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Telefrog
12-12-2007, 02:38 PM
Found via shacknews (http://www.shacknews.com/onearticle.x/50337), it looks like EA is trying to take the C&C franchise into the first person shooter genre again! This time you'll play as Ricardo Vega, a GDI field commander.


- Will ship on PC, PlayStation 3, and Xbox 360
- Set 11 years after the third Tiberium war
- Squad-based action
- Squads are called R.A.I.D. (Rapid Assault and Intercept Deployment)
- Known squad types are infantry, missile infantry, Titan and Orca
- Missions are around the "Mediterranean Red Zone"
- Special powers such as "Orbital Slug" are available


Did anyone enjoy C&C Renegade?

Telefrog
12-12-2007, 02:55 PM
Mods, sorry about the sig in the news post.

Commissar Rob
12-12-2007, 02:59 PM
Ugh, I tried that out in the ten-year compilation. Pretty ugly stuff...but still a neat setting. Here's hoping they do something cool with it.

Franjo
12-12-2007, 03:06 PM
wow C&C games came out after the release of Red Alert.....

news to me.

KingGorilla
12-12-2007, 03:15 PM
wow C&C games came out after the release of Red Alert.....

news to me.

I envy people who did not play Tiberian Sun.

absolut taco
12-12-2007, 03:15 PM
renegade sucked, and is there really an fps shortage? my expectations and interest levels are low.

bapenguin
12-12-2007, 03:41 PM
I actually enjoyed Renegade. Unfortunately the network code was really...really...really broken.

Shadowstorm
12-12-2007, 03:45 PM
C&C Decades has like, what, 10 different serial numbers you have to enter?

C&C: Tiberian Sun is the best. I was so angry that one day when I tried to go online and found out EA stopped supporting online multiplayer.

Ravenlock
12-12-2007, 03:48 PM
On a conceptual level, I loved Renegade's multiplayer. It was literally years ahead of its time, doing things that the Battlefield series would later pick up (though frankly it took Battlefield a few tries to get back to where Renegade already was, IMO).

The fact that each team in multiplayer had a harvester they had to protect in order to keep their tiberium (which financed their unit and vehicle respawns) flowing. The ability to destroy buildings in enemy bases in order to cripple a specific function (destroy the barracks = no more special units, etc). The balance between GDI and NOD was well done, and controlling the vehicles, especially the tanks, was a blast. Sitting back and shelling the enemy base with one of the double-barrel tanks while infantry guarded you from rocket attacks was just blissful.

It's a damn shame the netcode was so poor and the support for the game post-release dropped off so quickly, because I think if it had gotten more exposure, not only could it have been a hit, but the gameplay ideas would have spread much faster to other games.

I now have a strong desire to make a suicide run as an engineer and blow up an enemy factory. *Sigh* Ah well. Hopefully they'll get more of it right this time.

Chris_D
12-12-2007, 04:01 PM
Another fan of Renegade LAN play here. It was a LAN staple for me for a couple of years. I think it was hurt by the poor graphics, and the on foot combat. But the vehicles, levels, and strategies were a lot of fun.

mikeohara
12-12-2007, 04:02 PM
this will fail horribly ... note to EA and Westwood:

STICK TO THE RTS GAME PLEASE.

swiftdraw
12-12-2007, 04:05 PM
this will fail horribly ... note to EA and Westwood:

STICK TO THE RTS GAME PLEASE.

Westwood has been defunct for sometime now.

This could be interesting with all the background material available, but considering this is EA we're talking about it'll probably be Generic FPS #1,234 with some C&C elements thrown in.

AntB
12-12-2007, 04:14 PM
If the damn net code wasn't broken, Renegade would have actually been a great game.

Online it sucked, but LAN parties were freakin' great with it.

Mashidar
12-12-2007, 04:20 PM
I think this game is the cover story of the new issue of Game Informer. The screens from the project look really good IMO. I guess it will just matter how it plays out as it gets closer to release.

Edit: Upon looking at the link they are refering to the new issue of Game Informer. It could work out just fine.

wyeast
12-12-2007, 04:29 PM
but considering this is EA we're talking about it'll probably be Generic FPS #1,234 with some C&C elements thrown in.
Generic FPS, with gimped online functionality (can't join certain friends, can't hear certain people, etc), which is then mercifully euthanized a year later to force people into buying the sequel to keep playing online.

LostToys
12-12-2007, 04:33 PM
Renegade was probably the best MP beta I ever played (until they nerfed sniping). I loved being an engineer and popping people in the head (the headshot sound effect was far to rewarding for you to try any other means of killing someone) and being able to destroy tanks and buildings with well placed bombs.

digitalErich
12-12-2007, 04:39 PM
I really liked the ideas and concepts behind Renegade but the execution was pretty poor. I hope they nail it this time...I could see myself playing a game like this again with the general simplicity (in terms of gameplay) of FPS games these last few years.

