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Evil Avatar
06-14-2005, 05:58 PM
ps3.ign.com has posted some artwork (http://ps3.ign.com/articles/624/624671p1.html) which is reported to be from the upcoming Playstation 3 title, Killzone 3, the same title which was shown during Sony's E3 Press Conference.

http://www.evilavatar.com/images/thumbs/killzone3_small.jpg (http://ps3.ign.com/articles/624/624671p1.html)

bobbler
06-14-2005, 06:00 PM
Killzone 3?

Where did 2 go?

Maybe it'll be PSP fodder...

Murtaug
06-14-2005, 06:00 PM
Three? Where is two?

bobbler
06-14-2005, 06:03 PM
It explains it if you click the link.

Killzone 3 will be the PS3 version.

Killzone 2 will either be a PSP or PS2 sequel that they've been working on for a while (so it seems?).

Adam Blue
06-14-2005, 06:09 PM
Cool. Concept art is neat.

gimme screenies.

Draft
06-14-2005, 06:25 PM
I can't wait for actual KZ3 shots to hit the web. Either way, the internet's going to explode.

edit: Also, pretty funny to post a screenshot from the "demo" in a post about artwork.

Deadend
06-14-2005, 06:35 PM
So... which one was at E3 and in real time, I am lost. But I don't really care.

Evil Avatar
06-14-2005, 06:39 PM
So... which one was at E3 and in real time, I am lost. But I don't really care.

Read the article. Killzone 3 is the Playstation 3 game which was shown as a non-interactive CGI movie during Sony's E3 press conference.

Killzone 2 is a title currently in development for the Playstation 2 or PSP. (I would guess PS2 in time for Christmas.)

Stryfe01
06-14-2005, 06:48 PM
i only saw one concept art..the rest are stills from the e3 cg video.

Worldcrafter
06-14-2005, 07:01 PM
Look closer. Several shots were concept art, but they were also used as scenes in the E3 video. And I suppose the E3 video would technically be considered concept art, since it's supposed to represent the look of a future game.

TrackZero
06-14-2005, 07:02 PM
Nice art. If the system comes close to this I'd drop everything and buy a PS3, but unfortunately I don't think that'll happen. Maybe in another generation or two. *sigh*

Reanimated
06-14-2005, 07:28 PM
Now if Killzone 2 comes out and sucks just as bad as the first one, is the hype for the Killzone 3 CGI going to die?

TheEpicOfTyler
06-14-2005, 08:07 PM
I wasn't aware that Killzone sucked badly, rather had it's flaws, as all games do.

Reanimated
06-14-2005, 08:10 PM
Wow, I'd be interested in hearing what else you're not aware of. I'm guessing you at least know what year it is...

Pumped'Up
06-14-2005, 08:11 PM
that ain't concept art. that is true in-game rendered real-time action by the PS3. if you think otherwise you're totally wrong. think about it, don't let the lesser power of the 360 mistakenly set the bar when it arrives this fall. The PS3 will be a performance monster.

Paranoia
06-14-2005, 08:19 PM
That's a good piece of artwork.

kokyunage
06-14-2005, 08:29 PM
I used to not care either way. But all you fabid xbox fanboys with their constant bashing has turned me into a Sony/Nintendo fan. I hope Playstation3 whoops the holy shit out of the Xbox. Ideally, I'd like Nintendo to whoop up on both Sony and Microsoft, but I know that's very unlikely. So, here's to the next best option: Sony outselling Xbox360 3:1.

Draft
06-14-2005, 08:30 PM
that ain't concept art. that is true in-game rendered real-time action by the PS3. if you think otherwise you're totally wrong. think about it, don't let the lesser power of the 360 mistakenly set the bar when it arrives this fall. The PS3 will be a performance monster.
I used to not care either way. But all you fabid xbox fanboys with their constant bashing has turned me into a Sony/Nintendo fan. I hope Playstation3 whoops the holy shit out of the Xbox. Ideally, I'd like Nintendo to whoop up on both Sony and Microsoft, but I know that's very unlikely. So, here's to the next best option: Sony outselling Xbox360 3:1.Ahahahaha.

B_Money
06-14-2005, 08:50 PM
Now if Killzone 2 comes out and sucks just as bad as the first one, is the hype for the Killzone 3 CGI going to die?

Why would the hype die? It takes more than two lousy installments to kill a properly hyped franchise.

DriveALW
06-14-2005, 09:14 PM
WAAAAAY more. (Army men.)

