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Kamalot
07-31-2005, 04:04 PM
Someone has finally gone and done it. The Lucasarts Scumm virtual machine (SCUMMVM) now runs on the Nintendo DS.

http://nintendo-ds.dcemu.co.uk/files/game1scumm.jpg
http://nintendo-ds.dcemu.co.uk/scummvmds.shtml

The Scumm engine has been home to some of the best adventure games of all times including:
Sam & Max Hit the Road
Full Throttle
Day of the Tentacle
Loom
The Dig
and of course, Monkey Island

Thanks to 4 color rebellion (http://www.4colorrebellion.com/archives/2005/07/31/scumm-vm-ds/#comments) for the news.

Lon Lon Rabbit
07-31-2005, 04:43 PM
Woah...
I can't believe I never even stopped to think how perfect these games would be for the DS...
AWESOME news, thanks very much, this has ensured my purchase of one of those specific chipset wireless thingits from UMART on my way home today.

TheEpicOfTyler
07-31-2005, 04:51 PM
Excellent. *pets kitty*

Adam Blue
07-31-2005, 04:52 PM
Is this real? This seems too cool.

bait
07-31-2005, 05:40 PM
What is the extra "device" other than the DS you need to buy to get this working?

kizke
07-31-2005, 05:43 PM
What is the extra "device" other than the DS you need to buy to get this working?

My guess is a particular wireless card.

Keep searching that site.

EvilBob46
07-31-2005, 06:01 PM
Does this run at close to full speed?

Kamalot
07-31-2005, 06:09 PM
Is speed really an issue for these games? They aren't exactly twitch games.

CapnBob
07-31-2005, 07:43 PM
Completely awesome. My question is rather about whether there is enough memory on the DS to download the entire game to the system.

nonchalance
07-31-2005, 08:38 PM
Super awesome.

I'm finding it really difficult to find nice tutorials on homebrew DS, though.

This is the best I've found - http://www.double.co.nz/nintendo_ds/nds_develop1.html
Even that's actually talking about developing your own stuff and getting it to play.
I'd assume it's the same process, though.
Anyone know better?

Hewie
07-31-2005, 08:38 PM
Sweet baby Geezus! I never thought I'd buy a Nintendo DS, but this just sold me. Sam and Max on a portable? Priceless. I've played that game through hundreds of times. Favourite. Game. Ever.

Kudos to the coders!

Groo
07-31-2005, 08:58 PM
Why is this news? The PSP port of SCUMM didn't get its own thread.

bait
07-31-2005, 09:28 PM
I think it's a big deal because playing these games with a stylus is MUCH more workable than on a PSP.

nonchalance
07-31-2005, 09:48 PM
Why is this news? The PSP port of SCUMM didn't get its own thread.

Maybe you should have posted it?

Above poster is correct, though - how on earth would you play these games on a PSP?

Ravana
07-31-2005, 10:00 PM
this just changed my opinion of DS from 'novelty toy' to 'must-have novelty toy'

Pumped'Up
07-31-2005, 10:00 PM
Why is this news? The PSP port of SCUMM didn't get its own thread.
because EvAv is a completely anti-Sony website. Really.

Here's more proof (http://www.evilavatar.com/forums/showthread.php?p=71698#post71698) of the non-existent coverage of the new PSP firmware 2.0.

CapnBob
07-31-2005, 10:21 PM
Oh yeah, this site is just chock-full of Nintendo whores. Didn't you notice?

HALO 32
07-31-2005, 10:26 PM
Sam and Max AND Day of the Tentacle are 2 of my all favorite games of all time (i was pissed when they canned the sequal to sam and max) some one help me find this device so i can play thease!!

Hewie
07-31-2005, 10:38 PM
Sam and Max AND Day of the Tentacle are 2 of my all favorite games of all time (i was pissed when they canned the sequal to sam and max) some one help me find this device so i can play thease!!

Everyone and their mother was pissed off about the cancellation.

TrackZero
07-31-2005, 10:39 PM
Goddamn. I never even thought someone would do this. MUST PLAY.

Last of the Red Hot Mamas
07-31-2005, 10:47 PM
Completely awesome. My question is rather about whether there is enough memory on the DS to download the entire game to the system.

Would you actually have to load the entire game into memory in order to play it? I mean, you would if you were using the wireless multiboot method (which limits you to games 800kb or under, according to the official thread (http://forum.gbadev.org/viewtopic.php?t=5307&postdays=0&postorder=asc&start=60&sid=726fc940088778748434269a8ac58df9)), but if you've got passthrough hardware like PassMe or NeoFlash it should be possible to run the games off a flash cart, right? Maybe they haven't gotten that far yet, it doesn't seem to be in any semi-finished state (the thread doesn't give much info but it seems like the Monkey Island demo is the only thing that anybody's managed to run with it).

TrackZero
07-31-2005, 10:48 PM
because EvAv is a completely anti-Sony website. Really.

