads me to believe that most console owners don't care about mod support for their games. Not when it requires that you own the PC version to participate in it's creation, or fiddle with files to benefit.
SPBTooL
06-12-2008, 08:11 AM
Split-screen has turned this from a "so what?" to a possible buy for me. But I'll wait for a demo or something to be sure. I was real disappointed in the Quake Wars: ET demo considering how great the original ET was. But the Bad Co. demo reminded me how much I wish that CoD4 had more to it such as vehicles and rolls. If we could mix CoD4 and Bad Co. I don't think I would ever need another multiplayer FPS shooter. Well that is probably stretching it a bit.
divinechaos
06-12-2008, 08:18 AM
Does anyone still care about this?
Right here. My bro and I are huge Unreal fans and we were kinda bummed that Unreal 3 wasn't coming out for 360. Well now, not only does it have split screen but it's coming out next month! I'm a happy man.
I feel like building up to the release on the ps3, mod support was a huge deal. Ever since it came out i haven't really heard a peep about it. I guess it wasn't the big deal it was hyped up to be...
TrackZero
06-12-2008, 08:39 AM
Mod support on a console? Don't care.
Chrome Dome
06-12-2008, 08:40 AM
I think split screen multiplayer is more important. I like playing with friends, it ruins a console FPS for me when it lacks this functionality (i.e. Shadowrun, TF2).
divinechaos
06-12-2008, 08:46 AM
I would say that split-screen is the winner, especially in an Unreal game. Split-screen team DM with bots set to the hardest difficutly? Yum.
Evil Avatar
06-12-2008, 08:53 AM
I feel like building up to the release on the ps3, mod support was a huge deal. Ever since it came out i haven't really heard a peep about it. I guess it wasn't the big deal it was hyped up to be...
Considering the hoops you have to jump through to get a Mod from your PC over to the PS3 and get it installed, I don't think anyone cares.
If Epic had been smart and made it easy for people to find these mods and install them right from their PS3, people might have been interested.
Lack of planning on Epic's part resulted in this being a neat feature used by about 3 people.
The game is still great. Much better on the PS3 than on the PC.
Considering the hoops you have to jump through to get a Mod from your PC over to the PS3 and get it installed, I don't think anyone cares.
If Epic had been smart and made it easy for people to find these mods and install them right from their PS3, people might have been interested.
Lack of planning on Epic's part resulted in this being a neat feature used by about 3 people.
The game is still great. Much better on the PS3 than on the PC.
Is it strange that Unreal 3 sold so poorly on all the platforms? I mean, i thought this was a beloved franchise? Did Epic just really slack off on this installment? Maybe they are just focused on Gears 2?
thomasc
06-12-2008, 08:58 AM
Does Cliffy B have to intro every Gears or Gears 2 gameplay footage bit he releases?
There's not really much you can do as a lead designer when you're working on an expansion pack.
Does Cliffy B have to intro every Gears or Gears 2 gameplay footage bit he releases?
What!? Short answer is yes! I mean come on...if some other dude intro'd Gears footage I would get very confused and be like "wait...what game is this? Wow this looks cool, i wonder what this is?"
Plus it let's him show off all his cool designer t-shirts.
biosc1
06-12-2008, 09:08 AM
I picked up UT3 (PC) for $10...just installed it...if I like it and I find the community bigger on the 360...then sure, I'll get it. Split-screen is beneficial.
Mortis
06-12-2008, 09:17 AM
I don't care about either of those features. I have been waiting for the 360 version of this, I'll give it a rent first and probably buy it from Gamefly if I really dig it.
Deadend
06-12-2008, 09:20 AM
So, which is better for the console? Split-screen support or mod support?
The one that is Gears of War.
Mozgus
06-12-2008, 09:34 AM
Is it strange that Unreal 3 sold so poorly on all the platforms? I mean, i thought this was a beloved franchise? Did Epic just really slack off on this installment? Maybe they are just focused on Gears 2?
When have poor sales indicated a bad game or a lack of effort on the developer's part? There's really nothing wrong with UT3. It does what it set out to do: Offer a great, fast-paced, score-based FPS experience. If I had to blame anything, I'd blame the market for changing in recent years, and the publisher for not marketing the product in accordance with those chances. They did a terrible job of attracting unfamiliars. The only people that bought the game are people like me, who were huge fans of UT and UT2K4. The problem with those games are they're still fucking great and still worth playing, which makes UT3 somewhat less important of a purchase.
