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View Full Version : [EVENT] - Timeshift Launch Party


bapenguin
10-30-2007, 06:10 AM
Written by: Sazime (http://www.evilavatar.com/forums/member.php?u=464)

Timeshift Launch Party

Just this year, Saber has had to put an awful lot of work into a game which was already finished and ready to ship. At one time, the game was to be published by Atari. Sierra (aka Vivendi) acquired the rights to the title and helped the development team change directions from a very much steam-punk inspired game to a cleaner looking, sci-fi based style. Even though the game is now very much ingrained with the more polished feel of a "future tech" title, parts of the steam punk design still shine through in some weapon designs. In that time, the team was also able to expand the platform list they were aiming for. They went from being a PC and 360 title to also releasing on the PS3. Although the PS3 version of the game will see release one month later than it's 360 and PC counterparts, it was the only version playable at the launch party and even featured the much fabled Dual Shock 3, with rumble!

Time Shift (http://timeshiftgame.com) is one of many first person shooters coming out this holiday season. What separates it from its competition is game play we have not seen before. In many games, Max Payne, F.E.A.R. and others, we have been able to experience the feeling of slowing down time. What Saber has done with Time Shift it allow the play to slow, stop and even reverse time to outwit and out maneuver your enemies. Not only that, but in the multi-player modes players are given "time grenades" which replicate the effects of the time suit in a small area of effect. You're able to trap your enemies, stop their bullets, reverse their fire and some clever testers have even found ways to use the "reverse" effect to rocket themselves into the air. Saber and Sierra had set up 8 kiosks and let the invited guests have at it. And as Michael Cabisson, Time Shift's Associate Producer, showed me, there's nothing as quite as satisfying as using the motion sensor in the Six Axis controller to whack someone in the face with the but of your gun in-game.

http://www.evilavatar.com/images/thumbs/events/timeshift/image02_lo.jpg
DJs from the group Bootie rock the time traveling house.


I was also able to speak with Matt Karch, Rick Raymo and Anton Krupkin. Karch's excitement for his development team was palpable. Saber is still an independent publisher, and it seems that Mr. Karch could not be happier with were they stand right now. He spoke at length about what their development cycle was like and what was done to get this game out the door. The team was obviously dedicated and it showed with whomever I spoke with. Andre Indres, who I wished I could have spoke to more than I did, and Anton Krupkin put in some serious last minute work to make sure the game engine was finished and ready for the PS3. Krupkin, as Karch pointed out to me, was still looking for issues with the engine while the multi-player games were running, and the team is already gearing up for more content to be released for the game down the road. It was also a blast talking to Rick Raymo, once was a games journalist, has been working on games since the mid 90s. There seemed to be a certain thread (http://www.evilavatar.com/forums/showthread.php?t=38571) where we waxed nostalgic on Blood. Raymo is one of the gentleman responsible for that game hitting your PC as well as more than a couple of Duke Nukem titles and Max Payne. Here, Raymo worked with Saber's support staff and happily pointed out some of the great things that their engine is able to do graphically.

The night ended too quickly for me. I was able to get in some quality time with the PS3 version of the game and talk to some really great people. It is fantastic to see a development team fresh out of a year of complete and total hell, revamping a game graphically as well as changing major story elements and developing new cut scenes, and come out of the gate ready for the next project. I'm interested to see where they take their engine from here, as it is doing things that so far, no one else has attempted to accomplish. Oh, and PC gamers, it's DX9 and Shader 2.0, so you won't be left out in the cold but not upgrading that system. And get online, I have a time stopping grenade with your name on it.

http://www.evilavatar.com/images/thumbs/events/timeshift/image01_lo.jpg
From left to right, Anton Krupkin and Andrey Iones try out some multi-player action with attendees.

http://www.evilavatar.com/images/thumbs/events/timeshift/image03_lo.jpg
Another shot of Iones and Krupkin talking to an attendee. CEO Matthew Karch manages to hide his Leno-like chin on the far right.

http://www.evilavatar.com/images/thumbs/events/timeshift/image04_lo.jpg
It's a fight to the finish, in t-shirts and jeans. It's the last night when Mighty will ever relax their dress code.

http://www.evilavatar.com/images/thumbs/events/timeshift/image05_lo.jpg
This is the game you've come to see, and they remind you of it, with lettering that looks like it was written by light scribing giants.

Sophism
10-30-2007, 06:16 AM
How did the DS3 feel? I would ask a million other questions, but that's what most of them boil down to. :)

LilAbner
10-30-2007, 07:16 AM
Loved this demo. It was different from other FPS thanks to the time moving stuff.

Unfortunately, it'll probably get lost in the fall shuffle. Horrible timing to be releasing it around Halo 3, The Orange Box and COD 4.

G1ZM0
10-30-2007, 07:24 AM
I'm very intrigued by the Multiplayer aspect of this game. After hearing one of the devs on Major Nelson's podcast I think the MP has a lot of possibilities.

I'm just not sure if I want to get it for the PC or 360. I prefer my FPS on the PC, but I'm concerned about finding MP matches.