Here's more proof (http://www.evilavatar.com/forums/showthread.php?p=71698#post71698) of the non-existent coverage of the new PSP firmware 2.0.

Heh, did you submit it as a story? If noone sumbits it, it doesn't get posted, that simple.

TrackZero
07-31-2005, 10:49 PM
Would you actually have to load the entire game into memory in order to play it? I mean, you would if you were using the wireless multiboot method (which limits you to games 800kb or under, according to the official thread (http://forum.gbadev.org/viewtopic.php?t=5307&postdays=0&postorder=asc&start=60&sid=726fc940088778748434269a8ac58df9)), but if you've got passthrough hardware like PassMe or NeoFlash it should be possible to run the games off a flash cart, right? Maybe they haven't gotten that far yet, it doesn't seem to be in any semi-finished state (the thread doesn't give much info but it seems like the Monkey Island demo is the only thing that anybody's managed to run with it).

The author says: "I've only tried a few so far, but all versions all games which are supported by other builds of ScummVM should work, as long as they use the SCUMM engine. So the 256 colour VGA ones will be fine. Just be sure they fit on your flash cart with the 2Mb binary added on.

Though no details yet on what other games he's tried.

Pnikosis
07-31-2005, 11:06 PM
Must... buy... DS

Rommel
08-01-2005, 01:35 AM
I finally sell my worthless DS for a PSP and something good comes out for it. Yeesh

kizke
08-01-2005, 02:35 AM
I finally sell my worthless DS for a PSP and something good comes out for it. Yeesh

Go get SCUMMVM for the PSP like I did. I'm playing through Sam and Max and Day of the Tentacle as we speak.

Viruscool
08-01-2005, 02:50 AM
To play this you need to have, 1 Nintendo DS, 1 PassMe (or use the WiFiMe program if your wireless card is compatible), 1 DS compatible Flashcard and the Scumm Emulator.
All you have to do is use the PassMe card to flash your firmware with the new custom built firmware (which still allows you to play normal DS games). Then put the Scumm emu on the flashcard along with a game iso and then boot up your system.
Thats the basic gist of how to get homebrew and emu working on your Nintendo DS.

P.S There are some sites that sell DS with the custom built Firmware pre-installed aswell as allowing for other cool mods such as LED mods.

MosBen
08-01-2005, 06:30 AM
What I want to know is, with this have Super Scumm 3D Accelleration

Justin_McElroy
08-01-2005, 08:38 AM
Another great example of a classic crop of franchises that isn't being milked by the industry. Just put all these games on the DS. I'd buy them.

Crabby
08-01-2005, 10:36 AM
Another great example of a classic crop of franchises that isn't being milked by the industry. Just put all these games on the DS. I'd buy them.


Yep. I'd bite the hook big-time if they simply put these on carts.

BigJonno
08-01-2005, 11:50 AM
What are LucasArts actually doing these days? They used to make top-quality adventure games AND great Star Wars games. Then they started making crappy Star Wars games and stopped the adventure games. Now they farm out the Star Wars stuff to developers who specialise in whatever game type it is.

Groo
08-01-2005, 12:00 PM
Above poster is correct, though - how on earth would you play these games on a PSP?

If you look closely at the PSP, you'll notice that it has "buttons," a "d-pad" and even an "analog nub." Let me know if I'm going too fast for you.

Using these "controls" you can manipulate the action on the screen. Crazy, huh? What will they think of next!

MosBen
08-01-2005, 01:18 PM
But I don't want people to ask me about Grim Fandango!

Kamalot
08-01-2005, 01:51 PM
Another great example of a classic crop of franchises that isn't being milked by the industry. Just put all these games on the DS. I'd buy them.
Using audio compression, I bet they could fit the 'talkie' versions of these games on a DS cart. Full Throttle? Sam n Max Hit The Road?

Hell yeah!

Max - "Dis doesn't look like the Lincoln Tunnel Sam."

Sam - "Looks to me like a marginally volatile hostage situation little buddy."

nonchalance
08-01-2005, 02:22 PM
If you look closely at the PSP, you'll notice that it has "buttons," a "d-pad" and even an "analog nub." Let me know if I'm going too fast for you.

Using these "controls" you can manipulate the action on the screen. Crazy, huh? What will they think of next!

I'll rephrase, for those who think they're the only ones who use sarcasm, hyperbole and exaggeration to get their point across.

"The analog nub of the PSP is an extremely inadequate tool for the playing of mouse driven games, especially when compared to a 'point-and-click' interface."

Point and click might be a bit of a new technology for you. Google it, see what you think.

Groo
08-01-2005, 02:41 PM
I'll rephrase, for those who think they're the only ones who use sarcasm, hyperbole and exaggeration to get their point across.

"The analog nub of the PSP is an extremely inadequate tool for the playing of mouse driven games, especially when compared to a 'point-and-click' interface."

Point and click might be a bit of a new technology for you. Google it, see what you think.

Ah, so you admit it would be POSSIBLE to play it on the PSP. Which, in reality, is the concept you had trouble grasping.

