View Full Version : Eidos Confirms New Deus Ex
violentp
05-17-2007, 03:37 PM
ps3.ign.com (http://ps3.ign.com/articles/789/789358p1.html) has the scoop straight from Patrick Melchior, director of Eidos France of a new entry to the Deus Ex franchise.Deus Ex is an action RPG series created by Warren Spector and Ion Storm and originally released by Eidos in 2000. The game received a sequel, Deus Ex: Invisible War, in 2003, but since then the series has been dormant. Ion Storm shut its doors in 2005, and Warren Spector is working on a game with his new Junction Point Studios. Details on this revival are not clear at this time, but Melchior says we can expect to hear more about the next Deus Ex game in a few months.
Hope this news comes as good to most of you. No confirmation on platform release, but the fact this is on a PS3 page should probably be taken with a grain of salt.
Editor's Note - Thanks to Wombat for a similar submission
karak
05-17-2007, 07:28 PM
Awesome. I enjoyed 1 and 2 equally and look forward to more.
GrinR
05-17-2007, 07:39 PM
No Warren Spector? No sale.
Nameback
05-17-2007, 07:44 PM
Deus Ex was one of the best games ever in my opinion for its very powerful storytelling. I really hope this sequel ties in more with the original then the second did.
violentp
05-17-2007, 07:45 PM
Be gentle, but I have yet to play either of the two.
RorschachCCCLX
05-17-2007, 07:48 PM
Please, just let the denton's rest in peace, there is already one steaming pile on their graves named "Invisable War" lets not add another.
GrinR
05-17-2007, 07:50 PM
Invisible War, Blade 3, Star Wars Episode I, II, and III, I keep hearing people say these things but I have NO IDEA WHAT THEY ARE TALKING ABOUT.
How can I get excited after IW.
If it's half the game DX1 was, great, I'll buy it ASAP. If it's not I won't be disappointed, this series is dead to me.
Johan
05-17-2007, 07:53 PM
No Warren Spector? No sale.
How about Phil Spector?
/wall of sound. sound of gunfire. sound of bars slamming shut.
digitalErich
05-17-2007, 07:56 PM
No Warren Spector? No sale.
Ditto. They already failed in dupicating what made the original fun with the sequel, so I don't have much hope for this one.
Please no, not again. If whoever is working on this project happens to be reading this I simply ask, that if you are not willing to expand on the style of the first game, then don't fucking bother!
Tel Prydain
05-17-2007, 08:15 PM
I prefered DX1 to DX2, but DX2 did do somethings better.
It's system of factions (and letting you switch) was great.
Atepsflame
05-17-2007, 08:17 PM
As long as it it's better than Invisible War (which was just less impressive overall) I am all over this.
TempestBlayze
05-17-2007, 08:22 PM
Deus Ex was the best game of all time, by far. However, it was Warren Spector's brain that controlled the beast. I am skeptic at best with this, but hopeful.
Spigot
05-17-2007, 08:31 PM
I keep hearing that IW isn't as bad as I remember from my brief attempt at playing it pre-upgrade to my computer.
That said, if this is closer to the original and less like the mess that I recall IW as being, I'll be happy. Worth watching at the very least.
Now if only someone would scoop up the Anachronox team and IP and make a sequel to that gem.
Exodus
05-17-2007, 08:32 PM
I got a lot of respect for Warren, his vision.
Didn't he have a hand in creating DX2?
I'm pretty sure he was consulted while someone lead the team but he had a hand in its creation. DX2 was barely decent. Hopefully it can be done better?
maharahaj
05-17-2007, 08:32 PM
Awesome. DX1 is my favorite game of all time and I enjoyed 2 very much too.
SunTzu
05-17-2007, 08:39 PM
I just squealed like a little girl.
WastelandDan
05-17-2007, 09:08 PM
I still believe, and will continue to believe until the day I die, that Invisible War was the worst sequel ever made in the history of gaming, and as a stand alone game was pretty fucking terrible. From the lackluster storyline to the fact that it was so poorly programmed that at launch it was literally unplayable due to game-breaking bugs (on PC), you'd be hard pressed to find a worse game experience.
I actually view the lack of Warren Spectre as a good thing, because with Invisible War he shattered any and all confidence I had in him in regards to this series.
RorschachCCCLX
05-17-2007, 09:25 PM
I still believe, and will continue to believe until the day I die, that Invisible War was the worst sequel ever made in the history of gaming, and as a stand alone game was pretty fucking terrible. From the lackluster storyline to the fact that it was so poorly programmed that at launch it was literally unplayable due to game-breaking bugs (on PC), you'd be hard pressed to find a worse game experience.
