View Full Version : Multiple 90 Minute Long Cutscenes In MGS4
KidCactus
05-23-2008, 06:49 AM
This according to PSW magazine via CVG (http://www.computerandvideogames.com/article.php?id=189543):
We know the Metal Gear Solid series is famous for its long cut-scenes, but this tops everything! Metal Gear Solid 4, the latest installment in Hideo Kojima's seminal stealth series, has cut-scenes (note the plural) that approach the 90 minutes mark.
For those troubled with time keeping, that's the length of a feature film.
The news comes from PSW magazine, who's been and finished MGS4, and then promptly whispered in our ears about the shocking 90-minute cut-scenes. The latest issue hits newsstands today, by the way.
Say what!? :eek:
Update: Gamepro (http://www.gamepro.com/news.cfm?article_id=187049) is saying this is false, and while the game has some lengthy cutscenes - none even approach 90 minutes.
Karamazov
05-23-2008, 07:01 AM
http://www.computerandvideogames.com/article.php?id=189543
Metal Gear Solid 4, the latest instalment in Hideo Kojima's seminal stealth series, has cut-scenes (note the plural) that approach the 90 minutes mark.
Uh.....
I did a search for this to see if anyone has made a thread about this yet, but I couldn't find anything. Sorry if this has been discussed before.
CaptStu
05-23-2008, 07:02 AM
If I had a PS3... No, thank you.
Telefrog
05-23-2008, 07:03 AM
Do not want.
At a certain point cutscenes cease to be attractive to me and become more of a hinderance to the game.
Talanvor
05-23-2008, 07:04 AM
Wait.. that's not cumulative?! Those are MOVIES!
Gorvi
05-23-2008, 07:05 AM
This isn't really all that new, but I'm guessing it's at least a slight exaggeration. I just refinished MGS2 this morning and the end of the game is probably 25 minutes of gameplay (if you just get right through it in one shot) and 1 1/2 hours of story. As a fan of the series already, I don't mind at all. Then again, I loved Xenosaga, and that makes MGS look light on the story elements.
civil_dead
05-23-2008, 07:06 AM
I think I'll wait for the gonzo-porn version: All killer, no filler.
Johan
05-23-2008, 07:06 AM
IF that's true, the article says they can be skipped, so it should be no problem, really.
SuicideKing
05-23-2008, 07:07 AM
Having never owned a playstation, I've never played any of the MGS other than a PC port of the original. But I remember going over to one of my friend's places once MGS 2 hit, and watching him play for a while, and the one thing I remember was the f'ing long cutscenes.
Gorvi
05-23-2008, 07:07 AM
IF that's true, the article says they can be skipped, so it should be no problem, really.
Skipped and paused, thankfully. That pretty much makes it a non-issue.
civil_dead
05-23-2008, 07:07 AM
Johan, how many kids could you churn out in that time frame? ;)
CaptStu
05-23-2008, 07:07 AM
IF that's true, the article says they can be skipped, so it should be no problem, really.
Then how much of the story are you missing?
Karamazov
05-23-2008, 07:10 AM
Skipped and paused, thankfully. That pretty much makes it a non-issue.
lol
Good news: you can skip the cutscenes
Bad news: you'll only have 10 minutes of actual gameplay
Flatpicker
05-23-2008, 07:10 AM
It just makes me wish that Kojuma would actually just make a MGS film and leave the gaming elements off.
Dukefrukem
05-23-2008, 07:10 AM
http://www.computerandvideogames.com/article.php?id=189543
Uh.....
I did a search for this to see if anyone has made a thread about this yet, but I couldn't find anything. Sorry if this has been discussed before.
its a good thing they don't know how to spell "installment"
Gorvi
05-23-2008, 07:10 AM
lol
Good news: you can skip the cutscenes
Bad news: you'll only have 10 minutes of actual gameplay
Never played an MGS game then?
It just makes me wish that Kojuma would actually just make a MGS film and leave the gaming elements off.
If the games were bad, I could see that argument. But they're not.
Also, there is an MGS film coming in the next couple of years.
Karamazov
05-23-2008, 07:12 AM
Never played an MGS game then?
I have, but I was making a joke.
violentp
05-23-2008, 07:13 AM
As long as it asked me to save before hand I'll make an event of that shit. Now, if it turns out to be a shitty 90 minutes then I'd be pissed.
Gorvi
05-23-2008, 07:14 AM
I have, but I was making a joke.
Ahh, ok. There are some people that actually believe that.
Norse
05-23-2008, 07:18 AM
Who cares? Nobody's going to play that shit anyway :p
I guess the long cutscenes is one of the reasons why I've never cared for MGS. Long cutscenes with a story that I find to be complete nonsense? No thanks.
TrackZero
05-23-2008, 07:19 AM
http://www.computerandvideogames.com/article.php?id=189543
Uh.....
I did a search for this to see if anyone has made a thread about this yet, but I couldn't find anything. Sorry if this has been discussed before.
Wasn't the end of MGS2 about that length? I know it was over 45 min at least, since I had to take a piss the whole time and watched the clock (please, fuck, put PAUSE in the cinematics).
Mashidar
05-23-2008, 07:21 AM
Perhaps I'm one of the few that don't mind this. Even if the story is out there I do enjoy how things have played out and I look forward to the ending of the Solid series. So if there are a total of 90min's of cut scenes bring them on!
NoName
05-23-2008, 07:23 AM
I get annoyed with cutscenes that last over a couple minutes. If anything else demands your attention you'll be missing a large chunk.
I wonder if they'll implement pausing and mid-cutscene saving... o.0
Karamazov
05-23-2008, 07:23 AM
Wasn't the end of MGS2 about that length? I know it was over 45 min at least, since I had to take a piss the whole time and watched the clock (please, fuck, put PAUSE in the cinematics).
I never finished MGS2 so I couldn't tell you. I only played up until its revealed you're going to be playing as Raiden and then I stopped.
grognard66
05-23-2008, 07:24 AM
This is only one of the many reasons I hate this franchise. There are far too many great games to actually play rather than watch instead of giving in to this self-indulgence from a wannabe movie director.
LOL, thats just insane. How about they try to make a game instead of a movie ;)
Craigtheplague
05-23-2008, 07:24 AM
Some of the cutscenes in Twin Snakes were awesome. The cutscenes in MGS4 had better not be snore fests. One should also be able to access these cutscenes any time after unlocking them with a fast forward/rewind feature.
Karamazov
05-23-2008, 07:25 AM
Perhaps I'm one of the few that don't mind this. Even if the story is out there I do enjoy how things have played out and I look forward to the ending of the Solid series. So if there are a total of 90min's of cut scenes bring them on!
Not a total of 90 minutes, but cutscenes (plural) that are up to 90 minutes long.
I cant wait to see them all. The directing is way better as in many well known action movies.
Thats neither insane nor annoying, just über!
Gorvi
05-23-2008, 07:26 AM
I never finished MGS2 so I couldn't tell you. I only played up until its revealed you're going to be playing as Raiden and then I stopped.
You missed a damn good game then. The story does go a bit batshit insane in the last hour and a half, but if you pay attention, it does make sense. It's not very plausible, but it makes sense within the context of the game.
astranoir
05-23-2008, 07:27 AM
Perhaps I'm one of the few that don't mind this. Even if the story is out there I do enjoy how things have played out and I look forward to the ending of the Solid series. So if there are a total of 90min's of cut scenes bring them on!
Isn't the main frustration that it's not a total, but instead, multiple cutscenes, each at 90 min?
edit: beat already :(
bapenguin
05-23-2008, 07:27 AM
You know what, fuck that. Seriously. Make a god damn movie instead.
That's some seriously bad game design IMO. If you can't create exposition through gameplay something is wrong.
Telefrog
05-23-2008, 07:28 AM
I wonder if they'll implement pausing and mid-cutscene saving... o.0
From the article:
The good news is that you can now skip or pause the scenes. Hands up though, how many of you are actually going to sit through the full 90 minutes?
For me, this is completely besides the point, since I never could stand any of the other MGS games. From what I've seen and experienced, the stories are pretty incomprehensible anyway.
EternalGamer
05-23-2008, 07:30 AM
These better be the most compelling cutscenes I've ever seen in a videogame. If they can keep them compelling, I have no problem with this. I am sure they will have pause and/or save options. They did in the middle of cutscenes in the older games.
That is A LOT of dialog and exposition, though. Makes me curious as to what they are about. It actually intrigues me because it could mean that the script has teeth. I'll call this a draw and say I am cautiously optimistic.
Gorvi
05-23-2008, 07:30 AM
Merged threads.
Bottom line: if you don't like it, don't buy it. MGS has been almost as much about the story as it has been about the gameplay since the first game. Why would anyone expect that to change?
EDIT: And yes, again, you can pause and/or skip the cutscenes if you so choose.
Commissar Rob
05-23-2008, 07:31 AM
Hmmm, I've been working through 3...and honestly sometimes it feels like a cutscence broken up by brief moments of gameplay. There are several scenes with...a major character...that feel like they should've been boss fights (or at least mini-boss fights). Instead, I watch some John Woo type cutscene...
So I suppose this is just par for the course...
Squidbot
05-23-2008, 07:32 AM
I cant wait to see them all. The directing is way better as in many well known action movies.
Thats neither insane nor annoying, just über!
Oh please.
EternalGamer
05-23-2008, 07:32 AM
You know what, fuck that. Seriously. Make a god damn movie instead.
That's some seriously bad game design IMO. If you can't create exposition through gameplay something is wrong.
That seems to me to be a pretty short sighted view. If done right, the cutscenes could enchance the gameplay through giving you a real connection to the world, character, and events. Granted, the cutscenes have to be as watchable as something you would spend your time with on TV or in a film. That is the real challenge.
Mister Pie
05-23-2008, 07:34 AM
I love cutscenes, but 90 minutes is waaay too long. I hope there's a pause button (and a skip button too).
MelbaToast
05-23-2008, 07:34 AM
That seems to me to be a pretty short sighted view. If done right, the cutscenes could enchance the gameplay through giving you a real connection to the world, character, and events. Granted, the cutscenes have to be as watchable as something you would spend your time with on TV or in a film. That is the real challenge.
And something we've yet to see in a game. There have been some compelling cutscenes, but I've never seen one that was on par with a real movie.
Baron Samedi
05-23-2008, 07:34 AM
Where's my MGS4 boxset .jpeg?
Karamazov
05-23-2008, 07:36 AM
You missed a damn good game then. The story does go a bit batshit insane in the last hour and a half, but if you pay attention, it does make sense. It's not very plausible, but it makes sense within the context of the game.
