View Full Version : Nintendo Unveils Revolution Controller + Pictures
A-Team
09-15-2005, 08:17 PM
You've been waiting for it, now get ready to see it.
Tonight, Nintendo's President Satoru Iwata will unveiled what they considered to be the revolutionary aspect of the Nintendo Revolution: the controller. The iPod-colored, TV remote-like device was shown off on stage at the Tokyo Game Conference while users on GameSpot's Revolution Boards (http://forums.gamespot.com/gamespot/show_topics.php?board=909104101) proceeded to max out at least one thread before it was all said and done.
Users grew panicky when Iwata stated that he wouldn't be releasing new details on the Nintendo WiFi Connection service until October, but fortunately… it was only a few minutes later that Iwata lifted our spirits and held the controller high in the air for all to see. The single-handed, wireless device includes an on/off switch, quad-directional analog pad, an enlarged "A" button, "Start"/"Select" buttons, a "Home" button to instantly reach the "Dashboard"-like Revolution interface, four LEDs to show which player you are (1 through 4), and a set of "A"/"B" buttons.
The purpose of the additional "A" button and the coinciding "B" button you ask? Well, if you decide to spill your heart out over an NES classic like "Big Nose", you can actually flip the "remote" on its side and comfortably hold the controller like you would a standard NES controller (d-pad on the left, A/B buttons on the right, Select/Start buttons in the middle).
The wireless technology powering the Nintendo Revolution controller is a bit complex as well. The long and short of it is that the Revolution controller will know when it's turned on its back, turned on its side, or tipped in any of six directions ("up, down, left, right, forward, and back"). The wireless sensor located at the tip of the device will also be able to calculate a player's distance from the screen, which in itself is pretty damn spiffy.
Located conveniently at the bottom of the "remote", players will find a slot to insert the other "half" of the Revolution's controller unit. Although Nintendo and third-party manufacturers will be able to utilize the port with their own adapters, Iwata decided to only show off the handheld analog stick with two buttons located on the back side of the unit. The cord did appear quite short in this photo (http://www.filerushnews.com/gallery/album180/aal?full=1), but I suppose we can worry about that at a later time. Another key feat to note on the joystick is that Nintendo will more than likely have a wireless version of the handheld joystick available at launch.
A bit on the "obvious" side, Nintendo has also incorporated the "rumble technology" that it instated during the Nintendo 64 era. Games that used the technology will make the "remote" vibrate whenever you fall, get shot, hit the track, etc.
As Shacknews' Chris Remo pointed out in his Late Night Consoling post (http://www.shacknews.com/onearticle.x/38682) tonight, the controller will also be able to understand when you turn it six different directions: up, down, left, right, forward, backward. The purpose of this is to give gamers a chance to literally point their "remote" at the screen and aim any which direction. Remo also noted that, to show off this technology, Iwata had a "modified version of Metroid Prime 2: Echoes" on hand to prove that everything worked as intended.
With that said, it would only be right to include part of the official press release, so here you go:
Nintendo breaks with more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing an all-new freehand-style unit held with one hand.
The intuitive, pioneering interface allows players to run, jump, spin, slide, shoot, steer, accelerate, bank, dive, kick, throw and score in a way never experienced in the history of gaming.
"The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today," explains Satoru Iwata, Nintendo president. "This is an extremely exciting innovation – one that will thrill current players and entice new ones."
When picked up and pointed at the screen, the controller gives a lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself.
The controller also allows for a variety of expansions, including a "nunchuk" style analog unit offering the enhanced game-play control hard-core gamers demand.
The response from all major publishers worldwide has been extremely positive. Beyond its other innovations, the new controller gives third parties flexibility, allowing them the option to use as many or as few of the controller features as they desire. In addition, incorporated technology will easily allow games from the NES®, SNES®, N64® and Nintendo GameCube™ generations to be controlled in familiar fashion.
If you wish to find out more about the Nintendo Revolution and the controller, you can check out reactions from 1UP (http://www.1up.com/do/newsStory?cId=3143782), CNN/Money's Chris Morris (http://money.cnn.com/2005/09/15/commentary/game_over/revolution/), GameSpot (http://hardware.gamespot.com/Story-ST-23521-2567-x-x-x), GameSpot (http://www.gamespot.com/news/2005/09/15/news_6133335.html), IGN (http://cube.ign.com/articles/651/651275p1.html), IGN (http://cube.ign.com/articles/651/651224p1.html), and Joystiq (http://www.joystiq.com/entry/1234000920059057/).
Official pictures of the Nintendo Revolution controller:
http://www.filerushnews.com/images/album180/aan.thumb.jpg (http://www.filerushnews.com/gallery/album180/aan?full=1) http://www.filerushnews.com/images/album180/aao.thumb.jpg (http://www.filerushnews.com/gallery/album180/aao?full=1) http://www.filerushnews.com/images/album180/aap.thumb.jpg (http://www.filerushnews.com/gallery/album180/aap?full=1) http://www.filerushnews.com/images/album180/aaq.thumb.jpg (http://www.filerushnews.com/gallery/album180/aaq?full=1)
Please note: I have switched the links to direct everyone to the HIGH-RES shots of the controller. Feel free to check em' out in all of their glory!
i aint yer pa
09-15-2005, 09:22 PM
So confused. So many possibilities but so many questions.
bone_matrix
09-15-2005, 09:23 PM
Before anyone says "Gay!!!111!" or "Nintendo is teh do0med!!11" read these 2 IGN articles:
Uno (http://cube.ign.com/articles/651/651275p1.html)
Dos (http://cube.ign.com/articles/651/651224p1.html)
Hewie
09-15-2005, 09:24 PM
Does everybody remember this revolution in gaming?
http://img.epinions.com/images/opti/fe/ee/gameHardwareClassicConsolesAllNintendo_VirtualBoy-resized200.jpg
Cool... yet bizarre... yet full of potential... yet kind of just somewhat sucky-disappointing.
Yep sounds like Nintendo.
Deadend
09-15-2005, 09:25 PM
IT could be good.
I dobut it will be very precise or fast sadly... too bad, as it could make for a awesome shooting game.
sigh... so few buttons, thanks Nintendo for admiting you don't like buttons or hardcore.
BabyJesus
09-15-2005, 09:25 PM
If you didn't think Nintendo was doomed before, what do you think now? That controller is assinine from at least 100 different aspects... I cant see one redeeming quality actually..
A-Team
09-15-2005, 09:26 PM
I will have a more concise write-up here shortly if I can stay awake long enough. I will edit my original post soon.
