bapenguin
10-03-2007, 10:08 AM
1UP (http://www.1up.com/do/previewPage?cId=3163375)...umm...Kefkataran has a preview up over at 1UP (http://www.1up.com/do/previewPage?cId=3163375) of SimCity Societies. Apparently the game strives to be more mainstream by removing some of the common complaints of tedious tasks in Sim City as well as replacing the graphics with super happy funtime graphics.
The tutorial continued to lead us through the slow, early stages of building our own Simtopia, the default name for a city in the game. My friend commented that the game reminded her of SimTown, an oft-forgotten kid-centric SimCity spin-off from the mid-'90s. If that comparison makes Societies sound a bit too simplistic, don't mistake the game's early hand-holding for a lack of depth in the long run. We were quickly introduced to more complex game mechanics, such as Decorations, which produce "social energies," and Venues, which provide city-dwellers with activities and thus increase happiness. In fact, if anything threatens to crush SimCity Societies' bid for the casual market share, it's the nearly ludicrous number of resources that players are required to juggle.
I want a new SimTower sequel damn it!
The tutorial continued to lead us through the slow, early stages of building our own Simtopia, the default name for a city in the game. My friend commented that the game reminded her of SimTown, an oft-forgotten kid-centric SimCity spin-off from the mid-'90s. If that comparison makes Societies sound a bit too simplistic, don't mistake the game's early hand-holding for a lack of depth in the long run. We were quickly introduced to more complex game mechanics, such as Decorations, which produce "social energies," and Venues, which provide city-dwellers with activities and thus increase happiness. In fact, if anything threatens to crush SimCity Societies' bid for the casual market share, it's the nearly ludicrous number of resources that players are required to juggle.
I want a new SimTower sequel damn it!