Sorry, I hate Raiden. I bought MGS2 expecting to play as Solid Snake, not some whiny asshole.
You know what, fuck that. Seriously. Make a god damn movie instead.
That's some seriously bad game design IMO. If you can't create exposition through gameplay something is wrong.
how about BOTH
menage
05-23-2008, 07:37 AM
The main reason for playing MGS in the past was mainly for the cutscenes. Total bullshit but so much fun. I always thought the gameplay was broken anyway:p I'm game (or rather cutscene).
Dukefrukem
05-23-2008, 07:37 AM
am i the only one here who loves cut screens? Not many people share this with me, but I love big animated scenes... like in FFVII, when it was turn based, and you cast Knights of the Round, and then W Magic and mime it, you'd end up watching it like 8 times... and anyone who knows' Knights, knows its the longest attack in the game....takes like 90 seconds to finish...
damn i love that game
Dr.Finger
05-23-2008, 07:38 AM
Merged threads.
Bottom line: if you don't like it, don't buy it. MGS has been almost as much about the story as it has been about the gameplay since the first game. Why would anyone expect that to change?
EDIT: And yes, again, you can pause and/or skip the cutscenes if you so choose.But what is a Metal Gear game without the story? They've always had good gameplay, but not so good that you don't need the story to help it along. Forcing you to either skip huge chunks of the story or sit twiddling your thumbs for over an hour is just bad game and story design. It basically locks you into long gameplay sessions. You can't just play for 40 minutes before you go to work, unless you can pause the cutscene, turn off the system and begin from that spot the next time you load that game.
Gorvi
05-23-2008, 07:38 AM
Sorry, I hate Raiden. I bought MGS2 expecting to play as Solid Snake, not some whiny asshole.
He's a somewhat interesting character, but he is no Snake. Really, it isn't that bad. Now the stuff with Rose, that's irritating.
PrivateJohn
05-23-2008, 07:38 AM
I reckon the cutscene will be enjoyable if you are a MGS fan.
Thing is i never really gotten into the MGS game mechanic, my first attempt is MGS2...
So how is MGS4 gameplay? If it's really fun then i guess it should be alright to skip the cutscene...
Squidbot
05-23-2008, 07:39 AM
I buy a game to play a game, not to sit and watch TV for 90 minutes with no interaction. I don't want to miss an important plot development simply because I slip into a coma while watching the third 90 minute cut scene.
KidNicarus
05-23-2008, 07:39 AM
This isn't a non issue. Its a huge problem. Japanese developers are in love with their bizarre narative and then make the player sit thru excessive cutscenes. It borders on masturbation.
You can skip them! I shouldn't have to! If you can't manage to tell me a story while I'm playing the game then don't bother. Kojima is one of the most overrated designers of all time their I said it.
Have fun figuring out why the gay vampire is still alive and the logic behind grafting some ones arm onto an aging gunfighter. Blegh, Japanese developers...
Dukefrukem
05-23-2008, 07:39 AM
Sorry, I hate Raiden. I bought MGS2 expecting to play as Solid Snake, not some whiny asshole.
I actually felt the same way. I was pissed when you only play as Snake for the first 5 minutes. But whatever... I quickly got over it considering how bad ass MGS2 was.
violentp
05-23-2008, 07:39 AM
That seems to me to be a pretty short sighted view. If done right, the cutscenes could enchance the gameplay through giving you a real connection to the world, character, and events. Granted, the cutscenes have to be as watchable as something you would spend your time with on TV or in a film. That is the real challenge.
I agree. People complain that the PS3 is only a movie player then they complain that it plays a movie.
I'm twisting words around, I know. In actuality I fail to see what the big problem is. A lot of people would love to see a Metal Gear movie. I'm one of them. I would also rather watch it in it's true VG form than it being portrayed by unfamiliar real-life counterparts. Even better would be to implement this film while I'm playing through the actual story.
This has the potential of doing something amazing if done right. Allowing the user to create the context for a film.
All assuming that it's done well of course.
am i the only one here who loves cut screens? Not many people share this with me, but I love big animated scenes... like in FFVII, when it was turn based, and you cast Knights of the Round, and then W Magic and mime it, you'd end up watching it like 8 times... and anyone who knows' Knights, knows its the longest attack in the game....takes like 90 seconds to finish...
damn i love that game
You're not alone.
Especialy in this case due to new technology - the cutscenes will kick ass. It's every epic movie from both hollywood and china in one package.
roboninja
05-23-2008, 07:41 AM
Wow, that seems insanely bad. But then again, I am not an MGS fan, and was not buying it anyhow, so who the fuck cares what I think?
Am I wrong to think that most people that love MGS are also anime fans? There might be a connection there, or I could be talking out of my ass.
Dukefrukem
05-23-2008, 07:42 AM
You're not alone.
Especialy in this case due to new technology - the cutscenes will kick ass. It's every epic movie from both hollywood and china in one package.
Its weird people complaining about MGS4 now tho. I mean all the other games had tons of cinematics and conversations over the radio.
Dukefrukem
05-23-2008, 07:43 AM
Am I wrong to think that most people that love MGS are also anime fans? There might be a connection there, or I could be talking out of my ass.
Yes. I hate anime, but when I played MGS, i was fuckin hooked. IMO the series has the BEST story in all of video games.
Gorvi
05-23-2008, 07:45 AM
But what is a Metal Gear game without the story? They've always had good gameplay, but not so good that you don't need the story to help it along.
See, now that's a matter of opinion, one that many, including myself, don't share with you. But that's fine, it's not exactly for everyone.
Forcing you to either skip huge chunks of the story or sit twiddling your thumbs for over an hour is just bad game and story design. It basically locks you into long gameplay sessions. You can't just play for 40 minutes before you go to work, unless you can pause the cutscene, turn off the system and begin from that spot the next time you load that game.
That's Metal Gear. You see it as bad game design, those of us who are fans of the games (both story and gameplay) see it as a positive. Seriously, I want as much story as possible, there are a lot of loose ends to tie up with the games and I'd rather not see it rushed (to try to keep the cutscenes short).
And as far as anime, I'm not a fan. Not my thing at all.
Karamazov
05-23-2008, 07:47 AM
am i the only one here who loves cut screens? Not many people share this with me, but I love big animated scenes... like in FFVII, when it was turn based, and you cast Knights of the Round, and then W Magic and mime it, you'd end up watching it like 8 times... and anyone who knows' Knights, knows its the longest attack in the game....takes like 90 seconds to finish...
damn i love that game
Yes. And for the record I think FFVII is extremely overrated.
I loved cutscenes 10 years ago, but now that we have the technology to present an amazing narative in game without taking control away from the player there is no excuse to fill up a game with videos just to tell a story.
I'm going to reserve judgement until I play MGS4, but right now I'm not that optimistic about it.
Kelegacy
05-23-2008, 07:47 AM
Metal Gear Solid series is a special kind of game, a mixture of cinema and game. We've known this for years.
I have grown a bit irked with cutscenes as I've grown older and my time to actually PLAY has grown shorter. This would probably frustrate me a bit, but if it added to the experience, so be it. Many Halo fans are calling for a Halo movie. This is sort of a blend of both. You get your movie AND your game. :)
Rafer
05-23-2008, 07:47 AM
I never thought a game would exceed the multiple 30-40 minute cut scenes of Xenosaga Ep. 1.
Its weird people complaining about MGS4 now tho. I mean all the other games had tons of cinematics and conversations over the radio.
yeah true... it might be because 90 minutes seems very long, but I realy doubt that you'll sit there the entire time just watching.
MGS4 has several interactive moments (like pressing R1 for first persone view, or X for backflashs) and some longer cutscenes which just a few interruptions of gameplay.
Fartacus
05-23-2008, 07:47 AM
Then how much of the story are you missing?
Does it really matter if you miss the story?
violentp
05-23-2008, 07:49 AM
Does it really matter if you miss the story?
Not sure why anyone would play solely for the mechanics. At least not the first time around.
Dukefrukem
05-23-2008, 07:49 AM
Frankly, it boggles my mind how you can really hate this game. It was the first stealth action game and introduced some of the coolest ways to infiltrate, hide and disguise.
You can't really hate the first of it's kind. It would be like hating Doom.
protocol_image
05-23-2008, 07:50 AM
Funny........the Xenosaga games had a similar amount of groans and protest when it was announced to have 30min-1hr cutscenes........and yet they both were critically beloved
I also agree that if you are skipping cutscenes in an Metal Gear game, then you just don't get it
I also also agree that you should be able to bookmark the scene you are watching......or maybe even movie controls (fast forward, rewind)
Worldcrafter
05-23-2008, 07:51 AM
Kojima is a good game director, but he's a poor movie director. One of the most important parts about film is editing to produce a good pace. Kojima doesn't seem to know the first thing about pacing. He seems to take the Peter Jackson approach to editing; I think he's so in love with everything he creates he can't stand to get rid of any of it.
I loved the MSG1 cutscenes, and was okay with them in MGS2 until the last quarter. At that point you'd have 5-10 minutes of gameplay sandwiched between two 20 minute videos that could have been trimmed way down. If you want to make a game, make a game. If you want to make a movie, make a movie. But if you combine the two, then the player never has any idea which experience they're going to have when they sit down to play the game.
Dukefrukem
05-23-2008, 07:51 AM
Yes. And for the record I think FFVII is extremely overrated.
I loved cutscenes 10 years ago, but now that we have the technology to present an amazing narative in game without taking control away from the player there is no excuse to fill up a game with videos just to tell a story.
I'm going to reserve judgement until I play MGS4, but right now I'm not that optimistic about it.
How can I be the only one when 6 posts above yours someone said I'm not alone. The age of video games have nothing to do with the presence or lack there of cut scenes. It's about being creative and showcasing the story as best as possible. In fact, with this logic, more people should hate the newer Final Fantasy games considering there is actually dialog in the cut scenes now. Maybe people liked it better when Cloud didn't talk.
Flatpicker
05-23-2008, 07:52 AM
If the games were bad, I could see that argument. But they're not.
Didn't say the games were bad, just think multiple 90 min cut scenes are excessive for any game.
If you have that much story to tell, make a trilogy or something.
Disgustipated
05-23-2008, 07:53 AM
Frankly, it boggles my mind how you can really hate this game. It was the first stealth action game and introduced some of the coolest ways to infiltrate, hide and disguise.
You can't really hate the first of it's kind. It would be like hating Doom.
Actually, Tenchu was the first recognized "stealth action" game, if I remember correctly. MGS came out after that.
And then there was Thief...
Also, I too love huge cut-scenes, especially Metal Gear Solid ones. The MGS series has some of the most amazing cut-scenes I've ever seen.
