duff himself
02-21-2008, 01:54 PM
Well Bungie have released some screenshots of the new legendary map pack they are going to release. Link has some high res versions of these pics (wallpaper size! :))LINK (http://www.bungie.net/News/content.aspx?type=topnews&cid=13287)
http://i126.photobucket.com/albums/p102/irishduff01/Halo3_DLC2_GhostTown_01fb.jpg
Essentially Ghost Town is an asymmetric map designed for 4v4 encounters, it’s meant to be a strong infantry map where you get a nice range of close combat and longer range. The spaces are set up to allow two to three person squads a good bit of operating room and several tactical options.
http://i126.photobucket.com/albums/p102/irishduff01/Halo3_DLC2_GhostTown_03b.jpg
We had both worked on the Sierra 117 level from the singleplayer campaign and we wanted to make something work within that environment because we are crazy like that. We knew Jungle would be hard to pull off in multiplayer, but noooo… we wanted to go further and add the elements of abandon and destruction. Cue the amazing work that Stan Winston and his team of artists made for the Halo 3 “Believe” commercials. That diorama of the huge battle with the destroyed buildings and debris everywhere was insanely cool and, well you know, we had to try it.
http://i126.photobucket.com/albums/p102/irishduff01/Halo3_DLC2_GhostTown_02b.jpg
http://i126.photobucket.com/albums/p102/irishduff01/Halo3_DLC2_GhostTown_01fb.jpg
Essentially Ghost Town is an asymmetric map designed for 4v4 encounters, it’s meant to be a strong infantry map where you get a nice range of close combat and longer range. The spaces are set up to allow two to three person squads a good bit of operating room and several tactical options.
http://i126.photobucket.com/albums/p102/irishduff01/Halo3_DLC2_GhostTown_03b.jpg
We had both worked on the Sierra 117 level from the singleplayer campaign and we wanted to make something work within that environment because we are crazy like that. We knew Jungle would be hard to pull off in multiplayer, but noooo… we wanted to go further and add the elements of abandon and destruction. Cue the amazing work that Stan Winston and his team of artists made for the Halo 3 “Believe” commercials. That diorama of the huge battle with the destroyed buildings and debris everywhere was insanely cool and, well you know, we had to try it.
http://i126.photobucket.com/albums/p102/irishduff01/Halo3_DLC2_GhostTown_02b.jpg