I actually view the lack of Warren Spectre as a good thing, because with Invisible War he shattered any and all confidence I had in him in regards to this series.
I recall buying a new video card for it, just to have it look less impressive then HL2. I was so disgusted by how much they dumbed down the great RPG aspects of the game...and how they took out body jibbing, the ability to throw people from windows, to upgrade nearly everything.... they ruined what Deus Ex built... if anyone doubts my love of the series, look at my PS3-network or email adress...its Deus-Ex and DeusEx@myISP.urine
so when IW sucked, it was a bad day...it would have been like Baldur's Gate II turning out to be dark alliance... or the new star wars trillogy.
fiercey
05-17-2007, 09:32 PM
I bought Deus Ex the first week of its release and have yet to get more than an hour into the game. I cannot stand the square-block art style or the gameplay. I've tried a couple times, just don't see what the big deal is. What am I missing?
-f
RorschachCCCLX
05-17-2007, 09:37 PM
oh not much fiercey...just the best shooter ever made.
fiercey
05-17-2007, 09:53 PM
oh not much fiercey...just the best shooter ever made.
What reasons would you rate it above something like, Max Payne (which I enjoyed immensely). Just curious.
-f
Hemalin
05-17-2007, 10:04 PM
What reasons would you rate it above something like, Max Payne (which I enjoyed immensely). Just curious.
The game is kinda slow starting off. It's not until maybe Hong Kong before the game really starts to pick up.
Xerxes
05-17-2007, 10:17 PM
I wonder what the hell Warren IS working on.
mpsmith
05-17-2007, 10:29 PM
I second all thoughts about IW sucking. I tried to like it but I just couldnt. I really doubt that a third will be worth pirating.
In other new, I recently reinstalled DX1 and am just a few hours in.
Saladin
05-17-2007, 11:07 PM
I wonder what the hell Warren IS working on.
A Toon game according to the rumours.
Scaryfaced
05-18-2007, 12:00 AM
A Toon game according to the rumours.
I hear is Source engine based.
score
05-18-2007, 12:05 AM
Is there no mercy?
Xerxes
05-18-2007, 12:16 AM
I hear is Source engine based.
Hmmm, TF2 toon like?
Heretic Machine
05-18-2007, 12:25 AM
Will bumping into chairs send them flying into orbit this time as well? Because I'm not sure I could live without that after Invisible War. Gaming just hasn't been the same since then.
TRiLoGY
05-18-2007, 12:37 AM
OMG! :eek: This is awesome news!! Deus Ex is one of my all time favourites!! I loved the Hong Kong level..
I was very dissapointed with the sequel which was "console-yfied". Hopefully this new title will be more like the original, but I guess we will have to wait and see.
LongStepMantis
05-18-2007, 01:36 AM
Deus Ex is one of the few fps games I've ever reinstalled multiple times.
We are Daedalus. We are Icarus. We are One.
IMO, still one of the best pc games to date.
Also, try System Shock 2 if you haven't played it (and it's abandonware now, i dl'ed it for free from Home of the Underdogs) http://www.the-underdogs.info/
I just hope that they take Invisible War as a note on how to take a winning idea and make it fail. It wasn't the worst game ever, but it didn't have the right to have "Deus Ex" in the title as far as I'm concerned.
AversionFX
05-18-2007, 01:45 AM
Despite the fact that IW was not Deus Ex, I actually really liked the game. It's been years since I played it, but the story was great, and re-uniting with all of the major characters from the original was exciting.
The thing that murdered it for me, was the removal of the RPG-system (skill points), ammo management (universal ammo?! WTF), and the inventory system.
Not to mention your character is a very inconspicuous Alex D
Deadend
05-18-2007, 01:56 AM
There is no need for a DX3, and how well could the last 2 have sold?
Sides, Eidos tends to make shit games, they got one good studio (Crystal D) and the rest of their published games... MEH.
Besides, after the end of either DX game, the story is wrapped, so they either Ignore DX2, or... shit, wait... I probably won't be getting this one.
Slack3r78
05-18-2007, 02:04 AM
Invisible War was the first and and quickly became the last game I have ever preordered.
Sides, Eidos tends to make shit games, they got one good studio (Crystal D) and the rest of their published games... MEH.
Uh... IO Interactive (Hitman)? That series has only gotten better with each release. Blood Money was fucking superb.
Besides, after the end of either DX game, the story is wrapped, so they either Ignore DX2
I'm willing to roll with that if they are.
GigaFuzz
05-18-2007, 03:53 AM
Please be good.