Dukefrukem
05-23-2008, 07:54 AM
yeah true... it might be because 90 minutes seems very long, but I realy doubt that you'll sit there the entire time just watching.
MGS4 has several interactive moments (like pressing R1 for first persone view, or X for backflashs) and some longer cutscenes which just a few interruptions of gameplay.
OR how can anyone forget psycho mantis! when he would change the port of the controller while you were playing! this is fucking classic!
Karamazov
05-23-2008, 07:54 AM
How can I be the only one when 6 posts above yours someone said I'm not alone. The age of video games have nothing to do with the presence or lack there of cut scenes. It's about being creative and showcasing the story as best as possible. In fact, with this logic, more people should hate the newer Final Fantasy games considering there is actually dialog in the cut scenes now. Maybe people liked it better when Cloud didn't talk.
In my opinion, a truly creative designer would come up with a way to showcase the story within the game without resorting to a cutscene.
Dukefrukem
05-23-2008, 07:55 AM
Actually, Tenchu was the first recognized "stealth action" game, if I remember correctly. MGS came out after that.
And then there was Thief...
Also, I too love huge cut-scenes, especially Metal Gear Solid ones. The MGS series has some of the most amazing cut-scenes I've ever seen.
Not really the same. Teschu was awesome as a ninja ass kicking game, but there was very little similarities between the two.
Yellowman
05-23-2008, 07:56 AM
Just as long as they don't put QTE in the middle.
Dukefrukem
05-23-2008, 07:57 AM
In my opinion, a truly creative designer would come up with a way to showcase the story within the game without resorting to a cutscene.
Thats just you trying to find an excuse to hate the game. Blame it on the developer or story teller why they didn't make the game specific for you. The game isn't even out and you're complaining about it not being creative.
Maskatron
05-23-2008, 07:59 AM
That's batshit insane. I'll still be checking this out though.
Gorvi
05-23-2008, 07:59 AM
Didn't say the games were bad, just think multiple 90 min cut scenes are excessive for any game.
If you have that much story to tell, make a trilogy or something.
This is the 7th game in the story arch, how many more do you want them to stretch it to? :p
In my opinion, a truly creative designer would come up with a way to showcase the story within the game without resorting to a cutscene.
The story he's presenting wouldn't work like a Bioshock. Sure, you could have the codec conversations during gameplay, but I'm not so sure how well that'd work.
Dukefrukem
05-23-2008, 08:00 AM
The story he's presenting wouldn't work like a Bioshock. Sure, you could have the codec conversations during gameplay, but I'm not so sure how well that'd work.
I know how it would work. It would work terribly!
Apushmataha
05-23-2008, 08:01 AM
With 90 minute cutscenes, I think pausing is too little. They should just make a dashboard thing pop up at the bottom if you press a button. That way you can rewind/pause/fast forward/save at your leisure. at 90 minutes, I think I'd nod off, so I'd need to rewind a few times. :D
The story really is confusing if you play the games in order, but I'm sure it was meant to be confusing. After playing MGS3, all of the questions I remembered from 1 & 2 were pretty much answered. I think the frustration with the story actually came from the fact that there were always a lot of unanswered questions that we knew would take years to be answered by the next sequel.
In my opinion, a truly creative designer would come up with a way to showcase the story within the game without resorting to a cutscene.
what has that to do with creativity? Denying creativity to MGS4 is blasphemy :D
Karamazov
05-23-2008, 08:02 AM
Thats just you trying to find an excuse to hate the game. Blame it on the developer or story teller why they didn't make the game specific for you. The game isn't even out and you're complaining about it not being creative.
Thats hilarious. I'm not trying to find a reason to hate anything. And even if I was, why should that be a problem? Is there an unwritten rule that "thou shalt not hate Hideo Kojima, or Metal Gear Solid?"
Nice job ignoring my post where I said I was going to buy it. I'm merely expressing my reservations with it. If you've got a problem with that then I invite you to ignore me.
Spigot
05-23-2008, 08:04 AM
Ah, the ol' Xenosaga effect in full force.
I don't have a problem with long cutscenes if they're well done. I wonder if these are completely non-interactive or if there are some elements of interactivity in it.
In the past, it was the 10 minute long codec conversations that drove me nuts, not the actual action scenes.
I love cutscenes too, but multiple 90 minute long ones are a bit ridiculous. What worries me is that they'd be 90 minute long cutscenes on par with the insanity of MGS2 instead of the awesomeness of MGS3...
Ah, the ol' Xenosaga effect in full force.
I don't have a problem with long cutscenes if they're well done. I wonder if these are completely non-interactive or if there are some elements of interactivity in it.
In the past, it was the 10 minute long codec conversations that drove me nuts, not the actual action scenes.
I love cutscenes too, but multiple 90 minute long ones are a bit ridiculous. What worries me is that they'd be 90 minute long cutscenes on par with the insanity of MGS2 instead of the awesomeness of MGS3...
There are several interactive moments as I already said.
Also there are some cutscenes which are interrupted by very short gameplay moments.
bapenguin
05-23-2008, 08:07 AM
how about BOTH
Good point.
Mdot23
05-23-2008, 08:08 AM
Jesus, that is insane. IMO, a game should be PLAYED, not watched. Story should be told and driven through gameplay. I wonder how many awesome action scenes are going to be shown in the videos and leave me wondering, "Wow, that would be fun to actually play." I dunno, just seems lame to me.
defiant
05-23-2008, 08:14 AM
Man, I cant remember half the shit that happened in MGS 1 & 2, how the hell am I supposed to remember plot elements from multiple 90 minute cut scenes?!?
Vanthar
05-23-2008, 08:14 AM
It's not like you sit there for 90 minutes. It has NEVER been like that. You will sit around watching a sweet cutscene, do a boss fight or something, then watch the rest. In between, you will most likely be able to save. If you can't do that, then the cinematic will probably unlock after you have seen(or skipped) it. Most of you will never buy MGS4 or a PS3 anyways... unless it comes to the 360.
mkelehan
05-23-2008, 08:15 AM
If you can pause and skip cutscenes, this is EXACTLY what I want in my Metal Gear. Lots and lots of story on my first playthrough that I can skip on subsequent playthroughs.
Lots and lots.
Dukefrukem
05-23-2008, 08:16 AM
Thats hilarious. I'm not trying to find a reason to hate anything. And even if I was, why should that be a problem? Is there an unwritten rule that "thou shalt not hate Hideo Kojima, or Metal Gear Solid?"
Nice job ignoring my post where I said I was going to buy it. I'm merely expressing my reservations with it. If you've got a problem with that then I invite you to ignore me.
I don't care if you buy it or not. I'm saying it's stupid for you to blame the developers on not thinking of a more creative way to depict the story when the game isn't even out yet.
morose
05-23-2008, 08:16 AM
So it's basically a hybrid movie/game. Maybe some folks want that, so more power to em.
Myself? No thanks. But then I freely admit, I've never been a MGS fan. The story is too goofy for me to really get into. At least in an anime (many of which have batshit crazy stories, but cool scenes interspersed) I hit the "WTF" point and then 30-60 minutes later it's over. Investing 10+ hours to play through a WTF style story has just never appealed to me. My roommate loves it, and that's cool. But I watched him play about an hour of MGS2 and was just completely underwhelmed.
Citizen Philip
05-23-2008, 08:17 AM
Sounds interesting, never played a game with that much in-game cinematic. Granted, I have spent hours of time looking up story-related info from time to time.
Dukefrukem
05-23-2008, 08:18 AM
I wonder how man minutes of cut scenes are in FFXII
Flatpicker
05-23-2008, 08:25 AM
It's not like you sit there for 90 minutes.
And you know that how?
The title says "Multiple 90 min cutscenes"
To me that means 90 mins w/o any interaction. otherwise it would be many multiple 10 min cutscenes.
Not like it matters.
I'd buy a PS3 for MGS4 anyway. Cutscenes and all.
Dosen't mean I have to like the direction he took.
bapenguin
05-23-2008, 08:25 AM
I think what pisses me off most about this is I can't remember the last time I actually got to play a game for 90 minutes straight.
VYPUR
05-23-2008, 08:28 AM
Hell that sucks that is why I stopped playing DMC4. I was like walk 2 steps cutscene....slice sword cutscene,slice again cutscene.
LilEvilFish
05-23-2008, 08:31 AM
SSSSNNNNAAAAAAAAAAAAAAAAAAAAAAAA ... (90 Minutes Later) ... AAAAAAKKKEEEE
karak
05-23-2008, 08:32 AM
You do get to save during these right?...I guess I am not understanding. If you can pause and save what is the issue? I am very surprised they are not telling the story within the game, and they HAVE to reflect the story within the game after each cutscene or there will be hell to pay with gameplay.
If you can not save, that is not only a poor decision but one that SHOULD have been made or suggested by most of the people working on the game there. I won't lie to myself and pretend its a positive, but it could be "doable".
Goronmon
05-23-2008, 08:33 AM
So what if a game has long cut scenes? There are plenty of games out there with little to no cut-scenes to worry about. Go play one of those instead of bitching about it. If the cut-scenes suck, then they suck, but complaining because they are long without having watched them is just pointless.
You know, games are allowed to be different from one another. There isn't exactly a shortage of quality titles these days and no one is forcing anyone to play MGS4.
cppcrusader
05-23-2008, 08:35 AM
Not really the same. Teschu was awesome as a ninja ass kicking game, but there was very little similarities between the two.
With the exception of the ninja combat, they are very similar. Tenchu was all about sneaking around to complete your mission, as was Metal Gear. Both had game mechanics where if the player was careless and was detected they could hide for moment, the awareness of the NPCs would go down and it would be reflected in the hud.
Really the only big differences between the two was the settings, the narrative, different forms of combat, and some interesting stuff like Psycho Mantis.
ElectricMonk
05-23-2008, 08:35 AM
heh this doesn't surprise me at all.
Squidbot
05-23-2008, 08:36 AM
SSSSNNNNAAAAAAAAAAAAAAAAAAAAAAAA ... (90 Minutes Later) ... AAAAAAKKKEEEE
I LOLed :D
QueQueg
05-23-2008, 08:37 AM
I don't mind long cut-scenes, but inevitably life interrupts and I have a phone-call, or a my kids busts his lip or something, and I end up missing something important. If the game "unlocks" the cut-scene, and then gives me a movie-player that allows stop, rewind, etc, I'll be OK with this. If the one time it plays is the only time I'll be able to enjoy it (or not) and then if I click the X button its just gone, then I'll be seriously disappointed.