Telefrog
06-12-2008, 09:36 AM
Is it strange that Unreal 3 sold so poorly on all the platforms? I mean, i thought this was a beloved franchise? Did Epic just really slack off on this installment? Maybe they are just focused on Gears 2?
I think there's a number of reasons the game sold poorly on PC and PS3, but I think it definitely would've sold better on the console if they had gone with split-screen support versus mod support right from the outset. Hobbyists and modders got all excited about PS3 mods, but most console gamers just didn't care for the hoops you had to go through to get a mod working on the PS3.
This doesn't even factor in that the quantity of mods on UT3 isn't anywhere near the volume that you had for UT2004 within the same release period. Obviously, with a more complicated engine, the entry bar for modders is much higher. There's been a few quality releases so far for UT3, but nothing approaching early Red Orchestra or Alien Swarm, and I doubt we'll see any soon.
DarkDaY
06-12-2008, 09:43 AM
Im looking forward to this. And split screen on console far over mod support..Duhhh.
So, which is better for the console? Split-screen support or mod support?
Doesn't matter. UT on consoles sucks anyway.
Primus
06-12-2008, 09:56 AM
If the core game is good you don't need mods.
That said I don't care about split screen either.
UT has always been good, and I will pick this up on whatever platform my friends are playing it on.
grognard66
06-12-2008, 09:59 AM
This game is caught in a Catch-22. If it launched on 360 first it would have sold quite well as that is the perfect demographic for the franchise. However, no one cares about an old port on a console accustomed to getting the first release so this game will be doomed to the discount bin on 360 now too.
The mods are definitely more important for me, which is why I bought the PS3 version, but the sales were so lackluster that a vibrant mod community never developed making it a moot point. I expect Epic won't feel such loyalty to the mod community next time around (since the dwindling mod community didn't put their money where their mouth is) and will release future games on 360 first which is what they should have done (without mod support) for this game.
Montolio
06-12-2008, 09:59 AM
I've been looking forward to a 360 version for a long time now. Only a few more weeks to go!
If the core game is good you don't need mods.
Well from what I understand it isnt limited to "Mods" as TC's but every modded content. Means
no maps (!)
no mutators
no models
and of course no TC mods
That just sucks. Especialy since particular UT3 (compared to 2004) needs such content. If Epic doesn't release a BP every month or at least every 2nd month I see UT3 vanish from the minds of 360 players pretty soon. CTF, VCTF and DM lacking of great maps.
Hemalin
06-12-2008, 10:07 AM
This doesn't even factor in that the quantity of mods on UT3 isn't anywhere near the volume that you had for UT2004 within the same release period. Obviously, with a more complicated engine, the entry bar for modders is much higher. There's been a few quality releases so far for UT3, but nothing approaching early Red Orchestra or Alien Swarm, and I doubt we'll see any soon.
Red Orchestra came out of the Make Something Unreal contest. It is currently running again right now for UE3. It will be interesting to see what comes out of that.
Maskatron
06-12-2008, 10:21 AM
I'm picking this up on the 360 after having sold the PS3 version. Primarily to enjoy the benefits of Xbox Live and also because of the divided community of players on the PS3 - some using mice and keyboard, some using the controller. The amount of players playing this online on the PS3 was pretty small already, and it sucked having to play against people playing with m&K or finding a controller only server.
Telefrog
06-12-2008, 10:21 AM
Red Orchestra came out of the Make Something Unreal contest. It is currently running again right now for UE3. It will be interesting to see what comes out of that.
Oh, I'm very curious as well. I'm sure something cool will come out of it, but I predict it won't be anywhere on the level of the UT2004 scene just because of the lower userbase and popularity.
Flatpicker
06-12-2008, 10:26 AM
Anybody Still Playing this on PS3?
Oh, I'm very curious as well. I'm sure something cool will come out of it, but I predict it won't be anywhere on the level of the UT2004 scene just because of the lower userbase and popularity.
I don't think so.
When I look at the current custom maps there are so many of creative and skilled people out there that I am pretty sure the MSU contest will be as succesfull as the former ones. At least partly.
