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GunnyMo
07-31-2007, 06:49 AM
http://i2.photobucket.com/albums/y38/GunnyMo/Review%20Pics/MDK2.jpg

The gods of gaming work in many mysterious ways. Sometimes they are cruel masters (or mistresses, if you prefer) and other times they are crafty but loving. I had such a moment last week. I opened a box from storage and there, atop a pile of swag from my days working in video game retail, was a shrink wrapped, big box copy of MDK 2 for the PC. I swear, I heard angels singing as I gripped its slick surface. I felt the gods had been good to me that day and I wasn’t wrong. As the first slammin’ notes of the techo soundtrack of MDK 2 pumped out of my speakers, I knew I’d been blessed.

Story

If you had told me, just last month even, that a janitor would prevent the annihilation of the world by marauding aliens I would have scoffed at you. That was, of course, before I’d met Kurt Hectic, janitor to the eccentric Dr. Fluke Hawkins. Not only is he the mild mannered waste management artisan of the scientific research spaceship, Jim Dandy, he is also the wearer of the Coil Suit and savior of Earth. Partnered with a six armed, cigar smoking robotic dog named Max and the brilliantly mustachioed Dr. Hawkins, Kurt Hectic will snipe his way into your heart as he keeps you safe from one funky alien after another.

Graphics & Sound

Put on your Way Back in Time hats ‘cause we’re talking The Year 2000 (in terms of technology) so you should have no troubles running MDK 2 with all of the graphical sliders turned up to eleven. I ran the game on Windows XP with a 1.8GHZ processor. However, if your PC still has a 5.25” floppy drive on it, put down the mouse and go pick up the Dreamcast or PlayStation 2 versions of the game. With the few people running 450MHZ systems aside, MDK 2 looks wonderful. Bright, vibrant alien vessels along with elegant golden brass ejecting from the Coil Suit’s chain gun and the gentle, green reflections of Atomic Toast are beautiful to behold.

I have to say that one of the best graphical features of the game are the loading screens between levels (see the screenshots below). Simply gorgeous, pulp comic book style artwork that is a blessing to the eye.

Even when the main menu is sitting on your screen you can tell that the movie, The Matrix, was very popular when MDK 2 was created. The pounding techno beat throughout the game is very reminiscent of the soundtrack to the Lobby Scene (http://www.youtube.com/watch?v=Wpc1SpDgUIA) in the best of that trilogy. Spent brass clinking to the floor, the gentle spring of a toaster and the melodic blast of a shotgun will waft forth from your speakers in audio bliss. Wait, can a sound "waft"? Hmm, oh well, it does in this game. The voice acting is great for all three characters although I thought Max could have been a bit better. You can really feel the reluctant angst of Kurt as he’s summoned to don the Coil Suit once more or the unconventional wisdom of Dr. Hawkins as he puts on a fish bowl to walk in space.

Control

You play as each of the three characters throughout the game and each one necessitates a different control scheme. They are of varying degrees of difficulty depending on how quick fingered you are. It took me several tries for Max and Dr. Hawkins to get a comfortable layout down. Dr. Hawkins requires you to move and select items laid out on either side of your screen for each of his yellow gloved hands. You have to pay attention to your key layout as you will have to select different items in both hands and use and/or combine them often times in the middle of hectic combat or timed puzzles. Max is able to wield four weapons at once (if you have them in your inventory but don’t worry, they are plentiful) and you must be able to quickly select and deselect as weapons run out of ammunition. Kurt has a simple interface of chain gun, sniper rifle and items. Floating with the Coil Suit is a simple double tap/hold of the jump key. The first individual levels you will encounter for each character are gentle enough on you that you’ll have time to get your configuration down pat.

There are nice control touches like the mouse pointer changing to a yellow glove, a hand or a paw depending on who you are that level. You will also find that Quick Save and Quick Load are your best friends. Trust me on that one.

My only real gripe with the control system is that there is no aiming reticle for any of the characters (except Kurt when he is sniping). With a little practice you can get the hang of it but in situations where you aren’t sniping as Kurt the lack of even rudimentary aiming is annoying.

Gameplay

MDK 2 is fraught with humor (your first mission is at the coordinates 8675309 and the mirrors in the bathroom tell you that your “image is not available at this time”), frenzied action and quick paced puzzles. Throughout the game, as you save Earth from alien invasion, you will alternate playing as each of the main characters. Each level, of course, is designed to challenge the particular strengths (and weaknesses) of the hero you are blasting away as. The health packs for each personality are also individually tempered: hunks of meat for Kurt, batteries for Max and bottles of soda for Dr. Hawkins. I like the attention to little details like that throughout the game.

