View Full Version : EVE Online Launches Revelations II
Evil Avatar
06-20-2007, 02:34 PM
From CCP, the Sci Fi MMORPG masters in Iceland comes word of the newest expansion for EVE Online, Revelations II.
Revelations II sets the stage for the third chapter of Revelations to be released later this year and will feature enhancements for the most experienced players to the newest. It will introduce major challenges and complexities to the game, enabling players to engage in even more strategic warfare, providing significantly expanded content for exploration and offering more possibilities for sophisticated corporation and alliance management. In addition, it will include enhancements to EVE Online’s core technology to improve the player experience as part of CCP’s ‘Need for Speed’ initiative that addresses server and client performance issues through optimization of existing features and content. As with all previous expansions, CCP offers Revelations II as a free download to subscribers.
In particular, Revelations II enables greater opportunities for strategic operations between fixed structures in space by encouraging siege-type gameplay, enabling attrition warfare, opening up new tactical opportunities for smaller attack groups, improving the economic vitality of outposts and allowing individual outpost services to be attacked with precision strikes. New starbase tactics, for example, will be introduced that allow players to perform localized scanning for ships, jump between starbases owned by the same corporation and quickly bring capital ships into a battlefield – or prevent them from coming in. Players will also have direct command of starbase weapons, allowing them to control individual assets such as turrets and missile batteries.Click on the Headline for the Full Press Release.
Evil Avatar
06-20-2007, 02:36 PM
EVE Online Launches Revelations II
Leading Sci-Fi MMOG Releases Second Chapter of Three Part Expansion
Reykjavik, Iceland - June 20, 2007 - CCP Games, one of the world’s largest independent game developers, today announced the release of EVE Online ®: Revelations II, an expansion to the three-part Revelations series.
Revelations II sets the stage for the third chapter of Revelations to be released later this year and will feature enhancements for the most experienced players to the newest. It will introduce major challenges and complexities to the game, enabling players to engage in even more strategic warfare, providing significantly expanded content for exploration and offering more possibilities for sophisticated corporation and alliance management. In addition, it will include enhancements to EVE Online’s core technology to improve the player experience as part of CCP’s ‘Need for Speed’ initiative that addresses server and client performance issues through optimization of existing features and content. As with all previous expansions, CCP offers Revelations II as a free download to subscribers.
In particular, Revelations II enables greater opportunities for strategic operations between fixed structures in space by encouraging siege-type gameplay, enabling attrition warfare, opening up new tactical opportunities for smaller attack groups, improving the economic vitality of outposts and allowing individual outpost services to be attacked with precision strikes. New starbase tactics, for example, will be introduced that allow players to perform localized scanning for ships, jump between starbases owned by the same corporation and quickly bring capital ships into a battlefield – or prevent them from coming in. Players will also have direct command of starbase weapons, allowing them to control individual assets such as turrets and missile batteries.
The new Chapter also gives players more sophisticated tools for managing their corporations and alliances while providing transparency to ensure effective governance. Corporations will be able to take control of their finances using divisional wallets to categorize corporate budgets and a transaction log for each wallet. They will be able to search corporate hangars and remotely manipulate assets. There will also be detailed shareholder reports which list individual member ownership of corporation-issued stock.
For new players, Revelations II includes a fully revamped New Player Experience, which allows them to immerse themselves in the game and acclimate more quickly. The revised tutorial begins directly in space in Revelations II, within a private environment accessible only to the new player. For more seasoned players, the Chapter introduces Level 5 Agents, offering the most challenging Player versus Environment (PvE) encounters ever, designed for capital ships or small gangs, and involving facing major adversaries which require significant firepower to take down.
In addition to numerous general improvements that support and enhance the performance of EVE Online, this release also sets the initial groundwork to provide full Vista support for future expansions.
“With Revelations II, players can explore new frontiers of EVE Online, experience new challenges, benefit from a significantly expanded array of tools and tactics and really test their skills to the limit,” said Nathan Richardsson, Executive Producer of EVE Online. “We believe these are some of the more advanced strategic, military and economic elements seen in a MMOG and hope it will enable our pilots to enjoy a higher level of immersive, competitive gameplay.”
To download Revelations II and to see in-game footage, visit www.eve-online.com (http://www.eve-online.com).
About EVE Online
Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. Supported by a vast player-run economy, EVE offers professions to choose ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. Your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. Complementing its lethal arsenal are thousands of modules and components, allowing for countless customizations. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE.
About CCP Games
CCP Games is an industry-leading independent developer and publisher of EVE Online, a massively-multiplayer online role-playing game. Founded in 1997 and privately held, CCP is recognized internationally as a pioneer of the single-server persistent universe architecture. EVE Online is played in nearly every country in the world with over 200,000 players. The company is headquartered in Reykjavík, Iceland with offices in Atlanta, London and Shanghai. More information is available at www.ccpgames.com (http://www.ccpgames.com).
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DiBiddilyBop
06-20-2007, 02:43 PM
Definitely one of the best MMORPGs available.
Crabby
06-20-2007, 04:30 PM
Definitely one of the best MMORPGs available.
I've always loved EVE for its complexities but hated it for requiring such a long time commitment before you, as a player, are allowed to partake of those delicious treats.
Tried EVE a year ago but only played the free 14 days but now I'm back at it trying out a full month.
Going to try to blast npc pirates for a living, at the start at least.
Crabby...that's how most mmo's work :)
I have to say, EVE looks stunning. I still want to try it out one of these days, and would have sooner if it had direct flight controll. Now I know that's not the kind of game EVE is, but even so :)
Still, one of these days...
Crabby
06-21-2007, 12:28 PM
Crabby...that's how most mmo's work :)
I have to say, EVE looks stunning. I still want to try it out one of these days, and would have sooner if it had direct flight controll. Now I know that's not the kind of game EVE is, but even so :)
Still, one of these days...
Actually, no, it isn't how most MMOs work. In most MMOs you can dump a certain amount of real hours into improving your position in the game. In EVE, you have a built-in amount of time progression that must occur before you're appropriate or capable of doing most things. Like piloting the cool ships, for example. You have to wait REAL months in terms of time before you're doing it as opposed to putting in as much effort as you want.
Devilturnip
06-22-2007, 12:17 AM
I started playing this a few days ago... and it's freaking great.
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