Dukefrukem
05-23-2008, 08:39 AM
I don't mind long cut-scenes, but inevitably life interrupts and I have a phone-call, or a my kids busts his lip or something, and I end up missing something important. If the game "unlocks" the cut-scene, and then gives me a movie-player that allows stop, rewind, etc, I'll be OK with this. If the one time it plays is the only time I'll be able to enjoy it (or not) and then if I click the X button its just gone, then I'll be seriously disappointed.
It's 2008. YOu can pretty much press pause in any current game without skipping the cut scene now a days.
Telefrog
05-23-2008, 08:48 AM
It's 2008. YOu can pretty much press pause in any current game without skipping the cut scene now a days.
Yes, but can you save? Can you rewatch it later without having to go through the gameplay? Are there chapter markers within the scene to go back to?
If you can do those, then I'd have no objection. If it doesn't work like a normal DVD player, then 90 minute cutscenes are just too much.
YoungAlCapone
05-23-2008, 08:50 AM
I don't like the sound of this at all. I played through the first two and enjoyed them, never played very much of the third though. I have no desire to watch 90 minute long cutscenes though, regardless of how good they are.
I know this seems weird coming from me, since I love RPGs so much, but over an hour for just one cutscene is just too much for me. I do not care what they all add up to, I just do not want to watch a single cutscene as long as a movie.
Zanzibar
05-23-2008, 08:51 AM
Not to quibble...
...but.
The quote is unclear, but I seriously doubt that there's 'multiple' 90-minute cutscenes:
MGS4 has '90 minute' cut-scenes
We know the Metal Gear Solid series is famous for its long cut-scenes, but this tops everything! Metal Gear Solid 4, the latest instalment in Hideo Kojima's seminal stealth series, has cut-scenes (note the plural) that approach the 90 minutes mark.
For those troubled with time keeping, that's the length of a feature film.
The news comes from PSW magazine, who's been and finished MGS4, and then promptly whispered in our ears about the shocking 90-minute cut-scenes. The latest issue hits newsstands today, by the way.
We were expecting long story sequences (MGS2 approached the 45 minute mark in one) but an hour and a half of cinematics was unexpected.
The good news is that you can now skip or pause the scenes. Hands up though, how many of you are actually going to sit through the full 90 minutes?
"MGS4's story is massive. The videogame equivalent of all three Godfather movies on one disc," says the mag.
"As you'd expect, you'll spend a lot of time watching cut-scenes, so if you found previous games' story exposition laborious, then you'd better find yourself a nice cushion and plenty of teabags in readiness for MGS4's.
"They can be skipped, but you'll be missing out on some of the finely crafted examples of FMV footage anywhere in gaming," the article boldly proclaims.
Issue 108 of PSW is on sale now.
Items in bold are the references as to how long/how many, and the article is poorly written enough so that it's a bit ambiguous if you're going strictly by the text, but THEIR title doesn't mention 'multiple', so don't you think that they would have if there actually were multiple?
I mean, they seem to contradict what they're suggesting by saying 'an hour and a half of cinematics', suggesting there's a TOTAL of 90 minutes. If they had said 'an hour and a half per cinematic' then that means that there would be more than one.
EDIT: Hmm. Well, I may be wrong. But I stand behind the 'poorly written' remark ;)
ElfShotTheFood
05-23-2008, 08:53 AM
Just imagine how many DVDs the 360 port will fill! ;)
Grumsh
05-23-2008, 08:53 AM
There are several interactive moments as I already said.
Also there are some cutscenes which are interrupted by very short gameplay moments.
You know this because you played the game? Or know this because your cousins, uncles, best friends, roomate told you so?
I am in the too long camp here. I have a wife and in a week or two, two children. I cannot sit through 90 minute cut scenes especially if they are not interactive. None interactive to me is sloppy lazy programming. I play games to you know... "play"... games, not watch them. If I wanted to watch a movie, i'd .. rent.. a movie.
Ill reserve opinions until I know for sure that these mini movies are rewatchable/rewindable/fastforwardable, at any time, and I can save at any time. If I have to refight 30 minute boss again just to re-attempt to watch the same cut scene .. again.. I will turn the game off, put it back in the packaging, and return it to the store.
Paranoia
05-23-2008, 08:56 AM
I really hate the idea of sitting the entire 90 minute of cut scenes.
Whatever happened to gaming?
Dukefrukem
05-23-2008, 08:57 AM
Yes, but can you save? Can you rewatch it later without having to go through the gameplay? Are there chapter markers within the scene to go back to?
If you can do those, then I'd have no objection. If it doesn't work like a normal DVD player, then 90 minute cutscenes are just too much.
Tons of games have the videos on the game's main menu.
Talon-
05-23-2008, 08:58 AM
Multiple 90 minute cutscenes? I don't buy that right now. Maybe a cumulative 90 minutes, but that would be preposterous even by Kojima standards.
I'll be waiting for other sources.
Snipee
05-23-2008, 09:00 AM
I like long cutscenes. This is going to be fantastic, Gonna have to take some days off for this...
QueQueg
05-23-2008, 09:01 AM
It's 2008. YOu can pretty much press pause in any current game without skipping the cut scene now a days.
Well, color me reassured, since you say it's so, I can rest easily. I'm glad someone around here has played this game already, and knows with certainty that everything is going to be OK.
In 2008.
YoungAlCapone
05-23-2008, 09:03 AM
Multiple 90 minute cutscenes? I don't buy that right now. Maybe a cumulative 90 minutes, but that would be preposterous even by Kojima standards.
I'll be waiting for other sources.
No it wouldn't. I feel confident there was over 90 minutes of cutscenes total in MGS 2, in fact a lot more.
Even worse is the Codec conversations, I hate those.
Mdot23
05-23-2008, 09:04 AM
I don't think you can pause GTA IV's cutscenes. Only skip them.
bKangy
05-23-2008, 09:08 AM
Jesus, I thought MGS2 was bad.
protocol_image
05-23-2008, 09:08 AM
So what if a game has long cut scenes? There are plenty of games out there with little to no cut-scenes to worry about. Go play one of those instead of bitching about it. If the cut-scenes suck, then they suck, but complaining because they are long without having watched them is just pointless.
You know, games are allowed to be different from one another. There isn't exactly a shortage of quality titles these days and no one is forcing anyone to play MGS4.
I think you put it best. If it is such a fucking chore for you, don't play the game. As stated in this thread, there are many people who will enjoy lengthy cutscenes in this game. So, sitting through 90 minutes is torture now? What if they are actually.....I dunno.....entertaining? What if those 90 minutes were as good as The Matrix? Still something to whine about?
Variable Gear
05-23-2008, 09:11 AM
So, sitting through 90 minutes is torture now? What if they are actually.....I dunno.....entertaining? What if those 90 minutes were as good as The Matrix? Still something to whine about?
I agree with this sentiment.
Telefrog
05-23-2008, 09:11 AM
Tons of games have the videos on the game's main menu.
Did those tons include previous MGS games? I played MGS 2 and I don't remember that at all.
Bingley Joe
05-23-2008, 09:13 AM
It's 2008. YOu can pretty much press pause in any current game without skipping the cut scene now a days.
GTA4 called. It wants to know why you skipped all it's cutscenes while simply trying to pause them :p
As far as this game goes, if these cutscenes don't feature complete media player controls as part of the package then whoever is responsible is completely brain-dead.
As long as they do though, then I really don't see what the issue is. Story in games = good, and sometimes it's hard to focus on it when it's being told to you while you're trying to play. I often find myself just standing still in the games that do it waiting for the radio-chatter (or whatever) to finish.
Vanthar
05-23-2008, 09:13 AM
...snip
Yeah he's actually played the game. If you've been following MGS4 much, even only on this site, you'd know that he is a press member and got to play it.
DaXIthR
05-23-2008, 09:13 AM
This isn't really all that new, but I'm guessing it's at least a slight exaggeration.
How much of an exaggeration could it be? Multiple 80-minute cut-scenes? Multiple 70-minute cut-scenes?
Still way too much. It does undermine the game. It does make it less of a game. At best, it's too much of a good thing.
If you're forcing cut-scenes on a player to get the full experience, then necessarily calling upon his or her patience. (Except at the end of a game, or story arc, where the cut-scene is seen as more of a reward for reaching some goal.)
Paranoia
05-23-2008, 09:19 AM
As stated in this thread, there are many people who will enjoy lengthy cutscenes in this game.
Not as many as you imagined so stop kissing Kojima's ass.
SilentScreams
05-23-2008, 09:23 AM
Ugh...this game just fell off the radar.
I don't mind cutscenes, but this is just some wannabe movie director indulging himself.
protocol_image
05-23-2008, 09:26 AM
Not as many as you imagined so stop kissing Kojima's ass.
A few questions...
Do you know how many I imagined? Do you know how many people in the world will enjoy these scenes? How am I kissing Kojima's ass by asking a what-if scenario? Where do you get your crack?....Because you must smoke the rock if you think you can tell me what to do.
The Iron Weasel
05-23-2008, 09:29 AM
Am I the only one excited by this?
YoungAlCapone
05-23-2008, 09:30 AM
Am I the only one excited by this?
There are a couple of you. You are all weird in my book. That was a joke.
Paranoia
05-23-2008, 09:31 AM
A few questions...
Do you know how many I imagined?
Proof?
Do you know how many people in the world will enjoy these scenes?
Do you?
How am I kissing Kojima's ass by asking a what-if scenario?
By calling our legitimate complaints as "whining".
Where do you get your crack?....Because you must smoke the rock if you think you can tell me what to do.
Yeah I'm smoking crack. Joy to the world.
Grumsh
05-23-2008, 09:33 AM
Yeah he's actually played the game. If you've been following MGS4 much, even only on this site, you'd know that he is a press member and got to play it.
Since he is so "obviously" a member of the press (good thing he has that sig and that listed under his name tag and his name flashes neon colors seperating him from the unwashed masses) for us none fanboy/none stalker types could he "Grey" answer if I can save right before the cut scenes (as in a window pops up so I know a long cut scene is coming, heaven help me if I go a good hour of play time without saving then hit a 90 minute cut scene... and then my son runs up to me with a daddy emergency). Also can I fast forward/rewind to rewatch the cut-scenes, and finally are all cut scenes available via the main menu?
I guess I am just an old school gamer who still likes the hobby but went and had a family, and really don't want the hobby to forget us.. you know the people with the money to buy these games =P .
Ix Quantum xI
05-23-2008, 09:33 AM
Am I the only one excited by this?
Nope. I'm happy that Kojima stuffed so much onto the disc. If this truly is the final metal gear then it should be a great send off.
Ix Quantum xI
05-23-2008, 09:34 AM
Also if this is true then why has no other reviewer that has played this game mentioned it in any of their previews?
