Liquidize105
08-09-2005, 11:19 PM
Head on over to SinEpisodes.net (http://www.sinepisodes.net) where developers at Ritual address some very practical, very utilitarian questions concerning Sin Episodes, Sin: Source, a possible digital rerelease of the original Sin, and more. Interviewer Chris_D knows gamers like to cut to the chase.
Chris_D: One of the most common “gripes” I’ve seen so far with the announcement of episodic content, is that if each episode costs £10 each and there’s six episodes, then that means the entire game may be up to double the price of a normal boxed game. What would be your response to such feedback?
Steve Nix: We will make sure that each episode offers an excellent value for the player compared to other games in the action genre and other media offerings. If we make 20 episodes, it wouldn’t make sense to multiply that by X dollars and try to compare that to a traditional game.
Chris_D: It was rumoured in July’s issue of PC Gamer UK that SiN: Source has been experimented with. Do you have any comments on this? If it does happen, what kind of conversion would it be? Would it be a long the lines of Half-Life: Source and be a straight port, or would you update all the content to be of the same calibre as SiN Episodes?
Steve Hessel: We’re playing around with porting the first SiN to the Source engine along the lines of what Valve did with Half-Life: Source. On top of that, we’re replacing assets where it is appropriate, so the SiN grunts are replaced with the SiN Episodes grunts and you get the new weapons. Some of the gameplay is also being adjusted to work with the new tech. We don’t have a release date at this point, but we’ll probably talk more about this at a later time.
Follow the picture link to the interview.
http://www.sinepisodes.net/images/render_magnum_tn.jpg (http://www.sinepisodes.net/index.php?page=interview_ritual1)
Chris_D: One of the most common “gripes” I’ve seen so far with the announcement of episodic content, is that if each episode costs £10 each and there’s six episodes, then that means the entire game may be up to double the price of a normal boxed game. What would be your response to such feedback?
Steve Nix: We will make sure that each episode offers an excellent value for the player compared to other games in the action genre and other media offerings. If we make 20 episodes, it wouldn’t make sense to multiply that by X dollars and try to compare that to a traditional game.
Chris_D: It was rumoured in July’s issue of PC Gamer UK that SiN: Source has been experimented with. Do you have any comments on this? If it does happen, what kind of conversion would it be? Would it be a long the lines of Half-Life: Source and be a straight port, or would you update all the content to be of the same calibre as SiN Episodes?
Steve Hessel: We’re playing around with porting the first SiN to the Source engine along the lines of what Valve did with Half-Life: Source. On top of that, we’re replacing assets where it is appropriate, so the SiN grunts are replaced with the SiN Episodes grunts and you get the new weapons. Some of the gameplay is also being adjusted to work with the new tech. We don’t have a release date at this point, but we’ll probably talk more about this at a later time.
Follow the picture link to the interview.
http://www.sinepisodes.net/images/render_magnum_tn.jpg (http://www.sinepisodes.net/index.php?page=interview_ritual1)