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Evil Avatar
08-30-2005, 05:24 AM
Blizzard sends along a Press Release announcing that the popular MMORPG, World of Warcraft (http://worldofwarcraft.com), has passed the 1 Million paying customer mark in North America, with over 4 Million paying customers worldwide.

Blizzard Entertainment, Inc. today announced that World of Warcraft, its subscription-based massively multiplayer online role-playing game (MMORPG), has reached more than one million paying customers in North America. This brings the total population for Blizzard’s critically acclaimed game, the largest MMORPG in the world, to more than four million paying customers.

World of Warcraft has been the #1-selling MMORPG in North America since it launched in November 2004. Reaching the one million customer milestone in North America further solidifies World of Warcraft’s position as the biggest and most popular online RPG by far in the region.

Since its North America debut, World of Warcraft has steadily grown in popularity around the world. Following launches in Australia, New Zealand, Korea, and Europe, World of Warcraft recently released in China on June 7, 2005 and quickly garnered over 1.5 million paying customers in its first month. Shortly after the China launch, World of Warcraft made its debut in Singapore. The game is currently scheduled to launch in the region of Taiwan later this year.Pretty impressive. I'll bet Sony doesn't have 1 Million paying customers across their entire Station lineup.

Wyrm
08-30-2005, 05:26 AM
I bet Sony doesnt have 500k across their entire lineup.

StGeorge
08-30-2005, 05:28 AM
I bet they are going to change "Common" to be Korean in 2.0. :/

NoName
08-30-2005, 05:31 AM
with over 4 Million paying customers worldwide

And Blizard's high ups giggle themselves to sleep each night. Maybe with all this money Blizzard will be one of the few in the market to take risks and develope some new IPs.

Then again, they could take their money and retire an island they bought. At least that's what I would do...

Evil Avatar
08-30-2005, 05:38 AM
Maybe with all this money Blizzard will be one of the few in the market to take risks and develope some new IPs.

I don't know if "taking risks" is on their list any more. Have you see the newer screenshots for Starcraft Ghost? It is starting to look like a Playstation 1 title.

Atorak
08-30-2005, 05:45 AM
I'm still waiting for an expansion pack announcement. Christmas release anyone?

Spigot
08-30-2005, 05:55 AM
I'd rather just have more free updates.

Atorak
08-30-2005, 06:04 AM
The trend can't continue forever. :)

Royal Fool
08-30-2005, 06:10 AM
No, not forever, but luckily for Blizzard they have some loyal fans will stick with the game for a few years, which should be more than enough for them - even when they start to see a decline in subscription numbers.

And if they keep churning out content and keeping players generally happy with things, I can't see how it can turn out badly.

Xerxes
08-30-2005, 06:22 AM
One year from now"
Xerxes: I swear I seen a gnome eating at the new burger king in Iron Forge...

MadHiro
08-30-2005, 06:38 AM
I don't know if "taking risks" is on their list any more. Have you see the newer screenshots for Starcraft Ghost? It is starting to look like a Playstation 1 title.

While I agree that as a rule they don't take risks (They have three franchises that they've been whoring for the past fifteen years), I would say that releasing a high profile game that looks like crap is technically risky. It's just risky in that "ET Atari game" sort of way, and not in a revolutionary "lets try something new" sort of way.

51|RandoM
08-30-2005, 07:03 AM
Blizzard introduced a 1.0 MMORPG, with polish, and now they're laughing their collective way to the bank.

I'm HOPING other companies take note of how important the little things can be. WoW is all about doing the 'little things' just right, imho. No revolution here, just taking the standard game and polishing it to perfection.

As far as risks go, WoW only took one risk, which was selling more copies than they could realistically support on their servers at release. Everything else they did with WoW had already been fieldtested by their competitors.

Rommel
08-30-2005, 07:35 AM
I would be happy with some needed updates to WoW...

New art: The game has tons of repeated architecture, items and icons. Hiring ten to fifteen more artists would benefit the game itself more than hiring hundreds of new GMs so that potentially each realm could have a handful more than they do right now.