YoungAlCapone
05-23-2008, 09:35 AM
This topic is way too heated, I like that.
Telefrog
05-23-2008, 09:36 AM
If this truly is the final metal gear then it should be a great send off.
If you really believe that there won't be any more MGS games after this, then I have some great opportunities in real estate for you.
YoungAlCapone
05-23-2008, 09:38 AM
Nope. I'm happy that Kojima stuffed so much onto the disc. If this truly is the final metal gear then it should be a great send off.
It has already been confiremed that this is not the last one. (http://multiplayerblog.mtv.com/2008/05/19/metal-gear-series-to-continue-after-metal-gear-solid-4-plus-developer-details-assassins-creed-connection/)
protocol_image
05-23-2008, 09:38 AM
By calling our legitimate complaints as "whining".
so, complaining about something you have had zero interaction with is legitimate? well, i've never been to disney land, but i hear they have long lines for some of their rides......maybe i should bitch about that!
seriously.......tone down the dickhead......it's a tad loud
Ix Quantum xI
05-23-2008, 09:39 AM
If you really believe that there won't be any more MGS games after this, then I have some great opportunities in real estate for you.
Solid Snake is probably going to die at the end of this game. They could do a game like Metal Gear involving someone like Meryl or a new character but it wouldn't be called MGS since Solid Snake wouldn't be around anymore.
SilentScreams
05-23-2008, 09:40 AM
Solid Snake is probably going to die at the end of this game. They could do a game like Metal Gear involving someone like Meryl or a new character but it wouldn't be called MGS since Solid Snake wouldn't be around anymore.
The last time they did a game with a character other than Snake, people bitched non-stop about it. They even totally overlooked the fact that the game was good.
Ix Quantum xI
05-23-2008, 09:41 AM
It has already been confiremed that this is not the last one. (http://multiplayerblog.mtv.com/2008/05/19/metal-gear-series-to-continue-after-metal-gear-solid-4-plus-developer-details-assassins-creed-connection/)
Right, but I'm saying that the next game would be a reboot of the series with a new character in the staring role which is all that article says.
Yeti2005
05-23-2008, 09:42 AM
Nope. I'm happy that Kojima stuffed so much onto the disc. If this truly is the final metal gear then it should be a great send off.
This won't be the final Metal Gear although it might be the last MGS with Snake as the main character. I think it's funny that Raiden was almost universely hated so they made him the ultimate bad ass in the game to appeal to fans (insulting in my opinion; feels like the tweaked the character with focus tests). Chances are he'll be the star of a MGS.
Paranoia
05-23-2008, 09:43 AM
so, complaining about something you have had zero interaction with is legitimate?
No different than you defending the game where you also had zero interaction. :rolleyes:
Telefrog
05-23-2008, 09:43 AM
Solid Snake is probably going to die at the end of this game. They could do a game like Metal Gear involving someone like Meryl or a new character but it wouldn't be called MGS since Solid Snake wouldn't be around anymore.
Oh, Snake may stop, but this fanchise won't stop (http://multiplayerblog.mtv.com/2008/05/19/metal-gear-series-to-continue-after-metal-gear-solid-4-plus-developer-details-assassins-creed-connection/) as long as people keep shelling out mad money for it.
Fans can stop worrying, though; this isn’t the last “Metal Gear,” explained associate producer Ryan Payton in an interview with MTV Multiplayer. “I think there’s been some misconceptions that this is the last ‘Metal Gear,’” said Payton. “This is really just the last chapter of the saga of the Solid Snake story.”
Wolvie
05-23-2008, 09:44 AM
90 minutes? Damn, the 15 minute cut scenes annoyed the hell out of me in MGS3. I like cut scenes short and sweet, like In GTA4. Get in, get to the point, get back to the game. Long cut scenes are the very reason I don't play MGS games anymore. If I wanted to watch a movie I'd pop a DVD in the player.
Cyrillus
05-23-2008, 09:46 AM
For those that have played it or know where to get the info, what are we looking at in this game for a gameplay:cutscene ratio of time? If it's anywhere approaching 1:1, this is bad design imo, as MGS2 was just a complete let down from the first game for me in terms of cutscene length (or maybe I'm just still a little miffed by the terrible ending).
oldjadedgamer
05-23-2008, 09:49 AM
Again, I'm very interested to see when the game comes out to have someone rip all the cutscenes off the disc to see how big the "game" space really is. Also, it will be interesting to see what the time is for a speed run where someone skips all the cutscenes.
protocol_image
05-23-2008, 09:49 AM
No different than you defending the game where you also had zero interaction. :rolleyes:
there's a big difference between defending a game and defending a mentality
i don't know if the game will be good or not........i don't know if the cutscenes will be good or not
i do know that nerds (inclusive) get way bent out of shape over little tidbits of news before ever laying their own eyes on a source.....failure before project completion
haven't you ever done something before that you initially thought you wouldn't like, but ended up really enjoying it? all i'm saying is give it a fair chance FIRST.....then blow it out of the water if you don't like it.......that's the fair way to handle it
some people would just rather playing along with the "it's cool to hate everything" crowd...........i gave that up years ago, and it really is funny how much more i get out of life when i'm not being a cynic
Froggy
05-23-2008, 09:51 AM
Metal Gear Meryl? I love it!
Deadend
05-23-2008, 09:52 AM
Lots of cutscenes are fine... stupidly long cutscenes do. It's a game, let me play something. This a pacing and editing issue to me.
Does the PS3 controller have a autoshutdown while idle? As the 360 does and it causes games to pause. It is what made me hate Mistwalker games, when the cutscenes are so fucking long, my system realizes I AM NOT PLAYING A GAME!
Odds are good that about 78 minutes of the 90 minutes could be taken out of the scene, is stupid pretentious shit about the nature of man, or would be better as gameplay.
Gorvi
05-23-2008, 09:54 AM
This won't be the final Metal Gear although it might be the last MGS with Snake as the main character. I think it's funny that Raiden was almost universely hated so they made him the ultimate bad ass in the game to appeal to fans (insulting in my opinion; feels like the tweaked the character with focus tests). Chances are he'll be the star of a MGS.
Actually, with the way Raiden turned out at the end of MGS2, it makes sense.
Goronmon
05-23-2008, 09:56 AM
By calling our legitimate complaints as "whining". Except it is whining. There are just certain things that are stupid to complain about. If you entered a Starcraft 2 thread and complained that it wasn't a FPS, I would not consider it a legitimate complaint. Like I said before, there are plenty of games without 90 minute cut-scenes, so why don't you go play one of those?
I guess after so many years of posting on message boards, I'm sick of people complaining that every single game made doesn't fit their arbitrary guidelines for what type of game it should be. I don't mind complaints about the implementation of certain features, etc. but stuff like this just gets old.
People have no problem sitting still for 2 hours, else no one would watch TV or movies. Not sure why it's so controversial for the rare game title to require the same.
Goronmon
05-23-2008, 09:57 AM
It's a game, let me play something.I'm pretty sure MGS4 isn't the only game being released this year. Thus, I'm also pretty sure you don't have to play it.
Paranoia
05-23-2008, 10:09 AM
Like I said before, there are plenty of games without 90 minute cut-scenes, so why don't you go play one of those?
If I could do that I would not be complaining.
but stuff like this just gets old.
Right. A 90 minutes cut scene is really "old".
People have no problem sitting still for 2 hours, else no one would watch TV or movies. Not sure why it's so controversial for the rare game title to require the same.
You mean MGS4 will take about 2 hours to finish?
asimonk
05-23-2008, 10:10 AM
Again, I'm very interesting to see when the game comes out to see someone rip all the cutscenes off the disc to see how big the "game" space really is. Also, it will be interesting to see what the time is for a speed run where someone skips all the cutscenes.
I'm curious to hear what the main story game play time (avoiding things like collect all 200 hidden packages - I'm not sure MGS does things like this) compares to cut scene time.
What if they are actually.....I dunno.....entertaining? What if those 90 minutes were as good as The Matrix? Still something to whine about?
What if the 90 minute cutscenes play out like the last two Matrix movies....
Paranoia
05-23-2008, 10:11 AM
Lots of cutscenes are fine... stupidly long cutscenes do. It's a game, let me play something. This a pacing and editing issue to me.
I wouldn't be loving MGS game had it been more cut scenes and less gameplay. MGS1 balanced it out well. MGS2 made it worse. MGS3 went too long until I actually almost feel asleep in one of the long cut scene.
Variable Gear
05-23-2008, 10:11 AM
Actually, with the way Raiden turned out at the end of MGS2, it makes sense.
I still don't understand why people are pissed at Raiden. He's a fine character, and so is Snake. It was interesting to see the main character of the series from a different perspective. From a digital soldier's point of view. I really hate what they've done to Raiden in MGS4. I fear that Kojima Productions have made him much more punishing and powerful in order to appease those who were put off by Raiden's appearance in MGS2. :o
Goronmon
05-23-2008, 10:22 AM
If I could do that I would not be complaining.
Right. A 90 minutes cut scene is really "old".
You mean MGS4 will take about 2 hours to finish?Please try to post something worth responding to.
Wolvie
05-23-2008, 10:24 AM
I still don't understand why people are pissed at Raiden. He's a fine character, and so is Snake. It was interesting to see the main character of the series from a different perspective. From a digital soldier's point of view. I really hate what they've done to Raiden in MGS4. I fear that Kojima Productions have made him much more punishing and powerful in order to appease those who were put off by Raiden's appearance in MGS2. :o
Well I think the reason people(like me) hate him is because they replaced Snake, who was a total badass, with Raiden... who looks like a woman and cries all the time about doing his job.
You can't take a total bad mother fucker, who did his job without complaint, and replace him with a member of N'sync.
If you ever remove a bad ass you have to replace him with someone as equally as bad ass. We went from Snake to one of the Hanson brothers.
kickmybum
05-23-2008, 10:24 AM
Did the previous ones have long cut scenes? I finished them all and I don't recall noticing any annoyances with the cut scenes. If this game is similar to its predecessors (or slightly longer), I doubt it would be a bother at all.
Paranoia
05-23-2008, 10:30 AM
Well I think the reason people(like me) hate him is because they replaced Snake, who was a total badass, with Raiden... who looks like a woman and cries all the time about doing his job.
You can't take a total bad mother fucker, who did his job without complaint, and replace him with a member of N'sync.
If you ever remove a bad ass you have to replace him with someone as equally as bad ass. We went from Snake to one of the Hanson brothers.
A fine example would be Indiana Jones 4.
Wolvie
05-23-2008, 10:33 AM
A fine example would be Indiana Jones 4.