IndependentGMR
09-15-2005, 09:27 PM
Does everybody remember this revolution in gaming?
http://img.epinions.com/images/opti/fe/ee/gameHardwareClassicConsolesAllNintendo_VirtualBoy-resized200.jpg
Yes, we were all reminded of the Virtual Boy when the DS was first unveiled. And last time I checked, Nintendo's latest handheld is doing pretty well.
This new controller has great potential, and is certainly something we need to test out before we can really critique it.
TrackZero
09-15-2005, 09:27 PM
So confused. So many possibilities but so many questions.
Ditto man. I don't know what to think. Guess I'll have to wait until I can actually try it to see how it is.
It's a gyro mouse (http://www.gyration.com/gyromouse.htm)...
BabyJesus
09-15-2005, 09:30 PM
Go get your DVD remote and wave it around in front of your TV for a while, this what you will look like and how you will feel playing a game with this thing.. Not to mention, swinging your arm around is pretty tiring(at least to you arm), try it, you'll see what I mean...
Adewade
09-15-2005, 09:30 PM
The 1up article (http://www.1up.com/do/newsStory?cId=3143782) seemed to find it quite responsive/precise. To me, it seems like every periphery and a normal controller, put into one easily usable package. It seems to be unabashedly mimicking an arcade.
I'm quite impressed.
IndependentGMR
09-15-2005, 09:32 PM
I believe the 1up article also mentioned that you don't really have to wave your whole arm around. They said you could just make slight movements with your wrist. So, I don't think you'll have to worry about your arm getting tired.
Nintendo Revolution
09-15-2005, 09:33 PM
Suprisingly, I can see this appealing to a lot of PC gamers. This is basically, as said before, a free-axis mouse. I think it's a bold move for Nintendo, but as far as how it plays, I'll have to wait and see.
Abash Alarmist
09-15-2005, 09:34 PM
And knowing the audience of this site, they don't really mind flicking/moving their wrists and hands.
Babbster
09-15-2005, 09:34 PM
Let me be one of the first to say that I think that controller setup looks fantastic. Even if there were no "sensors" to "translate hand movements" to the screen, it's long past time we got away from two hands crammed onto one controller. From an ergonomic point of view (again, ignoring the motion sensors for the moment), the hands can be in a much more natural, relaxed position with a half-controller in each hand. I'm in a little bit of love, just from the screenshots.
On the motion sensing system, it could be great or miserable. It will depend on a) how easy and accurate the calibration will be (i.e., can one hold the controllers sideways as the neutral position, or are they required to be held flat?) and b) how developers construct their games (I certainly don't want to "flail" my arms wildly to play a videogame). Speaking as someone who loved playing on the Dreamcast with the fishing controller, though, I think that the motion sensors could turn out great.
Bottom line: I've been pretty uninterested in the Revolution thus far because, well, nothing was really known. Now that I've seen the controller, I'm pretty jazzed because it really does look "revolutionary."
BabyJesus
09-15-2005, 09:35 PM
I believe the 1up article also mentioned that you don't really have to wave your whole arm around. They said you could just make slight movements with your wrist. So, I don't think you'll have to worry about your arm getting tired.
Either way it seems rather anti-ergonomic. I don't see how you could get the full range of motion you would need for some games just with wrist action only as well..
Dracula-X
09-15-2005, 09:38 PM
Ah, the old hospital bed controller plus optional ladies massager trick! </maxwell smart>
Actually, this could be quite cool.
MagicAlex
09-15-2005, 09:39 PM
Either way it seems rather anti-ergonomic. I don't see how you could get the full range of motion you would need for some games just with wrist action only as well..
In case you missed it, it has buttons too. Have some imagination for crying out loud! How can you not see any potential in a controller that can change it's shape?
Bydo_Empire
09-15-2005, 09:41 PM
I think it's pretty cool. I demand a sword-fighting game.
Oversized Landmass
09-15-2005, 09:45 PM
The games that developers will be able to make with this thing will be mind-boggling. I was really worried about the Revolution before this, now I think Nintendo might be ok.
i aint yer pa
09-15-2005, 09:45 PM
I think it's pretty cool. I demand a sword-fighting game.Sports games! Swing the baseball bat, throw the football, swing the golf club!
A-Team
09-15-2005, 09:48 PM
Edit:
Hope you all enjoy the re-written article. Let me know if I messed up and I will change it if and when I wake up in the morning.
B Shipe
Valchael
09-15-2005, 09:48 PM
Nintendo is really good a keeping secrets... And also really good at doing things different. I just hope it works out, cause I can see this being really fun to use.
IndependentGMR
09-15-2005, 09:55 PM
Here's a preview video from the Iwata's keynote address:
http://www.dagbladet.no/kultur/2005/09/16/443527.html
Castlevania would be awesome with the controller. Plus, a Resident Evil-esque game where the character holds a flashlight with a gun. It would be kind of neat to look around in the dark with the freedom of that controller.
Achilles
09-15-2005, 09:59 PM
Even if there were no "sensors" to "translate hand movements" to the screen, it's long past time we got away from two hands crammed onto one controller. From an ergonomic point of view (again, ignoring the motion sensors for the moment), the hands can be in a much more natural, relaxed position with a half-controller in each hand.I see what you're getting at Babbster, but look at it and immagine playing a game that required you to tilt, do positional stuff, use the D-Pad, the A button, and the trigger and tell me if you still think it's ergonomic. Because I have no idea what kind of controls they intend for this thing to work well with by just looking at it.
Oversized Landmass
09-15-2005, 10:03 PM
One Word:
Troll.
Redline
09-15-2005, 10:06 PM
I couldn't be bothered writing anything large as I'm so tired.
But this certainly looks like a very good thing. At first I was filled with dread at the pictures, then I read the articles and come to understand.
To be honest, it actually looks like a controller designed for mentally retarded children. The sad part is that I ain't joking.
Can't you imagine their finger coming down and hitting the gigantic A button? I can.
Redline
09-15-2005, 10:10 PM
However, bit ugly looking.
fushi
09-15-2005, 10:10 PM
And knowing the audience of this site, they don't really mind flicking/moving their wrists and hands.
I laughed, hard. Thank you.
Babbster
09-15-2005, 10:10 PM
I see what you're getting at Babbster, but look at it and immagine playing a game that required you to tilt, do positional stuff, use the D-Pad, the A button, and the trigger and tell me if you still think it's ergonomic. Because I have no idea what kind of controls they intend for this thing to work well with by just looking at it.
What you just described would be a poorly designed game, and I try not to play those.
When I look at the games I enjoy, I find they almost always have some simplicity in terms of controls. The last thing in the world I want to do is play a game where I'm pressing three buttons and moving a stick around at the same time - and that would apply equally to the Revolution controller, the PS3 controller, the X360 controller, etc.
If you look at the Gamecube catalog, you'll find that the top-rated games for that console don't require you to be doing a ton of button-pressing at the same time. I know that most of my favorites would have been doable on a two- or three-button controller with a stick.