New, nonstandard game play: The Darkmoon Faire was a wonderful idea. Unfortunately, what they delivered on that idea was a steaming pile of lag-bringing shit. It should have been a chance to interject some needed additional content such as mini games or fun social activities; a true break from the grind of the game. We all max out our skills long before endgame, so they need to give us something else to do.

Events: We were complaining that CoH never followed up on their famous Beta-ending Rikti invasion, yet not a word has been uttered about the fact that besides some piddling Christmas material, even the newly added features have WoW have not been true, one-time only events. The Darkmoon Fair should have been the perfectly launching ground for this. Tournaments of all different types, Burning Legion invasions and goblin revolts are simple yet memorable ways to make people want to continue their subscriptions to see what else is just over the horizon.

Change the n00b content: The Defias leaders have all fallen over and over again. Those they were in bed with inside the alliance have all been smoked out and slain. It is time for the world to reflect that. Have the syndicate take over their old stomping ground, or the murlocs use the deadmines as a spawning ground. Anything would do, but I have been through those lower level storylines a hundred times already and I am wee bit sick of them.

Fix the drop rates to increase enjoyment: Have you seen cannonball Willy's howitzer? The gun whose stats include spirit for Paladins without a gun slot? It is one of a dozen useless drops out there that take up the slot of the stuff you came to the instance and fought for an hour for. Seriously, does Blizzard like the idea of seeing your disappointed face when you play for literately hours to not find something? Seriously, it is not like the boss is at the door. We have to work to get to them before we can even hope to beat them. Just let us have our stuff.

New endgame content: Oh! That's why there are shit items to fill up loot tables exist. I thought it was to provide shards for my enchanter. No, in reality it is to force you to do the same thing over and over, and hopefully not notice it. Want Lightforge? Camp the Baron. Want Quel'Serrar? Don't expect it on your first ten Onyxia fights, but don’t worry – that’s all you’re doing today anyway. Maybe if there were things to do at endgame besides farm the Core like it was Azshara, like new skills trees or abilities, getting items wouldn't need to be so tedious and repetitive. I would also like to see more outdoor raid bosses that require quest chains to activate, since they would not need an entire dungeon crawl to arrive at.

Itemization: Yes, I feel the game needs less itemization dependency, but added new items would help this. First off, Blizzard doesn't seem to understand its own system, as evidenced by swords that are neither slow nor fast and feature a max damage of 129 yet drop in Strat or Scholo. Secondly, there is no reason for high level blues and purples to completely blow in some cases. There is no reason for rare items of the falcon to even exist that I can tell. Give us equipment options, let us build that way. Right now, there are two or three build choices in terms of needed equipment and a bunch of vender trash. Zul'Gurrub has shown signs of Blizzard finally figuring out what is needed on equipment, such as stats and spell damage for mages and priests, and they need to continue this.

New trade applications: Anyone here a leatherworker? Yeah, I'm sorry. The entire trade skill is useless to the extreme. Are you an armor smith? The Thorium set is where you stop until you are finished with the 2900g faction. You want new and viable, yet different and interesting recipes? Fat chance bucko, it would seem. Actually, this is the one area they seem to recognize needs work. 1.6 added some great recipes that were worth working to make, but they need to continue with it.

FIX THE DAMN GAME: No more “Lagforge.” No more trade stutters. No more mail delivery errors. I am tired of clicking a simple agility enchantment and waiting a full minute for the trade window to accept from both sides.

Class balance: They give hunters a role in the next patch at the sacrifice of some damage. Also, they finally gave the buffbots... I mean aura whores... Paladins! Paladins finally have some damage control. These are good things that need to be continued. Now, how about some nerfs (Just some, not a lot - I am not one of those people) for the shamans in PvP.

Morrolan
08-30-2005, 07:51 AM
Wait, so if I read that correctly, WoW accounts for a QUARTER of all the sales that Blizzard has made over their entire stretch of existence?

Holy fuck.

