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the Jack
02-12-2008, 06:01 AM
The only time I check the PTR notes page (http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html) is during maintenance, and I was pleased to see they'd updated the page so I could take a look at what everyone was whining about.

Things that interested me greatly:

Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.

Okay, this was just something that should have been done ages ago.

Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.

Urk. As if I didn't have enough reasons to fear Shamans, Druids, Warlocks... crap, pretty much every class except Rogues and Warriors.

Diminishing returns on honor for kills is being eliminated.

So we'll get 10 points for each HK in BG now? As if there wasn't enough road fighting in AV already, but I guess we're gonna see a lot of "win by attrition" reinforcement burns. However:

If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.

Not sure that counts as a "balancing" factor.

Honor will now be instantly calculated, and available for player use.

Awesome, now I can get my welfare epix just that much sooner, and accurately.

And the big one that's almost made me happy:

[In Warsong Gulch] when both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.


Hopefully this will make WSG playable again.

They also appear to be nerfing the raids, significantly, which will make them even friendlier. No attunement for BT/Hyjal? Yeh.

Oh, and if you really must come into this thread and post about how long you've been WoW-free, congratufuckinglations, your cookie is in the mail.:rolleyes:

Camel
02-12-2008, 06:06 AM
Personally, I'm most excited for the daily fishing quests. :D

roboninja
02-12-2008, 06:09 AM
Sounds like some decent changes aimed at making BGs more playable again. Not sure of their effectiveness, but I guess we will see.

Sly J
02-12-2008, 06:13 AM
Oh, and if you really must come into this thread and post about how long you've been WoW-free, congratufuckinglations, your cookie is in the mail.:rolleyes:

It's been a week... I've got the shakes. God, I need a fix.

pwnophobia
02-12-2008, 06:34 AM
Urk. As if I didn't have enough reasons to fear Shamans, Druids, Warlocks... crap, pretty much every class except Rogues and Warriors.

Druids cause they can throw life blooms like crazy but even with the increase you need roughly 2300 (I think thats the number I saw..it might be lower by a grand :o ) haste rating to get a 1 second global cooldown and you can't get that without giving up a ton of stats and drinking potions.

I'm excited about the 2.4 vendor blues that have resilience on them. Now my alts can have gear and I don't have to afk in battlegrounds anymore!

Lima Beans
02-12-2008, 09:36 AM
Also keep in mind you would need over 700 spellhaste to get the GCD to 1s, which isnt really very feasible with current gear.

Lima Beans
02-12-2008, 09:41 AM
Urk. As if I didn't have enough reasons to fear Shamans, Druids, Warlocks... crap, pretty much every class except Rogues and Warriors.


reducing the GCD for shamans only would let them spam totems faster.. Dont really think you have to worry about that one. And I cant really see Druids stacking spellhaste.. Moonfire spam isnt great, lifebloom spam is better, but I think most would rather keep +healing for that.

Warlocks though, yeah..

digitalErich
02-12-2008, 09:41 AM
I wouldn't be too worried about druids being buffed via spell haste. I think it's more for Mages than any other class, but of course all casting heavy classes could benefit in some way.

Druids won't give up other 'pluses' for spell haste I'm guessing.

sparkfizt
02-12-2008, 11:27 AM
they're missing one key thing in this patch.

Nerfing the hell out of lifebloom, when people can stack it up to 700+ a tick things are a little out of hand.... there's a reason the majority of 2v2 teams are war/druid :P

the Jack
02-12-2008, 07:42 PM
Yeh, Grandepollo and I had an epic 30 minute arena against a resto Druid and Warrior.

Thankfully our mana regeneration rate was faster than Druid's, but it was pretty stupid.

iHap
02-12-2008, 07:57 PM
Of course they only buff the DPS warriors. and not Tanks. The most needed side of Warr's.

grandepolloloco
02-13-2008, 08:08 AM
Yeah resto druids are absolutly brutal to kill. Almost damn near impossible if they have decent res gear.

Zabyx
02-13-2008, 08:13 AM
WHAT ABOUT SUNSTRIDER ISLE, JACK?!

Oh, I like that they're fixing BE lore.

EDIT: When did I become... Orange?

the Jack
02-13-2008, 03:35 PM
Yeh, Sunstrider's nice but I wouldn't mind running ZA, BT, MH, TK, SSc, etc...

All we need (on VASHJ) are like 21 more 70's that play in the middle of the night.

dimsumx
02-13-2008, 05:18 PM
I kinda regret not rolling a BE Blood Knight when expansion came out. The progression of their lore in 2.4 makes is one of the really cool things to happen.


