TomO
08-10-2005, 08:30 AM
Creative Assembly are best known for their Total War series of RTS games on the PC, with their most recent title, Rome: Total War, earning both critical acclaim and high sales. Spartan: Total Warrior is SEGA and Creative Assembly's action title for the PlayStation 2, Xbox and GameCube. Pro-G (http://www.pro-g.co.uk) spoke to Sophie Blakemore, a designer at Creative Assembly, about the game.
Sophie: We needed this time on it to get the technology to where it is today. When we first started developing, over 3 years ago, the engine could only support about 30 NPCs onscreen at once. Every week the team would tweak the engine, push the boundary a little bit more, and add in a few more NPCs, until we finally achieved the massive many vs many encounters we had wanted to.
The whole interview can be found here (http://www.pro-g.co.uk/previews/pid/499/116/).
Sophie: We needed this time on it to get the technology to where it is today. When we first started developing, over 3 years ago, the engine could only support about 30 NPCs onscreen at once. Every week the team would tweak the engine, push the boundary a little bit more, and add in a few more NPCs, until we finally achieved the massive many vs many encounters we had wanted to.
The whole interview can be found here (http://www.pro-g.co.uk/previews/pid/499/116/).