Mark Rein
06-12-2008, 10:41 AM
Considering the hoops you have to jump through to get a Mod from your PC over to the PS3 and get it installed, I don't think anyone cares.
If Epic had been smart and made it easy for people to find these mods and install them right from their PS3, people might have been interested.
Lack of planning on Epic's part resulted in this being a neat feature used by about 3 people.
The game is still great. Much better on the PS3 than on the PC.Actually you no longer need a PC to download and install UT3 mods on your PS3. You can do it from the PS3 browser now.
Click here (http://www.ut3mod.com/2007/12/downloading-ps3-ut3-mods-directly-to.html) for a tutorial on how to do it hosted by the awesome http://www.UT3mod.com web site.
Flatpicker
06-12-2008, 10:45 AM
Actually you no longer need a PC to download and install UT3 mods on your PS3. You can do it from the PS3 browser now.
Click here (http://www.ut3mod.com/2007/12/downloading-ps3-ut3-mods-directly-to.html) for a tutorial on how to do it hosted by the awesome http://www.UT3mod.com web site.
Wow Mark, That was fast.
Can you talk about if the 7 months separation between the PC and 360 versions allowed any performance improvements? Any thing that the 360 can do now that you couldn't do back then? Beyond the splitscreen?
Sandman
06-12-2008, 10:46 AM
Actually you no longer need a PC to download and install UT3 mods on your PS3. You can do it from the PS3 browser now.
Click here (http://www.ut3mod.com/2007/12/downloading-ps3-ut3-mods-directly-to.html) for a tutorial on how to do it hosted by the awesome http://www.UT3mod.com web site.
lol owned.
Mark Rein
06-12-2008, 10:49 AM
Is it strange that Unreal 3 sold so poorly on all the platforms? I mean, i thought this was a beloved franchise? Did Epic just really slack off on this installment? Maybe they are just focused on Gears 2?Hello? UT3 shipped over a million copies on PC and PS3 thus far. That's inline with past versions of UT games. That number doesn't include whatever we ship on Xbox 360 next month nor does it include any of the downloadable numbers (Steam and Direct2Drive). I honestly don't get why folks on fansites think it didn't perform. Sure it's not Gears but it's a multiplayer focused series so you don't really have the audience size to do Gears type numbers. Lots of game developers would kill to ship a million units and, in the end, UT3 will do way over that.
Mark Rein
06-12-2008, 10:51 AM
Wow Mark, That was fast.
Can you talk about if the 7 months separation between the PC and 360 versions allowed any performance improvements? Any thing that the 360 can do now that you couldn't do back then? Beyond the splitscreen?It allowed enough performance improvement to do a nice smooth split screen and that's no easy feat. I think people will be impressed with how smoothly this version plays. I'm confident, and hopeful, we'll figure out a way to get some of the better mods to the platform as well. We didn't invest in the $1,000,000 Intel Make Something Unreal Contest for nothing :)
(see www.makesomethingunreal.com for more info)
Mark Rein
06-12-2008, 10:55 AM
When I look at the current custom maps there are so many of creative and skilled people out there that I am pretty sure the MSU contest will be as succesfull as the former ones. At least partly.The last contest was a huge success. If we get half as many entries in this contest I'll consider an even bigger success given the increased complexity of making content for this generation. But we're doing everything we can to improve the training materials. The www.3dbuzz.com guys are working on a ton of new videos in addition to the 100 that are already there (under Unreal Tech). We'll relaunch the Mastering Unreal site soon and the books (there are two this time!) are almost done as well.
Also working on some cool stuff with Sony for the PS3 version related to making mods more ubiquitous on that platform.
There will be lots of great reasons to buy this game for a long time to come.
Mark Rein
06-12-2008, 10:56 AM
Ok my laptop battery is running out. I'm sitting in a Fuddruckers in Dallas writing this.
oldjadedgamer
06-12-2008, 11:01 AM
Actually you no longer need a PC to download and install UT3 mods on your PS3. You can do it from the PS3 browser now.
Click here (http://www.ut3mod.com/2007/12/downloading-ps3-ut3-mods-directly-to.html) for a tutorial on how to do it hosted by the awesome http://www.UT3mod.com web site.