XenonCJ
08-30-2005, 08:06 AM
My biggest complaint about WoW is that Alliance loses to Horde in AV PvP 99.9999% of the time. Does anyone else experiance this? It actually drives me quite insane.

Just right off the top Horde is given 1 extra graveyard, which I don't really understand.

2nd Shamen really do seem overpowered, and I hate to be a crybaby on this, but as a Warrior I have a LOT of trouble killing these guys, maybe I don't know what the hell I'm doing, but I PvP quite a bit, and my overall standing on the server in the double digit range.... A Shamen's health seems to be equal thier health + their mana... It just drives me up the wall to fight these guys...

bKangy
08-30-2005, 08:15 AM
2nd Shamen really do seem overpowered, and I hate to be a crybaby on this, but as a Warrior I have a LOT of trouble killing these guys, maybe I don't know what the hell I'm doing, but I PvP quite a bit, and my overall standing on the server in the double digit range.... A Shamen's health seems to be equal thier health + their mana... It just drives me up the wall to fight these guys...

God yes. My primary is a mage, and I really struggle to fight shamans effectively. Earthshock means that anything that has a cast time slower than their reactions will nearly always fail. The only chance I really get is a counterspell-presence of mind-pyroblast and then a fireball. Unfortunately, that doesn't quite kill them, so once that's over with they just heal straight up, usually. Painful and annoying.

Royal Fool
08-30-2005, 08:16 AM
New art: The game has tons of repeated architecture, items and icons. Hiring ten to fifteen more artists would benefit the game itself more than hiring hundreds of new GMs so that potentially each realm could have a handful more than they do right now.
I don't see the GMs (Playing the EU version, but I did play the US version for a few months and they were much more 'active' so to speak, at least on my servers) and hell, I don't need them. I agree that there are areas of the game that could use having some magical graphic dust sprinkled over them, but I still think the overall variety is pretty massive.

New, nonstandard game play: The Darkmoon Faire was a wonderful idea. Unfortunately, what they delivered on that idea was a steaming pile of lag-bringing shit. It should have been a chance to interject some needed additional content such as mini games or fun social activities; a true break from the grind of the game. We all max out our skills long before endgame, so they need to give us something else to do.
They do have the fishing contest, but other than that, there's not so much on the horizon. I agree, I'd love more minigames. Here's hoping the expansion or the next updates focus heavily on that. Like getting artisan first aid, for example. Simple minigame quest that's not too hard to complete and serves a purpose. I'd like more stuff like that, possibly even put a limit on them so people can't farm them for any rewards they might offer.

Events: We were complaining that CoH never followed up on their famous Beta-ending Rikti invasion, yet not a word has been uttered about the fact that besides some piddling Christmas material, even the newly added features have WoW have not been true, one-time only events. The Darkmoon Fair should have been the perfectly launching ground for this. Tournaments of all different types, Burning Legion invasions and goblin revolts are simple yet memorable ways to make people want to continue their subscriptions to see what else is just over the horizon.
Yep, I remember Blizzard promising loads of world events, but to be honest it would be rather crazy for them to make any event a unique, one-time only kind of thing. First, it would probably spark a huge (HUGE) lagfest across the servers, as everyone would log on when it would start. And those that wouldn't be able to make it to the game while it would be happening would be pissed off because they missed it and possibly, you know... go to the official forums and spam, or worse (In Blizzard's mind), cancel their subscription. In any case, it would make some players angry. Not to mention those that would want to do it again some day, but couldn't.

Change the n00b content: The Defias leaders have all fallen over and over again. Those they were in bed with inside the alliance have all been smoked out and slain. It is time for the world to reflect that. Have the syndicate take over their old stomping ground, or the murlocs use the deadmines as a spawning ground. Anything would do, but I have been through those lower level storylines a hundred times already and I am wee bit sick of them.
Would be nice to see them shuffle up the locations of mobs and introduce new quest lines every couple of months, yes.

