View Full Version : Okami confirmed for Wii
pirateTITAN
10-19-2007, 09:53 PM
Okami has been confirmed (http://www.eurogamer.net/article.php?article_id=85578) for the Nintendo Wii, Eurogamer reports that Capcom has told a London audience that the game will arrive onscreen Spring 2008. Gamersyde (http://www.gamersyde.com/news_5374_en.html) has some artwork from the game up, go and marvel at it, because it might as well be a damn in-game screenshot, that's how beautiful this game is.
Capcom has finally confirmed persistent rumours that Okami is coming to Nintendo Wii, telling a London audience this week that the game will arrive on our screens in spring 2008.
...
The game also lends itself rather well to the potential of Nintendo's Wiimote for control. Amaterasu's Celestial Brush - a paintbrush used in combat and for solving puzzles - is a perfect fit for the Wiimote, and so it proves, while combat will also include various "motion-controlled physical attacks".Holy $%&#, I blinked and the Wii suddenly becomes worthwhile. Hopefully Okami gets the attention it's always deserved, as it seems to be made for the Wii.
Evil Avatar
10-19-2007, 10:42 PM
Is this the part where I suddenly become impressed because the Wii got a two year old Playstation 2 game?
pirateTITAN
10-19-2007, 10:47 PM
It's the part where you get impressed that a 2 year old game will outclass anything the Wii currently in gameplay and control scheme.
Actually, I think that's more of a pity thing. My bad. :D
digitalErich
10-19-2007, 10:50 PM
I'm guessing (and hoping) that this will be the definitive version of the game.
alienchild
10-19-2007, 11:02 PM
My guess is that this will be just like Resident Evil 4, where the game was kickass to begin with, but given the Wiis control system, you suddenly feel like home. RE4 was tons of fun for the Wii, and so will Okami be.
BlackPete
10-19-2007, 11:05 PM
One thing I wonder about... will they get rid of the drawing mode, and you can just simply draw gestures right in the game itself so you don't pause the gameplay?
I could see that as making a more intense game.
TrackZero
10-19-2007, 11:10 PM
Am I in the Twilight Zone? Wasn't this already posted, you know, YESTERDAY on the front page?
http://www.evilavatar.com/forums/showthread.php?t=37965
Dupe got front paged. Since it's late and the red in question has probably already downed a number of alcoholic beverages, I suppose it's not surprising this got approved. ;)
Camel
10-19-2007, 11:13 PM
In all honesty, the painting parts worked perfectly fine with the PS2 controller. I don't think the Wiimote's going to add too much to the game, but hey...whatever gets more people to enjoy Okami is OK by me.
Crono45
10-19-2007, 11:17 PM
One thing I wonder about... will they get rid of the drawing mode, and you can just simply draw gestures right in the game itself so you don't pause the gameplay?
I could see that as making a more intense game.
I don't think so, probably because the brush strokes could end up being too inaccurate. The game is visually amazing but becomes repetitive after a while. However at a reduced price it's definitely worth checking out.
Atepsflame
10-19-2007, 11:27 PM
Is this the part where I suddenly become impressed because the Wii got a two year old Playstation 2 game?
2 years old? How do you figure?
NA: September 19, 2006
Watch the Hyperbole there, d00d.
Regardless, Okami was a fantastic game (which I unfortunately never finished) and I fully expect myself to be picking it up for the Wii if it gets released at the right point.
JRR006
10-19-2007, 11:31 PM
When I first heard about Okami, I thought for sure it was for the Wii. And then it was for the PS2. It was great there, of course, but this seems so natural and right!
2 years old? How do you figure?
Watch the Hyperbole there, d00d.
Regardless, Okami was a fantastic game (which I unfortunately never finished) and I fully expect myself to be picking it up for the Wii if it gets released at the right point.
I think he means 2 years when the game is released.
But anyway, I think it's great news, I never picked it up for the PS2, so I'll definitely get it when it comes out next year.
KidCactus
10-19-2007, 11:53 PM
2 years old? How do you figure?
JP April 20, 2006
Shouldn't spring 2008 then be 2 years?
pirateTITAN
10-19-2007, 11:59 PM
Am I in the Twilight Zone? Wasn't this already posted, you know, YESTERDAY on the front page?
http://www.evilavatar.com/forums/showthread.php?t=37965
Dupe got front paged. Since it's late and the red in question has probably already downed a number of alcoholic beverages, I suppose it's not surprising this got approved. ;)
Haha, never even thought about the fact that it could have been posted before, I thought I was in the clear when it was approved.
Your Good Twin
10-20-2007, 12:04 AM
Is this the part where I suddenly become impressed because the Wii got a two year old Playstation 2 game?
