View Full Version : Team Fortress 2 snippets
Varsity
08-10-2005, 03:22 PM
Ever since the full Source SDK was released it has been known to contain lots of mostly isolated Team Fortress 2: Brotherhood of Arms code. That code has never been collected and presented in one place...until now.
Some of the more interesting revalations include the fact that the game takes place in the HL2 universe, possibly covering the 7 Hour War, and that it contains what seems to be a complex building chain which includes an "MCV" vehicle - MCV of course standing for Mobile Construction Vehicle from the Red Alert series.
WARNING: THREAD MAY CONTAIN RAMPANT SPECULATION! (http://forums.steampowered.com/forums/showthread.php?s=&threadid=323745)
I want to see a mortar tank vs. Mini Strider battle RIGHT NOW.
XxSATANxX
08-10-2005, 03:57 PM
Retail Price of Team Fortess 2 .....awww nevar mind!
Draft
08-10-2005, 04:04 PM
Does anyone care anymore? I mean, isn't this the Duke Nukem Forever of deathmatch games?
Draft
08-10-2005, 04:08 PM
Also Varsity, do you ever play non Valve games?
EvilBob46
08-10-2005, 04:28 PM
Does anyone care anymore? I mean, isn't this the Duke Nukem Forever of deathmatch games?
Valve didn't give away any information about Half-Life 2 in the first 5 years of its developement, and yet they eventually delivered. Unlike with 3D Realms, you can be sure that a new game from Valve is going to come out eventually and most likely rock.
Draft
08-10-2005, 04:30 PM
Actually, I remember a huge TF2 preview in PCXL, or CGW, or some other PC gaming mag. Detailed classes, vehicles, stuff like mouths that would move when players talked and parachuting into battle.
I'd say they've released about as much info as 3DR ever did about DNF.
Dirty Harry
08-10-2005, 04:31 PM
Valve didn't give away any information about Half-Life 2 in the first 5 years of its developement, and yet they eventually delivered. Unlike with 3D Realms, you can be sure that a new game from Valve is going to come out eventually and most likely rock.
Yet 3drealms continues to help develop games and products. Hmmm your thinking is a bit flawed there bob.
bean19
08-10-2005, 04:33 PM
Does anyone care anymore? I mean, isn't this the Duke Nukem Forever of deathmatch games?
Uhm. . . TF is like a team game. . . did you mean the Duke Nuke'em of Capture the Flag?
Team Fortress Classic is one of my favorite all-time games. My first clan was a TFC clan. We rose in the STA league to the top of the standings in the Bronze league, then the Silver, got thrown up prematurely to the Platinum league, and then pitched down to the Gold league where we kicked butt and eventually rose to the top of the standings and became good enough that we ended up back in the Platinum league and would only lose to them (every week) by a little bit. :)
That game had so much class dependency depth and so many advanced maneuvers that separated the skilled from the newbie.
Setting up sentry guns in correct places, rocket jumping, conc jumping, starting your fire early as a HW guy or playing a "submarine" HW guy (movement is slowed in water and HW guys tore people apart when their movement was not fast enough to strafe out of the chaingun's fire). . . learning how to defend a map well or assault a map with timed a double hand-held conc that throws your avatar across the screen like a bullet while also priming a grenade and shooting your railgun to take out an enemy sentry gun upon your meteoric landing. That was awesome.
I'm constantly a bit turned off by today's most popular team games by way of comparison. Battelfield 2 was great fun until I learned I could lead on the boards by flying a helicopter to every waypoint to capture them quickly and then bailing out as a sniper whenever I got in trouble. . . after which I spawn camped. . . the most effective way to win. It's cheesy, takes minimal skill, and isn't much fun. You can be as good as I am at Battlefield 2 by knowing to do exactly what I just said and practicing it for about 3 hours. . . of course, most pubs know this already and you rarely ever see people outside of vehicles anymore because of it and that further kills the infantry system as you are relegated back to the very simple paper/rock/scissors effect of vehicular combat.
Does anyone care? Yeah, those of us who remember it. :) And you'll care too if it comes out with all those features and rocks the house like it ain't been rocked in a very long time.
Draft
08-10-2005, 04:34 PM
Valve didn't give away any information about Half-Life 2 in the first 5 years of its developement, and yet they eventually delivered. Unlike with 3D Realms, you can be sure that a new game from Valve is going to come out eventually and most likely rock.I hope Duke Nukem Forever rocks, cause I'm not a hater.
I do hate you though. I hope it rocks your FACE.
thecrazyd
08-10-2005, 04:56 PM
If this does not make you excited, then you either have a shitty computer or are dead on the inside.
RandomViolence
08-10-2005, 05:34 PM
I'm dead inside, and this still gets me all tingly.
