View Full Version : Creating a single world MMO
Itchyeyes
09-14-2007, 09:52 AM
Technology Review (http://www.technologyreview.com/Infotech/19378/page1/) has an interesting article up about the technological challenges of creating MMO's with a single, unified game world (as opposed to splitting it up across different servers ala WoW) and what different developers are doing to meet that challenge. From the article:
But some virtual worlds try to remain whole. The creators of the MMO EVE Online, for example, decided to avoid splitting the game into shards, in part because of its science-fiction setting, which spreads through vast reaches of space. "When you watch a typical sci-fi movie, you have the sense that you're watching a small part of a larger world," says Hilmar Petursson, CEO of CCP Games, the Iceland-based parent company of EVE Online. Petursson says that a single-shard environment is also attractive because the game can be more culturally diverse, and can more accurately simulate a large-scale economy.
[GH-SC]Ryctor
09-14-2007, 10:13 AM
Yay! I loved my 3 years in eve online. Sadly after the heist, GH-SC kind of fell apart :( I miss my buddies.
roboninja
09-14-2007, 12:28 PM
Interesting concept. I guess it could be done if the world was so large, it took you weeks to travel the length of it. It would be extremely hard to balance, though, so as not to have everyone grouping in a few areas.
captainstrombosis
09-14-2007, 12:44 PM
Interesting concept. I guess it could be done if the world was so large, it took you weeks to travel the length of it. It would be extremely hard to balance, though, so as not to have everyone grouping in a few areas.
Lol, someone has never played EvE!
Decentralizing everything helps a great deal. If you make it pretty much required for people to goto certain areas. It would be a real problem.
You don't necessarily need a huge space. Just enough options that not everyone is buttseksing the only quest npc.
ezzkmo
09-14-2007, 01:55 PM
Being serious, do a lot of people play EVE online? Does it have a huge player base and is it still semi-popular, or just one of those dying games that is only kept alive for the 10 people who still play? Cause it always sounded cool, I just never looked into it enough or tried it.
Yeah, great idea, but fuck Eve.
HerrLogi
09-14-2007, 02:07 PM
Eve is still pretty large and growing
if you like space games eve is it its very player driven in the way of interaction if you want to have fun go into a corp and then everything is possible
pirating is a legit and profitable bussines but dont expect to be able to start a carreer easely as pirate
the market is 95% driven by items that are made by players
oh beware a its got a steep learning curve but joining a good corp helps that
ps feel free to join Eve university
the nicest corp to start learning the ropes
^^
[GH-SC]Ryctor
09-14-2007, 02:07 PM
Being serious, do a lot of people play EVE online? Does it have a huge player base and is it still semi-popular, or just one of those dying games that is only kept alive for the 10 people who still play? Cause it always sounded cool, I just never looked into it enough or tried it.
Eve is still very much alive and kicking. Though not as cool as when the Guiding Hand Social Club was terrorizing corporations. ¬_¬
captainstrombosis
09-14-2007, 02:14 PM
Ryctor;980215']Eve is still very much alive and kicking. Though not as cool as when the Guiding Hand Social Club was terrorizing corporations. ¬_¬
Like all pirates. You come and go. MoO was the big one while I was still playing.
[GH-SC]Ryctor
09-14-2007, 02:30 PM
Like all pirates. You come and go. MoO was the big one while I was still playing.
Scoff! Please don't associate GHSC with your common every day murder monkies. We had style...we had flair...we were thieves :D
http://eve.klaki.net/heist/
Esquilax1138
09-14-2007, 02:59 PM
Amazing to see the influnce Ultima Online has to this day on MMO's. Such as calling different game servers 'shards'.
UO had the back story of where the world of Britannia was trapped in a crystal by the usual evil wizard, and when he was killed the crystal shattered into hundereds of crystal shards, all with a exact copy of Britannia in each one, thus each server was called a 'shard'.
The more you know...
captainstrombosis
09-14-2007, 03:43 PM
Ryctor;980265']Scoff! Please don't associate GHSC with your common every day murder monkies. We had style...we had flair...we were thieves :D
http://eve.klaki.net/heist/
Don't call me a murder monkey, you bastard!
Though to be fair. Most of my MoOninite comrades were total dick munchers. But the games end game forced you into large groups to do any real pirating.
A Lusty Alien
09-16-2007, 04:32 PM
UO had the back story of where the world of Britannia was trapped in a crystal by the usual evil wizard, and when he was killed the crystal shattered into hundereds of crystal shards, all with a exact copy of Britannia in each one, thus each server was called a 'shard'.
Teach your grandmother to suck eggs.
;)
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