GodFather
10-30-2007, 07:52 AM
this game is going to get lost with all the A+++ games coming out this holiday season.

Xerxes
10-30-2007, 07:58 AM
This is probably a great game lost to other with the media push. A game like this would kill probably in February. After all the big games get pushed, new systems are out there, and people are starving for something new.

I'm just yapping. Is it any good. I was hoping for a in house review. I could buy it and sit it in my stack of 100 games to complete.

H1PO
10-30-2007, 08:07 AM
How does the multiplayer work? Can you slow down time and such? I do not see how it would work.

Xerxes
10-30-2007, 08:08 AM
How does the multiplayer work? Can you slow down time and such? I do not see how it would work.

Not only that, but in the multi-player modes players are given "time grenades" which replicate the effects of the time suit in a small area of effect. You're able to trap your enemies, stop their bullets, reverse their fire and some clever testers have even found ways to use the "reverse" effect to rocket themselves into the air.

http://clerccenter.gallaudet.edu/Literacy/images/RIFLogo2.jpg
Even on the internet...

Psykoboy2
10-30-2007, 08:15 AM
One of the devs explained a multiplayer scenario. The example was him chasing down a guy about to get points for capturing the flag. In his example, he threw a time grenade at the guy...one that would stop time. The guy is then trapped in the bubble completely frozen (anything that goes inside the bubble is also frozen). He is then able to catch up with the guy, face him on the outside of this time bubble and starts unloading his shotgun at the guy. Well, as soon as the shots go into the bubble, they freeze.

So here's this player, completely stuck and unable to move, watching these massive amounts of ammo build up in front of him, knowing that when the effect wears off, he's going to get...well, pounded in the face - for lack of a better term.

dena miscreant
10-30-2007, 10:15 AM
The multiplayer is a blast. I may or may not have tested the 360 version.

Sazime
10-30-2007, 11:50 AM
You know, the DS3 was nice. I'm a huge DS fan anyway, so I'm a bit skewed, but for what they used it for (whacking people in the face) it was nice.

Disgustipated
10-30-2007, 01:24 PM
This game sounds awesome. I'm so glad they delayed it for over a year.

Grimgrock
10-30-2007, 01:40 PM
The demo on the 360 showed promise but there are other games that are much further up on my list of titles-to-buy. Of course, I still haven't completed the single player campaigns of Halo3, BioShock, GRAW2, etc. Maybe I should save my cash and do that first.

Shadowstorm
10-30-2007, 01:55 PM
Only Shader Pixel Version 2?

Sazime
10-30-2007, 03:13 PM
This game sounds awesome. I'm so glad they delayed it for over a year.
And for what they added to the game in that time, it was probably just what the game needed. I'd be interested to see more of the older version game, but Game Trailers has some footage of it with the dev interviews.
Only Shader Pixel Version 2?
Yeah, 2.0b! I thought that was pretty wild, and with the ability to drop as many particle effects as they want to in a frame, they've done some very cool things with their engine.

Dirty Harry
10-30-2007, 10:59 PM
You know, the DS3 was nice. I'm a huge DS fan anyway, so I'm a bit skewed, but for what they used it for (whacking people in the face) it was nice.

did the ds3 get any heft to it?

Darkmatter
10-31-2007, 12:16 AM
This game looks interesting. When they said Shader 2 I thought that it could used 2 on a low graphics setting, but it sounds like you guys are saying that even on MAX graphics it still only uses Pixel Shader 2?? Thats really old tech. Odd....

Sazime
10-31-2007, 11:21 AM
did the ds3 get any heft to it?
A bit more, yeah. Not as heavy as a 360 controller, I don't think, but definitely more weight.

Xerxes
10-31-2007, 01:18 PM
Anybody get this yet?

Sazime
10-31-2007, 05:02 PM
Anybody get this yet?
I'm playing it on my PC right now. :)

Darkmatter
11-01-2007, 12:46 PM
I'm playing it on my PC right now. :)


Well?? How is it? I wish it had at least the option of using SM3.0 for some better graphics but as much as I like my games shiney I'll take good gameplay over anything else. :)

Talanvor
11-02-2007, 09:09 AM
Have you played the 360 version, Sazime? I'm curious if it performs better on one system compared to the other. TimeShift looks pretty cool, sleeper hit maybe?

Sazime
11-02-2007, 11:41 AM
Have you played the 360 version, Sazime? I'm curious if it performs better on one system compared to the other. TimeShift looks pretty cool, sleeper hit maybe?
I did not play the 360 version, but I know Bap will have it tomorrow or Monday, so he can tell ya. :)

As far as the PC version goes, man it's smooth. I like the look of it quite a bit more than STALAKER, but it's also an engine design for smaller, indoor areas and not sprawling outdoor areas. That being said, they still manage to make the outdoor areas they do have feel large. I now find myself actually going back to play particular levels again because they're just fun.

TheEpicOfTyler
11-04-2007, 08:42 PM
I played the PS3 demo, and it was alright, but it didn't really trip my trigger. It's a very pretty game though.

Psykoboy2
11-04-2007, 09:05 PM
I played a bit of it today.

Then I got a headache and stopped.