GrinR
08-10-2005, 05:42 PM
TFC is/was f'n awesome. Valve is a great developer, but after HL2 I'm not so excited about TF2. HL2 was a very pretty run-of-the-mill FPS, with a physic demo thrown in.
A single rocket-proof lightbulb is my dead canary of no innovation. Patiently I await a world where everything is both photorealistic AND not universally made of indestructable porcelain.
Orphiuchus
08-10-2005, 05:47 PM
GrinR, your nothing but a damn hater.
A motherfucking hater.
51|RandoM
08-10-2005, 06:00 PM
I consider this more of a sign that TF2 will never see the light of day. Maybe they'll blame hackers for slipping tf2 assets into the SDK.
:-)
On a serious note, I'd love to see TF2 become a reality and be true to the series. A BF2 set in a different world, one where we can rocketjump, pipejump, and setup automated turrets without getting punished for teamkills, lol.
Conner Dain
08-10-2005, 06:06 PM
Dirty Harry, if you REALLY "belive" that 3DRealms is doing anything other than circle-jerking.... I feel sorry for you. I really do.
GrinR
08-10-2005, 06:10 PM
GrinR, your nothing but a damn hater.
A motherfucking hater.
There is truth in this. To illuminate slighty, I have an enormous library of PC games. Probably a couple thousand of them, storebought, including a lot of compilations. I've been there since my old pong console and my acoustic coupler modem. I stood toe-to-toe with Space Invaders masters, the smell of quarters and madness in the cacophany of the arcade. I remember the holographic western and sci-fi arcade games. Flight Simulator and Starglider introduced me to 3D flying, and I know what xyzzy means.
Burned forever into my memory is the power-up of my first mech in Mechwarrior 2, with textured graphics on a $500 Diamond Righteous 3D (3dfx) card. I was there when 4-point sound was born and weathered the laughter, knowing that surround sound was a quantum leap in gaming immersion. I woke up in bed, with my hands still on the keyboard, to X-wing and Civilization. I installed the DOS tcp/ip stack and played the quake demo over a modem with a buddy the very same night it came out.
I've been there through all of it and loved almost every minute of it.
But. There is no doubt in my mind whatsoever that the gaming industry has gelled into a regurgitating genre machine, obsessed with marketing-driven graphic gloss and contemptuous of quality assurance. The games are still good, and in certain cases truly amazing and innovative, but I have travelled too far to squeal in delight every time I see the gameplay of Quake caked-over in flashy bells and whistles enough to make a Thai whore ashamed.
I use the indestructable lightbulb as a simple litmus test to see whether or not the winds have changed, and with each new game I am sorely disappointed. It is not a comprehensive test by any means, but it works in an old gaming codger kind of way.
If that makes me a hater, well, maybe so. Or maybe you'll join me in a few years when Unreal Tournament 2008 comes out and you can see the fluid in the blisters on your hand, but still cannot break a window by crashing a starship into it. It's been a long wait for me, hopefully you'll be spared that.
snubber
08-10-2005, 06:14 PM
TFC is/was f'n awesome. Valve is a great developer, but after HL2 I'm not so excited about TF2. HL2 was a very pretty run-of-the-mill FPS, with a physic demo thrown in.
A single rocket-proof lightbulb is my dead canary of no innovation. Patiently I await a world where everything is both photorealistic AND not universally made of indestructable porcelain.
Don't think I agree with you much, but here I'm definitely on board. Yes game look pretty... and has some physics. But someone please make the FPS of Ze Future, that's not just this mostly static map you're led through by the hand. HL2 felt like a rail-shooter game most of the time.
bean19
08-10-2005, 06:15 PM
GrinR - did you play the original TFC.
Beleive it or not, it has mechanics (outlined in a previous big post by me) that are truly very, very different and thus exceptional than those found in other FPS CTF games.
GrinR
08-10-2005, 06:16 PM
GrinR - did you play the original TFC.
Beleive it or not, it has mechanics (outlined in a previous big post by me) that are truly very, very different and thus exceptional than those found in other FPS CTF games.
When I described it as "f'n awesome" I meant to say "fucking awesome"
Also, that was released in 1999. A great song, but also fucking forever ago. My cellphone now is more powerful than my computer was then.
bean19
08-10-2005, 06:22 PM
by "f'n awesome" I mean "fucking awesome"
yeah. . . I suck.
51|RandoM
08-10-2005, 06:26 PM
According to their website, 3drealms hasn't developed a game on their own since Balls of Steel. BoS was released 12/97.
lol.LOL.lol
8 years letting other studios carry on the duke nukem name while they dicked around on duke nukem whenever.
The property is dead as far as I'm concerned. Most of their fans will be too by the time the game sees the light of day.
