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View Full Version : F.E.A.R. GDC 2005 Trailer


RainOfTerror
08-01-2005, 10:32 AM
The story begins as an unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound. The government responds by sending in Special Forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been literally torn apart. As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain this crisis before it spirals out of control

Grab the 11 minute long F.E.A.R. GDC 2005 trailer (http://www.worthplaying.com/article.php?sid=27095) off WorthPlaying.

Get me this game already!

bean19
08-01-2005, 12:42 PM
Did anyone else play the multiplayer beta and find it extremely disappointing?

It was all run around with bad graphics and get kicked in the head by someone that I can't see until they are on me due to the low gamma. Admittedly, I probably should have fooled around with the video settings as the defaults were craptastic.

I'm waiting for a single-player demo before buying. . . I need to know that my system can make it play like those movies and not like the multiplayer beta.

Intruder
08-01-2005, 12:58 PM
Get me this game already!

Word to your mother.

Oddmaker
08-01-2005, 12:59 PM
erm.. "beta" ;)

Dirty Harry
08-01-2005, 01:00 PM
Did anyone else play the multiplayer beta and find it extremely disappointing?

It was all run around with bad graphics and get kicked in the head by someone that I can't see until they are on me due to the low gamma. Admittedly, I probably should have fooled around with the video settings as the defaults were craptastic.

I'm waiting for a single-player demo before buying. . . I need to know that my system can make it play like those movies and not like the multiplayer beta.
This game needs a very high end pc for it to run as it was designed too.

Nanashi
08-01-2005, 01:04 PM
This is all fine and dandy, and despite Matrix Online's failure, I still have faith that Monolith will deliver a quality game, but it's high time that they start work on a new NOLF. I could totally see that melee combat action being awesome in a NOLF game. :cool:

Varsity
08-01-2005, 01:04 PM
I felt quite apprehensive just watching that.

I thought the beta was awful too. CS-like damage with respawning? Yuck!

darkwarrior
08-01-2005, 01:38 PM
O_o What hapenned to the heli-drop on to the top of the tower building? Is that not the opening level?

XxSATANxX
08-01-2005, 01:45 PM
This game needs a very high end pc for it to run as it was designed too.

Built on a DX8 engine scalable on par with HL2?

Hope your wrong Harry??

DeadlyDonkey
08-01-2005, 02:23 PM
Or, you could avoid the slow download site, and stream the video for free here (http://www.gametrailers.com/player.php?id=7018&type=mov)

Seriously, who wants to actually download files from worthplaying?

Jams
08-01-2005, 02:24 PM
I like the constant name dropping in the narration there. Nice.

Anyway, can't wait for it.

bean19
08-01-2005, 02:45 PM
I like the constant name dropping in the narration there. Nice.

Anyway, can't wait for it.


NOLF = the best series to underperform in sales ever.

Great games. . . but they didn't sell to mainstream for whatever reason.

sebastard
08-01-2005, 03:59 PM
bean19: Possibly because NOLF followed behind Blood 2 and Shogo, two games that could have been fun but were plagued by horrid technical issues and bugs.

Sometimes the market doesn't let companies get away with putting out crap. Even NOLF needed some serious patching when it came out (and at least they did patch it eventually - Blood 2 was "orphaned" as a buggy piece of junk when they just gave up on it - which is too bad because it was a fun game).

Jams
08-01-2005, 04:09 PM
Oh I was more on about the Matrix, John Woo and The Ring name dropping.

It sort of reeks of "our game will be awesome because these things are/were" sort of thing, but I mean it's only the PR guy (well producer in this case) so I can ignore what he has to say, I let the action speak for itself. ;P

MasterKwan
08-02-2005, 02:17 PM
I'll be honest, other than Shogo which I loved, I've never played a monolith engined game that felt right. Sloppy mouse, crappy movement. They really could learn something from Id (game feel wise). Once I heard it was Monolith powered, I've become alot less enthused. Notice you can shoot at the lights but, apparently not shoot out the lights. Maybe it's me but, I didn't find the AI that amazing.

That game has a real "Console FPS" look to it. Large hitbox, lots of inaccurate bullet sprays. Reminds me of Halo on the PC or Area 51. I like a game where it's possible to pull off a single shot kill. Not one where I have to spray 20 bullets per corpse.

H.Bogard
08-02-2005, 02:56 PM
I like a game where it's possible to pull off a single shot kill. Not one where I have to spray 20 bullets per corpse.

ah but the rest of the 19 bullets are meant to hit the destructable environments!!!