FIX THE DAMN GAME: No more “Lagforge.” No more trade stutters. No more mail delivery errors. I am tired of clicking a simple agility enchantment and waiting a full minute for the trade window to accept from both sides.
I play on Burning Blade, the EU server that most of the Scandinavian players have taken up residence on. During busy weekends I get upwards of 600 slot waiting queues, and even though the server manages to hold all these people it stutters and halts from time to time. We like to call it Broken Blade now.

Class balance: They give hunters a role in the next patch at the sacrifice of some damage. Also, they finally gave the buffbots... I mean aura whores... Paladins! Paladins finally have some damage control. These are good things that need to be continued. Now, how about some nerfs (Just some, not a lot - I am not one of those people) for the shamans in PvP.
And give warriors some love while you're at it. :D I hate not being able to chase down mages, druids or shamans... even on a mount.

Xerxes
08-30-2005, 08:23 AM
Xenon, they are tough but still killable. Charge if you can, Rend, Hamstring(slow him), back up and intercept(three seconds he can't do nothing), disarm, bloodrage, sunder until they are broken the five times (I usually get dodge in there), overpower, throw in a thunder clap in there some where, throw in a mortal strike early on if you got it too and hope you close enough to execute that bastard...

My only problem comes when my group leaves me and some ass hate troll rogue gets me in the back, or a preist fearing me and healing him.

balamoor
08-30-2005, 08:25 AM
Tell your family You're Going to be away for a Long, Long Time: Brett Todd PC Gamer

Yeah if that's not the SOE is going to make you their bitch quote of 2004.....

I think back to the days when people told me how EQ 2 was going to mop the floor with WoW.

The Vegas EQ Fanfair I went to, the SOE developers were so smug about the sucsess of EQ 2, now they are on thier coperate knees, and considering server consolodation before they shut the lights out. Desert Of Flames is not even on the top 100 Pre Order list at Gamestop or EB.... the game is well fucked. All the big name voice actors, all the money they threw at development could not save them from a company whose simple philosophy (Make great games that work) brings them sucsess, time and time again.

Blue
08-30-2005, 08:27 AM
My biggest complaint about WoW is that Alliance loses to Horde in AV PvP 99.9999% of the time. Does anyone else experiance this? It actually drives me quite insane.

Just right off the top Horde is given 1 extra graveyard, which I don't really understand.

2nd Shamen really do seem overpowered, and I hate to be a crybaby on this, but as a Warrior I have a LOT of trouble killing these guys, maybe I don't know what the hell I'm doing, but I PvP quite a bit, and my overall standing on the server in the double digit range.... A Shamen's health seems to be equal thier health + their mana... It just drives me up the wall to fight these guys...

I think my server has done AV once. Literally. People on the boards keep trying to set up a time and a date to do it, but no one ever shows and, generally, no one wants to participate. Since Horde is outnumbered like 6 to 1 (maybe more), they have little to no queue whereas the Alliance can expect to wait 5+ hours to get in. No one on this side feels like it's worth it (Alliance) and all of the Horde just keep telling us to re-roll if we don't like it. Hence, no AV ever gets done.

WSG is still rampant, though. However, as I'm only 55, I can't really compete in my team-slot as of yet. So bah.

MadHiro
08-30-2005, 08:30 AM
Yep, I remember Blizzard promising loads of world events, but to be honest it would be rather crazy for them to make any event a unique, one-time only kind of thing. First, it would probably spark a huge (HUGE) lagfest across the servers, as everyone would log on when it would start. And those that wouldn't be able to make it to the game while it would be happening would be pissed off because they missed it and possibly, you know... go to the official forums and spam, or worse (In Blizzard's mind), cancel their subscription. In any case, it would make some players angry. Not to mention those that would want to do it again some day, but couldn't.