Chandler
08-10-2005, 06:43 PM
RTS + FPS = WINNAR
(see natural selection)
bapenguin
08-10-2005, 07:00 PM
I'm gonna agree with GrinR here.
TF2 was supposed to come out my Sophmore year of college. That was 6 years ago. I think I still have that issue of PC Gamer.
Dirty Harry
08-10-2005, 07:01 PM
Dirty Harry, if you REALLY "belive" that 3DRealms is doing anything other than circle-jerking.... I feel sorry for you. I really do.
I do, why would i state something like that in every post i make if I didn't believe in what i was saying?. You are going to be the fool when they do release their game and they makes games fun once again. I asked George one day if his game would ignite my fire again so to speak about gaming because for a long time i have not been the gamer i used to be. He replied to me that is what he prays everyday he works on his piece of art, he also said that he feels that his game will indeed change the way games are made. If you think I'm crazy for putting my trust into someone that hasn't let me down so far then, you're the crazy one. Just for clarification, I have no qualm about the delay for DNF, what ever it takes for the game to blow my socks off i don't mind. Just a Lil tidbit, you remember how when Duke3d was released and everything was interact able. It sure made doom pale in comparison with its mostly static maps. It is in my opinion that DNF will change the way interaction occurs in games, imagine being able to interact with everything (there is a limit obviously, you can make drawing in the carpet with your finger for example, that's just crazy detail who wants that?). Anyways i hope this post has at least opened your eyes to the possibility that a game that hasn't been released will not suck. Anyways what the fuck do you guys want from them, It is not like they owe you anything what so ever.
Draft
08-10-2005, 07:10 PM
GrinR you can shoot lots of light bulbs in Splinter Cell.
Adam Blue
08-10-2005, 07:15 PM
GrinR, badass post. And yes, that was a PC gamer that even had screenshots of TF2. To be honest I never really liked the feel TF had, but then again it stuck around when games of new graphical power were also getting play time.
I wouldn't buy this, but I would download it. And when I say 'download' I mean content offered through Steam.
Kefkataran
08-10-2005, 08:06 PM
he also said that he feels that his game will indeed change the way games are made.
:( You mean ALL games will start needing ten+ years of development time?
I <3 TFC. I still play it a lot.
Dirty Harry
08-10-2005, 08:12 PM
:( You mean ALL games will start needing ten+ years of development time?
I <3 TFC. I still play it a lot.
are you even aware of what happened with the many versions of DNF?.
There were over 4 diffrent builds of DNF, the one they are on now, im confident that they will release it this generation of games.
Kefkataran
08-10-2005, 10:17 PM
There were over 4 diffrent builds of DNF, the one they are on now, im confident that they will release it this generation of games.
Yes, I'm completely aware of that. I've followed their development. I'm not ignorant. That doesn't stop the fact that the game has taken eight years to develop. If all games take eight years and four different builds before reaching an end product gaming will die for lack of product.
And you misspelled "believe" in your sig.
Dirty Harry
08-10-2005, 10:39 PM
Yes, I'm completely aware of that. I've followed their development. I'm not ignorant. That doesn't stop the fact that the game has taken eight years to develop. If all games take eight years and four different builds before reaching an end product gaming will die for lack of product.
And you misspelled "believe" in your sig.
Yeah i know, i also havent updated the sig in three months, thanks for the acute and speedy response.
Varsity
08-11-2005, 01:10 AM
Christ, talk about opening old wounds!
Also Varsity, do you ever play non Valve games?
You mean like Garry's Mod?
A single rocket-proof lightbulb is my dead canary of no innovation.Hey, it's your loss. ;)
GrinR
08-11-2005, 01:18 AM
Hey, it's your loss. ;)
No, that's not correct. It's everyone's loss. No good game is -worse- off for increased interactivity.
Varsity
08-11-2005, 01:29 AM
Actually, I've got to disagree. The time to make everything destrictible, performance loss for merely having a named dynamic prop linked into the I/O system instead of a nameless static one, and the fact that it only matters to the tiny fraction of people who care anyway, makes it a silly thing to do in normal games.
Anyway, why would it be innovation? It's not something new, just a simple, logical extension on what already exists.
GrinR
08-11-2005, 01:48 AM
It's a test, Varsity. It's not -just- destroyable terrain. It's too late at night for me to explain. *sigh* Sucks.
Varsity
08-11-2005, 01:55 AM
That doesn't change what I said. ;)
MrMeatshake
08-11-2005, 02:16 AM
I do hate you though. I hope it rocks your FACE.
actua LOL.
FACE!
Bushido
08-11-2005, 02:20 AM
http://img352.imageshack.us/img352/1317/smellslikebullshit4pd.jpg (http://imageshack.us)
MrMeatshake
08-11-2005, 02:20 AM
TFC is/was f'n awesome.
yep. i really hope this kicks ass. i STILL have great memories of TF: CTF, from 10 years ago or whenever it came out as a quake mod.
great days, great days.