Why can't you download directly to the PS3 harddrive?
Siraris
06-12-2008, 11:06 AM
Ok my laptop battery is running out. I'm sitting in a Fuddruckers in Dallas writing this.
I have a very important question for you.
Did you get the Buffalo Burger? That's a GREAT piece of meat and low in fat.
Evil Avatar
06-12-2008, 11:09 AM
lol owned.
You think so? Go read the article.
You can't download the UT3 mods directly to your PS3 's Hard Disk Drive. You have to save the UT3 mods to a USB Device or Memory Card.
That isn't much different from what you had to do in the first place. It certainly isn't much of an improvement. And if you read that tutorial page, it is filled with complaints from people who can't get it working for whatever reason.
It goes back to my original complaint... Epic dropped the ball on this one. It is a console, it needs a console level of difficulty. Look to the Xbox Live Marketplace for an example of how Mods should install.
Select > Download (Already installed). That should be all there is to it.
Hemalin
06-12-2008, 11:18 AM
Look to the Xbox Live Marketplace for an example of how Mods should install.
How do mods install on an Xbox?
Phades
06-12-2008, 11:20 AM
How do mods install on an Xbox?
They don't. Thus, no complexity ;)
Telefrog
06-12-2008, 11:20 AM
lol owned.
Actually not.
I don't want to get into a pissing match with Mark or you about this, but the tutorial (http://www.ut3mod.com/2007/12/downloading-ps3-ut3-mods-directly-to.html) he pointed to, while nice, is still a lot of hoops to jump through for most console players.
I count 9 steps that have to be followed including downloading a file to a USB drive and manually transferring it to the PS3 hard drive. It doesn't use the PC, but it does still require more steps than the normal console player is used to and it's pretty unintuitive. (The fact that a tutorial on a 3rd party website is even needed says it all, I think.) A green PS3 player would never figure this out on his own, whereas downloading and installing a level pack for another game on PSN or Live would be pretty self-explanatory.
AgtFox
06-12-2008, 11:20 AM
How do mods install on an Xbox?
I'm going to guess Evil is more talking about the fact that you can download a demo from Xbox Marketplace and play it immediately whereas you have to download a demo from the PSN Store and then it has to go through an install process before you can play it.
I see what you're doing there though.
Evil Avatar
06-12-2008, 11:21 AM
How do mods install on an Xbox?
Select the additional content from the Xbox Live Marketplace. Choose Download.
Done.
Evil Avatar
06-12-2008, 11:23 AM
I'm going to guess Evil is more talking about the fact that you can download a demo from Xbox Marketplace and play it immediately whereas you have to download a demo from the PSN Store and then it has to go through an install process before you can play it.
I see what you're doing there though.
No, I'm talking about the hundreds or thousands of additional content items that are available via the Xbox Live Marketplace.
Those are Mods. They may not be user generated, but they are still Mods.
Horse Armor? Mod.
Kameo Costumes? Mod.
The naysayers are trying to get their panties into a bunch because it isn't free user generated content. I would argue that most user generated content is crap anyway.
Deadend
06-12-2008, 11:24 AM
Why can't you download directly to the PS3 harddrive?
Thats probably what they are working with sony on. Either a way to have browser extension to install mods, or even a way to connect to a mod repository, but that... that is not Epics style. But as long as they find a way to get it all in system and not involve USB sticks.
..I haven't ever been to Fudruckers, or Texas, my life is so incomplete!
My issue with UT3 was that I just didn't feel for it anymore. I don't do the deathmatch, I love UT2k4, and UT3 doesn't make fundamental changes that make me go, oh I need this.
Mark... how about another Epic original IP? Say an RPG.
ElfShotTheFood
06-12-2008, 11:24 AM
My sour grapes dectector is beeping again.
AgtFox
06-12-2008, 11:24 AM
Gotcha...my statement still stands though, that pisses me off like nothing else (having to install after downloading a demo on the PS3).
AgtFox
06-12-2008, 11:27 AM
I haven't ever been to Fudruckers, or Texas, my life is so incomplete!
Fuddruckers rules...or like we say up here (and the movie Idiocracy showed), "Ruddfuckers".
Telefrog
06-12-2008, 11:28 AM
My sour grapes dectector is beeping again.