I'll grant that it could make multiplatform games more difficult to port ("could" being the operative phrase since I haven't used the controller, nor have I developed a game for it) but the truth is that I don't think Nintendo cares, and that's kind of refreshing. They're clearly looking to continue what they did with the Gamecube which is to make a solid console on which they can showcase mainly their first-party games. Given that those first-party games are the reason most people bought a Gamecube (and probably the reason most people will buy a Revolution), and given that Nintendo will probably know best how to design a game for the Rev controller, I think the controller is likely to turn out to be great.
Or, I could be completely wrong! :)
bardockkun
09-15-2005, 10:11 PM
Man, I really don't know what to think, but i must admit it makes me rather excited for all the new gameplay ideas. The look of it, i'll admit it makes me skeptical since it looks like an iPod Shuffle except given the size of a DVD player remote and more buttons. But i enjoy hearing all the new ideas about it especially being able to switch controllers. Still, im more curious to see how itll work for fighting games and exactly how much support Nintendo will have.
Only real problem I guess is it seems to rely on batteries, but than again if its wireless to be expected. Just wish they wouldve shown some damn real games in action or upcoming releases.
You might as well take every fighting game and throw it out the door, too.
Valchael
09-15-2005, 10:13 PM
I see what you're getting at Babbster, but look at it and immagine playing a game that required you to tilt, do positional stuff, use the D-Pad, the A button, and the trigger and tell me if you still think it's ergonomic. Because I have no idea what kind of controls they intend for this thing to work well with by just looking at it.
How do you eat food without doing any of that? (except of the button things). Try driving a car in real life with out doing that. It's probably going to be pretty intuitive. Cause if it wasn't then they probably wouldn't do it. They've probably had all sorts of people play test it already. And the stuff from the media isn't bad. So? People talk about ergonomics because keyboards and stuff has you holding your hand still for a long while as you type. It's not really what hands are used like most of the time.
Valchael
09-15-2005, 10:15 PM
To be honest, it actually looks like a controller designed for mentally retarded children. The sad part is that I ain't joking.
Can't you imagine their finger coming down and hitting the gigantic A button? I can.
That's horrible. I feel sorry for you.
Rommel
09-15-2005, 10:19 PM
A moment of silence please. The company that literately saved video games when they tricked Toys R Us executives will no longer be producing them. They might not even be in the console business. This, ladies and gentlemen, is no game controller. This is a travesty, in iPod white.
No games. None. You are not going to be playing Splinter Cell IV on that. No, you are going to be playing with the controller. Enjoy your toy.
That's horrible. I feel sorry for you.
Horribly accurate, you mean.
A moment of silence please. The company that literately saved video games when they tricked Toys R Us executives will no longer be producing them. They might not even be in the console business. This, ladies and gentlemen, is no game controller. This is a travesty, in iPod white.
No games. None. You are not going to be playing Splinter Cell IV on that. No, you are going to be playing with the controller. Enjoy your toy.
No, this is Nintendo introducing their new DVD player.
Valchael
09-15-2005, 10:23 PM
Horribly accurate, you mean.
Not at all.
edit: Or maybe... Though not in your bigoted terms. It could be great for games that people who otherwise wouldn't be able to play them could. some people can't play games because of how many buttons there are for each thing to do, but if they can simply move their arm or wrist you can play. and one or two buttons isn't too hard when you add movement controlled by something that's already usually natural. And it would also be a good tool for therapy. Rather than trying to find some hardware/software thing that's limited in production yo have the revolution that's 200 bucks with software that's maybe 50. Surre it wouldn't replace professional medical stuff, but for at home?!? I can see this going over big.
TheKeck
09-15-2005, 10:24 PM
I couldn't be bothered writing anything large as I'm so tired.
But this certainly looks like a very good thing. At first I was filled with dread at the pictures, then I read the articles and come to understand.
Yeah, agreed.
bardockkun
09-15-2005, 10:27 PM
To all the naysayers, all i can say is don't bash it until you try it. Since honestly Sony has been running on the same controller since the mid 90's (only difference in the PS3 is the size) and the 360's controller is pretty much just a different color. So i'll welcome this change, hell openly embrace it, since goddammit the more i read about it the more intrigued i am. I admit it is time for a change since weve reached the limits in games last generation to me and we'll need more to add on to the next gen systems besides better graphics, craploads of people of people on screen, more online options (i think XBox Live has already perfected it enough, anything else will only be minor).
Achilles
09-15-2005, 10:35 PM
If you look at the Gamecube catalog, you'll find that the top-rated games for that console don't require you to be doing a ton of button-pressing at the same time. I disagree with that. If you look at Rogue Leader it uses every button the GC has, which is 9, both analog sticks and the D pad. Metroid Prime is the same way, as is Resident Evil. I'm not saying that the games you like use all kinds of buttons, and they may be just perfect for this controller, but some games where the player can do more I think will be very uncomfortable on this thing.
Valcheal, I would say that I have handled many unergonomic remote controls in my day, and the idea of playing a game for 8 hours straight by waving my arm around or tilting my hand is not appealing. I also don’t think that tilting your hand forward and holding it out straight as you do when holding a remote is that comfortable a position when compared to letting a controller rest in your hands.
They probably have a group that looks in to these things, but after playing the DS a good amount I’m not so sure that it’s effective.
Babbster
09-15-2005, 10:45 PM
I disagree with that. If you look at Rogue Leader it uses every button the GC has, which is 9, both analog sticks and the D pad. Metroid Prime is the same way, as is Resident Evil. I'm not saying that the games you like use all kinds of buttons, and they may be just perfect for this controller, but some games where the player can do more I think will be very uncomfortable on this thing.
Didn't like Rogue Leader because of the GC controller which already conspired to make "fancy" games more difficult. I still haven't played Metroid Prime but, as others have pointed out, the folks at Nintendo think that this controller is "the answer" for FPS games. As for Resident Evil, I hated the first one on the PS so much that I'm still a year or two away from trying RE4 which folks say has an improved control system. :)
The thing is, though, that games will have to be designed for the new controller. They'll have to be playtested on the new controller, and if gameplay is uncomfortable the developers will change it. Looking back at older games and imagining how they might work with the new controller can be interesting, but it doesn't take into account the process of making a new one. In other words, the Rogue Leader sequel for Revolution (assuming one is made) will be designed for use with the Revolution controller, and - in theory, of course - designed to be comfortable to play with it.
I suppose my fundamental point is that I'm looking forward to the integration of the new controller with new games and not that concerned with how that controller would work with old ones. It could turn out to be a debacle, but I'm an optimist and that's just the way I roll. :D
Nintendo Revolution
09-15-2005, 10:46 PM
I don't care what system it is, if you play if for 8 hours straight, thats not a wise move to begin with.