RandomViolence
06-14-2005, 09:17 PM
that ain't concept art. that is true in-game rendered real-time action by the PS3. if you think otherwise you're totally wrong. think about it, don't let the lesser power of the 360 mistakenly set the bar when it arrives this fall. The PS3 will be a performance monster.



I used to not care either way. But all you fabid xbox fanboys with their constant bashing has turned me into a Sony/Nintendo fan. I hope Playstation3 whoops the holy shit out of the Xbox. Ideally, I'd like Nintendo to whoop up on both Sony and Microsoft, but I know that's very unlikely. So, here's to the next best option: Sony outselling Xbox360 3:1.



Ahahahaha.


Damn, someone always beats me to laughing at the idiocy.

eatme
06-14-2005, 09:18 PM
that ain't concept art. that is true in-game rendered real-time action by the PS3. if you think otherwise you're totally wrong. think about it, don't let the lesser power of the 360 mistakenly set the bar when it arrives this fall. The PS3 will be a performance monster.

Finally someone gets it right. The reporting on this is awful-- these are in-game shots, people.

Tia
06-14-2005, 09:23 PM
Why would the hype die? It takes more than two lousy installments to kill a properly hyped franchise.

lol.

Well you need to start with something. If killzone 2 will suck it will be more like... umm.... imagine of Lucas would have made EP1 & 2 first. :-P

IndependentGMR
06-14-2005, 09:29 PM
If they've been working on Killzone 2 for so long, why didn't they show video of that at E3, instead a FMV movie of part 3?

montemuscle1970
06-14-2005, 09:40 PM
Maybe the thought the 2nd one wouldn't sell for shit, so they showed something cool they pulled out of their ass and labeled it as a killzone title to give the 2nd one a chance.

Now that I think about it, thats pretty pointless...but, then again, most of the crap developers pull is lame, so I wouldn't put it past them. Theres a lot of money to be made.

KamaItachi
06-14-2005, 09:50 PM
Think about it, You have 2 games coming out with the title Killzone. You release a mind-blowing video without making proper reference to either one. Those that do their research and look up the details will spazz out, cream their shorts and hop on board the PS3 train.

Those that hear about some killer fucking video from their friends will see Killzone and then later Killzone 2 ("is that the killzone one? the one with the video?") down their local gameshop. Wanting to be in on a piece of this mind-bowing action, they'll pick it up for their PS2

Sometimes being vague will allow the stupidest people to come to their own conclusions.


edited for clarity.

jonchaos
06-14-2005, 10:08 PM
Finally someone gets it right. The reporting on this is awful-- these are in-game shots, people.

I bet you think we went to the moon too.

Deadend
06-14-2005, 10:34 PM
Well, acording to Gamespot, Killzone 2 is for PS3.

This thread is also funny, and you know the posts I am talking about.

eatme would be the master of straight delivery scarcasm, except we don't KNOW he is kidding, but he has to be kidding, right?

Adam Blue
06-14-2005, 10:48 PM
He has to be kidding. I sure most of the poeple in this thread are telling jokes. There's no way some of these people can be serious.

But then again, Sony's hype video seemed to grab some nut-sacs.

DiBiddilyBop
06-14-2005, 11:24 PM
You all seriously need to do your research...

From my plethora of completely reliable internet sources, I have determined that the E3 video as well as these shots are actual in game, real-time shots of Killzone 2. Yes, that's right, Killzone 2. It is being developed simultaneously for the PSP and PS2, and is using the incredibly powerful emotion engine to bring the screens you see before you. And if you think those shots are impressive, just WAIT until you see shots of Killzone 3. You'll wet yourself.

Pnikosis
06-14-2005, 11:24 PM
Nice, CG rendered video... concept art... but, where's the real game? Still feeding the hype machine.
If I make good looking CG videos, and have good artists who make nice artworks, am I capable to make a good game? Cannot know.
In-game shots? Yeah, sure... that's why they showed the in-game video at the E3

Blue
06-15-2005, 12:00 AM
I bet you think we went to the moon too.

Wha?

You all seriously need to do your research...

From my plethora of completely reliable internet sources, I have determined that the E3 video as well as these shots are actual in game, real-time shots of Killzone 2. Yes, that's right, Killzone 2. It is being developed simultaneously for the PSP and PS2, and is using the incredibly powerful emotion engine to bring the screens you see before you. And if you think those shots are impressive, just WAIT until you see shots of Killzone 3. You'll wet yourself.