There's really no need for the snarkiness.
1. No one's asking you to be impressed.
2. The game is not 2 years old, no matter how anyone tries to stretch it.
3. Giving a fantastic game that never had its time in the sun (pun intended) a second chance on a console that makes so much sense is a good thing.
Dark Hamlet
10-20-2007, 12:06 AM
In all honesty, the painting parts worked perfectly fine with the PS2 controller. I don't think the Wiimote's going to add too much to the game, but hey...whatever gets more people to enjoy Okami is OK by me.
No, no they didn't. I loved that game, but the painting parts were broken. It just got a little frustrating when I tried to draw a bomb and plants started sprouting out of the ground or something. A PS2 controller is not my writing tool of choice.
I think the move to the Wii will greatly help the drawing parts, but the system this game BELONGS on is the DS. That would be perfect.
AndrooGee
10-20-2007, 12:18 AM
In all honesty, the painting parts worked perfectly fine with the PS2 controller. I don't think the Wiimote's going to add too much to the game, but hey...whatever gets more people to enjoy Okami is OK by me.
The controls worked perfectly fine for me as well. But in a badass adventure game where your character is a canine goddess with an inventive and unique ability set based on manipulating the world around you using celestially divine painting techniques... Well, let's just say that toggling an analog stick all about is hardly an adequate way to capture the atmosphere of the game.
Is the wiimote going to magically increase the value of the gameplay tenfold? Well, no. But I believe that if done correctly it could easily accomplish what I personally expect from every Wii title, which is to further bridge the thinning gap between playing a game and becoming a part of another world.
I can't help but be excited about that.
KidCactus
10-20-2007, 12:43 AM
2. The game is not 2 years old, no matter how anyone tries to stretch it.
How is it not!? It was released April 2006, and will be released spring 2008. That is... wait for it... 2 years!
I guess I still need to finish the PS2 one. I bought it with the intention of beating it at some point, but I can't seem to make time for it or Twilight Princess. It's hard to sit down with those games for small periods of time.
Is this the part where I suddenly become impressed because the Wii got a two year old Playstation 2 game?
No, but I think what would be impressive for a lot of us is if you ever had a kind word for anything that isn't produced for or by Miscrosoft.
Evil Avnovice
10-20-2007, 02:04 AM
I've loved the game once on PS2, and I look to love it again on Wii.
If anything, I'd like for the game to look like it was tailored for the system, and that they handle the Celestial Brush via Wii-mote correctly.
MaxDuo
10-20-2007, 02:15 AM
No, but I think what would be impressive for a lot of us is if you ever had a kind word for anything that isn't produced for or by Miscrosoft.
Impossible. :)
I want this game to go ahead and come out. Granted I'd rather it come out good instead of rushed..... But I never got to play it on PS2 (and have a hard time convincing myself to go buy PS2 games now... not to mention I've never seen it in store) and want to play after all the great stuff I've heard about it.
51|RandoM
10-20-2007, 02:41 AM
Watch the Hyperbole there, d00d.
That is the attitude in "gaming news.... with attitude"
Okami is a 2-year old game in the same way that Crysis will not run on any PC alive today.
In other words, only in Evil's head.
Loganrapp
10-20-2007, 02:43 AM
There's really no need for the snarkiness.
1. No one's asking you to be impressed.
2. The game is not 2 years old, no matter how anyone tries to stretch it.
3. Giving a fantastic game that never had its time in the sun (pun intended) a second chance on a console that makes so much sense is a good thing.
1. and 3. are right.
2. has already been discussed.
And my two cents - any game being put on the Wii right now should be looked at. Regardless of how old it is.
Due to the strange controls, there are some games out there that were really forced into a standardized control scheme and were screaming for something different.
So honestly, even if they dig back to PS2 launch titles, I will still be curious and excited, as well I should be. The Wii could help bring in a lot of underappreciated games into the forefront simply because the controller provides a different perspective that the game really needed.
mister_slim
10-20-2007, 03:25 AM
Yay! Okami for everyone! You don't have an excuse this time.
Chameleo
10-20-2007, 03:57 AM
i think i gotta buy this.
great great great title. its gorgeous.
when it was originally announced - it was announced for the gamecube - but as development took longer and longer, and the gamecube became irrelevant, it was switched to PS2...
so we'll finally get the game on a nintendo console. reason enough for me to buy it again!
D.D.D.
10-20-2007, 04:08 AM
Is this the part where I suddenly become impressed because the Wii got a two year old Playstation 2 game?
I simply think that the game will play smoother (like RE4) and more naturally for the Wii and Capcom might actually make some money on the game this time (as it sold craptacularly on the PS2).