Still, I can see what people are saying. As long as the controller is light, it shouldn't be too much of a problem. Since the Revolution will have a VGA input, I can definately see this substituting FPS games at my computer desk. I could really get into a Metroid Prime where I have to move my arms and hands ^_^
Valchael
09-15-2005, 10:57 PM
Valcheal, I would say that I have handled many unergonomic remote controls in my day, and the idea of playing a game for 8 hours straight by waving my arm around or tilting my hand is not appealing. I also don’t think that tilting your hand forward and holding it out straight as you do when holding a remote is that comfortable a position when compared to letting a controller rest in your hands.
They probably have a group that looks in to these things, but after playing the DS a good amount I’m not so sure that it’s effective.
But the thing is, they're not looking to make it only specifically for people who would play it for 8 hours straight. I know I've done that before and I'm a little worried on that point as well, but I assume they'll also have other control options. We'll see about that though when it's actually sitting in the livingroom. The four gamecube controller ports.
Obligatory And it isn't healthy to play for 8 hours straight either.
Selar
09-15-2005, 10:57 PM
You might as well take every fighting game and throw it out the door, too.
I don't see how you could say this at all. Use your imagination. The controls for a fighting games tend to be 8-directions plus 2-6 buttons all used in combination for low/mid/high and weak/strong attacks. From Street Fighter 1 to Soul Caliber II, the basics of the controls haven't changed a ton. Now think of how you'd translate that to this controller. Directions are easy, the rotation of the controller. And, (A) can be light attacks, (B) can me mid and (A)+(B) can be strong. Or A+B could be block. Or maybe how far over you have the controller tilting can be the strength of the attack and A and B can be used for punch/kick.
These are just simple things I've come up with in 5 minutes. Imagine what a multi-million dollar development cycle could come up with. And let's not forget you can plug a second periphreal into the thing. It could be anything.
Free your mind?
pablious
09-15-2005, 11:00 PM
While we still need to see a lot more of this thing and what its capable of, I think this may be a step to the future, and not just in gaming. When I read how this thing worked, the first thing I thought of was Minority Report. I think in the next 10-15 years, we will be seeing this pointer idea carrying over into all our general electronics. The only thing that I think could be a problem is holding it in the air for hours, but considering how sensitive they're saying it is, the only time I think that will be a problem is when you have to zoom in and out. Moving forward and backward much is a bad idea, and that should only be used at certain times (like zooming a sniper rifle).
Rommel
09-15-2005, 11:15 PM
I don't see how you could say this at all. Use your imagination. The controls for a fighting games tend to be 8-directions plus 2-6 buttons all used in combination for low/mid/high and weak/strong attacks. From Street Fighter 1 to Soul Caliber II, the basics of the controls haven't changed a ton. Now think of how you'd translate that to this controller. Directions are easy, the rotation of the controller. And, (A) can be light attacks, (B) can me mid and (A)+(B) can be strong. Or A+B could be block. Or maybe how far over you have the controller tilting can be the strength of the attack and A and B can be used for punch/kick.
Any fighting game fan, including this one, will tell you that is the orst method they have ever heard. Well, second to a machine that asks you to generate a fireball with your chi. Secondly, once again, seems to me like even your positive and misguided sping advocates playing with the controller and not playing a video game.
Neverborne
09-15-2005, 11:37 PM
My god, I can't believe the ignorance on this site.
No, I will not be playing splinter cell IV on the Revolution. I don't want to. It's splinter cell FOUR. This is about new gaming experiences. Do something different.
But, no, all anybody wants is the same damn controller to play the same damn games over and over again.
So, go ahead, play Halo 5, Final Fantasy 20, or GTA 8 the same damn way you have always played them. I for one, am willing to try something new.
Yes, I know I will be playing Mario, Zelda, and Metroid, but at least the way I will be playing them will evolve.
The DS has broken the mold, this has the possibility to do it again.
Vandenh
09-15-2005, 11:51 PM
Hmmm... interesting...
But I dunno.... slightly worried here. I think Rev will have some interesting games based on this, but not a lot else. I could be wrong. Anyway... perfect controller for watching DVDs :)
Either way it seems rather anti-ergonomic. I don't see how you could get the full range of motion you would need for some games just with wrist action only as well..
Look down at your right hand. Last time you controlled a FPS did you have a problem with range of motion?
Any fighting game fan, including this one, will tell you that is the orst method they have ever heard. Well, second to a machine that asks you to generate a fireball with your chi. Secondly, once again, seems to me like even your positive and misguided sping advocates playing with the controller and not playing a video game.
You guys c'mon! Clearly you can use the dpad for the four face buttons you need for most if not all fighting games. Then you can use the joystick on the left hand to move around. If you don't think an analog stick is precise enough, I'm sure nintendo will release add-on dpad modules for the left hand.
Rommel
09-16-2005, 12:23 AM
No, I will not be playing splinter cell IV on the Revolution. I don't want to. It's splinter cell FOUR. This is about new gaming experiences. Do something different.
We've had plenty of new gaming experiences. Katamari Damacy had a unique control method. Yet it was about playing the game, not enjoying the use of two analog sticks. I do not want hardware gaming experiences. That is for the arcade and Benami titles. I want the majority of my gaming revolutions to be the games themselves, not the wacky way I am asked to control them.
You guys c'mon! Clearly you can use the dpad for the four face buttons you need for most if not all fighting games. Then you can use the joystick on the left hand to move around. If you don't think an analog stick is precise enough, I'm sure nintendo will release add-on dpad modules for the left hand.
No, that is also not an acceptable solution. The nonergonmic design of the controller is counter intuitive, as is the split and free floating nature of the linked type. They would have to release a standard controller or joystick for fighting games to work.
MajSheppard
09-16-2005, 12:35 AM
Im intrested but would like to see less wires involved. I will wait to pass judgement.
Charcoal
09-16-2005, 12:38 AM
No, that is also not an acceptable solution. The nonergonmic design of the controller is counter intuitive, as is the split and free floating nature of the linked type. They would have to release a standard controller or joystick for fighting games to work.
Well prehaps 6 buttons isn't the best way to control a fighting game...
I love the way controls for Arade games have been progressing over the years. I see this new controler as a close relative of the direction they have started down.
Magnanimous Gnome
09-16-2005, 12:43 AM
Just looking at the pics made me go "what?", but then I actually read the articles, something that I doubt many here have done.
Now I can say with certainty that I am damn fucking excited. I haven't been damn fucking excited about anything videogame related in years. I can't believe people are actually bashing this. This is something new and different! This is one step closer to virtual reality! The teaser video alone sold me on this thing. The impressions from 1UP were also extremely positive.