PathMaster
12-12-2007, 04:52 PM
Renegade was probably the best MP beta I ever played (until they nerfed sniping). I loved being an engineer and popping people in the head (the headshot sound effect was far to rewarding for you to try any other means of killing someone) and being able to destroy tanks and buildings with well placed bombs.

Totally agreed. I loved the MP beta. That was my first taste of the series and it was ok. Wish they did better overall with it. I actually think I have the game someplace.

VictorVonViolence
12-12-2007, 05:16 PM
I loved renegade! Hell I even loved it when I played it again in the C&C decade edition.

Really it was the first game that combined both a vehicle system and monetary rewards, more games need this

Vyzov
12-12-2007, 05:21 PM
Renegade kicked ass. It was all about the Multiplayer.

No, it wasn't good, it was bad, realy bad. But I LOVE it. I still play it today. And yes, netcode was terrible. Who has experienced the "Hide behind a rock then watch as your character sort of floats off to the side out of cover" bug?

tayaya
12-12-2007, 05:30 PM
I actually enjoyed Renegade. I played it again recently when I found my old disc in a box of things in my closet and thought it was appaling in terms of geometry and loaded with cheesiness..... but the core gameplay was good and I know people to this day that still break it out for fun at a LAN.

But back when processor's had just barely broken the 1GHz barrier, and GeForce2 was the hotness, I remember really, really enjoying it.

To this day I like the idea behind it, and if they can make a more modern version of what Renegade wanted to be, I'd buy it happily.

Vagabondllama
12-12-2007, 05:38 PM
Call me a heathen, but TibSun is my favorite C&C game. (though RA2 is pretty amazing).

And yeah, Renegade was fun.

LilAbner
12-12-2007, 06:06 PM
I actually enjoyed Renegade. Unfortunately the network code was really...really...really broken.

Agreed. Renegade was actually revolutionary at the time in the sense it had so many vehicles...this was BEFORE BF1942.

I'm looking forward to this.

51|RandoM
12-12-2007, 06:13 PM
Did anyone enjoy C&C Renegade?

I enjoyed making fun of it.

Disgustipated
12-12-2007, 06:28 PM
ADam Blue is gonna bust a nut.

Spigot
12-12-2007, 08:00 PM
I didn't play any Renegade online but I loved the singleplayer stuff. Granted, I'm a huge C&C nut, at least on the singleplayer side of things, so I'm a sucker for almost anything that plunks me back in either the Tiberium or Red Alert universes.

Adam Blue
12-12-2007, 08:40 PM
ADam Blue is gonna bust a nut.

I did a while back when I was told of this. PWNED.

No, seriously, I'm not going to get excited about this yet, but Renegade was excellent. Totally ahead of its time.

Deadend
12-12-2007, 08:46 PM
Just make a better engine than the one DICE has please.

And keep the nice large bases like in regular CnC.

Renegade was a really complex game... unless you have ever played a CnC style RTS, in which case it was fucking awesome. As you could hop in a mammoth tank! And lag! But in a Mammoth tank!

Dirty Harry
12-12-2007, 08:48 PM
I enjoyed making fun of it.

Haha me too, i tried the game but god damn, they did a piss poor job.

Cyotik
12-12-2007, 09:12 PM
Renegade was a buggy mess, but at the same time probably one of the most fun multiplayer shooters ever. I played it religiously for years.

You know EA though, the new one will probably still have all the bugs, none of the fun.

Panthera
12-12-2007, 09:16 PM
Agreed. Renegade was actually revolutionary at the time in the sense it had so many vehicles...this was BEFORE BF1942.

I'm looking forward to this.

Ahem.

http://en.wikipedia.org/wiki/Codename_Eagle

Ancalagon
12-13-2007, 12:11 AM
I actually enjoyed Renegade. Unfortunately the network code was really...really...really broken.

Westwood/The part of EA that now makes C&C has never been able to write netcode. All of the westwood games I have ever played multiplayer have lagged badly.

Going from a coaxial network (the 10 megabit daisy chain type) to a 100 megabit switched, C&C games have always lagged, no matter how powerful the PCs. I think its the only reason why C&C games arent played multiplayer - hell Supreme Commander is the most complex RTS ever, and that is played multiplayer.

MacD
12-13-2007, 01:12 AM
I had fun with Renegade, too. Great game using some concept years ahead of the times and (despite what some say here) the graphics weren't bad for the times at all. It had a pretty gungho type of gameplay too.