Since each character, and control scheme, are vastly different I’ll break them down one by one.

Kurt: He wears the tight fitting, black Coil Suit which has some incredibly powerful weapons and is “an alternative to classy evening wear”. One of the two main weapons Kurt wields is a chain gun installed on the right arm. The basic model has unlimited ammo but, as you might surmise, isn’t that powerful. Along the way you will find Super Chain Guns as well as Laser Chain Guns with finite, but much stronger, ammunition. Kurt’s second weapon, and specialty, is the Sniper Scope. Using the right mouse button, you are zoomed into, you guessed it, sniper mode. The majority of puzzles you will encounter as Kurt require you to snipe. You will also come across some crazy sniper upgrades like Bouncing Bullets, Sniper Mortar, Sniper Grenade and the Homing Bullet. Kurt can also pick up a Sniper Shield which comes in extremely handy during a couple of boss fights. While Kurt’s sniper mode is much more powerful than the spray-n-pray chain gun, you are limited in movement to just left and right strafing. Your forward and backward movement keys control zoom in and out.

One of the best features of sniper mode is the little window in the upper right corner of your screen. When you fire the sniper rifle, the camera in that window follows the bullet to its destination. There are many puzzles that are solved by following your round and seeing where it hits.

Kurt’s Ribbon Chute poofs out the back of the Coil Suit when you are in mid-air, tap twice and hold the jump key. This will allow Kurt to float to whatever you need to get to. You cannot snipe when you are floating but your chain gun works very well. Kurt will only float up when over a fan or air current so don’t get too jump happy unless those things are around.

Max: A cybernetic, four armed, two legged dog with a downloaded action hero personality, Max is a walking powerhouse that loves a good cigar. Max starts out with a Magnum pistol (unlimited ammo, of course) but soon finds sexier weapons for his four arms. He can equip any combination of weapons with his quad arms but they all fire at the same time (no single arm selection unless you don’t put a weapon in an arm or two) and, other than the starting Magnum, they all run out of ammunition. You do have to be careful picking up every weapon you see as there is no manual Discard Weapon key if you grab a shotgun and then see a chain gun around the corner. Max can carry up to eight weapons (not counting the Magnum). You can equip one to four weapons, of any combination, at any time and switch them out as you please until they run out of ammo and are automatically dropped.

On several occasions Max is given a jet pack for the level and you must fly (and shoot) to survive. The Standard Jet Pack has limited fuel (which runs out very quickly) and has to be filled up at the filling stations you will find. You will find out just how quickly it runs out of gas during a flying level over a giant pool of green nuclear waste as you follow the floating fuel station to the exit! There is an Atomic Jet Pack with unlimited fuel but, alas, you don’t get that until much later in the game.

Due to his robotic construction, Max has the highest health of all the characters (200) but that just means he’ll have to fight more aliens, right?

Dr. Hawkins: Ok, don’t be alarmed here but with the Doc you might have to use your brain a bit. I know, I know it’s a scary prospect but stay with me. The power of Dr. Hawkins comes from his ability to combine different items to create new and exciting abominations of science. You’ll be amazed when you combine a toaster with bread and end up with, wait for it, toast! Alright, so maybe that isn’t the height of excitement but add a little toxic waste and you end up with exploding Atomic Toast! See, now that was fun! Granted, the combinations you can make are predetermined and unalterable but they are still fun to figure out. Levels with Dr. Hawkins are usually split between some combat and a puzzle or both at the same time. These combinations are where the control scheme familiarity I mentioned earlier comes into play. There are times when you are running around trying not to die (Doc only has 60 health) while frantically creating new combined items.

The fun of playing the Doc is enjoying his eccentric Mad Scientist personality. He might not have the best fire power but Dr. Hawkins was, for me, the most exciting and challenging to play.

Gunny’s Recommendation

One of the things I was really struck by as I played through MDK 2 were the similarities it shared with another title to hit consoles a few years later: Dr. Muto (http://en.wikipedia.org/wiki/Dr._Muto). Especially evident when playing Dr. Hawkins, the quirky comedy and scientific gadgetry make MDK 2 very enjoyable. The game is a fairly straightforward, quick play (5-7 hours depending on how much you struggle with the puzzles) but has enough comedy, action and beauty for it to be an enjoyable play.