Hieremias
05-18-2007, 04:11 AM
I remember Warren Spectre making some pretty bizarre comments during the development of Invisible War that made me wonder if he'd lost touch with what makes games like Deus Ex great. During an interview that also discussed the gutted RPG system and how they wanted to simplify everything, Spectre was talking about how important it was that you could finish the game without killing anyone, and how important it was to be able to play as a man or woman.
.... ?
Am I the only one who doesn't care if the player can't choose the gender of his/her character? And as for not killing anyone, the only way they accomplished that was to put all the important characters behind bulletproof glass, or in areas where weapons were deactivate. It seemed so fake, I don't see how they expected that to give it a more realistic atmosphere.
NeuroMan42
05-18-2007, 04:19 AM
No Warren Spector? No sale.
Exactly... even the second one had Warren and even HE was upset and disliked what was done to it.
Thenetcase
05-18-2007, 05:28 AM
IF they can pull it back to the theme and styling of the original only with modern graphics and effects, I'm DEFINITELY going to lose DAYS to this game again....
The original was BADASS and I LOVED it.
RorschachCCCLX
05-18-2007, 06:33 AM
What reasons would you rate it above something like, Max Payne (which I enjoyed immensely). Just curious.
-f
Now, I also enjoyed Max Payne, and Max Payne 2, and for simular reasons, they also had a rich story woven into the fabric of the game.. but Deus Ex seems slightly more free form and less linear then MP. although it is sort of a short comming that all three choices of endings are open no matter what path you take to get there, it does at least give you some feeling of control... though I'd love to see a game so deeply developed that it accounts for changes in the story via the actions of the player.. that would be truely next gen.
plus, max payne didn't have the same depth in game play... maybe if you could increase his bullet time skill, how well he wielded two guns, sniper speed, hand to hand stuff - it would be more compariable.
DX:IW (and for that matter Thief3 too) were fucked from the start because they were intended for consoles too, and the consoles with their low memory couldn't hold large levels (pretty much direct quote from one of the LD's on the throughthelookingglass forums). That's why those sequels sucked, as the originals depended on large levels. The cut-up levels in the sequels just fucked with immersion and more importantly it fucked with the multiple approaches which made for such play-as-you-want gameplay.
IW was actually quite an enjoyable game in and of itself...but due to small levels it had no hope of even approaching the coolness of the original, which depended on the largesse of the levels. With the current crop of consoles, that might be changed. Although, what with the huge textures nowadays, that might still be a problem on 512mb consoles, where the pc is standardising on 2gb. So pc gamers might still be fucked.
Roc Ingersol
05-18-2007, 07:33 AM
Invisible War was meh. But if they cut out the loading every 20 feet, I'll give it a rental.
I enjoyed the mods and more open-ended problem solving of the first. Maybe they can get there again.
and that 'can't hold large levels' crack is an excuse. They wanted to use a prepackaged engine that wasn't suited to the console. Plenty of other games did far, far better things with that hardware. (Halo/GTA/etc). There's no blaming the hardware for what was ultimately a business decision. They wanted to release on the console to make more money and just don't want to spend the money to do it right.
YoungAlCapone
05-18-2007, 07:41 AM
The first is the greatest game ever as far as I am concerned.
The second was still good, not nearly what the first was, but miles ahead of what other contemporary games were doing in terms of freedom of choice and branching storylines. Yeah, the universal ammo was a fuck up, and the skill trees being omitted was an even bigger fuck up, but the game was still pretty decent.
This third, I have hope for, and will keep hoping until the day it is released and in my hands. Warren Spector is one of my absolute favorite developers of all time, but that doesn't mean a someone else cannot do the series the justice it deserves.
PathMaster
05-18-2007, 07:44 AM
I loved Deus Ex. I can not tell you how many times I used quicksave and quickload, just to see what changed after I did something. Like shoot the girl on the plane way before she had a chance to do anything. The sequel..I have no played. Not for lack of trying mind you. That game refuses to install and work for me. The loading screens moves at extremely slows speeds, so much so that I can not even change settings. And yes I have set the CPU affinity to one CPU for my dual core.
I hope they do make another one though, just hope it resembles the first from what I have heard, not played of the second.
YoungAlCapone
05-18-2007, 07:52 AM
Now, I also enjoyed Max Payne, and Max Payne 2, and for simular reasons, they also had a rich story woven into the fabric of the game.. but Deus Ex seems slightly more free form and less linear then MP. although it is sort of a short comming that all three choices of endings are open no matter what path you take to get there, it does at least give you some feeling of control... though I'd love to see a game so deeply developed that it accounts for changes in the story via the actions of the player.. that would be truely next gen.
plus, max payne didn't have the same depth in game play... maybe if you could increase his bullet time skill, how well he wielded two guns, sniper speed, hand to hand stuff - it would be more compariable.