Who knows how well the analog knub actually works? It may not work as well as a stylus or mouse, but it's not like it would necessarily render it completely unplayable.

Crabby
08-01-2005, 04:40 PM
It would certainly render it unplayable to the grizzled connoisseur of the adventure game genre, this product's ideal audience.

Tolerating an analog "nub" over a DS stylus? You're talking nonsense and blasphemy.

nonchalance
08-01-2005, 04:43 PM
Ah, so you admit it would be POSSIBLE to play it on the PSP. Which, in reality, is the concept you had trouble grasping.

As I said, I was exaggerating to get the point across. May not have made that obvious enough.

Who knows how well the analog knub actually works? It may not work as well as a stylus or mouse, but it's not like it would necessarily render it completely unplayable.

Well, yeah, playable, I guess.
What I'm saying is that the DS is absolutely perfect for this, and the PSP is a hammer doing a screwdriver's job.

deathfan
08-01-2005, 11:17 PM
ill screw yo mum with my hammer... and that would work...

sorry... long year at work!

Morratut
08-02-2005, 06:59 AM
If i could get MAME working on a PSP i would buy one. At this moment i don't personally see any reason to get a PSP. None of the games appeal to me at the moment.

Groo
08-02-2005, 08:15 AM
If i could get MAME working on a PSP i would buy one. At this moment i don't personally see any reason to get a PSP. None of the games appeal to me at the moment.

MAME works on the PSP.

Kamalot
08-12-2005, 08:23 PM
Linkage?

The message you have entered is too short.

proutguy
02-02-2006, 12:53 AM
hi everybody,

Scummvm ds v 0.5 works perfectly on my ds by the M3(for Monkey island 1&2, sam n max with all musics and voices, day of the tentacle with all musics and voices), but not for the dig or full throttle ( it crashes while launching).
Has somebody tried them? did they work?

I noticed too that some talkie versions of lucasarts games like samnmax worked but without voices (mine from a lucasarts collection). for those who have a CD audio versions ( audio files in wav) u can re-encode it by cdex or an other program, for this please visit scummvm ds homepage, all is explained.

I heard that we can play other non lucasarts games like simon the sorcerer 1 and 2 , Do somebody knows if there is a compatibility lists of games for scummvm DS? i found one for scummvm, but not for the port for DS which seems to have a different compatibility list.

Thanks

proutguy
02-04-2006, 09:18 PM
hi

here s my compatibility list for scummvm ds V0.5:

Monkey island II cd version and floppy; works
Sam n max original cd full talkie version (~200MB): works
sam n max talkie from lucasarts collections packs (~150MB): works without voices
Sam n max floppy non talkie (~10MB); works
Day of the tentacle original cd talkie version (~200MB); works
Day of the tentecle from lucaarts collections packs (~150MB); works without voices
Day of the tentacle floppy version (~7MB); works
Monkey Island I CD 256 version ( ~40MB);works without music
Monkey Island I floppy 256 version (~4MB); works
Monkey Island II (all versions); works
Indy IV and III (256 version); works
Zak MCKraken EGA version; works
Zak MCKraken 256 version; works without sounds and music ( seems to be the same on scummvm PC)
Loom cd 256 version (4 MB + 40 MB audio file re encoded with cdex), works without voices and music
Loom floppy EGA version; works
Full throttle;Doesn t work
The dig ; doesn t work


So if somebody could complete this list for other games or correct it if they found a solution to play one of these non working games correctly on his DS.

I just want to precise that there were french versions, except for loom cd

Bye

Chimpbot
02-05-2006, 09:46 AM
This really isn't new news; I've known about it since August 5, 2005. I checked the date I created the bookmark...which is also the day I got my DS. Nobody cares about that, though...

My point is, this; this has been around for roughly half a year, if not more.
Old news, yes.
But it's still good news, I suppose.

nonchalance
02-05-2006, 02:39 PM
This really isn't new news; I've known about it since August 5, 2005. I checked the date I created the bookmark...which is also the day I got my DS. Nobody cares about that, though...

My point is, this; this has been around for roughly half a year, if not more.
Old news, yes.
But it's still good news, I suppose.

It is a very old thread, you know.

proutguy's just performing a bit o' necromancy to check his technical hitches.

proutguy
02-05-2006, 06:44 PM
no way men, i did it cause i tested all these old games on my DS, not to have the congratulations of stupid geeks.

I looked for a compatibility list for the last DS port (v0.5), but i found nothing on several forums and nobody was responding. this forum was one of the only one which was talking about scumm ds

I don t want to check my technical hitches nonchalance, i just wanted some help to have the most of games compatible with scummvm for windows working on the DS version, like zak mckraken in vga, loom in vga, bass.

i was a big fan of all those games that s all, i don t want to contribute to anything, i really just wanted to have tips from those who made these games working.

So men, if u have only this to post, don t post. But if somebody has something to complete about this list or has the OFFICIAL list (perhaps nonchalance?) or anything constructive to say, i ll be grateful, thx