And: Wha?

Evil Avatar
06-15-2005, 12:04 AM
I wasn't aware that Killzone sucked badly, rather had it's flaws, as all games do.

Killzone didn't suck. In fact, it is one of the better shooters released in the last few years. Decent AI, good levels, interesting weapons and some nice options.

WileE.Coyte
06-15-2005, 12:40 AM
I'm really starting to think that this is what the next gen is all about. If Gears of War can look that good on X-360 alpha kits at 1/3 of the power, and probally not even using the full power of the alpha, why can't Killzone look that good on full PS3 hardware. I might have been too hasty in discounting the Killzone 2 footage so quick. I'm sure their are people at Microsft that know exactly how the Cell functions and the power it can produce. The thing is though, I don't feel *** is intimidated by Sony's machine. I really don't believe that ATI or Nvida, (two direct competiters), could totally trump one another on graphic chips. I also don't accept the possibility that Microsoft would create a a far less inferior machine than Sony. I think we will be seeing games that will blow our mind's graphic and phyisicly on both system's. Just because Killzone 2 looks better than what the X-360 was showing, does'nt mean that it won't be able to step up to the plate when the time comes. Microsoft showed us what they have now, Sony showed us what could be, all it is are two different marketing technics.

Eon
06-15-2005, 01:05 AM
Some of the people in here just like the sound their fingers make typing far too much. Honestly - some of you people are treating KZ like it was Daikatana or somesuch, which it was very far from being. Flawed? Yes. Aggressively over-hyped? Yes. No more than that.

Qoz
06-15-2005, 01:13 AM
"From my plethora of completely reliable internet sources, I have determined that the E3 video as well as these shots are actual in game, real-time shots of Killzone 2. Yes, that's right, Killzone 2. It is being developed simultaneously for the PSP and PS2, and is using the incredibly powerful emotion engine to bring the screens you see before you. And if you think those shots are impressive, just WAIT until you see shots of Killzone 3. You'll wet yourself."

This is NOT real in-game rendering. At E3 no PS3 hardware was present. AFAIK they setup some powerful rendering (power PC's I think) to show what was supposed to be real-time PS3 rendering... like Gear Of War. Still it didn't run on PS3, so they could have just been showing it on a PC instead (perhaps they did).They don't even have the final specs down yet. The Cell is still undergoing changes etc. AFAIK they don't even have a dev-kit out.

This video is pure CGI. When asked about this, they stated that the video should give a feel of how the game would look like and play = it's not real! They speculated about the power of the PS3 and made a nice looking movie. I am sure they will run into ALOT of limitations... and that CGI movie has some extremely demanding CGI effects enabled that I think won't make it in them game. Like detailed hair, extreme poly count (every curve seem perfect), very detailed smoke, CGI flames etc. etc. Perhaps they have some but not all.

"Gears of War" is real tech.
Killzone is just CGI-hype until we see real ingame movies.

Dracula-X
06-15-2005, 01:42 AM
This is NOT real in-game rendering. At E3 no PS3 hardware was present. AFAIK they setup some powerful rendering (power PC's I think) to show what was supposed to be real-time PS3 rendering... like Gear Of War. Still it didn't run on PS3, so they could have just been showing it on a PC instead (perhaps they did).They don't even have the final specs down yet. The Cell is still undergoing changes etc. AFAIK they don't even have a dev-kit out.You don't know what you're talking about. Seriously. (http://www.gamesindustry.biz/news.php?aid=9467) Toshiba has stated that Cell was nearly done last November, if you don't think some engineering samples or prototypes exist by now, you need help.

Qoz
06-15-2005, 02:32 AM
That article is dated 13/06-2005. Quote:

"Sony has shipped around 100 PlayStation 3 development kits worldwide so far, according to SCE boss Ken Kutaragi, but the company is currently struggling to meet demand from developers and publishers for the hardware."

"but the inclusion of parts like the Cell processor always had the potential to hold up the manufacture of kits, since the production process for Cell is still in its infancy."

You wrote:
"You don't know what you're talking about. Seriously. Toshiba has stated that Cell was nearly done last November, if you don't think some engineering samples or prototypes exist by now, you need help."

And a prototype of the Cell is enough to start developing games for the PS3? Please stop being silly. Ofcourse some production samples were created, but how the PS3 was to be (including nVidia HW) was not decided and finished before E3. They had no PS3 collected and working as it should. The nVidia hardware and the Cell need to work together. XBOX 360 had some gameplay footage showing of what the ATI hardware and the CPU's could do real time. The nVidia parts for PS3 and the Cell were not ready to become a PS3 before E3 and they did not show anything from a working PS3.