Where to Buy It

There is very little difference between the PS2, Dreamcast or PC versions of the game so even though this review covers the PC specifically, I'll list where to pick up copies of the game on any system. GoGamer (http://www.gogamer.com/MDK-2--Armageddon-Front-Page_stcVVproductId1776724VVcatId444710VVviewprod. htm) has the PS2 version (new) for $18.65 while GameStop (http://www.gamestop.com/product.asp?product%5Fid=938113) has it used for $3.99 (the kicker is that there is no box or instructions...boo!). eStarland (http://www.estarland.com/SegaDreamcast.cat..product.860.html) lists the Dreamcast version for $8.76. The PC version, however, takes some work to find. You can hit the bargain bins at your local brick-n-mortar stores or give the ol' eBay (http://cgi.ebay.com/MDK-2-from-Interplay-BioWare-for-W95-98-ME-XP-NEW_W0QQitemZ270121946456QQihZ017QQcategoryZ80329Q QrdZ1QQssPageNameZWD1VQQcmdZViewItem) a whirl.

Fun Factor
http://www.evilavatar.com/images/icons/e4_5.jpg
There are a few minor irritations in the game but, overall, it is a great action title and worth the quick search through the bargain bin.

Our Evil Eye graphics are on hold with the server move but MDK 2 earns a 4.5 out of 5.

Official Site (http://www.bioware.com/games/mdk2/)
(did I forget to mention the game was developed by BioWare? Well, it is, so go play it!)

Screenshots
With our recent server and software upgrades, the screenshot viewer is not functional as of yet. So we'll have to do this primitive like. The screenshots are below.

GunnyMo
07-31-2007, 06:51 AM
http://i2.photobucket.com/albums/y38/GunnyMo/Review%20Pics/mdk2max.jpg
http://i2.photobucket.com/albums/y38/GunnyMo/Review%20Pics/mdk2doc.jpg
http://i2.photobucket.com/albums/y38/GunnyMo/Review%20Pics/mdk2_101.jpg
http://i2.photobucket.com/albums/y38/GunnyMo/Review%20Pics/mdk2loading.jpg

Gorvi
07-31-2007, 07:06 AM
I actually just sold this game last week. I kinda enjoyed MDK on the PS1, but I just couldn't get through this one. The controls just felt really weird. Another great review though, Gunny. :)

GunnyMo
07-31-2007, 07:14 AM
Which version were you playing?

Gorvi
07-31-2007, 07:15 AM
Which version were you playing?
The PS2 version. I had gotten it really cheap a few years ago, and just got around to playing it. The movement just felt really, really loose.

EDIT : I think I remember seeing somewhere that the DC version was better, as I think it was the original platform, but I could be off.

GunnyMo
07-31-2007, 07:16 AM
Ah, that would explain it, I think. Mouse/KB control on the PC were very tight.

Bingley Joe
07-31-2007, 07:38 AM
If you had told me, just last month even, that a janitor would prevent the annihilation of the world by marauding aliens I would have scoffed at you.

Guess you didn't play much Space Quest (http://en.wikipedia.org/wiki/Space_Quest_I:_The_Sarien_Encounter) back in the day, huh? ;)

Thanks for reviewing this though -- I always did mean to pick it up and just never got around to it. Sounds like it holds up pretty well.. think I'll definitely keep my eyes open for a used copy now.

GigaFuzz
07-31-2007, 07:46 AM
MDK2 came free with my soundcard many years ago. I beleive it made some good use of EAX for the sound effects.

God that game was fun. Reading your 'review' and seeing the screenshots again has brought it all back. Max was great fun to use!

AntB
07-31-2007, 07:52 AM
We need a new generation MDK3! This game was freakin' awesome for it's time.

GunnyMo
07-31-2007, 07:55 AM
EDIT : I think I remember seeing somewhere that the DC version was better, as I think it was the original platform, but I could be off.

I believe it hit DC and PC at the same time.

derjester
07-31-2007, 08:56 AM
I played it on the DC and had no problems with the controls.
Get a DC and a copy of this. It's gorgeous and fun as hell. I need to bust out the DC now...

PathMaster
07-31-2007, 09:04 AM
I loved the first MDK. MDK2 I do not remember well, although I do remember playing it.

I agree, there should be another sequel made.

51|RandoM
07-31-2007, 09:07 AM
I enjoyed the MDK games on pc quite a bit. Whenever somebody tries to diss on Dave Perry being a 1-hit wonder I generally remind them of this franchise.

