View Full Version : Supreme Commander Details
Evil Avatar
06-17-2005, 01:01 PM
Ganking a few items from the new issue of PC Gamer (http://www.shacknews.com/screens.x/supreme_commander/Supreme+Commander/1/cover/cover.jpg), Shacknews has posted an article (http://www.shacknews.com/onearticle.x/37430) outlining some of the features in Gas Powered Games upcoming Total Annihilation sequel, Supreme Commander.The big deal with SC is that there is a galactic war going on in real-time and as the Supreme Commander, you can seamlessly zoom in and out of different battles, shifting from a satellite to ground-level view. The action takes place on land, air, and sea with a large variety of units, including "major units" that are huge, hulking pieces of steel many times larger than the standard unit. Think a Godzilla-sized unit marching along with your tanks.
Evil Avatar
06-17-2005, 01:02 PM
See, we were just talking about stupid publishers. Atari / Infogrames has owned Total Annihilation and Kingdoms for years and never made a sequel to either title.
Orphiuchus
06-17-2005, 01:04 PM
I thought kingdoms bombed?
Kefkataran
06-17-2005, 01:12 PM
The concept is sounding good so far at least.
I thought kingdoms bombed?
Kingdoms did bomb, bad enough that the original creators - "Cavedog" also hit the bucket.
This is a "spiritual successer" which means - "We don't have the rights to it, but this is a sequel we want dammit"
Eitehr way, it sounds awesome so far, lets hope it has the gigantic amount of units that TA offered and most of the fun.
ÜberJumper
06-17-2005, 03:02 PM
The article's pretty cool, but the screenshots are not, so far, impressive (scale of the units is mildly impressive).
F3nyx
06-17-2005, 03:22 PM
Where are screenshots? I couldn't find any links from the article, nor on the general internet (aside from the PC Gamer cover).
This is excellent news. I always thought that the scale of Total Annihilation battles didn't exactly match the scale of the plotline (though it was a fantastic game in more or less every way, especially with the expansion packs).
Whimbrel
06-17-2005, 04:19 PM
Cavedog was in trouble long before Kingdoms was released. Chris Taylor had left the company and they had already cancelled 2 other projects, Amen, and some other game that I forget.
Screenshots and the complete PC Gamer article have been scanned in on this forum page, scroll down until you get the big pages!
http://www.tauniverse.com/forum/showthread.php?t=31223
crap, looks like th elinks have been removed already. sorry
bapenguin
06-17-2005, 05:07 PM
This really sounds sweet. I like the whole "global" war aspect happening in real time.
swiftdraw
06-17-2005, 08:32 PM
Did I read that right? A TA sequel? Wow, took them long enough, I still play the original TA quite often. Fun, fun. Now if we could get Blizzard to get a Starcraft 2 going.
bobbler
06-18-2005, 12:59 AM
Very good news.
TA was my favorite RTS ever.
LilEvilFish
06-18-2005, 01:29 PM
And it was then that Moses came down from the mountain.. the people rejoiced.
Cavedog was in trouble long before Kingdoms was released. Chris Taylor had left the company and they had already cancelled 2 other projects, Amen, and some other game that I forget.
Screenshots and the complete PC Gamer article have been scanned in on this forum page, scroll down until you get the big pages!
http://www.tauniverse.com/forum/showthread.php?t=31223
crap, looks like th elinks have been removed already. sorry
CT left well before Kingdoms. Those other Cavedog projects were canned even later than that, once GT started circling the toilet in 1999/2000. Three games got canceled: Amen, Elysium and Ron Gilbert's Good & Evil. Kingdoms sold fine, but never found the audience that the original TA did, to say the least.
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