HIOOOOOOOOOOOOOOOOOOOOOOOOOO!
fatefodder
05-23-2008, 10:40 AM
The only way this cutscene will disrupt the game flow is if it cannot be skipped when it starts to drag. Gamers who aren't into amateur wannabe film will move on. Fanboys of the ilk who claim that Metal Gear Solid 2 had a "cohesive" (and therefore "good") plot will convince themselves that they're watching an revelation.
I'm actually not that surprised at the idea of a 90-minute cutscene, given the claims of the game not fitting on a Blu-ray disc. And the fact that it's Kojima's last chance to safely flaunt himself before he works on properties that won't be overlooked for poor design. And 90-minute cutscenes.
protocol_image
05-23-2008, 10:42 AM
And the fact that it's Kojima's last chance to safely flaunt himself before he works on properties that won't be overlooked for poor design. And 90-minute cutscenes.
he does still have Zone of Enders 3.....there's plenty of opportunity there ;)
jeffbax
05-23-2008, 10:45 AM
Frankly, it boggles my mind how you can really hate this game. It was the first stealth action game and introduced some of the coolest ways to infiltrate, hide and disguise.
You can't really hate the first of it's kind. It would be like hating Doom.
Thief says hello...
Its weird people complaining about MGS4 now tho. I mean all the other games had tons of cinematics and conversations over the radio.
Its called evolution man. Its clear that they have learned nothing from games like Half-Life or BioShock/System Shock etc. They should be delivering the plot to us in gameplay, not making us totally sit around watching cinemas that are probably not close to as good as a real movie.
I'm still going to get it, but now I'm really soured over MGS4. I don't mind the crazy storylines, in fact I like them, but its a GAME. I want to play not watch.
fatefodder
05-23-2008, 10:46 AM
he does still have Zone of Enders 3.....there's plenty of opportunity there ;)
Given the critical and commercial "success" of the series, I'm expecting less outright cock-in-your-face liberties to be taken. ^_-
I think what will happen is what happened the last two times--Kojima will work on some IP that doesn't pan out because it doesn't have the Metal Gear name, and then come running back to the franchise.
Just another reason why I have no excitement for this game. The gameplay of MGS never drew me in, and ridiculously long cutscenes that are there merely to advance the plot won't make up for that.
Games are not movies.
Gorvi
05-23-2008, 10:49 AM
Well I think the reason people(like me) hate him is because they replaced Snake, who was a total badass, with Raiden... who looks like a woman and cries all the time about doing his job.
You can't take a total bad mother fucker, who did his job without complaint, and replace him with a member of N'sync.
If you ever remove a bad ass you have to replace him with someone as equally as bad ass. We went from Snake to one of the Hanson brothers.
Actually, Raiden didn't whine about his job, he was nagged constantly by Rose. Raiden was actually more cold blooded about killing than Snake was, but with Rose's constant relationship nagging that he kept trying to just dodge like any guy in a relationship would, he ended up being seen as a whiny little sissy by some, which he wasn't.
I literally just played through MGS2 in it's entirety over the past three days, just finishing up this morning, so it's pretty fresh in my mind.
Dukefrukem
05-23-2008, 11:02 AM
Thief says hello...
Its called evolution man. Its clear that they have learned nothing from games like Half-Life or BioShock/System Shock etc. They should be delivering the plot to us in gameplay, not making us totally sit around watching cinemas that are probably not close to as good as a real movie.
I'm still going to get it, but now I'm really soured over MGS4. I don't mind the crazy storylines, in fact I like them, but its a GAME. I want to play not watch.
We;'ve already addressed this. There's no way for MGS game to work with narration like Bioshock. And now you're comparing it to Half-Life??? Gordon Freeman is a voiceless character. How the fuck does that make any sense to make Solid Snake voiceless?
Goronmon
05-23-2008, 11:04 AM
I don't mind the crazy storylines, in fact I like them, but its a GAME. I want to play not watch.So, if they labeled it a "movie-like interactive experience" that just happened to be available for the PS3, you'd have no problem with it? ;)
Edit: I mean, it almost seems like people are saying that a game with long cut-scenes shouldn't even exist. Why is the very idea of long cut-scenes so utterly horrid to gamers?
Johan
05-23-2008, 11:04 AM
If the original reporting is to be believed, you can pause and/or skip the cutscenes.
In other words, this whole issue IS MOOT! Like 'em? Watch 'em. Dislike 'em? Skip 'em. Gotta pee? Pause.
:shakes fist at sky:
violentp
05-23-2008, 11:07 AM
If the original reporting is to be believed, you can pause and/or skip the cutscenes.
In other words, this whole issue IS MOOT! Like 'em? Watch 'em. Dislike 'em? Skip 'em. Gotta pee? Pause.
:shakes fist at sky:
This is PS3 news here J, c'mon.
Johan
05-23-2008, 11:08 AM
This is PS3 news here J, c'mon.
I'll only watch it if there's cursing. Cursing brings the funny. :D
violentp
05-23-2008, 11:10 AM
I'll only watch it if there's cursing. Cursing brings the funny. :D
Fuck that shit.
Venkman
05-23-2008, 11:11 AM
I don't have the time to sit through that shit.
OTOH, it looks like Kojima really did fill that disc with something. Whether or not it is worthwhile remains to be seen.
Don't get me wrong, I love playing video games for hours on end on a lazy sunday, but I also like doing other things too.
I work 4 10 1/2 hour shifts a week and I have a pretty active social life so I don't get much more than a few hours a week for video games, and that's as a single 24 year old with no kids.
There's no way I'd ever be able to finish a game that made me sit and watch a 90 minute cutscene during my precious few gaming hours, and skipping isn't really an option in MGS games, where the presentation is like 90% of the awesome.
I do like MGS games, they're fantastic fun to play, (infact I was considering getting a PS3 partially so I could play this) but this news has really put me off playing this game.
Paranoia
05-23-2008, 11:17 AM
Rumor killed:
"I've beat the game twice, and am the author of the forthcoming [GamePro] review," Shuman said. "Ninety-minute-long cinemas in MGS4 sounds like an exaggeration. Like the other MGS games, MGS4 definitely has a cinematic quality. And yes, some of the cut-scenes in the game are elaborate and occasionally lengthy. But not a one, to my recollection, even approaches 90 minutes."
http://dailygamesnews.blogspot.com/2008/05/gamepro-kills-mgs4-90-minute-cut-scene.html
Glad it was not true. 90 minutes is just ridiculous.
TeeCakes
05-23-2008, 11:20 AM
I'm gonna go out on a limb here and say that Kojima and the creators of MGS4 know exactly what the hell they're doing with the 90-minute cutscenes. Why?
How many people were there at E3 '06 (the Wii debut that largely stole the show)? One of the biggest attractions was the Nintendo Wii booth.
The other? The MGS4 trailer premiere-- set up on a large HDTV outside the Konami booth, viewable to anybody wandering around that section of the floor.
Quite frankly, the crowds that gathered every hour to simply view the (15-MINUTE) non-playable trailer (the same one you can find on gametrailers (http://www.gametrailers.com/player/11087.html)) were the larger than any crowd you had waiting to play a game at the PS3 area (and certainly larger than the perpetually near-empty 360 area save the Table Tennis/Gears of War booths).
So keep thinking long cutscenes will kill the game (when it's already been done before/validated as far back as E3 2k6), if you wish. I always find it damn funny when opinionated people believe their unique tastes in gaming is universally applicable.
There's no way I'd ever be able to finish a game that made me sit and watch a 90 minute cutscene during my precious few gaming hours, and skipping isn't really an option in MGS games, where the presentation is like 90% of the awesome.
C'mon man. We've said it about a thousand times. YOU CAN SKIP OR PAUSE THESE CINEMATICS.
Kojima has never let me down on cut scenes. I actually really dig them. If they keep that quality for 90 minutes, then awesome. Makes the game enjoyable for that much longer.
Rumor killed:
"I've beat the game twice, and am the author of the forthcoming [GamePro] review," Shuman said. "Ninety-minute-long cinemas in MGS4 sounds like an exaggeration. Like the other MGS games, MGS4 definitely has a cinematic quality. And yes, some of the cut-scenes in the game are elaborate and occasionally lengthy. But not a one, to my recollection, even approaches 90 minutes."
http://dailygamesnews.blogspot.com/2008/05/gamepro-kills-mgs4-90-minute-cut-scene.html
Glad it was not true. 90 minutes is just ridiculous.
Roger that.
Spigot
05-23-2008, 11:25 AM
Maybe they just FEEL like multiple 90-minute cutscenes. I know that some of the codec conversations in the previous games sure made time slow to a crawl.
Dukefrukem
05-23-2008, 11:30 AM
Or maybe the article sucks at it meant 90 minutes of total cut scenes like it probably is.
Dukefrukem
05-23-2008, 11:31 AM
and it meant*
It probably has been said but since I don't feel like reading ten pages (yes, yes lazy), I cannot, I stress, cannot believe that there would be an entire 90 minutes of content that I would rather watch than play.
jeffbax
05-23-2008, 11:36 AM
We;'ve already addressed this. There's no way for MGS game to work with narration like Bioshock. And now you're comparing it to Half-Life??? Gordon Freeman is a voiceless character. How the fuck does that make any sense to make Solid Snake voiceless?
Because... you have to be voiceless to tell story within gameplay :rolleyes: Have some imagination dude. HL and BioShock are examples of one method at telling store in first person. I'm sure Konami has some brains to deliver story within gameplay in another way.
Paranoia
05-23-2008, 11:37 AM
Suddenly I find it all too funny to see responses that actually defended the silly 90 minutes of a cutscene.
muddi900
05-23-2008, 11:39 AM
What worries me is that they'd be 90 minute long cutscenes on par with the insanity of MGS2 instead of the awesomeness of MGS3...
That is exactly how I feel man!
Dukefrukem
05-23-2008, 11:40 AM
Because... you have to be voiceless to tell story within gameplay :rolleyes: Have some imagination dude. HL and BioShock are examples of one method at telling store in first person. I'm sure Konami has some brains to deliver story within gameplay in another way.
My comment was in response to someone foolishly brining up two games that are absurdly unrelated to MGS. There's a reason why these games play as well as they do, and changing the foundation from what a game is based on is not how delivering stories works. If I ask you what would make you happy in telling a story through Solid Snake;s eyes, you'll tell me; "i dont know, I'm not a game developer. let them figure it out".
jromero
05-23-2008, 11:45 AM
I'll see if I can't dig up the article, but I read somewhere that the total runtime for MGS4's cut scenes clock in at almost ten hours.