Spigot
07-31-2007, 09:10 AM
The MDK games are what I always think back to whenever the name Shiny comes up. It's such a shame that the company has gone from making very cool games (MDK 1 & 2, Sacrifice, etc.) to basically being a joke.

MDK 2 on the PC is one of my favourite games. Such an overlooked series when you look back at it, but man, I had a blast playing it back in the day.

Squidbot
07-31-2007, 09:17 AM
My name is on that game :)

Maskatron
07-31-2007, 09:21 AM
I agree, very underrated series. Played the first one on my PS1, and the second on the PC and DC. If you like Monty Python type humor and/or old sci-fi movies and comic books, you definitely need to check this game out.

Pigeon
07-31-2007, 09:26 AM
The DC controls turned me off to it before I got far in. I may have to toss it back in again

agentgray
07-31-2007, 09:34 AM
I just went through this game last month on Gametap.

Goodtimes. I forgot how comedic it was when you shot certain enemies. I had never played it before, but, after finishing, it immediately went to my underrated list.

Devilturnip
07-31-2007, 09:40 AM
Ah, this takes me back. I played it on the PC when it first came out... I hardly remember it now, but I remember that I had a lot of fun with it.

Adam Blue
07-31-2007, 09:42 AM
I played the first one on PC and loved it...but the 2nd one? Ehh...did Shiny even make it?

Dirty Harry
07-31-2007, 09:44 AM
Yeah the MDK series is one of my favorites, THE MOST INTERESTING BOMB INDEED!.

GigaFuzz
07-31-2007, 10:22 AM
I played the first one on PC and loved it...but the 2nd one? Ehh...did Shiny even make it?

MDK2 was made by BioWare, I believe.

Taco
07-31-2007, 01:03 PM
I always hated this game. I only bought it (PC version) because net denizens recommended it. You all failed me.

Returner
07-31-2007, 01:06 PM
The PS2 version. I had gotten it really cheap a few years ago, and just got around to playing it. The movement just felt really, really loose.

EDIT : I think I remember seeing somewhere that the DC version was better, as I think it was the original platform, but I could be off.

The DC version is way better. I worked on the port for the PS2 version and we did a quick sloppy job of it. Not my choice.

Disgustipated
07-31-2007, 01:15 PM
I always wanted to play this, guess I'll have to now. I hope the PC version supports 1680x1050!

muddi900
07-31-2007, 02:29 PM
I always wanted to play this, guess I'll have to now. I hope the PC version supports 1680x1050!


you gotta be kidding me!

MacD
07-31-2007, 03:26 PM
MDK :) I loved the ribbonshute...for some reson I love games that give me airtime (JK2:JO/JA, even SW:BAttlefront [although I loathed it that the jetpack guy had to refuell after only three hops...that just sucked!]). And Shiny always did do humour very well. I found MDK 2 quite tough at the the time...dunno how that would feel now.

And, I'm not sure, but wasn't this released well before the Matrix came out?

Slack3r78
07-31-2007, 03:34 PM
Just wanna say I really love this Soft Reset series you've started doing, Gunny. It's funny because I had been kicking around the idea of launching a site dedicated to reviewing older titles and then a few days later, you started with these. Great minds think alike, I suppose (or was that demented ones? I always forget. ;))

saulob
07-31-2007, 04:00 PM
yes, this game rocks :D

Rommel
07-31-2007, 05:21 PM
The world's most interesting bomb and toast: I loved this game and the original as well. I do find you are remiss for not driving home how fantastically difficult it can be. For a finite, beatable and linear game MDK2 is one of the hardest titles I have ever played. If you have never played this title, know this: The silo will break your controllers. Not because you throw them. Expect to split them in half

CptTripps
07-31-2007, 05:29 PM
very cool games (MDK 1 & 2, Sacrifice, etc.)

Fuck yeah, Sacrifice. That's my vote for the next issue of "Soft Reset". I still own my copy and imo it still holds up well. Good god, if ever a Sacrifice 2 would come out I would be in heaven.

Good stuff Gunny, keep it coming.

GunnyMo
07-31-2007, 05:29 PM
Just wanna say I really love this Soft Reset series you've started doing, Gunny. It's funny because I had been kicking around the idea of launching a site dedicated to reviewing older titles and then a few days later, you started with these. Great minds think alike, I suppose (or was that demented ones? I always forget. ;))

Thanks! Like I said, I'd been looking for something more than inane political rants to contribute to EvAv. ;) Who knows, if I (and others) get enough of these reviews in the can perhaps ol' Evil himself will spin it off to a new website. :D

And, Rommel, I don't think it is the gameplay that is hard but some of the puzzles that will drive a person nuts. The majority of the combat is pretty straightforward.