Well, not in my case. I have the PC version and I really like it.
Edit: I believe Evil actually has the PS3 version.
Evil Avatar
06-12-2008, 11:34 AM
Well, not in my case. I have the PC version and I really like it.
Edit: I believe Evil actually has the PS3 version.
I have both. As I keep saying, it is a fantastic game.
However, I don't think Epic should have put their back to the wall and delayed the launch of the Xbox 360 version over a pissing match with Microsoft on Mods.
When you consider that the previous titles sold over 1 Million copies on the PC alone and the current title moved only 33,000 copies the first month on the PC -- the franchise itself has gone down in sales when the addition of a console version should have boosted sales.
I think that "From the developers of Gears of War" on the Xbox of the Xbox 360 version should have launched this title into stellar sales and that just isn't what happened since the title never launched on the 360. It launched on the PS3 and PC to poor-to-average sales.
I hope that people will still pick this one up on the 360 so we can get some games going!
Greeble
06-12-2008, 11:34 AM
Right now: split-screen > mod support
But in a few months when you are bored with the maps mod support > split-screen
I'm thinking the mod community will eventually make some great stuff for it, it just takes time.
oldjadedgamer
06-12-2008, 11:36 AM
However, I don't think Epic should have put their back to the wall and delayed the launch of the Xbox 360 version over a pissing match with Microsoft on Mods.
I think that was just a public excuse with the real reason being that they were so far behind on the Unreal engine performance for PS3 that they needed to do something and this title was the sacrificial lamb that Epic used to get the engine up to speed on the system.
Hemalin
06-12-2008, 11:41 AM
No, I'm talking about the hundreds or thousands of additional content items that are available via the Xbox Live Marketplace.
Those are Mods. They may not be user generated, but they are still Mods.
The whole conversation was about user generated content.
I would argue that most user generated content is crap anyway.
So you prefer paying $10 for 4 mediocre CoD maps then? It doesn't matter how much of the user generated content is crap since the rest usually rivals or even surpasses the content released by developers.
Hemalin
06-12-2008, 11:44 AM
When you consider that the previous titles sold over 1 Million copies on the PC alone and the current title moved only 33,000 copies the first month on the PC -- the franchise itself has gone down in sales when the addition of a console version should have boosted sales.
Are you trying to compare sales over the course of 4 years to sales during one month?
Mattism
06-12-2008, 11:47 AM
Well I am probable going to be buying it for the 360. I enjoy the games and I think it will be a good online game. Hopefully I will be able to play with some people from here instead of the unwashed masses. I just gatta squeeze this and Civ Rev into next month and I am gold till Fallout 3.
Yeti2005
06-12-2008, 11:49 AM
How do mods install on an Xbox?
I think the point is that it's easy to download from the Marketplace vs jumping through hoops with memory cards and your PC. While it's not a mod, it's easy to expand Oblivion with the Shivering Isles simply by going to the Marketplace.
Gorvi
06-12-2008, 11:52 AM
I think the point is that it's easy to download from the Marketplace vs jumping through hoops with memory cards and your PC. While it's not a mod, it's easy to expand Oblivion with the Shivering Isles simply by going to the Marketplace.
It's just as easy to do it on the PS3 as well with Oblivion, no memory card needed. UT isn't my thing, but I'd rather have access to mods period even if the method to get them on there isn't all that intuitive. Heck, why you even still need the memory card is beyond me.
Evil Avatar
06-12-2008, 11:54 AM
The whole conversation was about user generated content.
No, the conversation was about Mods and how difficult it is to install them on the PS3. Go back and read the posts that started the conversation instead of trying to turn it into something it isn't.
So you prefer paying $10 for 4 mediocre CoD maps then? It doesn't matter how much of the user generated content is crap since the rest usually rivals or even surpasses the content released by developers.
No one forced you to buy those maps if you don't think they are quality maps.
I can just as easily point out the new maps that Epic released for FREE for Gears of War or the maps that Bungie released for FREE for Halo 3.
If you want to have a conversation about the price of content on the Xbox Live, start a new thread.
divinechaos
06-12-2008, 11:57 AM
While we're here talking about Unreal and Mark Rein might be coming back, how about a new Unreal Championship? I'm pretty sure I'm not the only one who thought that game was not only extremely fun but incredibly genius.