I really don't understand the people who bash Nintendo for being different from Sony and Microsoft. Why do some of you want three different consoles with the same damn games?
Charcoal
09-16-2005, 12:45 AM
I really don't understand the people who bash Nintendo for being different from Sony and Microsoft. Why do some of you want three different consoles with the same damn games?
In general people are scared of anything that's different.
Well, it's their loss.
Arcane
09-16-2005, 12:58 AM
My god, I can't believe the ignorance on this site.
No, I will not be playing splinter cell IV on the Revolution. I don't want to. It's splinter cell FOUR. This is about new gaming experiences. Do something different.
AMEN
Glad its not just me.
Derwin
09-16-2005, 01:06 AM
I think I know this site too well. When I looked over my brother's shoulder tonight and I caught a glimpse of that controller shot on IGN, the first thing I thought was: "Oh man.....the people on Evil are probably bashing the hell outta this at this very moment"
Scaryboy
09-16-2005, 01:31 AM
I think I know this site too well. When I looked over my brother's shoulder tonight and I caught a glimpse of that controller shot on IGN, the first thing I thought was: "Oh man.....the people on Evil are probably bashing the hell outta this at this very moment"
Yep, but fuck 'em. This is the first piece of next generation news I've heard so far that doesn't feel like an utterly inevitable next step. I don't know how it will play but I can't wait to try it.
Yeah, because people who don't agree with how a controller is designed are simply ignorant.
Give me a break. I hate Nintendo fans.
Charcoal
09-16-2005, 01:33 AM
Yeah, because people who don't agree with how a controller is designed are simply ignorant.
Yes, espiaclly when they haven't used it.
LilEvilFish
09-16-2005, 01:36 AM
since it's too early in the morning and i have a cold, i won't trawl through all 7 pages BUT
My first impression is.. welcome to the generation of RSI (repetitive strain injury), pickup your TV remote control, hold it out in front of you and move your thumb onto it where the Dpad would be, then imagine playing a fast game for an hour (health and safety of course)
I don't see how this could be comftable or useful in every type of game. But maybe this is to cater to all the "women and children" they're appealing to since most of them try and point the joypad at the screen when moving around.
I still say you'll have arthritis in your thumb after a month ;)
Anastazius
09-16-2005, 01:41 AM
There's an official Nintendo advert which shows you how the new controller will be used. It's really handy for getting your head round how games will work - I originally got it from IGN, but I've uploaded to my webpace here: http://www.tleg.net
It's *very* cool..
Puresock
09-16-2005, 01:58 AM
The only serious problem I have with it at the moment is that it doesn't look even a little bit ergonomically designed. It doesn't look very confortable to hold at all. We'll see, I guess.
That is a cool trailer Anastazius, thanks. If it works like that, then Nintendo may have a winner on their hands, but I fear it's just a little too revolutionary for the masses and may be really hard to develop for. Time will tell, I think. I know I'll be buying one. :)
Anastazius
09-16-2005, 02:10 AM
The way I see Nintendo's reasoning behind the non-ergonomic-ness of it, is they know that *everyone* can use and hold a tv remote easily - it's second nature to everyone. If you make a motion-sensing Zelda-controlling uber hybrid pad, then (in theory) many more people (ie non-gamers) would be receptive to maybe having one in their living room. Add a very stylish design taken out of the pages of trusty bestselleing Mac iPods, include DVD playback support, *plus* the option of a FREE worldwide multiplayer matchup service, AND the abiity to play any and all Nintendo games ever made, and, well, how can Nintendo *possibly* fail?
Ooh, and it'll be the cheapest of the 3 next-gen consoles too.
:)
Anastazius
09-16-2005, 02:12 AM
And I'm sure either Nintendo or some other 3rd part manufacturer will bring out an accessory sleeve/pouch/glove type thing which will make the remote more comfy to hold in you hand. Like a gel/rubber thing.
Or something.
Achilles
09-16-2005, 02:20 AM
I suppose my fundamental point is that I'm looking forward to the integration of the new controller with new games and not that concerned with how that controller would work with old ones. It could turn out to be a debacle, but I'm an optimist and that's just the way I roll. :DThat's fair, and the other responses to my post have been fair as well. I posted a bit of a troll against the controller in the other thread mostly because it was hard not to make an over-the-top comment in that 120 post beast.
My problem with it is that I look at it and I immediately think uncomfortable based on all my experience with devices that look like that and how long I usually spend playing games. I would have thought something that just looks like the stick part of a joystick and is held like that would be better, you could even top it off with an analog stick and be able to walk around with it. For FPS games it would also feel more like the handle of a gun.
However I must say you could make a badass Star Trek FPS on the Revolution. Think about it…
Anastazius
09-16-2005, 02:24 AM
Regarding how the controller would work with old games, I've read that only a few Gamecube games would be compatible with the Rev controller (with patches maybe?), but remember that the Rev has 4 standard GC pad sockets on the side too, for playing all Gamecube (and presumably NES, SNES & N64 games) with the GC pad.
God dammit I need this console so bad now...
Charcoal
09-16-2005, 02:25 AM
However I must say you could make a badass Star Trek FPS on the Revolution. Think about it…
Heck, think about any game type with the controller.
I can't think of one game that wont be at least as fun with the addition of flailing limbs :p
Anastazius
09-16-2005, 02:29 AM
I can't wait for any sword-fighting games for the Revolution.. Anyone remember the waaaay-ahead-of-it's-time PC game 'Die By The Sword'? where instead of pre-determined moves, your controled the characters' sword arm with the mouse and you had total freedom of movement? Well, that kicked ass, and that was with a *mouse*.
*Waits patiently for an uber Star Wars/LotR sword(sabre?) battles game*
Morratut
09-16-2005, 02:42 AM
I have played a arcade game called Mazan Flash of the Blade. I was basically using a sword to swing around and kill opponents in a fps style.
Very good game, i really enjoyed blocking all the enemy moves and pushing them away.
However very tiring. My shoulders killed afterwards. Looking at the advert it may be played in a similar way.
http://www.klov.com/game_detail.php?letter=M&game_id=12872
Achilles
09-16-2005, 02:44 AM
Heck, think about any game type with the controller.
I can't think of one game that wont be at least as fun with the addition of flailing limbs :pWell that's true, but what I was getting at is that it would feel just like a hand phaser.
Charcoal
09-16-2005, 02:47 AM
Well that's true, but what I was getting at is that it would feel just like a hand phaser.
But then you also need a flip out one, to use as a tri-corder :p
Ajezz
09-16-2005, 04:11 AM
This doesn't strike me as a move that 3rd party developers are going to flock to... I can see the reasoning behind releasing the nintendo back catalog now. There simply won't be many games to play on the system. The entire library will be equivalent to the number of 1st and 2nd party games available for the GC.
bapenguin
09-16-2005, 04:16 AM
Man oh man...Nintendo...
