PDA

View Full Version : From Gamer to Mod Author to Pro Developer


Liquidize105
07-14-2005, 04:04 PM
Jolt.co.uk interviewed designer/managing director of Splash Damage (http://www.splashdamage.com/), the team that rose from the ranks of amatuer mod authorship to create the celebrated Enemy Territory and the upcoming series-spinoff Quake Wars.

What blows my mind to chunks is that rather than asking questions about the game to which I personally hope would do away with the hive-infested BF2 like bygone memory, instead the interviewer goes on to profile the developer. That's right, Jolt wants to put me into a deep slumber with humdrum facts of life. Wonderful...
...is what I'd say to myself. But as it turned out, Paul Wedgwood had some rather quirky personal insight (http://www.jolt.co.uk/index.php?articleid=4246) to share about being passionate as a gamer and later, a developer.

Evil Avatar
07-14-2005, 04:13 PM
Now, if only they didn't suck ass.

Draft
07-14-2005, 04:13 PM
The man definitely deserves all the success he's wrought and more. ET is one of the finest multiplayer shooters I've ever had the oppurtunity to play.

edit: awww, evil's a cwanky fella today!

thecrazyd
07-14-2005, 04:22 PM
I dare you to ban him.

Liquidize105
07-14-2005, 04:23 PM
Part of the reason why I love ET is because I kicked ass :D

I guess Avatar got owned in ET too many times? :confused:

Draft
07-14-2005, 04:23 PM
Never happen. I'm an Evil Avatar institution.

Evil Avatar
07-14-2005, 04:31 PM
I guess Avatar got owned in ET too many times? :confused:

Hard to get 0wned in a game whose graphics were so terrible that I couldn't stand to play it for more than 10 minutes.

Crappy level design, 3rd grader style models and a total disregard for the excellence that was RTCW's multiplayer.

There was a good reason Activision dumped this turd on the public for free - it sucked too bad to sell.

Bushido
07-14-2005, 07:10 PM
sucking too bad to sell wow thats some serious suckage.

Heretic Machine
07-14-2005, 08:48 PM
Crappy level design, 3rd grader style models and a total disregard for the excellence that was RTCW's multiplayer.

We need to get you some glasses Evil...

Liquidize105
07-14-2005, 09:24 PM
C'mon, it wasn't that bad. Besides, I like free, free is good.

The real crappy thing is that there's only 6 maps. We need at least 3 times that.

Evil Avatar
07-15-2005, 03:18 AM
C'mon, it wasn't that bad. Besides, I like free, free is good.

The real crappy thing is that there's only 6 maps. We need at least 3 times that.

I don't grudge anyone the fact that they enjoyed it, FREE is good after all, but I am a bit suprised to see this developer getting a second chance and I really don't have much faith that they will make a good product the second time around.

I think the thing they really have going against them is that the DOOM 3 engine doesn't seem suited to multiplayer.

Ernst_Jager
07-15-2005, 06:04 AM
You need to lay off the pipe EA. While I will admit the game had it's flaws, the Multiplayer (the only part of it) was MUCH better than many games I've paid for.

Chandler
07-15-2005, 09:01 AM
I can name a few Ernst_Jager, UT2K4, Tribes Vengence, and, and, and, Battlefield......2!, YEAH thats right, at least I can tell when I hit someone in ET!