Fuddruckers rules...or like we say up here (and the movie Idiocracy showed), "Ruddfuckers".
And "Butt Fuckers"
Welcome to Costco, I love you.
GodFather
06-12-2008, 11:59 AM
I've been looking forward to this game for a long time being a huge fan of the series. I hope there is a nice community for the game, because for me the ultimate deathmatch experience has always been the Unreal and Quake franchises.
No one forced you to buy those maps if you don't think they are quality maps.
I can just as easily point out the new maps that Epic released for FREE for Gears of War or the maps that Bungie released for FREE for Halo 3.
How can I how good the maps are before downloading them? I did get the COD4 map pack for the 360, but the maps aren't that great. I wish I would of waited until they were released for free, like Bungie does when their maps packs stop selling (or do they just wait x amount of months?)
Evil Avatar
06-12-2008, 12:02 PM
How can I how good the maps are before downloading them? I did get the COD4 map pack for the 360, but the maps aren't that great. I wish I would of waited until they were released for free, like Bungie does when their maps packs stop selling (or do they just wait x amount of months?)
How do you know if a game is good before you buy it? It is always a gamble.
How do you know if a game is good before you buy it? It is always a gamble.
That's what this site is for. And they made me buy the maps
Hemalin
06-12-2008, 12:16 PM
No, the conversation was about Mods and how difficult it is to install them on the PS3. Go back and read the posts that started the conversation instead of trying to turn it into something it isn't.
I feel like building up to the release on the ps3, mod support was a huge deal. Ever since it came out i haven't really heard a peep about it. I guess it wasn't the big deal it was hyped up to be...
Considering the hoops you have to jump through to get a Mod from your PC over to the PS3 and get it installed, I don't think anyone cares.
If Epic had been smart and made it easy for people to find these mods and install them right from their PS3, people might have been interested.
Lack of planning on Epic's part resulted in this being a neat feature used by about 3 people.
The game is still great. Much better on the PS3 than on the PC.Actually you no longer need a PC to download and install UT3 mods on your PS3. You can do it from the PS3 browser now.
Click here (http://www.ut3mod.com/2007/12/downloading-ps3-ut3-mods-directly-to.html) for a tutorial on how to do it hosted by the awesome http://www.UT3mod.com web site.lol owned.You think so? Go read the article.
You can't download the UT3 mods directly to your PS3 's Hard Disk Drive. You have to save the UT3 mods to a USB Device or Memory Card.
That isn't much different from what you had to do in the first place. It certainly isn't much of an improvement. And if you read that tutorial page, it is filled with complaints from people who can't get it working for whatever reason.
It goes back to my original complaint... Epic dropped the ball on this one. It is a console, it needs a console level of difficulty. Look to the Xbox Live Marketplace for an example of how Mods should install.
Select > Download (Already installed). That should be all there is to it.Where in the conversation did the topic go from talking about user generated content to talking about all downloadable content?
No one forced you to buy those maps if you don't think they are quality maps.
I can just as easily point out the new maps that Epic released for FREE for Gears of War or the maps that Bungie released for FREE for Halo 3.
If you want to have a conversation about the price of content on the Xbox Live, start a new thread.You were complaining about user generated content being crap. Even developers release crap, so what was your point?
jadkins555
06-12-2008, 12:22 PM
I'm really looking forward to UT3 on the 360, and I have seen a lot of people online that feel the same way. Honestly, I am not that into mods. Playing UT on the PC, it seemed as if almost every server had you playing on some "Honey, I Shrunk the Kids" map. And when playing games like Counter-Strike, I would always have to wait to download some crappy announcer sound effects before entering a game. Most custom content is junk, and I think it has left a bad taste in my mouth. Sure, there are some quality gems out there, but they are really hard to find. If Epic does bring the best of the best to the XBL Marketplace, then I'm all for that.
Anyway, I may be in the minority here, but I am also not in favor of mouse/kb support. It really splits the community and gives an unfair advantage to those using the mouse over those that prefer the controller.
Disgustipated
06-12-2008, 12:34 PM
Split-screen all the way, baby! While the 360 won't be able to compare to the lush beauty that is UT3 PC, the split-screen support (online) could be a helluva a lot of fun for gamers like me that have friends/girlfriends/etc that want to play together.
