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Zeal
03-17-2008, 12:29 AM
Should it be made? Would you play it? Would it be better as an MMOFPS, MMO3PS, or both...?

Would Bungie take the risk?

cp#
03-17-2008, 12:32 AM
It would have to be radically different from Halo 3s current multiplayer. And it would have to be on PC.

H1PO
03-17-2008, 12:34 AM
Depends. Does Bungle like LOTS AND LOTS OF MONEY?!?!

If you answered yes to any of the above questions, read answer A. If you did not answer yes to any of the above questions, please see answer B.
A: Bungie should make this and make it well. And bathe in piles of Canadian dollars.
B: Just kidding, there is no answer B. Bungie does love LOTS AND LOTS OF MONEY!!

DSSJ
03-17-2008, 01:01 AM
I think the MMOFPS setting wouldn't fit with the epicness of the Halo Universe.

If they do it they better not let you play as Spartan. I would hate to see every J1MMY 1337 K1D run around as Master Chief copy.

Wolvie
03-17-2008, 01:04 AM
My bro-in-law would literally nut himself if they made an MMOFPS Halo game. I myself am having some pants 'tenting' problems over the idea myself. *ahem*

jeffool
03-17-2008, 01:13 AM
I dunno. Can they offer anything different than the current MMOs out there? Hell, I'd be happy if they fixed the problems Planetside had and did a game in that vein, pitting red against blue or the likes?

And really, the only way I'm interested in any mmo is if it allows for some point of contention other than 'kill, die, respawn, kill, die, respawn.' And I'm not happy farming ingredients for a health potion. I need something to fight over. And a story's good, but it usually isn't enough. Maybe each server is a giant Risk (http://en.wikipedia.org/wiki/Risk_(game))-like world, made of individual maps, where each area has a flag that has to be contested, or a base bombed? And if a team 'wins' the server after a worthwhile war, they get something? Free month? Free book? Something?

Deadend
03-17-2008, 01:18 AM
I think the MMOFPS setting wouldn't fit with the epicness of the Halo Universe.

If they do it they better not let you play as Spartan. I would hate to see every J1MMY 1337 K1D run around as Master Chief copy.

Nah, every player can be a Spartan. The trick is having NPCs act in a way where having an army of Spartans running around works.

Make the players be Gen 3 or 4 Spartans. Players upgrade their skills via experince and their gear from finding new alien tech and getting favor with tech companies (re: quests and loot).

Lets see... tank/dps/heal does not work in a Halo context. Mobs should attack based on what is the best target at the time/biggest theat. Players team up because alien weapons are unable to be used by Spartans, so you need someone who has the right gear.

A big part of the game would have to be combined arms, so calling in air strikes and bomber support should be part of the game (and instance heavy) Most importantly... having marines running around.

So the game should be a bit like Tabula Rasa without the suck.

Also, players should be able to tweak their armor to hell. Being able to lower shield power for increased movement, stealth, or energy weapon damage or drop movement for resileance could be part of the game. The question is, should that stuff happen realtime in the game so its a combat tactic, or outside of missions while on base.

Zeal
03-17-2008, 01:44 AM
I think it would be interesting if they allowed you to play as either UNSC or Covenant, with careers and class-specific abilities. For example, you could choose to be a part of ground units, air support, or even command spaceships.

The Spartan class would be done something like the Jedi class in SWG, with high levels players being offered the ability to start a new character as a Spartan Trainee. The Covenant equivalent might be a Gold Elite or possibly even a Prophet (a fleet-wide commanding class).

All of these careers interacting together would require coordinated teamwork and make for epic battlefield scenarios.

DSSJ
03-17-2008, 02:13 AM
Playing the lower Covenant races could be fun. Imagine running around in a gang of Grunts.

Maybe with the right grouping system they even can get it balanced.

Instance A would allow either 15 Grunts or 5 Jackyls or a Hunter pair to go in.

Chaos Machine
03-17-2008, 02:16 AM
it should be a combination of planetside and tabula rasa, get rid of npc's as a target and make it completely pvp ala planetside. but retain a loot/upgrade system of some sort. Also it should have open world and instanced content. I would love to see a 300 man assault on a heavily defended military base.

Though tbh i think warhammer 40k online would be cooler, i mean really does master chief even compare to a terminator or chaos lord? i think not.

jeffool
03-17-2008, 02:28 AM
Playing the lower Covenant races could be fun. Imagine running around in a gang of Grunts.

Maybe with the right grouping system they even can get it balanced.