Where to start: 1) You've basically eliminated 3rd party cross platform support, something you did this generation anyway.
2) How's the longivity of htis thing going to last? With all these gyroscopic sensors and stuff, what happens when you get pissed, toss the wireless controller with ease across the room. What about your main audience of kids. They aren't exactly known to treat stuff with "ease"
3) Calibration issues?
4) Why did they make it so square? It's very anti-ergonomic. And what about long play sessions of swinging and whatever else you are gonna do with the damn thing? When I play a game, I like to sit down on my recliner recline back, relax, hold the controller in my lap and veg out. I don't want to be moving around like a wild man, after a long day I just want to relax.
5) Sounds like they eliminated people that use Front Projection. For me personally, all my eqipment in in the rear of the room. My screen in the front. The sensor needs to be in the front of the room under the screen for this to work. Unless the damn thing comes with a 25' cord, I ain't playing this in my theater.
ON the bright side, I CAN see where this would be fun, but man...did they seriously limit their audience.
crashedout
09-16-2005, 04:31 AM
There will only be a handful of games that make use of this properly, most will be gimmicks that fall by the wayside. Any type of conventional game will suck with this remote, I mean controller. I watched the trailer and the scenes for the original stuff like the conducting looked plausible but for the platform, why would I move my wirst three inches when a button press is more efficient. My biggest problem is there is no constraints to the movement, a button stops when you press it, a stick has a range....something in the air does not. There is a very good reason the DS has a regular set of controls as well as the touch screen. I hope at the very least our old gamecube controllers can control most of the new Rev games, then at least you would have a choice to decide which method you like better.
If gyromice were so good why are they seldomly seen in use by professional PC players...maybe cause this idea sucks... From an engineering standpoint maybe the best way to control a platform is a pad, for a racing game a wheel and for a FPS a mouse/kb...
Anastazius
09-16-2005, 05:42 AM
For everyone saying "why couldn't/haven't they included a type of traditional pad support for normal ports of multiplatform games", remember you can plug in standard Gamecube pads into it too, so that solves that 'problem'.
I assume, like with their Donkey Konga: Jungle Beat game (which requires the konga drums periheral), Nintendo will allow the option of traditional pad suport to play games with, even if the games in question are primarily designed around the Rev controller. And like wth some DS games (e.g. Zoo Keeper, Mario 64 DS), you have the option to use the D-pad and face buttons to play the games with, even though using the stylus is much easier.
stmfuller
09-16-2005, 05:47 AM
I'd like to say that Nintendo has officially lost it.
With that being said...I've owned the last couple of Nintendo systems and haven't enjoyed the controllers for each (although the GC controller always bothers me because and I have trouble with the X and Y buttons, much like the White and Black XBOX buttons).
It seems to me that Nintendo is trying to make a completely 1st party system here, why else would they be doing this? I mean, I'm sure there will be 3rd party games, but if you're going to buy 1 system, you're probably not going to pick this one up. I'm sure companies like EA will try games with the system...but at the end I'm sure they'll just fizzle out and stop using much of the features of the controller.
Which goes back to the old question...is Nintendo happy being the #1 #2 system?
Another random thought:
Do you think the Power Glove will finally make it's triumphant return to gaming consoles?
I mean, it wouldn't be hard to make a glove addition where the remote controller just snaps into the top.
I LOVE...THE POWER GLOVE
Edit: This also means that we're going to have junk drawers for our Revolution attachments. Assuming the controller takes off, and companies take advantage of it's expandibility...think of all the junk we're going to have to buy to play games. Splinter Cell 25.333 requires you buy full night vision gear that connects to the controller + their own gun.
Nintendo just gave way to the $100 game.
And you thought Steel Batalian was bad.
jacktion
09-16-2005, 05:50 AM
All I have to say is, imagine this; First-person Star Wars game. You with a light saber. Fighting Darth Vader. This would be amazing. The controller is the light saber and you just have to really fight. Plus you get to make all those cool light saber sounds.
shwwwrrrrrrrrrrrrrrrrrkhkshshkkkshwrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.
doubtingthomas
09-16-2005, 05:53 AM
I'd like to try it. Thing is, I don't want to drop $300+ on something that may very well suck. But if the console price is cheap, and the games look alright, I can see this being cool.
Neverborne
09-16-2005, 06:21 AM
My first impression is.. welcome to the generation of RSI (repetitive strain injury), pickup your TV remote control, hold it out in front of you and move your thumb onto it where the Dpad would be, then imagine playing a fast game for an hour (health and safety of course)
Yeah, hold your arm out in front of you on your mouse and play WoW for another 12 hours.
stmfuller
09-16-2005, 06:30 AM
Yeah, hold your arm out in front of you on your mouse and play WoW for another 12 hours.
resting it (of course) on the desk in front of you
gg comparisons
Adam Blue
09-16-2005, 06:35 AM
I'm sure the console will be using the Wavebird...this remote is just a feature to use with the console and certain games made for it.
gorlop
09-16-2005, 06:50 AM
I think it might work if they can come out with just a couple of choice games for it--games that will get attention in department stores when you see people playing with this thing. The right game could get the attention of large crowds. That might be harder to do with the 360 and PS3. Of course, you may get large crowds that then walk away with their new Xboxs.
MadHiro
09-16-2005, 06:50 AM
resting it (of course) on the desk in front of you
gg comparisons
"At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked."
From the 1up article.
gg, comparisons for the win.
dragonstomp
09-16-2005, 07:37 AM
Longtime Nintendo fan but moreso "good video game" fan. I'm really interested in this...from the video that's posted here: http://media.cube.ign.com/articles/651/651334/vids_1.html and here: http://www.dagbladet.no/kultur/2005/09/16/443527.html I can see that this controller is gonna be something special.
I just can't wait to play some sports games with this..especially tiger woods 2007 with it :) droooool...
MosBen
09-16-2005, 07:42 AM
Well, I don't have the time to wade through all these comments, so appologies if this has been covered. The problem I see is that this is probably going to work great for games that are designed specifically for it and done so well, while games that don't really use it well or which are designed for the more standard pads either won't work properly or possibly won't even get ported. I still might pick up a Revolution eventually, but it's certainly not going to be my primary gaming machine. Originality is good, but when you go in such a different direction the chances are that most of the games are going to be appearing on the other two machines, and that's what I care about.
Karmakin
09-16-2005, 07:51 AM
A couple of things here..
#1. For the people saying there's not going to be third party support, there's already been companies saying that they're very impressed by the Revolution and they plan to develop for it.
