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View Full Version : GTA Liberty City Stories Features Update


AdriaanTGP
06-16-2005, 03:08 PM
If you happen to live in the UK and haven't picked up your copy of the Official Playstation 2 Magazine, go and get one! Today GTA-PSP.net is bringing you a bit of new info and features that Liberty City Stories will offer.

• According to OPS2, the combat system is even better than that of San Andreas's.
• The game will have its own unique radio stations and a set of new licensed songs, but not as many as what's in San Andreas.
• Liberty City Stories can fit on the UMD because R* and Sony got better with the technical stuff.
• Cutscenes and missions will be a little shorter: Where a 5 min missions in previous GTAs are now reduced to 2 min.
• This time they will delay the game to get it 100% done, unlike San Andreas where they had to remove alot of features due to a lack of time.
• R* thought of every playing habit that PSP users would have (playing on the bus, home, at the train station etc.).

So there you have it, expect more this weekend. Oh and one last thing, when OPS2 UK asked about the release date, this is what they had to say: "Sometime at the end of the year... October or November, September if we work really hard."

outontheporch
06-16-2005, 04:06 PM
shooting old ladies FTW

Derwin
06-16-2005, 05:49 PM
I like how they built the game around the idea of a portable game, something that could be turned off and put away at any second. The rest of PSP's games don't seem to be built around that mentality.

KDups
06-16-2005, 05:57 PM
I like how they built the game around the idea of a portable game, something that could be turned off and put away at any second.

Actually the entire system was built around this idea. Ever use the instant sleep?

Kamalot
06-16-2005, 06:52 PM
What is going to happen when people play this on the train or bus next to kids? Shooting innocent people in your own home is one thing. When you bring that kind of action out into public, how are the non-gamers going to take it?

Draft
06-16-2005, 06:54 PM
What is going to happen when people play this on the train or bus next to kids? Shooting innocent people in your own home is one thing. When you bring that kind of action out into public, how are the non-gamers going to take it?Who cares? If they give me any sass, ILL KILL THEM!

Racknahm
06-16-2005, 08:35 PM
Actually the entire system was built around this idea. Ever use the instant sleep?

That's such a great feature on the PSP. I can play Lumines and have like an hour long session, then I have to do something so I just let it sleep until I have time to play it.

bone_matrix
06-16-2005, 08:45 PM
What is going to happen when people play this on the train or bus next to kids? Shooting innocent people in your own home is one thing. When you bring that kind of action out into public, how are the non-gamers going to take it?

i don't know if I'd call it public. Yes you are around other people, but unless they are looking over your shoulder, its hard to see the screen, let alone hear if the person is wearing headphones (which, they should be, otherwise it sounds like ass). I think the non-gamers will just think that the person who is playing the psp is a dork.

dr_qwandry
06-16-2005, 09:24 PM
Battle system better then GTA: SA?
that was probably the only good thing to come from Manhunt.

AversionFX
06-17-2005, 04:02 AM
GTA had a combat system?

AdriaanTGP
06-17-2005, 08:56 AM
GTA San Andreas has a combat system.