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View Full Version : Darkwatch in stores today!


riposte101
08-17-2005, 04:51 PM
Darkwatch is an immersive FPS (first person shooter) that blends the lawless action of the Wild West with the thrilling horror of vampire movies. Darkwatch is now available at retailers across North America and carries an "M" rating for mature audiences
Press Release (http://www.highmoonstudios.com/news/pr_050816.php)

There’s a lot of action, dismemberment on enemies, some great ragdolling and a sex scene.

Everlost_MI
08-17-2005, 06:10 PM
Err...I got mine yesterday and I am really enjoying the hell out of it.

Vega
08-17-2005, 08:39 PM
A sex scene? Holy crap.. we better all go get it soon before our good buddy JT gets it pulled from the shelves!

Blue
08-17-2005, 09:29 PM
I've always been into Wild West Vampire sex. Especially from a first person perspective. People often pay good money for that business.....they really seemed to have tapped into a very wide (giggle) genre here.

And, on that note - I'm slightly interested in this as I've been on the lookout for something different to mess around with. Anyone know where I could pick up a demo for it, or would I just be better off hitting the rental store? Or, better, has anyone already given it a whirl? I mean, crazy denziens of the dark in cowboy hats can't really be at all bad, can it?

dr_qwandry
08-17-2005, 11:30 PM
apparently it's fun while it lasts (which isn't long)
and the multiplayer is lacking.

I'm picking it up after the price drop.

Eon
08-18-2005, 04:19 AM
Meh. Cowboys + Europe = no interest.

Couldn't we have a more inclusive setting for it, if it's a decent game?

Laughing_Penguin
08-18-2005, 04:47 PM
Couldn't we have a more inclusive setting for it, if it's a decent game?

More inclusive setting? Someone has finally put out a halfway decent shooter that doesn't have the same generic sci-fi corridoors or WWII battlefronts, and people are complaining? The core of the story is in the setting. The characters, technology, environments... even the enemies you battle are all tied into that particular locale. If western's aren't your style, that's one thing, but suggesting that the game should somehow represent every nation of that it might be played in is simply silly. Do war-themed shooters cause you problems if set in Japan instead of Europe? Would the battle of Iwo Jima not be inclusive enough?

Or has political correctness reached a point where we must critisize the settings of a story for not representing enough ethnic diversity? Perhaps we need to set all future shooters in the United nations, so no matter who plays, they'll have a chance to shoot someone while their country's flag appears onscreen (actually, seeing how poorlu\y the U.N. has conducted themselves in recent years, it might be enjoyable to shoot the place up a bit in a video game, just as a catharsis... hrm...).

My point: let them tell their story, don't rag on it because you don't want to see cowboys. If it is a decent game, it will be fun on it's own merits, it won't suddenly suck because you don't like the accents. Some games shouldn't strive to be inclusive if it takes away from the feel of the game. Tokyo Extreme Racing would lose much of it's appeal if set in Akron, Ohio. Darkwatch would lose everything that sets it apart from "Monster Shooting FPS #65" if it weren't set in the Arizona Territories in the late 1800's.

Eon
08-19-2005, 02:45 AM
None of the above- I just don't give a fuck about Westerns, and sales figures indicate that most of the rest of my market (you know, the largest one in the world according to some studies) doesn't either.

Only one market refuses to play a game that doesn't pander to it by making the protagonist not from their culture.