The fact that it would cause a massive lag spike is the fault of their equipment. They should have the infrastructure to deliver on their promises.

rein
08-30-2005, 08:32 AM
999,999... I just cancelled my account last night. ;)

netcraazzy
08-30-2005, 08:33 AM
My biggest complaint with wow right now is finding the huge groups needed to do the instances. I really wish people would use the damn meeting stones. My second biggest complaint would probably be the crafting. I know blizzard wants the best loot to be the stuff you get from mobs but it seems like some of the intentionally inferior armor and weapons are a total pain in the butt to get the mats for. Can anybody say arcanite and darkiron? If the better stuff is dropped by the mobs then why is it twice as hard to get the mats for some of the blacksmithing items.

Roc Ingersol
08-30-2005, 08:45 AM
I'm still waiting for an expansion pack announcement. Christmas release anyone?
http://www.gamergod.com/article_display.cfm?article_id=287
Christmas... 06?

Atorak
08-30-2005, 09:04 AM
Yeah I just read that. Depressing, I figured they would have some sort of expansion sooner....maybe Christmas 05! Although, I'm sure they'll add a whole bunch of stuff before the expansion. New classes, new lands, new items, new sets, new instances, and perhaps a graphical update? Count me in.

Xerxes
08-30-2005, 09:15 AM
Where the hell is the Hero Classes already?!?!?

And Prince "I can't remember his name"

Meatgortex
08-30-2005, 09:15 AM
Updated to July of '05

http://www.mmorpgchart.com/

Blue
08-30-2005, 09:16 AM
999,999... I just cancelled my account last night. ;)

My nephew just signed up last night.....so we're back up to a million. Drinks all around!

I dunno.

Blue
08-30-2005, 09:25 AM
Okay, just read the article and even if it's Christmas '06 or Summer '06, that still blows. There's already a ridiculous amount of level 60 players (I remember if you saw a level 75 in FF XI, people would practically kneel they were so rare) which sort of makes the end-level people seem less special - even with epic gear - so it surprises me it's going to take it this long to get out of the door. I would certainly hope they trickle in some new races, in-game events, etc before then because I have a fairly decent retention span and it'll easily be wanning and/or gone by then. Don't really feel like spending almost a year running after epic loot. I still love the game and I'm sure new stuff'll be added, but this news definitely put a damper in my sails if it's true.

Tennistoad
08-30-2005, 09:31 AM
"wow like look I just leveled up..Im like smarter now"

mmorpg are for noobs..

Abednigo
08-30-2005, 09:43 AM
I'll bet Sony doesn't have 1 Million paying customers across their entire Station lineup.

I bet Sony doesnt have 500k across their entire lineup.

Can we see some links to articles with actual numbers before you all make ignorant comments like this? The first one is likely true, but the 2nd, that's just ignorant. EQ2 had 500k for awhile, I'm sure it's still pretty high even if it did drop some. EQ1 still has quite a bit of players too. So I am CERTAIN that Sony has well over 500k subscribers across all it's titles (SWG, EQ, EQ2, Matrix Online, etc). Let's see some official numbers before you start knocking them. And I'm a fan of both WoW and EQ/EQ2, I'm no fanboy of either game. I just get annoyed that people love to knock EQ in a WoW thread. EQ2 is by no means a failure, and it's not shutting down (neither is EQ1). When you compare ANYTHING to a juggernaut like WoW, it will look like a failure. How is CoH or Guild Wars doing in comparison? No one seems to mention those. It's always WoW vs. Sony.

Rommel
08-30-2005, 09:51 AM
How is CoH or Guild Wars doing in comparison? No one seems to mention those. It's always WoW vs. Sony.

There is a scale factor to consider. Also, Sony used to be the king. Comparisons between leaders and former leaders are appliciable. We used to compare EQ to UO.

...

I haven't complained about UO2 being cancelled in sometime. I should get back on the ball.

Abednigo
08-30-2005, 11:07 AM
There is a scale factor to consider. Also, Sony used to be the king. Comparisons between leaders and former leaders are appliciable. We used to compare EQ to UO.