MacD, MDK 2 is listed as launching in 2000 and The Matrix was 1999.

GunnyMo
07-31-2007, 05:32 PM
Fuck yeah, Sacrifice. That's my vote for the next issue of "Soft Reset".

I'll definitely put it on the burner. I'm trying to be as fair as possible and review a different system each time so there's some love for everyone. I need to be sure to review some really bad games soon so people don't think I'm all sunshine and roses. :D

Spigot
07-31-2007, 06:21 PM
The world's most interesting bomb and toast: I loved this game and the original as well. I do find you are remiss for not driving home how fantastically difficult it can be. For a finite, beatable and linear game MDK2 is one of the hardest titles I have ever played. If you have never played this title, know this: The silo will break your controllers. Not because you throw them. Expect to split them in halfI never thought the game was that difficult, but I played on the PC, not the consoles. The control scheme might not have worked as well (or something) on the PS2.

Craigtheplague
07-31-2007, 07:20 PM
I played the PC and DC versions of MDK 2. An excellent game. Who would have thought that one of the heroes of the game is a janitor? MDK is an acronym for what anyway?

Slack3r78
07-31-2007, 07:40 PM
MDK is an acronym for what anyway?
Murder-Death-Kill.

Rommel
07-31-2007, 08:32 PM
Are you including the silo climb?

Craigtheplague
07-31-2007, 08:52 PM
Murder-Death-Kill.
I always thought that was something made up by somebody randomly and people just flew with it. I title like that belongs to a game like manhunt.

Zastai
08-01-2007, 03:43 AM
Nice review Gunny!
One minor nit though:

... the reluctant angst of Kurt as he’s summoned to dawn the Coil Suit once more ...

that should be "don", not "dawn". Grammar & Spelling Nazi ftw!

I always thought that was something made up by somebody randomly and people just flew with it. I title like that belongs to a game like manhunt.

Nope, MDK is a reference to the film Demolition Man (http://imdb.com/title/tt0106697/). The quotes section on imdb even references the line "No, John Spartan, you do not accuse the savior of our city of being in league with a multi-murder-death-killer like Simon Phoenix! It's... rude!".

GunnyMo
08-01-2007, 05:24 AM
that should be "don", not "dawn". Grammar & Spelling Nazi ftw!



It's not nit picky, it's a good catch. Thanks! :D

Spigot
08-01-2007, 05:43 AM
MDK has meant Murder-Death-Kill OR Max-Doc-Kurt, depending on what source you go with.

I remember the devs being rather evasive as to which meaning was the true one.

Sl1pstream
08-01-2007, 02:36 PM
Loved the original, never got around to playing this one. I guess I should.

Thanks for the review.

GunnyMo
08-01-2007, 02:47 PM
Loved the original, never got around to playing this one. I guess I should.

Thanks for the review.

Anything for my Belgiumian...er, Belgeraniums...er, Belgiuminium...crap, what's the plural for "a crap load of people from Belgium"? :D

Kefkataran
08-01-2007, 02:51 PM
Man, I remember loving this game on the Dreamcast. Great review/feature, gunny. Can't wait to see more.

Shodan2020
08-01-2007, 02:52 PM
My name is on that game :)

Your name is Murder Death Kill? :)

Shodan2020
08-01-2007, 02:53 PM
Anything for my Belgiumian...er, Belgeraniums...er, Belgiuminium...crap, what's the plural for "a crap load of people from Belgium"? :D

Ummmmmmm, Belgian? :)

"Anything for my Belgian fans...????"

GunnyMo
08-01-2007, 02:54 PM
Ummmmmmm, Belgian? :)

"Anything for my Belgian fans...????"

lol oh yeah! Like the waffle! :p

I'm stuck in Ohio and it leeches any sort of mental comprehension, ok? :o

Shodan2020
08-01-2007, 06:11 PM
lol oh yeah! Like the waffle! :p

I'm stuck in Ohio and it leeches any sort of mental comprehension, ok? :o

It's all good in the hood, I'm in Indiana. :)

WhitenameseKid
08-02-2007, 11:57 AM
i remember playing MDK2 when I was like 10 :)
brings back memories, its such a coincidence cause i was looking for old games, and i vaguely remembered this one, and looked all over ign for the name and found it, which was 1 day before this thread :P