#2. Why wouldn't they develop for it? It's something the beancounters are going to love. I think that some of your guys have no idea of the reality of the situation. The Revolution is going to soar off the shelves. It's going to be both gamers, and people who've never owned a game system before. There's going to be a huge market. And with development costs kept under control, it's going to be a no-brainer. Especially for fringe and new concepts.
#3. It's not really a competitor to the PS3/360. Because people are going to have one of those systems AND a Revolution. Mind you, to me, the Revolution will be the first next-gen system I purchase. Why? It's starting at a better price point, and I'm looking at the whole machine aspect of it. That I can sit down, hit a button on the controller and start playing appeals to me.
Kelegacy
09-16-2005, 07:58 AM
This is the first next-generation console, IMO. The others are nothing more than updates of their current console. Xbox 1.5 and PS 2.6 indeed.
I'm King Pessimist here at EvAv, but even I have to admit this is good news for gaming. That being said, there are a lot of retarded cumdumpsters here spouting unwarranted negativity.
I expected no less of you.
Heretic Machine
09-16-2005, 08:00 AM
I'm sure the console will be using the Wavebird...this remote is just a feature to use with the console and certain games made for it.
...No, it's the actual controller, and it's fucking brilliant. Go watch one of the promo videos.
Anastazius
09-16-2005, 08:00 AM
In response to people that keep going on about "well, it looks ace but I can't see many 3rd party developers making games which will make use of the fancy controller features" and that "more traditional-type games won't work very well using the new controller if they aren't specifically designed for it", two words:
Nintendo DS
Everyone said exactly the same thing about that before it came out; that it was appealing, seemingly easy too use, but gimmicky, too niche, and that 'normal' games won't work well unless they take advantage of the stylus, I can't imagine stylus games having much depth to them, etc.
And here were are now with the DS being stupidly successful, especially since Nintendogs, Yoshi Touch & Go, Advance Wars DS, Meteos and Jump Super Stars launched. There are loads of 3rd party developers making games for this so-called-at-one-point gimmicky console, and it's outselling the PSP 3-to-1 in Japan.
Methinks by Spring 2007 the situation will be repeated with the Nintendo Revolution.
And people keep forgetting that there are Gamecube pad sockets in-built into the Revolution, so if developers weren't fussed about the Revs' fancy motion-detection features but were keep to make a 'traditional' controlled game, then the fancy controller isn't an issue.
It'll have free online Wi-Fi matchup service for godssakes! Plus it'll be cheaper than the 360 and PS3.
I reckon Nintendo are onto a real winner here.
Anastazius
09-16-2005, 08:02 AM
...No, it's the actual controller, and it's fucking brilliant. Go watch one of the promo videos.
Which you can get here:
http://www.tleg.net
After seeing the IGN video with the hints of fishing, tennis, baseball, surgery, swordplay, shooting, etc... I can say this is exactly what I imagined the controller being used for, if not what it would look like.
I truly feel bad for anyone who can't see the possibilities here. But I said that about the DS and got the same trollish response months ago.
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09-16-2005, 09:05 AM
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09-16-2005, 09:22 AM
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Magnanimous Gnome
09-16-2005, 09:57 AM
My first impression is.. welcome to the generation of RSI (repetitive strain injury), pickup your TV remote control, hold it out in front of you and move your thumb onto it where the Dpad would be, then imagine playing a fast game for an hour (health and safety of course)
Did people saying stuff like this even read ANY of the articles? You are NOT going to be using the controller in the standard way while using the D-pad at the same time. That's just silly. The articles clearly state that the D-pad is there for use in NES games and the like when you turn the controller HORIZONTALLY.
Sheesh.
Furthermore, as to Bap's argument that this thing won't be very durable:
Nintendo makes the most durable hardware by far of the big three. Period.
Achilles
09-16-2005, 12:26 PM
A couple of things here..
#1. For the people saying there's not going to be third party support, there's already been companies saying that they're very impressed by the Revolution and they plan to develop for it.They said that about the Game Cube as well. Honestly they'd say it just to hedge their bets, because Nintendo does not tolerate descent.#2. Why wouldn't they develop for it? It's something the beancounters are going to love. I think that some of your guys have no idea of the reality of the situation. The Revolution is going to soar off the shelves.Casual gamers want Madden, Tony Hawk and GTA. Will Madden play best on a Revolution? Because it certainly won't look the best on it. Developers will go to the system that has the most market share. The DS is a good example because it was entering a market where Nintendo had 100% market share. Of course developers were going to support it, and people were going to buy it. The PSP had a chance to shine but they didn't supply dev kits early enough and had a drought of games, it may come back but right now Nintendo is still #1 in hand held. They are not #1 in the console space, they're #3 out of 3.
#3. It's not really a competitor to the PS3/360. Because people are going to have one of those systems AND a Revolution.In a way it is, people are going to think of it as a competitor because it is a home game system. And it's going to be competing for the top development teams from the dev studios, and the top dev studios from the publishers. There's a big difference in getting Resident Evil: Wand Attack from Team D at Capcom, and getting Resident Evil 5 from Team A. And that team is only going to work on that game for one of the systems, and it can't be ported to the Revolution because of the massive control, scale, gameplay and art changes it'll need.
mister_slim
09-16-2005, 12:50 PM
I disagree with that. If you look at Rogue Leader it uses every button the GC has, which is 9, both analog sticks and the D pad. Metroid Prime is the same way, as is Resident Evil. I'm not saying that the games you like use all kinds of buttons, and they may be just perfect for this controller, but some games where the player can do more I think will be very uncomfortable on this thing.
Actually, RE4 doesn't use that many buttons. D-pad/analog stick are duplicates, X (or is it Y?)/Z are just menu shortcuts that could be implemented through the Start button, R and L could be easily combined, etc. Contextual interface is the way to go, really. Think about all the things the A button does, in various situations.
We've had plenty of new gaming experiences. Katamari Damacy had a unique control method. Yet it was about playing the game, not enjoying the use of two analog sticks.
Two of these controllers would be the ideal way to play Katamari Damacy. Each PS2 analog stick is imitating a hand, so replacing them with a hand would work quite well.
I want the majority of my gaming revolutions to be the games themselves, not the wacky way I am asked to control them.
You need to step back and get some perspective. Just because you have completely internalized the current wacky way of controlling games doesn't mean it is the ideal way to interface with a game. I bet we'll see a Madden game where throwing a pass is exactly like throwing a football in real life. But no, that's wacky.
For everyone saying "why couldn't/haven't they included a type of traditional pad support for normal ports of multiplatform games", remember you can plug in standard Gamecube pads into it too, so that solves that 'problem'.
