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Liquidize105
08-09-2005, 11:19 PM
Head on over to SinEpisodes.net (http://www.sinepisodes.net) where developers at Ritual address some very practical, very utilitarian questions concerning Sin Episodes, Sin: Source, a possible digital rerelease of the original Sin, and more. Interviewer Chris_D knows gamers like to cut to the chase.

Chris_D: One of the most common “gripes” I’ve seen so far with the announcement of episodic content, is that if each episode costs £10 each and there’s six episodes, then that means the entire game may be up to double the price of a normal boxed game. What would be your response to such feedback?

Steve Nix: We will make sure that each episode offers an excellent value for the player compared to other games in the action genre and other media offerings. If we make 20 episodes, it wouldn’t make sense to multiply that by X dollars and try to compare that to a traditional game.

Chris_D: It was rumoured in July’s issue of PC Gamer UK that SiN: Source has been experimented with. Do you have any comments on this? If it does happen, what kind of conversion would it be? Would it be a long the lines of Half-Life: Source and be a straight port, or would you update all the content to be of the same calibre as SiN Episodes?

Steve Hessel: We’re playing around with porting the first SiN to the Source engine along the lines of what Valve did with Half-Life: Source. On top of that, we’re replacing assets where it is appropriate, so the SiN grunts are replaced with the SiN Episodes grunts and you get the new weapons. Some of the gameplay is also being adjusted to work with the new tech. We don’t have a release date at this point, but we’ll probably talk more about this at a later time.
Follow the picture link to the interview.
http://www.sinepisodes.net/images/render_magnum_tn.jpg (http://www.sinepisodes.net/index.php?page=interview_ritual1)

Dirty Harry
08-09-2005, 11:40 PM
I am all up for more mindless shooters were you blow the shit out of people.

Evil Avatar
08-09-2005, 11:52 PM
I like the idea of a SiN Source port. That is a pretty cool idea. I'm not sure I would want it to have new weapons, though. It should just be an updated port for people who want to play it and/or play multiplayer.

GrinR
08-10-2005, 12:02 AM
That gun looks like a waffle iron.

Pentadact
08-10-2005, 12:06 AM
SiN:E is being made by Ritual, not Raven. Easy mnemonic: Ritual Sin.

kizke
08-10-2005, 12:17 AM
Wait, is his name really Steve Nix?

xD

jeffool
08-10-2005, 12:30 AM
Holy hell, not only is he Steve Nix, there's two of him (http://www.mobygames.com/search/quick?q=steve+nix)!

More on topic, I never played SiN. A tragedy I know, but I love the idea of episodic content. While it's a shame the first one's not free and there won't be a demo. But...In previous interviews you said that you were “targeting a sub-20 dollar price point” for the first episode. Can you be a bit more specific about this? To most people, sub-20 dollars means 19.99…

We’re going to offer several packages similar to what Valve did with Half-Life 2. The basic package will definitely be well below 19.99 though.And that's pretty damn cool.

Chagrinful
08-10-2005, 12:39 AM
I'd buy Sin:Source, Sin was one of the better FPS games of the 90's.

sTubbs
08-10-2005, 01:18 AM
I'd buy Sin:Source, Sin was one of the better FPS games of the 90's.

Yes it was. Unfortunately it was also one of those games that was a tad faulty out of the box which turned a lot of people off. After some patching it was gaming bliss however.

Taco
08-10-2005, 05:02 AM
The Steve's can take hike. I'd like more answers from Levelord.

Redline
08-10-2005, 05:17 AM
If you're going to do something, do it right. A half arsed update of SiN to the source engine sounds like an abomination, just like Half-Life: Source. Replace all the textures and models too please. :)

Draft
08-10-2005, 03:38 PM
The Steve's can take hike. I'd like more answers from Levelord.Magic 8Ball says: He's in the desert, eating Peyote and Twinkies. Ask again in a week.