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04-30-2008, 05:30 PM
Filed under: Features (http://www.joystiq.com/category/features/)
Each week Mark Methenitis contributes Law of the Game on Joystiq (http://joystiq.com/tag/law-of-the-game/), a column on legal issues as they relate to video games:

http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/pirate.jpg

From cheating to piracy, game security has become a major issue. In fact, the most recent Computer Law & Security Report (http://www.compseconline.com/publications/prodclaw.htm) features a piece by Stephen Davis, author of PlayNoEvil (http://www.playnoevil.com), and W. Joseph Price about the state of security in the gaming industry. Their verdict was less than reassuring if you're a player or developer. Sure enough, just a few weeks after the report was issued, Grand Theft Auto IV (http://www.joystiq.com/tag/gtaiv/) was leaked (http://www.joystiq.com/2008/04/23/gta-iv-pirates-recommend-you-go-and-buy-this-one/) prior to release. So what is a developer to do? What about the video game community?

To start, a "pirate" is someone who illegally reproduces or distributes something that is protected by an intellectual property right. In simple legal terms, that person is infringing on the rights of the copyright, patent, or trademark owner. While any intellectual property can theoretically be "pirated," I'm only talking about items that can be copyrighted. And before anyone points this out, yes, this is what groups such as the RIAA have taken pretty extreme steps to combat. Of course, the music industry and game industry are two different beasts.Continue reading Law of the Game on Joystiq: Of Pirates and Prostitutes (http://www.joystiq.com/2008/04/30/law-of-the-game-on-joystiq-of-pirates-and-prostitutes/)


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