They have also mentioned an updated GC pad that the bottom of the current controller plugs into.
dr_qwandry
09-16-2005, 02:09 PM
Mario Party 7 should be interesting.
Karmakaze
09-16-2005, 03:04 PM
I was going to get my parents an xbox 360 for christmas, but now I'm going to wait and get them a revolution next year (after I've play-tested it myself,. of course).
TheKeck
09-16-2005, 04:14 PM
WHAT ARE ALL YOU PEOPLE DOING?! You've forsaken the TRUE Revolution Controller thread with 269 posts!!!
Ok, sorry, I'm just being random.
snubber
09-16-2005, 04:23 PM
gg, comparisons for the win.
Stupid fucking hackneyed expressions that I think are cool because everyone else uses them for the loss.
Achilles
09-16-2005, 05:25 PM
Actually, RE4 doesn't use that many buttons. D-pad/analog stick are duplicates, X (or is it Y?)/Z are just menu shortcuts that could be implemented through the Start button, R and L could be easily combined, etc. Contextual interface is the way to go, really. Think about all the things the A button does, in various situations.That's true, the Dpad was redundant, however the Z trigger brought up the map, the Y brought up the inventory, left trigger switched to knife, A button attacked and interacted, X button commanded Ashley, B button turned around and ran. The C-stick looked, the analog stick turned and moved. They didn't do the Rogue Leader thing and actually use the trigger clicks as a different function thank goodness.
They do have a classic controller add-on apparently that the wand plugs in to. So that will be their solution to games where you need to be able to do more.
Thenetcase
09-16-2005, 07:22 PM
#107
Troll
Ding!
(Controller looks silly. Please read my sig) ;)
Charcoal
09-16-2005, 07:30 PM
The PS3 is like a loaded baked potato at Chilis.
The XBox360 is like a ribeye steak with sauted onions.
The nRev is like a delicious salad with croutons.
And we all know you can do with out the salad.
That's why you're fat
And ugly.
j/k
Everyone is allowed their own onpinion.
Even if it's wrong :p
Vileblitz
09-17-2005, 09:25 AM
Controllers have gone to shit for a while now. Ps2 controllers are the worst i've had to deal with. Why are they bent back? I grew up using nintendo and snes. I wouldn't be surprised if this handled better even though it looks rediculous. No way i'm moving my arms around either. I bought a 6 button arcade controller for snes and the extra work from pounding the hell of that wasn't fun and I doubt looking like a tard will be either. No wonder theres violence in video games.
Thenetcase
09-17-2005, 02:12 PM
That's why you're fat
And ugly.
j/k
Everyone is allowed their own onpinion.
Even if it's wrong :p
Well then your opinion of me falls into that category. :D
And I don't think I"m wrong about the N:Rev controller. It's going to be freakin' unbelievable. Either bad or awesome. It'll be amazingly bad or amazingly good.
-TNC-
Pebby
09-18-2005, 03:43 PM
Cost of PS2 development tool: 20,000 dollars (and even then, you don't own it... it's only on loan)
Cost of Revolution development tool: 1500 dollars
Just FYI
edit: Also, I would totally play the 'sneak up on your tv and stab it' game, reading the RE4 thoughts below. Or maybe a game where you hide behind your couch and jump up to shoot people. I'm all about the childhood imaginary environment in the living room. Make a fort out of pillows and defend it from the tv! Yes!
mister_slim
09-18-2005, 04:30 PM
That's true, the Dpad was redundant, however the Z trigger brought up the map, the Y brought up the inventory, left trigger switched to knife, A button attacked and interacted, X button commanded Ashley, B button turned around and ran. The C-stick looked, the analog stick turned and moved. They didn't do the Rogue Leader thing and actually use the trigger clicks as a different function thank goodness.
Alright, I'm kind of bored, so I'll attempt to remap RE4 to the Rev controller. With the dohickey attachment we have 1 analog stick, Z1, Z2, A, B, the D-Pad (slightly awkward, I imagine), and the tilty, pointy stuff.
Mode 1: Walking. The analog stick handles the movement. A runs, B interacts, Z1 brings up the gun, and Z2 talks to Ashley. D-pad down brings up inventory and allows access to other menus (other directions can also serve as shortcuts).
Mode 2: Shooting. If Z1 is held, gun is held. Aiming is handled by pointing the remote-ish thing where you want to shoot. A reloads, B fires. Z2 talks to Ashley. Same D-pad shortcuts.
Mode 3: Knife. To pull out the knife, just shove the remote a few inches towards the TV. Voila, knife is out. To aim and cut, just wave controller around as though you are holding a knife.
That was off the top of my head, and could be improved, obviously. Still, everything is there.
Achilles
09-18-2005, 05:03 PM
Alright, I'm kind of bored, so I'll attempt to remap RE4 to the Rev controller. With the dohickey attachment we have 1 analog stick, Z1, Z2, A, B, the D-Pad (slightly awkward, I imagine), and the tilty, pointy stuff.That's pretty good, I wonder how that would actually feel to play. Let's see if I can think of something that doesn't use the analog stick.
Tilt is move, the more you tilt forward the faster you move, which eliminates the run button. Two quick jerks back reverses your direction, and tilting left/ right turns your character. Wide motions allow you to look around.
Holding down the trigger B button brings up the gun and then you can aim by pointing at stuff and you're locked in place (as you are in RE anyway), A button fires. If you swing your arm while you have the B button depressed your character pulls out the knife along with the gun and slashes with it. The D-pad accesses inventory on Down, Ashley on Right, Map on Up and you have a spare direction for something else.
Heck let's go a step further and add functionality: If you dip the controller all the way to the bottom of the screen it brings up an inventory window showing all your weapons that you can then pick from it and pull into your hand, allowing you to change weapons on the fly.
To zoom in and out on the scope, the scope automatically comes up when you press the B button while using a sniper rifle (as it does now, you aim by pointing and move your hand in and out to zoom.
All of that depends on the granularity of the controller, I'm assuming it's as accurate as it can possibly be. In practice it might also blow, so it'd be a good idea to prototype the living daylights out of it.
mister_slim
09-18-2005, 08:34 PM
That's pretty good, I wonder how that would actually feel to play. Let's see if I can think of something that doesn't use the analog stick.
That seems like it would be a bit harder to use, but a game designed for the controller would probably be easier. People using just the remote would also be able to hit the start, select, x, and y buttons with their other hand, though that wouldn't be so intuitive.
All of that depends on the granularity of the controller, I'm assuming it's as accurate as it can possibly be. In practice it might also blow, so it'd be a good idea to prototype the living daylights out of it.
Yeah, we're going to see some absolutely miserable UI design and implementation, stuff that makes Goldeneye DS and Splinter Cell DS look logical. Hopefully Nintendo will require some minimal standards of usability.
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