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View Full Version : Aeon Flux hands-on preview (PS2/XBOX)


Everlost_MI
08-21-2005, 04:08 AM
Xbox.IGN (http://xbox.ign.com/) has posted a hands-on preview (http://xbox.ign.com/articles/643/643766p1.html) of Aeon Flux including in-game movies and screenshots for your viewing pleasure.

Here's a bit from the preview...

The immediate reason is the sheer breadth of combat and acrobatic options available to the player. In the levels we got to play, Aeon progressed through stages in a mini-challenge sort of fashion like in Prince of Persia or Metroid: Prime. In fact, the game borrows heavily from those two titles to piece together its various combat and puzzle elements. Based on what we've seen and played through so far, these imported concepts have been implemented to a successful degree.

Generally, every room, corridor, ventilation shaft and open terrace presents distinct, dynamic challenges that shift as you move through them and always throw something new your way. To conquer obstacles and enemies, you'll have a wide array of combat and acrobatic options that can be chained together to keep players in a constant state of slack-jawed "ohhhh I didn't realize I could do that."
Release Date: 11/15/2005 (XBOX (http://www.gametab.com/xbox/aeon.flux/3943/), PS2 (http://www.gametab.com/ps2/aeon.flux/3944/))

I get leary when a preview or review compares a game to Metroid: Prime. Don't get me wrong, I dug both Prime games but there was a LOT of backtracking in those games that got old fast.

TrackZero
08-21-2005, 04:35 AM
This reminds me. Where the fuck is StarCraft: Ghost? Is it going to be next-next-gen now?

Sir_Smokes_Alot
08-21-2005, 06:54 AM
Xbox.IGN (http://xbox.ign.com/) has posted a hands-on preview (http://xbox.ign.com/articles/643/643766p1.html) of Aeon Flux including in-game movies and screenshots for your viewing pleasure.

Here's a bit from the preview...


Release Date: 11/15/2005 (XBOX (http://www.gametab.com/xbox/aeon.flux/3943/), PS2 (http://www.gametab.com/ps2/aeon.flux/3944/))

I get leary when a preview or review compares a game to Metroid: Prime. Don't get me wrong, I dug both Prime games but there was a LOT of backtracking in those games that got old fast. WTF have you ever played a Metroid game before? There has always bin backtracking and always will. Metroid has always bin about exploring and going thought the world coming to a spot saying how the hell do I get over there hmmm? Later coming back and getting to that spot to see what lays beyond. It just really bugs me when people complain about that part of Metroid. If yea don't like backtracking DON'T ever complain about it in a metroid game grrr!

Everlost_MI
08-21-2005, 09:37 AM
WTF have you ever played a Metroid game before? There has always bin backtracking and always will. Metroid has always bin about exploring and going thought the world coming to a spot saying how the hell do I get over there hmmm? Later coming back and getting to that spot to see what lays beyond. It just really bugs me when people complain about that part of Metroid. If yea don't like backtracking DON'T ever complain about it in a metroid game grrr!

Yes, I've played every single Metroid game and I know that's the "charm" of the series. However, I thought I it should have been updated or changed when the Metroid Prime games came out. I apolgize if I offended your favorite series in the world but I'll respond in kind if you say an unkind word towards Daikatana.

Tia
08-21-2005, 09:44 AM
I apolgize if I offended your favorite series in the world but I'll respond in kind if you say an unkind word towards Daikatana.

LOL

I agree that metroid had way to much backtracking. I could never bring myself to finish a single metroid game with it. I alos love it when people call it exploration. Having to keep repeating your steps is not exploration.

Chagrinful
08-21-2005, 10:13 AM
Metroid Prime 1 or 2>Halo 1 or 2

Sir_Smokes_Alot
08-21-2005, 10:44 AM
LOL

I agree that metroid had way to much backtracking. I could never bring myself to finish a single metroid game with it. I alos love it when people call it exploration. Having to keep repeating your steps is not exploration.
Sure it is when you come back thought a place you were before with a new up grades you can get to spots you could not before. There for explore the world more fully.

Main Entry: ex·plore
Pronunciation: ik-'splOr, -'splor
Function: verb
Inflected Form(s): ex·plored; ex·plor·ing
Etymology: Latin explorare, from ex- + plorare to cry out
transitive senses
1 a : to investigate, study, or analyze : look into <explore the relationship between social class and learning ability> -- sometimes used with indirect questions <to explore where ethical issues arise -- R. T. Blackburn> b : to become familiar with by testing or experimenting <explore new cuisines>
2 : to travel over (new territory) for adventure or discovery
3 : to examine minutely especially for diagnostic purposes <explore the wound>
intransitive senses : to make or conduct a systematic search <explore for oil>

So yes it is exploring.

