Xerxes
01-14-2008, 06:21 PM
Another one bites the dust...
THQ has announced it will acquire Big Huge Games (Rise of Nations, Catan) for an undisclosed sum, making the Maryland-based studio a wholly-owned subsidiary.
In May of 2007, THQ and Big Huge Games announced a development agreement for an RPG led by Oblivion developer Ken Rolston, currently anticipated for a 2009 debut on Xbox 360 and PlayStation 3.
So why bring Big Huge in-house? When Gamasutra spoke to THQ executive vice president of worldwide studios Jack Sorensen, he stated that getting to know the Big Huge team played a role in motivating the acquisition, as opposed to continuing a purely developer-publisher relationship.
Said Sorensen, "From THQ's perspective, I view this acquisition as a poster child for the way we like to approach things, which is that clearly we have a strategy of being in big genres on big, original IP, but we also have a very carefully constructed philosophy in how we look at internal developments, so working with a developer for an amount of time so we can get to know each other is a big prerequisite on internal versus external, so Big Huge Games hits all our strategy points."
You might hate it but, Gamasutra (http://www.gamasutra.com)has "more after the jump (http://www.gamasutra.com/php-bin/news_index.php?story=16947)."
Can't break tradition by not including italicized words.
THQ has announced it will acquire Big Huge Games (Rise of Nations, Catan) for an undisclosed sum, making the Maryland-based studio a wholly-owned subsidiary.
In May of 2007, THQ and Big Huge Games announced a development agreement for an RPG led by Oblivion developer Ken Rolston, currently anticipated for a 2009 debut on Xbox 360 and PlayStation 3.
So why bring Big Huge in-house? When Gamasutra spoke to THQ executive vice president of worldwide studios Jack Sorensen, he stated that getting to know the Big Huge team played a role in motivating the acquisition, as opposed to continuing a purely developer-publisher relationship.
Said Sorensen, "From THQ's perspective, I view this acquisition as a poster child for the way we like to approach things, which is that clearly we have a strategy of being in big genres on big, original IP, but we also have a very carefully constructed philosophy in how we look at internal developments, so working with a developer for an amount of time so we can get to know each other is a big prerequisite on internal versus external, so Big Huge Games hits all our strategy points."
You might hate it but, Gamasutra (http://www.gamasutra.com)has "more after the jump (http://www.gamasutra.com/php-bin/news_index.php?story=16947)."
Can't break tradition by not including italicized words.