True. And I honestly don't care that Blizzard is stomping Sony. It's not good for ANY company to be on top forever. They start to take their customers for granted and produce subpar products because they know their fans will buy it anyway. Blizzard lit a huge fire under SOE. We'll see what kind of effect (if any) it has. I predict we'll see some official numbers from Sony very soon to counteract Blizzards announcement.

balamoor
08-30-2005, 11:13 AM
Well...CoH will always have me as a subscriber especially considering SOE is going to fuck up...errr I mean develop the DC MMORPG.

I have heard though that Vevendi is talking to the Raven guys about the Marvel MMORPG.

Personally Vevendi should just tell Blizzard to build a devlopment team for the Marvel MMORPG....can you say Cha Ching?

balamoor
08-30-2005, 11:18 AM
There is a scale factor to consider. Also, Sony used to be the king. Comparisons between leaders and former leaders are appliciable. We used to compare EQ to UO.

...

I haven't complained about UO2 being cancelled in sometime. I should get back on the ball.

I dunno Rom I loaded up UO SE a couple days back cause I was bored, and twelve hours later I was saying damn this is still fun.

Sucky graphics but the solid game play, and do whatever the hell you want dynamic is still there. And the towns were a hell of a lot more populated than any EQ 2 server I have been on lately

Wyrm
08-30-2005, 11:41 AM
I bash sony because all of their games suck my wang hardcore. It doesnt matter how many subscribers they have for all their games, WoW has sooo many more, and it's so much better. I'm not a WoW fanboy either. I played every one of those games except for Matrix Online. I skipped that, and I'm glad I did.

XenonCJ
08-30-2005, 11:59 AM
I think my server has done AV once. Literally. People on the boards keep trying to set up a time and a date to do it, but no one ever shows and, generally, no one wants to participate. Since Horde is outnumbered like 6 to 1 (maybe more), they have little to no queue whereas the Alliance can expect to wait 5+ hours to get in. No one on this side feels like it's worth it (Alliance) and all of the Horde just keep telling us to re-roll if we don't like it. Hence, no AV ever gets done.

WSG is still rampant, though. However, as I'm only 55, I can't really compete in my team-slot as of yet. So bah.Hmmm weird it's the exact opposite on my server. (I'm on Sageras PvP) Noone plays WSG AT ALL. The queue simple says : Unavailable. There's always 2 or more instances of AV going at any given time. Of course the Alliance ALWAYS loses these so it sucks. I wish they would make PvP cross-server.

Alexious
08-30-2005, 12:53 PM
I wish they would make PvP cross-server.
Wasn't this mentioned in a recent interview as one of the possible solutions to the Horde/Alliance imbalance? I remember having the impression that they were leaning toward doing this... anyone else remember this?

roboflavinoid
08-30-2005, 01:37 PM
I don't know if "taking risks" is on their list any more. Have you see the newer screenshots for Starcraft Ghost? It is starting to look like a Playstation 1 title.
The "it looks like PS1" card seems to be played a lot nowadays. While I am also not impressed with the middling game art that is Starcraft Ghost, I invite those who make these kinds of comparisons to fire up their PS1's. Go ahead. Try it. I think you will be surprised that your memory has magicked away so much awful graphical badness.
But to stay on topic, yeah, Blizz has never been about the risks. They just do what other people do, better.

Rommel
08-30-2005, 01:47 PM
and do[QUOTE] whatever the hell you want dynamic is still there

Something severely lacking in WoW. Tell me you haven't wanted to go to war with another player and taken his stuff

Atorak
08-30-2005, 02:02 PM
Yeah I think you should lose 1 random item out of your bag every time you die. And, it gets left on the ground right where you died, un-soulbound!

Damn, that'd be cool. Might have people taking MC a little more seriously. Heh, there'd be some mighty careful stepping around the instances. But, accordingly, rare/epic items should drop more often, to balance this out.

What....No? Ah, right, i'll go back into my hole now.

Xerxes
08-30-2005, 02:53 PM
Save that losing items stuff for PVP, or some kinda of high stakes server. I find death enough as is.

Zeal
08-30-2005, 02:58 PM
Great game. Really is.

SaintArnold
08-30-2005, 03:01 PM
Does Blizzard charge $15/month in all countries?