Triprotic
08-21-2005, 11:04 AM
I played this at E3 and wasn't that impressed, it felt like the game was on some crazy rails...

Kefkataran
08-21-2005, 11:30 AM
I get leary when a preview or review compares a game to Metroid: Prime. Don't get me wrong, I dug both Prime games but there was a LOT of backtracking in those games that got old fast.

I'm guessing, though, since it was just a hand-on preview and not a full review of the game, that the comparison was more about controls or combat or atmosphere than anything so specific as that. That said, I still loved Metroid Prime as I'm sure most people here did.

I alos love it when people call it exploration. Having to keep repeating your steps is not exploration.

Well, it still would be exploring the first time you go to an area. And since most the back-tracking you do is to find new rooms/areas... I'd say it mostly is also.

This reminds me. Where the fuck is StarCraft: Ghost? Is it going to be next-next-gen now?

This has been very in question, but one would hope it will be answered at Blizcon. That's this week or next weekend already isn't it? Edit: Oh, shit, wait, that's *October* not August, huh? Damn.

Xerxes
08-21-2005, 11:47 AM
Metroid Prime 1 or 2>Halo 1 or 2

Not with that fugly Gameube controller... :(

Sir_Smokes_Alot
08-21-2005, 12:50 PM
Not with that fugly Gameube controller... :( What is wrong with the controls they are near perfect? I can't think of one first person game that pulls of platform style gameplay like Metroid Prime?

Kefkataran
08-21-2005, 01:47 PM
I dunno about how the control looks (mostly because controller aesthetics don't bother me too much), but it feels great in my hands. I'd say that's what matters.

mister_slim
08-21-2005, 05:17 PM
I was wondering who the developer was. Terminal Reality's pretty good, and tend to err on the side of fun. This could work out.

Prime is better than Halo. Halo multi is better than Prime multi though.

Tia
08-21-2005, 06:38 PM
Well, it still would be exploring the first time you go to an area. And since most the back-tracking you do is to find new rooms/areas... I'd say it mostly is also.



Not really. It is mostly backtracking boredom with little discovery of nothing new really except some extra missiles you didn't have before. I realize people see metroid and goes all giddy... but how many people actually finished the game? 100% finished? Lets take a survey.

Oh and Metroid Prime 1,2 > Halo 1,2? That is like saying that ice-cream is much yummier than Pizza.

Kefkataran
08-21-2005, 09:26 PM
Not really. It is mostly backtracking boredom with little discovery of nothing new really except some extra missiles you didn't have before. I realize people see metroid and goes all giddy... but how many people actually finished the game? 100% finished? Lets take a survey.

Huh? I seem to recall Metroid Prime have a fairly huge world that you had discover all of? And there were people who didn't finish the game 100%? You say it like it's a hard thing...

Xerxes
08-22-2005, 06:24 AM
I don't have a gamecube... I use to always try and give it a shot on the kiosk at gamecube.... But in metroid prime I was slapped retarded by the anaolg stick doing nothing at all... Or maybe it didn't have a normal control most console FPS games had...

About the controller being fugly... I am talking about no sense of balance on both sides of the controller... And I'm the guy who loved the first Xbox controller... Felt sooooo right... First controller to fit my adult hands... Still thinking about picking up one anyways...

Backtracking doesn't sound to fun either... Always being there or not... :confused:

Kefkataran
08-22-2005, 06:55 AM
Xerxes: Metroid Prime has very atypical FPS controls because it's not at all a typical FPS. The game is far less centered around the straight shooting fest that most FPS games are on console. While a normal control scheme for it may have worked, I can certainly see why they didn't go with one, and when you get into the game and start playing the different one makes complete sense.

Xerxes
08-22-2005, 07:07 AM
I think I was expecting a free camera move your head setup and it didn't do that... I'm sorry if I have a HUD with my "head" in a helmet... It's all relative...

Kefkataran
08-22-2005, 09:44 AM
Well, I mean you can move your head freely, it's just that you only do that when aiming. It makes the platforming bits a little easier that way. That said, like I mentioned, I think the controls get easier and make sense once you play a while and get used to them.

mister_slim
08-22-2005, 10:10 AM
I think I was expecting a free camera move your head setup and it didn't do that... I'm sorry if I have a HUD with my "head" in a helmet... It's all relative...
That's why Nintendo went to such pains to define it as a First-Person Adventure. The MP disadvantage is that the controls are unintuitive to people who have played a lot of console FPS. The advantage is that the controls allow much greater agility and evasion and are easier for people not used to console FPSes.

Speaking towards the backtracking, I can understand why some people would be bothered by it, but it's part of the experience. MP tends toward trying to create a full, connected world, and let the player explore it. Turning it into a linear game would be silly. I think I prefer the MP model to the Halo cut-n-paste, though.