Comparing Max Payne to Deus Ex? I just do not know about that one.
Max Payne is a high paced, action shooter that is pretty shallow in terms of gameplay mechanics. Sure there is good narative, but that is about the only thing in common these games have. Two of my favorite action games ever, and I mean ever, I have played both through at least six times each(Max Payne 2 and a couple of mods are amongst the first software that goes on my computer after a format), but hardly comparable to Deus Ex.
Deus Ex is a deliberatly paced, open ended first person rpg. There is lots of character interaction, exploration, open ended missions with different outcomes depending on what you do. The action is hardly visceral, and is probably one of the least developed parts of the game, where as the action is the focus of Max Payne. You can chose whther you are going to be a gun wielding vigilante, a walking tank, a complete pascifist who sneaks past everything, etc...
Those who enjoyed Max Payne should not just expect to enjoy Deus Ex for any of the same reasons, and vice versa.
TempestBlayze
05-18-2007, 08:29 AM
I bought Deus Ex the first week of its release and have yet to get more than an hour into the game. I cannot stand the square-block art style or the gameplay. I've tried a couple times, just don't see what the big deal is. What am I missing?
-f
Your missing the game play and looking at the graphics (which were definitely not bad at the time). Hell, it play it now and still love the game.I don't mind the Unreal Engine 1 Graphics even now.
TempestBlayze
05-18-2007, 08:34 AM
What will keep this game from possibly sucking is keeping it on the PC, and designing it around the PC. Invisible Wars was bad because it was also made for consoles and dumbed the shit out of the interface and game play.
walkstheplanes
05-18-2007, 09:12 AM
Please fix everything you did to Thief, Eidos, k thx.
LongStepMantis
05-18-2007, 01:45 PM
Your missing the game play and looking at the graphics (which were definitely not bad at the time). Hell, it play it now and still love the game.I don't mind the Unreal Engine 1 Graphics even now.
Deus Ex is probably it's most frustrating AT the start.
You have no augs yet, no upgrades, and your weaponry starts off weak. If you thought "Well, this is what this game is like then..." then you might not want to keep going.
Thing is, Deus Ex plays almost like a classic RPG, at least in how your skills grow.
You start off weak, with weak equipment, and no special skills. You gain your badassery as you go, installing cybernetic implants in your legs that can make you run super fast, or a Regeneration skill that can ever restore lost LIMBS. As well as a bunch of other nice perks. You gain points for completing objectives or finding secrets, that you can use to raise your skills, like small guns, melee weapons, swimming, computer/hacking, Lockpicking, etc. Then you should know you also upgrade your WEAPONS, adding extra clip sizes, accuracy, laser sights, less recoil, scopes...and then you get the "lightsaber"....I don't wanna spoil too much for anyone, but if you HAVEN'T played this, you're missing out on the Final Fantasy equivalent of a FPS. My 2 cents.
Anyone who wants to know what it's like should know all of this ^^^
This game oozes awesomeness. Just know that it picks up pace as you go, and shouldn't judge the game based on it's slower start.
zeonxavier
05-18-2007, 02:52 PM
The fanbase of the original Deus Ex (and their continuing fervor for the game) is the most logical reason why a company like Eidos should decide to fund the creation of a third game. Hopefully they're rational enough to pattern their new game after the original classic, and skilled enough to pull it off.
Does anyone besides me remember that Project:Snowblind was originally concieved as a Deus Ex spinoff, and that the name was changed after Invisible War failed to meet expectations? Snowblind wasn't the best game ever, but I had a lot of fun with it since the weapons, augs and item variety gave me lots of choices in how I got to eliminate the enemy. The plot was pure action movie, though.
Smoof
05-18-2007, 04:08 PM
If they don't bastardize my favorite game anymore and return it to it's roots, I'll be happy. However, I do not see that happening.
Sensei-X
05-18-2007, 04:58 PM
I hate IW, and I for some reason played through it several times and I can tell you there was no real faction system as much as the illusion of factions. While certain things do change depending on your choices (cut scenes, hostility, etc)
*SPOILER WARNING*
once you get to Ellis Island you are given the not so cleverly hidden option to side with any other faction and totally ignore everything that you did up to that point. It is possible to even save the game as soon as you get to the island, and get any of the possible faction endings by simply changing one decision.
I prefered DX1 to DX2, but DX2 did do somethings better.
It's system of factions (and letting you switch) was great.
fiercey
05-18-2007, 09:27 PM
Please fix everything you did to Thief, Eidos, k thx.