This is all relevant to the Killzone video. How the hell could they develop for the PS3 when the dev. kits came 1 month after? And no final PS3 was available? Everyone has read about the Cell, but the interesting thing is when this CPU is combined with other factors, such as the nVidia technology, memory pipelines etc. Nobody knows how this will perform and therefore the CGI Killzone video is just a guess. Nothing more.

bobbler
06-15-2005, 03:39 AM
Well, to be fair, Qoz...

Until fairly recently, MS hasn't had an entire Xbox360 either (not developers at least). The beta kits (just started shipping in the last couple weeks) are the first time developers will have a real Xbox360 (maybe not fully clocked, but has actual XCPU and Xenos which is essentially all that matters).

The alpha kits for the Xbox360 were just dual G5s and an X800 (the earlier ones were 9800pros). How you can claim that is somehow finished hardware is a little silly.

If you look at the time frame, Sony is ahead on how final dev kits are. Their dev kits have a Cell + 6800ultras in SLI (from what I've heard) -- That is actually pretty close to final hardware. In addition they are a good 4-5 months behind Xbox360 in release, so if Microsoft was like Sony they'd would have had beta kits out 4-5 months ago. Those dev kits have been around for a few months now (upwards of 5 months for first part and ~3 months for third party). In addition to that, the stuff that was actually shown real time at E3 by Sony was run on the dev kits (Cell + 6800 ultras) -- I have never heard that Sony has used any non Cell chip in their development kits (it's possible, but I think it would have gotten out if that was the case).

Now, not all of what you have said is wrong. I do agree that arguing about Killzone 3 (it's 3, not 2!) footage being realtime is rather silly at this point -- I don't think anyone can honestly keep a straight face and say that was rendered real time. Especially considering nothing else in that section of the E3 was anything but trailers (some of the trailers did have real ingame footage, but those were few and far between -- Heavenly Sword was real for the most part, for example).

In the end, though, both will have lots of games out by launch time and that is all that matters. Hype be damned, gimme the games.

Qoz
06-15-2005, 04:47 AM
bobbler: you seem you know your stuff.
:)
There has been a truckload of articles speculating on all of this. What I learned from these were probably wrong in some cases.

My point was regarding the validity killzone3 video. Xbox360 was ahead of Sony launch-timewise (still is) and showed actual game-footage at E3. It would be impossible for the developers of Killzone3 to make such gameplay rendered on actual PS3 HW, considering the availabilty of the hardware and the time you need to make such a thing. You could argue that it ran on the dev kits (Cell+2x6800 ultra), but these just went out recently. They worked on this presentation since November last year and the Cell-cpu wasn't even finished then. Claiming the Killzone3 video is real-time rendered doesn't make sense. Both from a hardware point and from just watching the effects.

I personally think we will see something like this (probably a bit less fantastic) in 2-3 years time, when developers get used to working with the PS3 / Xbox360 hardware.

Carnifex
06-15-2005, 04:50 AM
You all seriously need to do your research...

From my plethora of completely reliable internet sources, I have determined that the E3 video as well as these shots are actual in game, real-time shots of Killzone 2. Yes, that's right, Killzone 2. It is being developed simultaneously for the PSP and PS2, and is using the incredibly powerful emotion engine to bring the screens you see before you. And if you think those shots are impressive, just WAIT until you see shots of Killzone 3. You'll wet yourself.
Am I the only one who took this as a joke? From some of the posts here, it would seem that way :p

... Uh, it was a joke, right?

bobbler
06-15-2005, 04:53 AM
My point was regarding the validity killzone3 video. Xbox360 was ahead of Sony launch-timewise (still is) and showed actual game-footage at E3. It would be impossible for the developers of Killzone3 to make such gameplay rendered on actual PS3 HW, considering the availabilty of the hardware and the time you need to make such a thing. You could argue that it ran on the dev kits (Cell+2x6800 ultra), but these just went out recently. They worked on this presentation since November last year and the Cell-cpu wasn't even finished then. Claiming the Killzone3 video is real-time rendered doesn't make sense. Both from a hardware point and from just watching the effects.

I personally think we will see something like this (probably a bit less fantastic) in 2-3 years time, when developers get used to working with the PS3 / Xbox360 hardware.