Venkman
06-12-2008, 01:00 PM
I vote for split-screen. Way cooler than mods. They can always release those as downloadable content, even if users can't create them.
UnderHero5
06-12-2008, 01:06 PM
A few years ago, I would have voted for Mods, hands down. However, it seems the mod communities have all but dried up over the last 3-4 years. The more complex games have become, the less people are willing to devote huge amounts of time to create mods for these games.
I used to dabble in map making back in the HL1 era (and a little with HL2)... but making a good looking map in UE3 would likely take hundreds of hours. I don't think many people are willing to devote that much time. Let alone the time to make a complete TC.
So I guess my vote goes toward split screen.
Rotting
06-12-2008, 02:20 PM
This is EA. The 360 version is obviously better... why even ask?
Esquilax1138
06-12-2008, 02:24 PM
Hello? UT3 shipped over a million copies on PC and PS3 thus far. That's inline with past versions of UT games. That number doesn't include whatever we ship on Xbox 360 next month nor does it include any of the downloadable numbers (Steam and Direct2Drive). I honestly don't get why folks on fansites think it didn't perform. Sure it's not Gears but it's a multiplayer focused series so you don't really have the audience size to do Gears type numbers. Lots of game developers would kill to ship a million units and, in the end, UT3 will do way over that.
Oh thats normal, this site just ignores all PC and PS3 sales numbers, dead platforms and all that... :rolleyes:
Nice to see digital download sales mentioned even with no hard numbers, any chance of seeing Gears for PC on Steam, or is it too tied in with the DOA Games for Windows Live service? I'd jump all over that in a second, I love me some Steam, GfWL not so much.
Xerxes
06-12-2008, 02:37 PM
I love Epic/Unreal threads. Always brings the Rein out. Only man willing to clear things up. :)
Vandenh
06-12-2008, 03:24 PM
UT3 shipped over a million copies on PC and PS3 thus far
Shipped being the key word here.
Xerxes
06-12-2008, 03:52 PM
I wish it was Unreal Championship 3. :rolleyes:
H.Bogard
06-12-2008, 04:10 PM
I wish it was Unreal Championship 3. :rolleyes:
With more Mortal Kombat™ characters including Motaro and Kenshi! :D
Evil Avatar
06-12-2008, 04:27 PM
Shipped being the key word here.
I think the key phrase is PC and Console combined. What should have been a 5 Million+ selling game on the Xbox 360 barely SHIPPED (Shipped, not sold) 1.2 Million combined between the PC and the PS3.
That is great for Epic, since it is still good money in their pockets, but it isn't what you would have expected to see from the title if it had led with the Xbox 360 and released on the PC and PS3 later after building up good word of mouth.
Instead you have a PC version that is too fast paced for a lot of people and a console version that shipped on a console with barely over a Million systems shipped itself. (In the USA, of course... since this was last November.)
Bad decisions all around. Great game, bad decisions.
H.Bogard
06-12-2008, 04:42 PM
I think the key phrase is PC and Console combined. What should have been a 5 Million+ selling game on the Xbox 360 barely SHIPPED (Shipped, not sold) 1.2 Million combined between the PC and the PS3.
That is great for Epic, since it is still good money in their pockets, but it isn't what you would have expected to see from the title if it had led with the Xbox 360 and released on the PC and PS3 later after building up good word of mouth.
Instead you have a PC version that is too fast paced for a lot of people and a console version that shipped on a console with barely over a Million systems shipped itself. (In the USA, of course... since this was last November.)
Bad decisions all around. Great game, bad decisions.
Isn't your estimation of 5 million a bit... excessive? UC 2 launched much later in the Xbox's life with a good install base, yet it didn't break more than a million in sales.
Dingobloo
06-12-2008, 04:44 PM
If we get something the quality of say air-bucaneers for UT04 out of MSU this time I'll be happy. As someone who actually enjoys working with the Unreal tools, something that pisses me off more than the 360 version not launching with mod support is the indifference to mods for the sake of console partisanship from some of you guys. I can't think of many games with mod development tools that I haven't squeezed a ton of extra time out of through one mod or another.
No mod support isn't a reason not to buy the game, but if it were there I'd certainly be championing it to people who don't necessarily enjoy the base game.