What is this supposed to mean? I loved everything about the Thief series, from start to finish.
-f
Ghost Rider
05-19-2007, 12:43 AM
I agree with the majority on here, the first Deus Ex was (and still is) one of my favourite games ever. I loved the whole rpg aspect and the openness of the story, but then Invisible War just shattered my dreams, it took away the main part I liked. If they can bring back the parts of the orginal that made it popular, I'll be there at midnight on launch day!
....maybe not midnight, but i'll by it on the day.
Exodus
05-19-2007, 01:14 AM
I remember Warren Spectre making some pretty bizarre comments during the development of Invisible War that made me wonder if he'd lost touch with what makes games like Deus Ex great. During an interview that also discussed the gutted RPG system and how they wanted to simplify everything, Spectre was talking about how important it was that you could finish the game without killing anyone, and how important it was to be able to play as a man or woman.
.... ?
Am I the only one who doesn't care if the player can't choose the gender of his/her character? And as for not killing anyone, the only way they accomplished that was to put all the important characters behind bulletproof glass, or in areas where weapons were deactivate. It seemed so fake, I don't see how they expected that to give it a more realistic atmosphere.
Yes you are the only one because you're totally oblivious to his reasoning. The idea of games for girls too is what? throw them barbie? Sorry bud girls like the same kind of games we do and being pigeon holed into being a 'man' is sort of, let's put it this way how would you feel if every game you played that was a major triple A title or happened to be a game you were really interested in forced you to play as a wide variety of females while you get to see some pretty bad ass npc's that were males that you wanted your character to look like?
Don't you see that's the problem he was trying to solve. To either provide that you could try and do that, that any outcome is possible in the way you want if you have the ability to do so you can! No limitations. You can talk an elephant to slowly cook itself in a tub of boiling water piece by piece then you should be able to persuade and talk your way through just about anything. This is some of the reasons why Warren is respected because he has the vision, the respect, the publisher backing. Unfortunate as it is that IW didn't pan out for him or for any of us who truley like this sub-genre of fps.
/gets off soap box
Spigot
05-19-2007, 05:28 AM
What is this supposed to mean? I loved everything about the Thief series, from start to finish.
-fWait wait wait.
As uber Thief fan, I want to join you in your exhoration, but I understand what Walkstheplanes is getting at.
Thief 1 & 2? Stellar. Awesome. Possibly in need of a face lift at this point in the game, but otherwise, perfect.
Thief 3? Well, it had some issues.
Mainly, it, like Invisible War, suffered from a near chronic case of consolitis. Both games took mechanics that were fine-tuned for a PC experience and added a bunch of things that in some form or another lessened the experienced.
I loved the storyline of Thief 3, but between having to add on a texture pack to get rid of the shiny treasure and doors and having what could have been full levels on the PC broken up into 2-3 chunks...
Let's just say that from a technical standpoint, it wasn't as nice as the first two.
At least Thief 3 had a kick-ass storyline and the actual thieving missions were a blast. It was just having to deal with Grand Theft Thief in the City that drove me bonkers. That and the other issues mentioned above.
and that 'can't hold large levels' crack is an excuse. They wanted to use a prepackaged engine that wasn't suited to the console. Plenty of other games did far, far better things with that hardware. (Halo/GTA/etc). There's no blaming the hardware for what was ultimately a business decision. They wanted to release on the console to make more money and just don't want to spend the money to do it right.
The big problem is that you're dismissing certain technological aspects. Did GTA have normal mapping on everything? Nope. Did Halo have a lot of, no, let me rephrase that, ANY loose items like cans, chairs etc? Where they tied into a physics system?
Thing is, DE:IW had normal mapping all over, everyday objects which you could shoot around or blow up, plus an RPG system running to boot (and do not underestimate how much AI or even a large inventory system eats). They just couldn't do all that and have large environments on the last gen consoles due to memory restrictions. As I pointed out, this was posted at the ttlg.org forums by some devs when the level editor was finally released.
Your post is baseless and inaccurate.
Tel Prydain
05-20-2007, 05:56 PM
So pc gamers might still be fucked.
I hope so. Every gamer needs a little loving. :D
Tel Prydain
05-20-2007, 06:00 PM
I hate IW, and I for some reason played through it several times and I can tell you there was no real faction system as much as the illusion of factions. While certain things do change depending on your choices (cut scenes, hostility, etc)
That's true, but it's true of DX too. At the end you can pick/choose who two side wit - you don't have to pick Hong or your brother.
What reasons would you rate it above something like, Max Payne (which I enjoyed immensely). Just curious.
Fuck you.
I LIEK SHOOTAN GAEMZ LOL
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