TeeCakes
05-23-2008, 11:46 AM
Suddenly I find it all too funny to see responses that actually defended the silly 90 minutes of a cutscene.
My earlier comment assumed it was a 90-minute total, not multiple 90-minute cutscenes, each. If this subtle insult was directed at me.
Sure, it's a Blu-ray game and could probably handle that amount of HD video, but still a motion picture length+ of content is a little too much to sit through for anybody.
f1sh3r
05-23-2008, 11:47 AM
it's a game. tell the story in the game, not in hour long movies. geebus.
jromero
05-23-2008, 11:48 AM
Ah-ha! I can't edit my previous post for some reason, but here's the link. (http://n4g.com/ps3/News-138277.aspx)
Paranoia
05-23-2008, 11:49 AM
My earlier comment assumed it was a 90-minute total, not multiple 90-minute cutscenes, each. If this subtle insult was directed at me.
I don't any problem with a 90-minute total cut scenes. But people got the impression it was about 90-minute per cut scene which sounded really ridiculous.
YoungAlCapone
05-23-2008, 11:51 AM
Or maybe the article sucks at it meant 90 minutes of total cut scenes like it probably is.
I still maintain that there are going to be many more than 90 minutes of cutscenes based on my play throughs of the first and second one.
I don't know if there are going to be 90 minute long cutscenes, that seems like bad pacing to me, but I am sure that there is going to be considerably more than 90 minutes of cutscenes total.
Ah-ha! I can't edit my previous post for some reason, but here's the link. (http://n4g.com/ps3/News-138277.aspx)
If I am not mistaken that says the game has a run time of 10 hours and the cut scenes were not "applied."
violentp
05-23-2008, 11:56 AM
Suddenly I find it all too funny to see responses that actually defended the silly 90 minutes of a cutscene.
You need better comedy in your life then friend. I would still take a movie within the game without issue.
jeffbax
05-23-2008, 11:59 AM
My comment was in response to someone foolishly brining up two games that are absurdly unrelated to MGS. There's a reason why these games play as well as they do, and changing the foundation from what a game is based on is not how delivering stories works. If I ask you what would make you happy in telling a story through Solid Snake;s eyes, you'll tell me; "i dont know, I'm not a game developer. let them figure it out".
Is there a reason that codecs require a separate page? They could be done while you play so you don't have to wait. BioShock pulled this off pretty well.
Similarly, snake can talk to people around him - he's a soldier afterall. There's still room for cutscenes that aren't excessively long, but plenty of opportunity for you to PLAY through them.
MGS uses them as a crutch and games have evolved.
jromero
05-23-2008, 12:03 PM
If I am not mistaken that says the game has a run time of 10 hours and the cut scenes were not "applied."
Actually, it said they didn't have to make any cuts, meaning cut material for ratings. Ryan Peyton commented on that, saying it was the combination of cinematics, codec transmissions, and movies of the animations.
Gorvi
05-23-2008, 12:06 PM
If I am not mistaken that says the game has a run time of 10 hours and the cut scenes were not "applied."
Nope, it's just part of it, more than likely cutscenes. According to the BBFC, MGS3 has a running time of 3 hours 36 minutes (http://www.bbfc.co.uk/website/Classified.nsf/0/5E732FB5959AE91D802571B200574E2B?OpenDocument).
Actually, it said they didn't have to make any cuts, meaning cut material for ratings. Ryan Peyton commented on that, saying it was the combination of cinematics, codec transmissions, and movies of the animations.
Well that is just confusing then.
jromero
05-23-2008, 12:09 PM
Well that is just confusing then.
It's okay, I'm here to weed through the garbage and presents the goods. :)
YoungAlCapone
05-23-2008, 12:10 PM
Actually, it said they didn't have to make any cuts, meaning cut material for ratings. Ryan Peyton commented on that, saying it was the combination of cinematics, codec transmissions, and movies of the animations.
...and movies of the animations?
What the hell does that even mean? Plus, I see no gameplay listed.
jromero
05-23-2008, 12:12 PM
...and movies of the animations?
What the hell does that even mean? Plus, I see no gameplay listed.
The character animations I'm guessing. Which is why I imagine there is no gameplay listed.
YoungAlCapone
05-23-2008, 12:14 PM
The character animations I'm guessing. Which is why I imagine there is no gameplay listed.
I figured that it was the actual animations used in game, but what is the signifigance of watching the animations when it comes to playtime length? You cannot tell someone how long a game is based on looking through all the assests but never actually playing it.
jromero
05-23-2008, 12:15 PM
I figured that it was the actual animations used in game, but what is the signifigance of watching the animations when it comes to playtime length?
beats me. i guess they group it all together for the sake of simplicity.
YoungAlCapone
05-23-2008, 12:24 PM
beats me. i guess they group it all together for the sake of simplicity.
Seems to be the case, but if this is as accurate as the one for MGS3 than it is pretty pointless.
BlackPete
05-23-2008, 12:27 PM
I skimmed through the thread and didn't see anyone bringing up this point, so apologies in advance if it's already been made...
My #1 problem with cutscenes is you have no idea in advance how long it's going to run. If I knew a super long cutscene was coming up, then I'd make sure to have plenty of time that night to sit and watch. Otherwise, I may be forced to skip it due to lack of time.
Being able to rewind/fastfoward/etc with a regular DVD panel would be a HUGE bonus, then you'd see how much total time the cutscene would get to run for.
However, this is largely moot now that the rumour's been killed.
Heretic Machine
05-23-2008, 12:29 PM
Not reading the whole topic, I'm just here to say that I don't play games with extremely lengthy cut-scenes, and my tolerance for them falls way below what he is describing.
EDIT: Has this been debunked?
Eric_T_Cheng
05-23-2008, 12:35 PM
Not reading the whole topic, I'm just here to say that I don't play games with extremely lengthy cut-scenes, and my tolerance for them falls way below what he is describing.
EDIT: Has this been debunked?
Accordig to the British Board of Film Classification, the timestamps (http://www.bbfc.co.uk/website/Classified.nsf/0/CDA5D8997C8695AB8025743400326EE6?OpenDocument) of all the MGS4 cutscenes.
Gorvi
05-23-2008, 12:45 PM
Anyone else think it's funny that 1UP (http://www.1up.com/do/newsStory?cId=3167942) is posting this story as a rumor when they could just confirm whether or not it's valid by asking one of their own writers who's actually played the game? :p
jromero
05-23-2008, 12:46 PM
Accordig to the British Board of Film Classification, the timestamps (http://www.bbfc.co.uk/website/Classified.nsf/0/CDA5D8997C8695AB8025743400326EE6?OpenDocument) of all the MGS4 cutscenes.
Yeah but uh, those time stamps don't add up to 545 minutes and 47 seconds. not even close.
DarkDaY
05-23-2008, 12:47 PM
well, guess I got my wish, now if they could seperate the 2.
lol, and people were all up in arms about LO's reading parts.
Oddly enough im interested in this game more now, not sure why.
jeffbax
05-23-2008, 12:55 PM
In case it wasn't posted:
http://www.n4g.com/ps3/News-148860.aspx
GamePro says not true.
Goronmon
05-23-2008, 12:56 PM
Suddenly I find it all too funny to see responses that actually defended the silly 90 minutes of a cutscene.Meh, my opinions on the subject don't require MGS4 to actually have cut-scenes of that length.
Gorvi
05-23-2008, 12:56 PM
well, guess I got my wish, now if they could seperate the 2.
lol, and people were all up in arms about LO's reading parts.
Oddly enough im interested in this game more now, not sure why.
I think the problem people had with LO is that they weren't voiced. We've really come to expect that sort of thing these days. I seriously doubt it'll bother me when I play it eventually, though.
DarkDaY
05-23-2008, 12:57 PM
but...lol..its gamepro. Gamepro...
I haven't heard that name in some time. Didn't know it was still around. Easily the worst publication of all time.
DarkDaY
05-23-2008, 12:58 PM
I think the problem people had with LO is that they weren't voiced. We've really come to expect that sort of thing these days. I seriously doubt it'll bother me when I play it eventually, though.
Ya, reading can be scary to some.
Variable Gear
05-23-2008, 01:00 PM
Ya, reading can be scary to some.
Especially those who post on message boards. :p
grognard66
05-23-2008, 01:05 PM
The Gamepro article also has a link (http://flickr.com/photos/david-nano/2514284140/sizes/l/) to a screen shot showing a 4.6 gig install - ouch!
DarkDaY
05-23-2008, 01:05 PM
well I believe once I learn to read better I will be able to write better. Then watch out!
till then, just make fun of me.
51|RandoM
05-23-2008, 01:27 PM
The Gamepro article also has a link (http://flickr.com/photos/david-nano/2514284140/sizes/l/) to a screen shot showing a 4.6 gig install - ouch!
Great news. Wish all PS3 games would take advantage of the hard drive present in every PS3.
Hugenex
05-23-2008, 01:29 PM
Wasn't it mentioned somewhere that cutscenes will be interactive? And there will be flashbacks that the player can choose to playthrough? Can anyone find the link to those stories?
oldjadedgamer
05-23-2008, 01:35 PM
In case it wasn't posted:
http://www.n4g.com/ps3/News-148860.aspx
GamePro says not true.
Gamepro also said just a few months ago that the COD4 version on PS3 was way better then the 360 version simply because the PS3 version was using dedicated servers for it's online.
(fyi, COD4 for PS3 does not use dedicated servers)
WaltJay
05-23-2008, 01:47 PM
That explains why 1 BD wasn't enough!
grognard66
05-23-2008, 01:56 PM
Great news. Wish all PS3 games would take advantage of the hard drive present in every PS3.
I don't have a problem with optional installs but mandatory installs suck. I have a dozen PS3 retail games (not including a few PSN downloads) eating up over 20 gig of my 60 gig HD already. If Sony doesn't start putting some guidelines in place developers will opt for the path of least resistance (from a developer standpoint) of mandatory installs putting users like myself in a situation where we need to uninstall/reinstall games in our library.
This situation will only be exacerbated if Sony ever launches their movie service and/or some compelling PSN content. If you ever played your consoles you would realize what a problem this is, Random (just teasing).
LongStepMantis
05-23-2008, 02:05 PM
It reminds me of a RPG I tried to play once. It was sci-fi'ish, and I had watched probably a half an hour of movies in the first 40 minutes. And it just kept doing that. SO I stopped trying to play it.
If I want to watch a movie, I'll watch a movie. I want to play a game.
Variable Gear
05-23-2008, 02:21 PM
It was sci-fi'ish, and I had watched probably a half an hour of movies in the first 40 minutes.
Xenosaga, right?
