Ophelea
03-15-2007, 09:48 AM
Atari/Monte Christo's RPG, Silverfall (http://www.silverfall-game.com/en/news.php) due out next week has been a bit of an unknown. After a bit of playtime on a preview build, Snapper had some questions for the developers:Gamersinfo.net: The game will reportedly ship with an editor the fan community can use to expand the game. How extensive is that? Can they create whole new worlds? Can they completely change game mechanics? Provide new models, textures, etc?
Jehanne Rousseau: The editor is really powerful, and it’s with this editor that we have created the whole game. Of course some scripts can’t be edited by the players, but they can create their own maps, link them together in order to create a persistent world, add monsters of their own creation with the exporter (which allows you to export 3DSMax models of monsters, buildings and objects), add new items, create their own quests and dialogues, etc. and play online with friends.More Q&A can be found here, at GamersInfo.net. (http://www.gamersinfo.net/index.php?art/id:1609)
Sorry for the canned news post, I'm still in a post-GDC fog!
Jehanne Rousseau: The editor is really powerful, and it’s with this editor that we have created the whole game. Of course some scripts can’t be edited by the players, but they can create their own maps, link them together in order to create a persistent world, add monsters of their own creation with the exporter (which allows you to export 3DSMax models of monsters, buildings and objects), add new items, create their own quests and dialogues, etc. and play online with friends.More Q&A can be found here, at GamersInfo.net. (http://www.gamersinfo.net/index.php?art/id:1609)
Sorry for the canned news post, I'm still in a post-GDC fog!