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Everlost_MI
09-13-2005, 05:33 AM
TeamXbox (http://www.teamxbox.com/) has posted an in-game trailer (http://news.teamxbox.com/xbox/9225/Land-of-the-Dead-Trailer/) of Land of the Dead: Road to Fiddler's Green for your viewing pleasure.

The game is slated to be released for the PC and Xbox on October 25, 2005.

It looks fun. The engine reminds me a bit of Blood.

Ernst_Jager
09-13-2005, 05:42 AM
Why can't they make a good tactical zombie series? I would love to see a zombie survival game using the Silent Storm engine. Imagine a huge city you have to explore looking for other survivors, food, supplies. Your base could be a secured building that you have to defend randomly. With this engine you already have the ability for multiple weapons, destructable enviroments, sweet turned based tactical action and a few other things that could make it great. While I like some of them, it seems like every new game is a FPS anymore.

Justin_McElroy
09-13-2005, 06:17 AM
Hell yeah. I'm fully on board. I'm really psyched there's finally going to be a game with zombies in it.

TacRod
09-13-2005, 06:30 AM
I'm with Ernst_Jager, only I would like an open-ended dynamic sort of game. A survival-horror RPG/simulation. It would start with an outbreak, you could choose different classes (cop, regular guy/gal, etc) and starting points (rural, urban, whatever). Then you have to forage and survive, with the aim being to build a sustainable, survivable community.

Hey, a guy can dream.

balamoor
09-13-2005, 07:09 AM
You know there is somthing atavisitc about blowing a zombies head off with a shotgun...it's life affirming baby.

Mithridates
09-13-2005, 08:18 AM
I'm thinking maybe there could be like a Simcity survival game... Where it's just like Simcity except.... WITH ZOMBIES!

Ok, or maybe not, I hadn't really thought that through yet.

Roc Ingersol
09-13-2005, 09:22 AM
While an X-Com meets Zombie game could be sweet - I can't imagine trying to sell it. Hell, people can hardly get funding for an X-Com knockoff as is.

nein89
09-13-2005, 09:53 AM
I would love to see a zombie survival game using the Silent Storm engine.

I don't think you're allowed to have ideas that good on the internet. Alas, if I recall correctly, I've heard numerous times that Silent Storm is not especially mod friendly. Anybody taken a more serious look at it? If not, I will have to do some research of my own when I get home.

DeadPixel
09-13-2005, 10:32 AM
I would love to see a zombie survival game using the Silent Storm engine.

Wow, that is a great freaking idea! Turn based zombie game and if they wanted to make it real-time, they could use the Soldiers Heroes of WW2 engine which is almost as good as Silent Storm in terms of destructible buildings. However the Silent Storm engine would be much cooler for a slower paced zombie game.

I can just imagine your group of guys, having a few rounds left, limited movement points to spend per turn and a building surrounded by alerted zombies. I could see reloading that saved game over and over to replay the awesomness!

Madguy
09-13-2005, 10:49 AM
There was a tactical zombie game a bunch of years ago called Flesh Feast. Anyone remember it? No?

Rangoth
09-13-2005, 11:47 AM
I'm all over this game anyways :)

Evil Avatar
09-13-2005, 01:22 PM
There was a tactical zombie game a bunch of years ago called Flesh Feast. Anyone remember it? No?

I have a boxed copy in my closet. I played the demo, it was a decent game, but you had to control multiple characters at once and one of them always ended up getting eaten if you weren't paying attention.

Rangoth
09-13-2005, 01:24 PM
Since there has been mention of the greatness of doing a more realistic zombie type game, anyone want to do a mod?

DeadPixel
09-13-2005, 03:23 PM
Since there has been mention of the greatness of doing a more realistic zombie type game, anyone want to do a mod?
What engine? HL2?

Rangoth
09-13-2005, 03:33 PM
>shrug< There are about eight million out there. Matters not to me, seems like a good idea. I myself have a BA in English and History and am self taught in coding. I'm decent at AI, project management, art asset, and of course storyline development.

Spelling however is where spellcheck and I quickly become friends. ;)