That game, no, that whole series has tons of cutscenes. Most of them are entertaining, but you are right that they did drag on, especially at the start. That's one of the many reasons that Xenosaga is such an acquired taste. :D I still love it, though!
Baron Samedi
05-23-2008, 02:37 PM
It's quite obvious that MGS4 cut-scenes aren't long enough. Fuck this, I want my 4-hour, extended edition, LotR-style cut-scenes full of Snake. It's time to put Blu-Ray to good use.
Mike Jones
05-23-2008, 02:40 PM
So basically it has less cutscenes then GTA IV...You can skip them and it's been confirmed more than once that gameplay is 20+ hours. That is more than enough for me. Only people complaining are none PS3 owners and the ones who haven't played a Metal Gear game. If you did you'd know that there are lots of cutscenes.
the soUL TRAder
05-23-2008, 03:18 PM
So basically it has less cutscenes then GTA IV...You can skip them and it's been confirmed more than once that gameplay is 20+ hours. That is more than enough for me. Only people complaining are none PS3 owners and the ones who haven't played a Metal Gear game. If you did you'd know that there are lots of cutscenes.
Personally, I won't complain since I won't see one second of MGS cutscenes, but the reason I no longer play the MGS series is because the idiotic storyline is always told in long cutscenes. So this news is a confirmation to never buy this game.
It doesn't matter to me that some of you would rather watch your games than play them.
Heretic Machine
05-23-2008, 03:32 PM
So basically it has less cutscenes then GTA IV...You can skip them and it's been confirmed more than once that gameplay is 20+ hours. That is more than enough for me. Only people complaining are none PS3 owners and the ones who haven't played a Metal Gear game. If you did you'd know that there are lots of cutscenes.
I played the first MGS game, and I don't remember the cut-scenes to be abnormally long.
Gorvi
05-23-2008, 04:04 PM
I played the first MGS game, and I don't remember the cut-scenes to be abnormally long.
They were there, but I guess it depends on what you'd call abnormally long. For the time some of those 15+ minute cutscenes were abnormally long.
It doesn't matter to me that some of you would rather watch your games than play them.
Some of us like both. Imagine that. :rolleyes:
SpectralWolf
05-23-2008, 04:10 PM
You know what, fuck that. Seriously. Make a god damn movie instead.
That's some seriously bad game design IMO. If you can't create exposition through gameplay something is wrong.
Yeah, so I guess something is wrong with Halo, Gears, GTAIV and every other game that has no gameplay-based exposition unless you count the long-ass driving on a GTA IV mission re-try or staring at the back of Marcus' head as he sweet-talks Anya.
Seriously, one minute you re-iterate the oft-quoted "games as art" argument in your GTA write-up and the next minute you narrow-mindedly shut down one designer's interpretation of a very cinematic game series as "seriously bad" game design.
Exposition thru gameplay is a complicated beast and it hasn't been done well yet. It'll be a while before it is done well.
SpectralWolf
05-23-2008, 04:14 PM
This isn't a non issue. Its a huge problem. Japanese developers are in love with their bizarre narative and then make the player sit thru excessive cutscenes. It borders on masturbation.
You can skip them! I shouldn't have to! If you can't manage to tell me a story while I'm playing the game then don't bother. Kojima is one of the most overrated designers of all time their I said it.
Have fun figuring out why the gay vampire is still alive and the logic behind grafting some ones arm onto an aging gunfighter. Blegh, Japanese developers...
A totally narcissitic and narrow-minded post rife with sweeping generalizations.
Johan
05-23-2008, 04:18 PM
This thread has gone on longer than the cutscenes. I call bullshit on anyone who has been in this thread for this long while simultaneously complaining about long cutscenes! :D
*and now a message from our sponsor*
MelbaToast
05-23-2008, 04:27 PM
Yeah, so I guess something is wrong with Halo, Gears, GTAIV and every other game that has no gameplay-based exposition unless you count the long-ass driving on a GTA IV mission re-try or staring at the back of Marcus' head as he sweet-talks Anya.
Seriously, one minute you re-iterate the oft-quoted "games as art" argument in your GTA write-up and the next minute you narrow-mindedly shut down one designer's interpretation of a very cinematic game series as "seriously bad" game design.
Exposition thru gameplay is a complicated beast and it hasn't been done well yet. It'll be a while before it is done well.
Why does it have to be cinematic to be considered art? If games are ever going to be taken seriously as art, they'll have to tell a story in a different way. Films and literature both tell a story, but in two very different ways that are equally compelling. No video game will ever have a "cinematic" cutscene of the same quality as a good movie.
Plot should develop through game play, and involve you directly. The Half Life series does an incredibly good job at this.
LongStepMantis
05-23-2008, 05:15 PM
I want to see the most extreme example of this.
A game that's 70 hours of nothing but cutscenes, then...you burn the rope. The End. Roll credits.
JimmyDanger
05-23-2008, 05:23 PM
Accordig to the British Board of Film Classification, the timestamps (http://www.bbfc.co.uk/website/Classified.nsf/0/CDA5D8997C8695AB8025743400326EE6?OpenDocument) of all the MGS4 cutscenes.
Interesting Link...
n/a 00:00:28:02 IN GAME FOOTAGE
n/a 00:00:44:17 IN GAME FOOTAGE
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Doesn't seem to be anything approaching 90 minutes (if I'm reading the chart correctly).
ResistanceAddict
05-23-2008, 05:36 PM
I am sorry, but this is a video game. How ridiculous. Is THIS why Kojima was complaining that a Blu-Ray disc wasn't big enough? How long is the actual GAME? How about more gampelay instead of MOVIES? I'm all for movies, but this is a GAME. How many cut scenes do we need?
WTF...
DaXIthR
05-23-2008, 05:55 PM
Doesn't seem to be anything approaching 90 minutes (if I'm reading the chart correctly).
Well, I don't know how to read BBFC timestamps myself, but I find it very hard to believe the longest cut scene is only 6.5 minutes.
mister_slim
05-23-2008, 06:32 PM
Interesting Link...
Doesn't seem to be anything approaching 90 minutes (if I'm reading the chart correctly).
That is probably all the footage Konami submitted to the ratings board. So it's probably a mix of cinematics and sample gameplay footage.
Deadend
05-23-2008, 07:03 PM
n/a 00:02:25:02 IN GAME FOOTAGE
n/a 00:03:57:20 IN GAME FOOTAGE
That either means 4 minutes, or 4 hours. I am a bit confused. But I am praying the game keeps the talking heads down to 10 minutes at a time.
DarkDaY
05-23-2008, 09:01 PM
what I find strange about this thread, is that most sony sympathizers are against this while many 360 heads are diggin it if not a little.
well all but Jeffbax,but hes like an uber diablo sony boy, the screen shakes and most roll their eyes.:D
On one hand it is bullshit if they are that long considering its a game, and also makes sense why they were bitching about the size of the game an media storage.
On the other hand, for no good reason other than I get the feeling I will never see a movie and believe thats what this franchise should be, I will pick it up now.
Curious as hell now.
Wasson_
05-23-2008, 09:17 PM
...I've just have this lingering feeling that MGS4 is going to be a massive shit bomb.
Wolvie
05-23-2008, 11:34 PM
Actually, Raiden didn't whine about his job, he was nagged constantly by Rose. Raiden was actually more cold blooded about killing than Snake was, but with Rose's constant relationship nagging that he kept trying to just dodge like any guy in a relationship would, he ended up being seen as a whiny little sissy by some, which he wasn't.
I literally just played through MGS2 in it's entirety over the past three days, just finishing up this morning, so it's pretty fresh in my mind.
Keep telling yourself that and you might believe it. He let a woman get to him, and cried about his past all the time. Whiny little sissy status confirmed. Snake would never allow a woman to get in the way of his job. Snake rules, and Raiden is a worthless joke. Fuck him.
fitbabits
05-23-2008, 11:38 PM
I'll tell you what, if MGS 4 is anything less than exemplary in every regard, it's going to be considered a huge letdown. Metal Gear fans will dig it regardless (at least the less discerning), but to make any sort of meaningful impact it needs to sell to more than just the fan base.
This thread has gone on longer than the cutscenes. I call bullshit on anyone who has been in this thread for this long while simultaneously complaining about long cutscenes! :D
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f1sh3r
05-23-2008, 11:56 PM
I'll tell you what, if MGS 4 is anything less than exemplary in every regard, it's going to be considered a huge letdown. Metal Gear fans will dig it regardless (at least the less discerning), but to make any sort of meaningful impact it needs to sell to more than just the fan base.
i have a feeling it's going to be championed regardless of how the actual game is, which is unfortunate for non-fans who might want to try it out and get duped. there's just so much hype, i dunno.
Gorvi
05-24-2008, 02:08 AM
Keep telling yourself that and you might believe it. He let a woman get to him, and cried about his past all the time. Whiny little sissy status confirmed. Snake would never allow a woman to get in the way of his job. Snake rules, and Raiden is a worthless joke. Fuck him.
Here's the problem with that: he didn't. Up until the very end of the game, he didn't even remember his past (part of a child army in Africa, if you don't remember). Rose would complain that he wouldn't "open up" to her, and he'd brush her off.
I'll tell you what, if MGS 4 is anything less than exemplary in every regard, it's going to be considered a huge letdown. Metal Gear fans will dig it regardless (at least the less discerning), but to make any sort of meaningful impact it needs to sell to more than just the fan base.
If it's a letdown, I think the fans will say it is. Hell, I know I will.
i have a feeling it's going to be championed regardless of how the actual game is, which is unfortunate for non-fans who might want to try it out and get duped. there's just so much hype, i dunno.
That goes for most big games. Halo, GTA4, etc....
SilentScreams
05-24-2008, 02:21 AM
I'm with Gorvi on Raiden. He was a good character.
Most MGS fans were just crying like angry babies because they didn't get to play as Snake, and Raiden became the obvious target for their tantrums.
I'm also inclined to defend Raiden because MGS 2 is the only MGS I've actually enjoyed enough to complete.
Sl1pstream
05-24-2008, 04:48 PM
There are several interactive moments as I already said.
Also there are some cutscenes which are interrupted by very short gameplay moments.
First person view is interactivity? Flashbacks? Your answer to long boring cutscenes are even more cutscenes?
I'm with Gorvi on Raiden. He was a good character.
Most MGS fans were just crying like angry babies because they didn't get to play as Snake, and Raiden became the obvious target for their tantrums.
I'm also inclined to defend Raiden because MGS 2 is the only MGS I've actually enjoyed enough to complete.
I didn't care for Raiden but I was even more upset that I only got to use the sword for 20 minutes of the game.
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