Instance A would allow either 15 Grunts or 5 Jackyls or a Hunter pair to go in.Well, maybe that's where some RTS elements could come in. Players controlling bad guys are Elites, but if they're a high enough level, have with them a small mob of Grunts? Kinda like Overlord, only with slightly better controls. I mean, grunts never go it alone anyway, right?

Trickyicky
03-17-2008, 02:37 AM
This could be so awesome, if it was similar to Planetside, but better.

Classes could be really specific. This is based on the idea of everyone being human:
There could be basic infantry which is kind of a jack-of-all trades as far as combat.
Explosive specialists, for example, could have increased explosive damage and access to class-specific equipment.
Vehicle specialists.. speaks for itself, and I'm sure a lot of people would love this one.
Sniper specialist, would also be great.
Recon/spy, could get skills like on-the-spot active camo and being invisible on enemy radar.
Alien specialist could specialize in alien weapons/technology.
Medic... Yeah.
Commander, can place orders to entire battlefields, call for ammo drops, get an extra long distance radar, or even something like increasing max party size by 5 or something. Basically a support class.

I think I could go on for another 5 minutes, but you guys get the point... Shit, why WOULDN'T they make this?

DSSJ
03-17-2008, 04:10 AM
Kinda like Overlord, only with slightly better controls. I mean, grunts never go it alone anyway, right?

Yeah, you're right. Now I just have to imagine a super spec-ops grunt.

Something like a grunt SWAT-Team would be hilarious. :D

Deadend
03-17-2008, 03:57 PM
it should be a combination of planetside and tabula rasa, get rid of npc's as a target and make it completely pvp ala planetside. but retain a loot/upgrade system of some sort. Also it should have open world and instanced content. I would love to see a 300 man assault on a heavily defended military base.

Though tbh i think warhammer 40k online would be cooler, i mean really does master chief even compare to a terminator or chaos lord? i think not.

You would need NPCs to make players matter. Halo made the MC a badass via NPC reactions. If I am a Spartan, and there are human NPCs running around, they follow me. And instances... yeah. Instances work great.

I am still thinking players should be Spartans, maybe Elites after..lets say relationships between Humans and Elites go down the shitter and there is a galatic cold war between the two species with some hot spots, and land grab races across the universe.

I also feel player classes should be defined by what gear you are using. Leveling up increases HP, decreases reload time and lets you run a bit faster... and grants access to LEAD larger assaults (my word for instances in Halo MMO).

I don't think a healing class is a good idea, Spartans can recharge their armor, maybe have a talent to discharge your own armor to quickcharge/overshield someone. So you become a medic by slotting larger batteries instead of having strength servos or higher shield capacity.

A Tank class... well, I don't want the AI to be all about tradational aggro, I want mobs to go after people based on oppertunity, theat, distance and such. Basically enemy AI should be similar to the AI from Halo 3 Co-op.

The game should be built around solo/small group with letting you have a squad of marines in place of a group of fellow Spartans/elites that the player commands. Larger instances have both friendly NPCs and enemy characters.

A major emphasis on PVP in the APB style where some elites get a mission to go attack a human ship that some spartans get a mission to defend.

I think the goal should be to make it feel like Halo co-op and Halo MP at the same time with a sense of progress, yet also not giving high level players too much of an advantage in PVP. Maybe by keeping damage scales high, so that it takes a High level player 1 headshot to kill you with a sniper, but a low level takes 3 headshots (from a sniper rifle that can unload 4 rounds in a second or less). Or maybe for PVP you are given starndard Spartan armor, but Quests are done more Black ops, thus you have to have plausable deniabibility, so you have to have custom Spartan Armor and weapons. That would make it so that Arena PVP stays fair mostly, but World PVP lets levels and gear matter more.

NationalKato
03-19-2008, 10:16 AM
Instances would be fun if they were classic Halo-lore battles, a la the Caverns of Time instances in WoW.

xDIRTYSOUTHx
03-20-2008, 05:08 AM
You're Master Chief!

Your whole gameplan is to run SoLo and pwn.. so i say HELL NO to HALO mmo

Heretic Machine
03-20-2008, 05:12 AM
I don't see the point... is the idea of playing as a spoo marine supposed to be appealing? I liked Halo because of things that wouldn't be translatable to an MMO, including interactions with Cortana, and the epic scale of what you're doing.

jeffool
03-20-2008, 05:15 AM
I don't see the point... is the idea of playing as a spoo marine supposed to be appealing? I liked Halo because of things that wouldn't be translatable to an MMO, including interactions with Cortana, and the epic scale of what you're doing.Sadly, the notion of "one man making a difference" is directly opposed to how the vast majority of MMOs operate.