And Resto Druids are waaaay OP in 2v2.

iHap
02-13-2008, 05:22 PM
I kinda regret not rolling a BE Blood Knight when expansion came out. The progression of their lore in 2.4 makes is one of the really cool things to happen.


And Resto Druids are waaaay OP in 2v2.

err Blood Knight?

Deadend
02-13-2008, 05:41 PM
err Blood Knight?

I know what a Blood Ninja is, but a Blood Knight?

Isn't that a Norwegian metal band?

Zero
02-13-2008, 05:57 PM
err Blood Knight?

I know what a Blood Ninja is, but a Blood Knight?

Isn't that a Norwegian metal band?


lulz nubz omg!

At level 60 Blood Elf Paladins receive a tabard signifying their allegiance to the Blood Knight Order (http://www.wowwiki.com/Blood_Knights).

lulz :D

iHap
02-13-2008, 07:34 PM
lulz nubz omg!

At level 60 Blood Elf Paladins receive a tabard signifying their allegiance to the Blood Knight Order (http://www.wowwiki.com/Blood_Knights).

lulz :D

Blood Knight isn't even a class though. it's an item/faction. Course there's a Death Knight but that comes for Lich King.

Zero
02-13-2008, 08:44 PM
Blood Knight isn't even a class though. it's an item/faction. Course there's a Death Knight but that comes for Lich King.

That is true, but according to the lore all the Horde paladins are Blood Knights. So you can look at it as rolling a Blood Knight. I know I never thought of it like that before it was mentioned here.

EDIT: Dammit, I just realized the implications of 2.4 lore. I'm no longer the most evil class in the game. :(

pwnophobia
02-14-2008, 05:59 AM
That is true, but according to the lore all the Horde paladins are Blood Knights. So you can look at it as rolling a Blood Knight. I know I never thought of it like that before it was mentioned here.

EDIT: Dammit, I just realized the implications of 2.4 lore. I'm no longer the most evil class in the game. :(

lol lore.



SPACESHIPS!

Deadend
02-14-2008, 06:14 AM
lol lore.



SPACESHIPS!

WoW has lore? That people listen to?

The same game where every other quest/NPC/Item is a pop culture reference and shoulder pads get so large that they clip through heads?

naaah.

Exodus
02-14-2008, 07:05 AM
lol lore.



SPACESHIPS!

this post made me lawl

Lima Beans
02-14-2008, 12:12 PM
WoW has lore? That people listen to?

The same game where every other quest/NPC/Item is a pop culture reference and shoulder pads get so large that they clip through heads?

naaah.

Hey, at least its a huge step up from Everquest Lore!

Deadend
02-15-2008, 12:28 PM
Hey, at least its a huge step up from Everquest Lore!

Everquest was totally full of lore!

that were copy-pasted from other things to make the most boring fantasy world possible.

But it had explanations for everything, like the deep complex history of how Qeynos was named to the gods.

Ok, one thing I lvoe about WoWs lore that I hate about all other fantasy. The lore starts recently, most games their backstory "when the world was formed.." Not very worhtwhile.

Goronmon
02-15-2008, 12:40 PM
I find WoW lore to be pretty cool from the perspective of reading through the WoWWiki. There is a ton of backstory.

The problem to many people is that Blizzard has no problem sacrificing a bit of lore for something that makes sense gameplay-wise.

Arilin
02-17-2008, 11:25 AM
What do you horde types think of the upcoming AV changes? Moving your start point closer to drek (which can give alliance quite the headache now), and lowering of Van's health to be on par with Drek? I've never played a high level horde (level 35 is the highest I have).

the Jack
02-18-2008, 07:19 AM
What do you horde types think of the upcoming AV changes? Moving your start point closer to drek (which can give alliance quite the headache now), and lowering of Van's health to be on par with Drek? I've never played a high level horde (level 35 is the highest I have).
They can reconfigure the map all they like, and buff/nerf NPC health, but by removing diminishing honor returns on HKs I predict we're gonna see a lot more fighting on the roads.

Which I totally welcome.

One thing that Grandepolloloco suggested was having Horde and Alliance swap ends of the map randomly at start. This would provide some chuckles, I'm sure.

grandepolloloco
02-18-2008, 03:05 PM
They can reconfigure the map all they like, and buff/nerf NPC health, but by removing diminishing honor returns on HKs I predict we're gonna see a lot more fighting on the roads.

Which I totally welcome.

One thing that Grandepolloloco suggested was having Horde and Alliance swap ends of the map randomly at start. This would provide some chuckles, I'm sure.

And they should do it. Its the only way to really show alliance how shitty it is to come accross that bridge and fight.