That and fans of the game that didn't have or play the PS2 version can finally experience it now~ Tis all. :)
UnderHero5
10-20-2007, 04:16 AM
Yay! Okami for everyone! You don't have an excuse this time.
What was the excuse the first time?
More people own a PS2 than do a Wii... like 12x more.
If it sold like crap on PS2, you can bet your ass it's going to sell even worse to the casual gamers who own the Wii.
pawnblue
10-20-2007, 04:33 AM
I think this is the sort of game that gets lost under the more traditional blockbusters. The PS2 had so many great games that no one had the time or money for something a little different.
On the Wii, the game might get more attention since the library is a little thin.
I'm always surprised by the Wii criticism. A major game company takes a chance with something different, and real gamers only want sequels and established genres.
bean19
10-20-2007, 05:23 AM
This port may be the best thing on the Wii when it gets out which will make it sell well. That's great because Okami always deserved to be a hit.
Switcher
10-20-2007, 06:29 AM
Man, nothing makes me laugh then reading Evil's elementary school attempts at trolling.
Switcher
10-20-2007, 06:32 AM
What was the excuse the first time?
More people own a PS2 than do a Wii... like 12x more.
If it sold like crap on PS2, you can bet your ass it's going to sell even worse to the casual gamers who own the Wii.
Just like RE4 did!
Gorvi
10-20-2007, 06:38 AM
Just like RE4 did!
Are you trying to imply that RE4 on the Wii has outsold RE4 on the PS2? Because if you are, you're wrong.
Switcher
10-20-2007, 06:43 AM
Are you trying to imply that RE4 on the Wii has outsold RE4 on the PS2? Because if you are, you're wrong.
No, just that, the 4th port of a....wait for it...2 year old mature-rated game managed to sell over 700,000 copies on a "casual" system.
Gorvi
10-20-2007, 06:49 AM
No, just that, the 4th port of a....wait for it...2 year old mature-rated game managed to sell over 700,000 copies on a "casual" system.
Well, yeah, I don't think anyone's going to dispute that. But Underhero's point was that if it sold terribly on the PS2, what really is the chance that it's going to sell a lot better on the Wii? I think that's a pretty valid question. RE4 sold about 1.9 million copies on the PS2 and now (granted, in much less time) 800k on the Wii. Given that same ratio, does that really give hope that Okami will blast through all barriers on the Wii? I'm not saying it won't sell, but I think believing it'll sell better on the Wii is wishful thinking at this point.
Switcher
10-20-2007, 07:04 AM
Okami sold what? A little less than 200,000 copies? If Capcom markets it a bit better then they did the first time, and the Wii doesn't have any big releases at the time it comes out, I can definately see it selling better.
Okami sold the worse in Japan though, I think 65,000 in TOTAL. I hope it can sell at least 100,000 over there.
bean19
10-20-2007, 07:30 AM
Well, yeah, I don't think anyone's going to dispute that. But Underhero's point was that if it sold terribly on the PS2, what really is the chance that it's going to sell a lot better on the Wii? I think that's a pretty valid question. RE4 sold about 1.9 million copies on the PS2 and now (granted, in much less time) 800k on the Wii. Given that same ratio, does that really give hope that Okami will blast through all barriers on the Wii? I'm not saying it won't sell, but I think believing it'll sell better on the Wii is wishful thinking at this point.
It will sell great on the Wii because it doesn't have the PS2 game library to compete against. Okami was and is a great game. On a new system like the Wii, it will shine as one of the top 5 best games on the system and this means more people will get to play it.
Also, it fits the Wii really well. Using the Wii-mote as a stylus might be fun (it MUST not suck or the game will be shit, so let's just assume they'll get it right). Plus, Okami is a lot like Zelda. . . exciting adventure that remains family friendly.
If they ship this outside of the fall crush, then it will do even better.
pseudopseudo
10-20-2007, 07:56 AM
I'm really, REALLY looking forward to this. Since I couldn't play the original (I've never owned a PS2) I will definitely be picking this up.
Skyelan
10-20-2007, 08:13 AM
I'm glad to see that this article has less hyperbole bashing than the last. Cutting back on the few hyper-defensive Nintendo-fan reactions though would be nice. And this from a fanboy of them, geeze. :p
I see it as one way, regardless of what either side has to say. Release it at 20-30 bucks, market it better, throw in a few extras. Doesn't even have to be a lot, just give us a couple sidequests. Oh, and polish it a little more. There's no reason in the world that the game can't run a smooth constant 60fps on the Wii. Mmmmm... 60fps Okami...