KingGorilla
12-13-2007, 01:14 AM
Westwood/The part of EA that now makes C&C has never been able to write netcode. All of the westwood games I have ever played multiplayer have lagged badly.
Westwood has not existed for a very long time. In fact, after the EA acquisition many of the Westwood guys went on to form Pandemic(or the cosmic irony in that one). I am pretty sure that there has not bee a Westwood employee at EALA for many years now.

Royal Fool
12-13-2007, 02:12 AM
Renegade was awesome because it finally put you into the shoes of a GDI/Nod soldier, something everyone had been wanting since the original C&C.

The multiplayer was cool, with the base building features and all the classic vehicles. But as others have noted, the netcode was absolutely terrible and the game's other faults dragged it down a lot. I did enjoy it, however.

The singleplayer was bad, bad, bad, but I forced myself through it anyway. Those mutants in the later parts of the game sure were annoying. Why do developers so often do that?

Ancalagon
12-13-2007, 02:55 AM
Westwood has not existed for a very long time. In fact, after the EA acquisition many of the Westwood guys went on to form Pandemic(or the cosmic irony in that one). I am pretty sure that there has not bee a Westwood employee at EALA for many years now.


Was Tiberian Sun (the old one, from like 1997) an EA game? cos that was where the netcode started to suck.

J-Dizzle
12-13-2007, 03:01 AM
I feel this is a good time to once again champion my great multiplayer idea for C&C.

I played Renegade, and quite enjoyed it too. At the time I had an awesome idea for multiplayer action... here it is...

You have a FPS game (like Renegade was at the time) and an RTS game (like perhaps RA2 or whatever). You release them at the same time as seperate games.

When you go online, you have a choice of game mode which allows FPS players and RTS players to play together.

Here's how I see it working... You would have one RTS player per side, just like a regular online game. The FPS players wait in a lobby, and once they're there the RTS player has the option to build a FPS unit. Once they build it, it appears on the map, and the FPS player spawns on the map on their PC.

They have an objective, or take part in the battle. They can be given instructions by the RTS player. They see the map as it is for the RTS player, and the RTS player can see their unit moving wherever they move it. I imagine you would have a limit of like 4 FPS units per side, and these units would be stronger than normal NPC units.

If you die, you have to wait for the RTS player to re-build you.

Awesome idea huh ?? :)

KingGorilla
12-13-2007, 03:10 AM
Was Tiberian Sun (the old one, from like 1997) an EA game? cos that was where the netcode started to suck.

I am going to pretend that you did not just mention Tiberian Sun(Whish was 98 or 99 if I properly recall), lots of therapy had to happen. That was after the Westwood sale to EA.

Squidbot
12-13-2007, 03:40 AM
Ahem.

http://en.wikipedia.org/wiki/Codename_Eagle

Double ahem. http://en.wikipedia.org/wiki/Starsiege:_Tribes

Also; Renegade sucked sweaty ones.

Ancalagon
12-13-2007, 03:50 AM
I am going to pretend that you did not just mention Tiberian Sun(Whish was 98 or 99 if I properly recall), lots of therapy had to happen. That was after the Westwood sale to EA.

Sorry, I'll pay for the therapy bills.

Seriously, they suck at netcode. Red Alert 1 was great in net mode. Everything after that just couldnt be played over a network.

Kem0sabe
12-13-2007, 04:16 AM
I liked renegade, dunno why it gets so much hate.

Phoenix1985
12-13-2007, 06:23 AM
Nothing wrong with Tibsun.. though I never really played it against another living person :(... and I goes it was sort of lacking in exciting maps though it made up for it in cool placeables. I guess.

Renegade was tons of fun... that is, the demo I played of multiplayer was tons of fun, since I never had the cash back then to buy games and it was in ye olde time of modems and all that so the netcode was not what I blamed for the lagtastic experience I had. But still! Driving around in vehicles was tons of fun, as was protecting your harvester and eventually dropping an ion cannon blast on top of the enemy base was extremely pleasing.

Telefrog
12-13-2007, 06:51 AM
Double ahem. http://en.wikipedia.org/wiki/Starsiege:_Tribes

Also; Renegade sucked sweaty ones.

Triple ahem.

http://en.wikipedia.org/wiki/Battlezone_%28computer_game%29

Hexxagonal
12-13-2007, 08:28 AM
I LOVED Renegade. The single player was attrocious, but some of the multiplayer some of the multiplayer levels were ridiculously good.

captainstrombosis
12-13-2007, 08:30 AM
I actually enjoyed Renegade. Unfortunately the network code was really...really...really broken.

This. I really enjoyed Renegade. Getting into a fight around a harvester was pretty fun.

dubk
12-13-2007, 09:53 AM
I thought for the time frame this game release it was pretty decent. I'd definitely be interested to see what they'd be able to do with this franchise with everything that is available to developers today.