4M users * $15 / month * 12 months = $720 M

WoW could become a billion dollar industry. I find that pretty shocking.

edit: clarity

Zeal
08-30-2005, 03:08 PM
Does Blizzard charge $15/month in all countries?

4M users * $15 / month * 12 months = $720 M

WoW could become a billion dollar industry. I find that pretty shocking.

edit: clarity

This shows how good the game really is. If over a million people are willing to pay $15 a month just for one game, this is one of the most successful games ever. They very well could make a billion off it. Jesus Christ.

I can see why. Honestly speaking, WoW has the best community (extremely nice people) and most professionaly maintained game servers I've ever played on. Triple A game.

I wish they'd drop the price a litte. I'm still not willing to pay $15 a month just for one game. That's practically an ISP bill.

According to Blizzard, World of Warcraft is now the most played MMORPG in the world.

FFXI/Everquest II = the owned.

Achilles
08-30-2005, 03:23 PM
Astounding. Blizzard sure knows what it’s doing. Their pay-monthly online-only MMORPG outsold 99% of all games that have been released and has kept its users playing for months. I hope they're making a ton of profit off of this (because they deserve it), though I see no way maintenance fees could eat up 700+ million a year. Also wasn't it only a couple months ago that they said they hit 3 million? So it hasn't even stopped growing yet.

snubber
08-30-2005, 03:29 PM
The "it looks like PS1" card seems to be played a lot nowadays. I invite those who make these kinds of comparisons to fire up their PS1's. I think you will be surprised that your memory has magicked away so much awful graphical badness.

Roboflavinoid, hyperbole. Hyperbole, raboflavinoid. About time you met.

themulf
08-30-2005, 04:18 PM
14.95 * 4Mil * 12 = 717,600,000 Per Year + (4mil * $50 = 200,000,000) = $917,600,000 Total Earnings.

Just minus 4-6ish Mil for servers, and you have net. If this close, wow, har har. I wonder if they have public stock? Give it a look.

Well thats how much they WILL make by its years anniversry.

StGeorge
08-30-2005, 06:15 PM
themulf: not quite, how much they will make as of a year from today assuming no new or lost subscribers. They didn't have 4 million subscribers on launch day (though they probably had that many crashes) and they won't have 4 million subscribers next year (maybe more, maybe less). They are already on track to have every single person in the game be level 60...

themulf
08-30-2005, 08:45 PM
It wont be long till its one year anniversry, and by then, it wont have fluxuated less then a mill, thats a certian. My fuzy math is just that, a really rough estimate. There is currency differences for box and monthly fees. Im just guessing what this game has pulled.

Achilles
08-30-2005, 10:14 PM
14.95 * 4Mil * 12 = 717,600,000 Per Year + (4mil * $50 = 200,000,000) = $917,600,000 Total Earnings.

Just minus 4-6ish Mil for servers, and you have net. If this close, wow, har har. I wonder if they have public stock? Give it a look.

Well thats how much they WILL make by its years anniversry. 4 million people is a lot of servers, so I'm thinking they spent a lot more than 4-6 on them. If you figure 10,000 people per server (I've got no idea how many there actually are on a server) than you'd need 4,000 servers, for example.

You also didn't figure in the customer support costs for a game with 4,000,000 users. If they have a customer support person for every 100,000 people (40 people, they probably have more because of all the languages) and they get paid 26k per year, that's 1 million dollars on just the support staff, not to mention the people making expansions, fixing bugs, and doing updates.

rainbowblack
08-31-2005, 01:53 AM
people still play this? for a month i thought this game was the second coming. but like everyone says, once you hit 60, this game really dies. ill come back to WoW in a year or two and hopefully by then things will have changed by then, cause this really is a good game. they just need to add more end-game content other than raids. i did that like 6 times a day and was sick of it

at least in other MMOs raids take planning and cant be done on a whim, which makes getting that uber drop much more exciting. unlike WoW where all priests, rogues and pallys looks the same come end game