Anyway, this gives me an excuse to buy it (I beat it over the course of two rentals), and my friends and excuse to hold out and grab this version because they missed it on the PS2.
If it markets better, I really think that it has a serious chance for a far more impressive second-chance at life. That's more than most overlooked games will get.
fable2323
10-20-2007, 09:04 AM
If they price it at the very friendly Resident Evil Wii price I will pick this up in an instant. No questions asked.
Switcher
10-20-2007, 09:44 AM
Unfortunately, Ready at Dawn are handling the port, and they said there will be absolutely no extra content
I already played Twilight Princess
Evil Avatar
10-20-2007, 10:26 AM
No, but I think what would be impressive for a lot of us is if you ever had a kind word for anything that isn't produced for or by Miscrosoft.
I loved Okami on the Playstation 2. Great game.
Evil Avatar
10-20-2007, 10:29 AM
Am I in the Twilight Zone? Wasn't this already posted, you know, YESTERDAY on the front page?
http://www.evilavatar.com/forums/showthread.php?t=37965
Dupe got front paged. Since it's late and the red in question has probably already downed a number of alcoholic beverages, I suppose it's not surprising this got approved. ;)
It was such a good game that it deserved a second post. And, I don't drink. Ever.
Skyelan
10-20-2007, 12:02 PM
I already played Twilight Princess
Oh goody, then as advice from a Zelda fan, go play Okami. You'll be able to appreciate it a lot more after trudging through TP. I only hope that Phantom Hourglass' marked improvements for the handheld line in the series means that the next console one is gonna try harder. The last time Anouma had full creative control, he made Majora's Mask. He needs that control again.
Mojopin
10-20-2007, 12:06 PM
So Evil, are you impressed with the 3 year old PC game that you have been playing on your Xbox that actually plays better on your PC? No you aren't, you are playing it for the extras... ie achievements. People will buy Okami again and enjoy it for the motion control, which fit like a glove for this title. But again, you knew this... you just love to flame bait. We know... ;)
Deathwave
10-20-2007, 12:31 PM
Is this the part where I suddenly become impressed because the Wii got a two year old Playstation 2 game?
September 19th, 2006 was the release date for Okami on the PS2. It's October 20th, 2007.
pirateTITAN
10-20-2007, 12:44 PM
Unfortunately, Ready at Dawn are handling the port, and they said there will be absolutely no extra content
From their website:
So by now you must have heard that the long-rumored Wii version of the 2006 Game Of The Year ‘Okami’ is finally a reality. In accordance with our tradition of only working on games we’d like to play, we’re proud to announce that we are taking after Clover Studio to bring this incredible game to the platform it was always meant to be on in the first place.
A second team here at Ready At Dawn is hard at work making this happen. Imagine controling the celestial brush with your Wii-mote… Can’t wait to show it to everyone. Stay tuned.
Pretty awesome, Ready at Dawn puts out quality stuff. (Judging by the PSP games I've played.)
Switcher
10-20-2007, 12:48 PM
Oh, they're a cool developer, I just meant, unfortunately, their not adding new content. That does make sense, in a way, as I can only imagine Clover themselves creating new weapons or costumes, etc.
But, Capcom wisely decided to close the studio.
Atepsflame
10-20-2007, 10:46 PM
Shouldn't spring 2008 then be 2 years?
Shhh you're weakening my case.
Schnoogs
10-20-2007, 10:50 PM
Yushin?????? ;)
DubiousQuality
10-20-2007, 10:55 PM
Well, yeah, I don't think anyone's going to dispute that. But Underhero's point was that if it sold terribly on the PS2, what really is the chance that it's going to sell a lot better on the Wii? I think that's a pretty valid question. RE4 sold about 1.9 million copies on the PS2 and now (granted, in much less time) 800k on the Wii. Given that same ratio, does that really give hope that Okami will blast through all barriers on the Wii? I'm not saying it won't sell, but I think believing it'll sell better on the Wii is wishful thinking at this point.
Maybe they should port it to the PS3, then if it gets one positive review you can post it as news and proclaim the PS3 has great games.
DaXIthR
10-22-2007, 11:16 AM
In many ways, this isn't a port.
The fact that Okami was such a monumental commercial failure on a system with 110M unit installed base means no one knows a fucking thing about it. When it appears in stores in a few months time, it will be as if it were a brand new release for the overwhelming majority of the people the people who walk around the videogame aisles when deciding on a purchase.
The more core element - people like us - know which games we're going to buy weeks before their release. There's a huge difference.
Okami is a great game that deserves to be released and re-released just in case it gets more fans behind it. The only things preventing Okami from being a huge seller on the Wii right now are release scheduling and marketing.
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