Kefkataran
08-11-2005, 06:11 AM
For a long time I wasn't sure if it's supposed to be a misspelling. For some reason the idea of having it say "I BELIVE" seems to work. Then again, I'm probably just going crazy. :P
No, that's not correct. It's everyone's loss. No good game is -worse- off for increased interactivity.
I'm cool with destructible stuff and interactivity, but I'm going to be more concerned about atmosphere and core gameplay. Of course increased interactivity can add to this, but it cannot create it by itself and it is not the absolute essential upon which those things rest.
Varsity
08-11-2005, 07:13 AM
Downloaded TFC on a spur (five minutes @ 80KB/s and I was playing!). I'd forgotten how much arse it kicked.
Kefkataran
08-11-2005, 07:17 AM
I've been playing it a lot more lately. Had a friend come spend a weekend at my place and we were planning to waste it playing CoH together (which we did a litte of), but actually ended up spending more time on TFC and HL2-CTF.
ÜberJumper
08-11-2005, 07:53 AM
Relic's Company of Heroes (RTS, PC, 2007) will allow the player(s) to destroy everything in game. Relic's "The Outfit" (3rd Person action, Xbox 360, winter 2005) will allow for similar levels of destructibility (some key structures can't be blown up).
When the BF2 demo was out, I ran into one of the designers of Company of Heroes online. I briefly mentioned how much cooler BF2 would be if it had Company of Heroes level of destruction in it. He mentioned that some of the devs had been really disapointed when they tried to blow up structures in BF2, and it didn't happen :-(
BF3 had better allow for completely destructable environments. There's nothing that pisses me off more than a low brick wall that's protecting an Anti Tank trooper from the main gun of my T-90, knowing full well that a round at that wall would blow him the fuck out of dodge.
Varsity
08-11-2005, 08:37 AM
Mate, it's a multiplayer game. Each piece of terrain is fought over again and again. Would you rather fight through an urban area or flat lump of ground where one used to be?
Bargash
08-11-2005, 11:24 AM
Damn, its about time. I'm An OG TFer, back from the days of Quake/QuakeWorld. I remember when I first heard of TF2. A few of us founded a TF/TF2 clan back in '98, since it was rumored to release THAT winter. We ended up just playing TF logging around 125 matches in 8 months. Next, if I remember correctly, I saw TF2 for Halflife at the 1999 E3. Six years later, the FPS Bigfoot resurfaces. I can't wait to play it.
Dirty Harry
08-11-2005, 12:37 PM
now to be on topic, i fucking looooooove tfc, it is one of my favorite games of all time. I do not like the quake world version it just angers me for some reason. This is one of the best ctf games ever created. Another game i love is the tribes series, i have a question is the latested version of tribes worth the money?.
Kefkataran
08-11-2005, 01:05 PM
i have a question is the latested version of tribes worth the money?.
Er, yeah, totally on topic. :p not a Tribes player myself, so I can't help ya out. It's been out a while though, right? So it's probably gone down in price.
Varsity
08-11-2005, 01:29 PM
Damn, its about time. I'm An OG TFer, back from the days of Quake/QuakeWorld. I remember when I first heard of TF2. A few of us founded a TF/TF2 clan back in '98, since it was rumored to release THAT winter. We ended up just playing TF logging around 125 matches in 8 months. Next, if I remember correctly, I saw TF2 for Halflife at the 1999 E3. Six years later, the FPS Bigfoot resurfaces. I can't wait to play it.
Bear in mind that none of this information is supposed to be public (although juding by Valve's response they don't mind). There's nothing official as yet.
Varsity
08-11-2005, 01:51 PM
Nice, this has been steadily climbing the Gametab top ten since it was posted and it's also been posted on several major German news sites, including the biggest (http://translate.google.com/translate?u=http%3A%2F%2Fwww.gamestar.de%2Fnews%2F pc-spiele%2Faction%2F27431%2F&langpair=de%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools).
Draft
08-11-2005, 03:25 PM
Nice, this has been steadily climbing the Gametab top ten since it was posted and it's also been posted on several major German news sites, including the biggest (http://translate.google.com/translate?u=http%3A%2F%2Fwww.gamestar.de%2Fnews%2F pc-spiele%2Faction%2F27431%2F&langpair=de%7Cen&hl=en&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools).lol. You're an odd duck, Varsity.
Varsity
08-12-2005, 01:33 AM
Whatever that means.
Something struck me last night: if I'm right about the 7 Hour War thing, TF2 is remarkably similar to Quake Wars. The TF2 code has been around since November 30th; I'd be interested to hear when QW started development...
vBulletin® v3.8.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.