Hemalin
06-12-2008, 05:06 PM
Isn't your estimation of 5 million a bit... excessive? UC 2 launched much later in the Xbox's life with a good install base, yet it didn't break more than a million in sales.
So you don't think it would've more than Gears of War in half the time?
H.Bogard
06-12-2008, 05:22 PM
So you don't think it would've more than Gears of War in half the time?
With the kind of marketing Midway was giving it... no, not even on the 360.
Crenor
06-12-2008, 07:49 PM
Unreal 3 is out on PC? wow... didn't even care.
VS TF2, day of defeat, Half-Life 2 - oh wait, I ment the $50 Epic all in one sweet deal The Orange Box.
That is the way you do a FPS with a storyline and MULTIPLE different multi-player options in one, all for a good price.
Unreal has lost "it" a long time ago.
Jambe
06-12-2008, 08:05 PM
Much better on the PS3 than on the PC.
Is it really? I wouldn't know as I've only played the PC version. I'm considering getting a PS3 at Wal-Mart before the 14th for that $100 gift card. I might have to look into it.
divinechaos
06-12-2008, 08:34 PM
I wish it was Unreal Championship 3. :rolleyes:
Ya didn't like UC2? Damn, am I the only one in this site that just fell in love with that game?
Evil Avatar
06-12-2008, 08:52 PM
Isn't your estimation of 5 million a bit... excessive? UC 2 launched much later in the Xbox's life with a good install base, yet it didn't break more than a million in sales.
UC 2 wasn't a very good game. :p
Evil Avatar
06-12-2008, 08:53 PM
Is it really? I wouldn't know as I've only played the PC version. I'm considering getting a PS3 at Wal-Mart before the 14th for that $100 gift card. I might have to look into it.
It is slower paced with a slower movement speed. I think this gives you much more of a chance to "enjoy" the new maps, vehicles, characters and weapons.
In the PC version it might as well be stick people in a Quake 1 level for how fast paced it is.
Xerxes
06-12-2008, 09:56 PM
Ya didn't like UC2? Damn, am I the only one in this site that just fell in love with that game?
No... I was serious. But I know its not going to happen.
Unless Mark has some big news to share? :o
Jambe
06-13-2008, 12:35 AM
@EA: I don't mind that. UT3 PC seems slower than '04 and much more similar to the original in terms of avatar dynamics (this is a great thing in my opinion). Now if only they'd stop getting rid of game modes (seriously, I actually enjoyed Bombing Run and Assault) and making hideous interfaces I would be perfectly happy.
And I still can't get into shooters on consoles. *sigh* I just can't get used to it.
Mojopin
06-13-2008, 05:02 AM
UC 2 wasn't a very good game. :p
The post that you quoted didn't have anything to do with the quality of the game... try and keep up Evil... ;)
Limech
06-13-2008, 05:31 AM
If we could mix CoD4 and Bad Co. I don't think I would ever need another multiplayer FPS shooter.
Battlefield 3 BABY!
(keeping fingers crossed)
Uniqueusername
06-13-2008, 06:56 AM
Hmm. Split screen is nice, but I hope it still has LAN support.
I have two 360s, I don't need split screen. ;)
Hemalin
06-13-2008, 11:30 AM
UC 2 wasn't a very good game. :p
Is that why UC2 and UT3 received similar average review scores?
Kamalot
06-15-2008, 10:55 PM
Friends or time...
These days, I don't have enough time to play all the games I already own, let alone unlock all the maps and special features in them. Adding more maps, even if they are free, isn't a huge draw to me.
When I have friends over, being able to play a game with them is a TREMENDOUS amount of fun. I live with my family, and very much enjoy playing games WITH them, therefore split screen offers much enjoyment to me.
Having fun is of much more VALUE to me than being able to add maps. Sure, it would be nice to have the ability to add maps AND play them with people in the same room, but if I can only pick one... I'll take the ability to play with the people I like instead of being able to expand my game.
sleepbox
06-16-2008, 12:53 AM
The word "mod" is the most ambiguous word in gaming today. Are we talking SKINS? Are we talking MAPS?
IMO, those ain't mods...IMO, mods are the excessive mod for Quake 3, Portal for Half Life 2...etc.
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