KamaItachi
07-30-2005, 06:45 PM
Games are fun (http://www.gamesarefun.com/news.php?newsid=5356) has some new info on the up and coming Castlevania titles Dawn of Sorrow (DS) and Curse of Darkness (PS2/Xbox).
Dawn of Sorrow:
-All versions of the game are finished (Japanese, US, and European).
-"Combining the touch screen with the action-oriented gameplay was tricky."
-The touch screen will be used for drawing seales to finish off bosses, clearing paths, opening doors, and teleporting. An "advanced" technique one can do is targeting an enemy by touching it with one's finger and then pressing a button to use a spell/ability. It would be too hard to use the stylus (and switch back and forth).
-The game will take about 10 hours to complete ("as usual").
Curse of Darkness:
-Igarashi says they've maxed out the power of the PS2 with CoD.
-Innocent Devils will include a bird, a stone giant, a fairy (all previously seen), a witch type, a wizard type, and a devil type, so there will be 6 in all. Only one can be used at a time.
-The Innocent Devils' AI has been much improved since E3.
-The staff wasn't happy with the game's camera at E3. There will be two different camera angles in the final game. "When the player is moving, the camera is closer to the player and angled further down towards the ground. In battle we pulled the camera out more and it’s angled higher to the ground." R2 locks the camera, and the right analog stick rotates it. L1 positions the camera behind you.
Igarashi also has some interesting comments on 2d gaming and the next generation consoles. Check out the full article at the above link.
I'm pretty psyched about Dawn of Sorrow, but never got into the 3d versions, how have they fared generally?
Dawn of Sorrow:
-All versions of the game are finished (Japanese, US, and European).
-"Combining the touch screen with the action-oriented gameplay was tricky."
-The touch screen will be used for drawing seales to finish off bosses, clearing paths, opening doors, and teleporting. An "advanced" technique one can do is targeting an enemy by touching it with one's finger and then pressing a button to use a spell/ability. It would be too hard to use the stylus (and switch back and forth).
-The game will take about 10 hours to complete ("as usual").
Curse of Darkness:
-Igarashi says they've maxed out the power of the PS2 with CoD.
-Innocent Devils will include a bird, a stone giant, a fairy (all previously seen), a witch type, a wizard type, and a devil type, so there will be 6 in all. Only one can be used at a time.
-The Innocent Devils' AI has been much improved since E3.
-The staff wasn't happy with the game's camera at E3. There will be two different camera angles in the final game. "When the player is moving, the camera is closer to the player and angled further down towards the ground. In battle we pulled the camera out more and it’s angled higher to the ground." R2 locks the camera, and the right analog stick rotates it. L1 positions the camera behind you.
Igarashi also has some interesting comments on 2d gaming and the next generation consoles. Check out the full article at the above link.
I'm pretty psyched about Dawn of Sorrow, but never got into the 3d versions, how have they fared generally?