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View Full Version : LittleBigPlanet To Have Both Enemies And Bosses


Gorvi
07-28-2007, 02:16 PM
LittleBigPlanet is everyone's darling it seems these days. Most everybody that plays it or comes across it falls in love with the game. But, the levels have looked a little bare. There have been no enemies shown, and it was starting to look like the game would be a straight platform game with nothing but the levels standing in your way. Well, that's not the case, according to Media Molecule Senior Producer Pete Wilson in the latest issue of EGM (via 1UP (http://www.1up.com/do/newsStory?cId=3161593))
"It's funny -- I don't think we actually mentioned this previously, but yes, we will certainly have enemies in the game; I think that's a fundamental part of good gameplay," said Wilson. "They will range from little robots that simply roam from left to right to spectacularly complex beasts that pose quite a challenge. We've recently built this big, huge giant, and, as with other objects in the game, he's composed entirely of materials that you wouldn't expect. He's quite intimidating, and shows the possibility of what designers can create"

So, it's unclear from that quote whether there will be preset enemies that you can set throughout the levels or if you can make your own, but it's an element that I personally welcome. And if you can actually create your own enemies as is implied in the quote, hells yes.

Chainblast
07-29-2007, 01:58 AM
I certainly hope we can create our own enemies, given the flexibility with the rest of the game I don't see why MM would not allow this. Further they seem quite interesting in taking gamer feedback on what to include in the game beyond what they already have. I think this would be a feature (if not actually in the game) they'd like consider including. I think at the very least they're going to let users create boss-like enemies.

Damn this game just keeps sounding better and better.

TrackZero
07-29-2007, 06:40 AM
Definitely a step in the right direction for the title. Though I'll still wait and see how long the game is fun after the initial "glow" is over.

Nessus
07-29-2007, 09:22 AM
Finally confirmation!

I've been asking about this since the game was first shown and no one could answer me.

Because honestly, jumping around levels devoid of enemies wouldn't have appealed to me.

Kielaran
07-29-2007, 12:34 PM
I think a good way they could do unit creation would be once created, they can be flagged with a label, be it ally, enemy, or neutral. That way anyone could create enemies when wanted.

easi
07-29-2007, 02:54 PM
Lol @ the title.

BREAKING NEWS -- NEW VIDEOGAME TO FEATURE PROGRESS SAVING AND POWER-UPS

mkelehan
07-29-2007, 09:41 PM
The game will also include a title screen, as well as credits.

Mr.Green
07-30-2007, 06:25 AM
Well maybe there will be a point to this game after all.

I'm gonna get hell for this but while it graphically looks stunning, it looks to me like something people will love on principle but will actually play for half an hour. Enemies and bosses make it sound a little better though.