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View Full Version : Becoming a Game Developer - Lesson 1 and 2


Dirty Harry
08-18-2005, 05:08 AM
Kurt Knudsen has written an Editorial for gh3d (www.gamershell.com) on becoming a Game Dev. It offers some interesting insight on where one should start on their journey to making their own dreams come true.

This edition of the journal finds me utilizing a considered background in C/C++ programming to delve enthusiastically into the Game Institute’s DirectX programming Module 1. Seeing as the institute uses its own material for the majority of the courses—including DirectX—purchasing personal reference books, or anything text related, will not be necessary. However, the procurement of a compiler is required—obviously—as well as the DirectX 9.0c SDK. The compiler recommend by both the Game Institute and myself is Visual Studio .NET (VC7). You can, of course, select a free compiler such as DevC++, but you will subsequently run the ill-advised risk of it not working efficiently. If you are currently studying at college you can pick up a student version of Visual Studio for a mere few dollars in most outlets, whereas other colleges and universities offer major discounts.


Head over to here (http://www.gamershell.com/articles/957.html) for the continuing journal.

Heretic Machine
08-18-2005, 07:20 AM
I used to want to be a game developer... Then I realized that I was no good at math and had no chance to get through the CS program at my school, so now I'm a history major -.-

My greatest dream now is to be like that guy in National Treasure.

Dirty Harry
08-18-2005, 07:32 AM
I used to want to be a game developer... Then I realized that I was no good at math and had no chance to get through the CS program at my school, so now I'm a history major -.-

My greatest dream now is to be like that guy in National Treasure.
Who doesnt want to be a big movie star? :p.

Heretic Machine
08-18-2005, 07:48 AM
Who doesnt want to be a big movie star?

Ya, I might be able to afford console gaming again :p

woodentaco
08-18-2005, 03:55 PM
I wanted to be a professional game developer for a little bit, but snapped out of it eventually. It seems like nearly everybody in the industry hates their job, and I've never been particularly proficient in math. Broad game development concepts and philosophy is a lot of fun, but I'm content to remain an armchair developer.

mister_slim
08-18-2005, 07:12 PM
I'll settle for criticizing them.