Very true. It doesn't make sense considering all the angles.

I don't think the video was run on the cell either (there would be no point, firstly) -- I have a feeling it was run from a 1920x1080 (or maybe higher, but from what I've read Sony asked for videos in 1080p) video stream from a PC ;)

Dracula-X
06-15-2005, 05:37 AM
That article is dated 13/06-2005. Quote:That's nice but irrelevant. They didn't ship kits out at this date, so why mention it? I was responding to your "AFAIK they don't even have a dev-kit out.". Now you KNOW, they've been out for over two months at the very least.

And a prototype of the Cell is enough to start developing games for the PS3?Of course it is. I've been a programmer for over 20 years, and I've seen lots of prototype hardware in my time. It's not the least bit unusual. Companies like Sony have even given us emulators long before even prototype/alpha kits have been made, to get familiar with the system/api and help us get started on our games as soon as humanly possible. They did this with the PS2, and they've done it for the PSP.

Please stop being silly. Ofcourse some production samples were created, but how the PS3 was to be (including nVidia HW) was not decided and finished before E3. They had no PS3 collected and working as it should. The nVidia hardware and the Cell need to work together. XBOX 360 had some gameplay footage showing of what the ATI hardware and the CPU's could do real time. The nVidia parts for PS3 and the Cell were not ready to become a PS3 before E3 and they did not show anything from a working PS3.

This is all relevant to the Killzone video. How the hell could they develop for the PS3 when the dev. kits came 1 month after? And no final PS3 was available? Everyone has read about the Cell, but the interesting thing is when this CPU is combined with other factors, such as the nVidia technology, memory pipelines etc. Nobody knows how this will perform and therefore the CGI Killzone video is just a guess. Nothing more.This is relevant because you mentioned there were no kits. The kits have been out longer than you think. At Culver City Sony E3 presentation, Tim Sweeney of Epic Games demonstrated the Unreal3 engine, on PS3 hardware, in real time. He said they had the dev kit for 2 months. So did Kudo Tsunoda with Fight Night with a nice realtime demonstration as well, running on an early build of the Renderware crossplatform api. So did Phil Harrison of SCEE with the famous (famous if you're a programmer) duck demos. As for the noninteractive movies that were displayed, Marc Reign also of Epic games had this to say: (http://ps3.ign.com/articles/615/615178p1.html)

In addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real-time. But most of those movies, which I probably watched three or four during rehearsals for the event, look very achievable and some were probably rendered on the actual box but in non-real-time. When a system is year away, heck even with a system is six months away, it is reasonable to expect the power of the dev kits would still only be a fraction of the power of the final system.

I know we'll certainly be able to achieve much more on the final box than we were able to show in our demo after working with the early dev kit for only ~2 months. As Tim mentioned our demo only really showed off the power of RSX and then still we're talk about an RSX that's nowhere near as fast as the final one will be. When we get home from E3 we'll also start diving seriously into the power of the cell processor. This is a very powerful system!

Sony's cell demos were extremely cool and inspiring but are totally achievable, and over time even surpassable, by third developers like us because, as Tim Sweeney said, the development environment is made up of parts we're already intimately familiar with: OpenGL, NVIDIA graphics, Linux, and PowerPC. Think about Epic's experience, for example. We rock on NVIDIA hardware. We have been doing OpenGL since Unreal 1. We regularly ship our games on Linux and we've won several Macintosh Game of the Year awards including a special World-Wide Design Award directly from Apple for UT2004. We're going to be able to kick serious ass on PS3, and so are a lot of our licensees and other 3rd party developers, in a way that wasn't remotely possible on past consoles.And he closed with a positive note about the 360 too, imagine that. If the killzone footage was real or not, I couldn't care less, and it's far too early to speculate one way or the other.

president_fred
06-15-2005, 06:58 AM
Am I the only one who took this as a joke? From some of the posts here, it would seem that way :p

... Uh, it was a joke, right?
I read it that way and the tone off the post suggests it. Some people take things too seriously I guess.

DiBiddilyBop
06-15-2005, 08:42 AM
Am I the only one who took this as a joke? From some of the posts here, it would seem that way :p

... Uh, it was a joke, right?

Man.. some people just have no sense of sarcasm... Yes, you're right, it was a joke. I mean, I know that some people are kind of dense, but I said that the screenshots were being rendered on the PS2 and PSP hardware... I thought surely that would give it away. I guess not... :rolleyes: