bapenguin
07-06-2005, 04:43 AM
The Official Might and Magic website (http://www.mightandmagicgame.com/teaser/uk/archives.php?mois=7&annee=2005#11486) has the first developer diary up with Alexander Mishulin, Creative Director of Nival Interactive. 4. Etherlords, Silent Storm, and now Heroes… Your teams seem to enjoy turn-based gameplay a lot. Could you explain us why you appreciate this way of playing? What are - according to you - the advantages/disadvantages of it vs real time?
Turn-based genre gives you time to think the situation over and to implement the best solution possible. So I would call it the most thoughtful gameplay among all genres. Of course, real-time strategies also make you think but because you are tied with the time factor you have to do it fast – and usually you really can’t afford wasting the precious time on tactics, you think more global, building your strategy. Yet because TBS is so time-consuming it is not as dynamic as RTS, and this is its main disadvantage in our present era of speed. It is especially a disadvantage in multiplayer mode, when you wait not for the computer, but for another human brain, that is thinking over all possible combos. That’s why we are focusing on making the multiplayer in Heroes of Might and Magic V dynamic, smoothing the waiting time with various means.
Etherlords was a great game, I'm really looking forward to this.
Turn-based genre gives you time to think the situation over and to implement the best solution possible. So I would call it the most thoughtful gameplay among all genres. Of course, real-time strategies also make you think but because you are tied with the time factor you have to do it fast – and usually you really can’t afford wasting the precious time on tactics, you think more global, building your strategy. Yet because TBS is so time-consuming it is not as dynamic as RTS, and this is its main disadvantage in our present era of speed. It is especially a disadvantage in multiplayer mode, when you wait not for the computer, but for another human brain, that is thinking over all possible combos. That’s why we are focusing on making the multiplayer in Heroes of Might and Magic V dynamic, smoothing the waiting time with various means.
Etherlords was a great game, I'm really looking forward to this.