RainOfTerror
06-08-2005, 02:57 PM
With streamlined gameplay and smoother, more sophisticated cel-shaded graphics, FMA2 strives to deliver an improved version of the first entry's brawling gameplay. Fans of the anime will be delighted to see 30 minutes of original animation from BONES, more character art, full voice acting by the cast of the Cartoon Network series, and a blend of original story and scenarios adapted from the manga and anime.
The combo system for attacks has returned, with the interesting twist of adding a new attack type for Ed. Now the square button triggers a “normal” attacks, punches that will chain into kicks when you score a combo. The triangle button will cause Ed to unleash his arm-blade, changing up the flow of the combos. Along with the rockblockers and stonespikes you trigger with the circle button, the different attack types make it easier to create long combos and juggle them into whatever suits the situation. Alchemically transforming objects into useful weapons and traps can now be accomplished at the tap of a circle button, and producing genuinely useful items seemed much easier in the segments we played. Controls are tight and precise, and enemy AI has become aggressive enough that you need to mow through opponents quickly.Check the complete Fullmetal Alchemist 2 preview (http://www.worthplaying.com/article.php?sid=25728) over at WorthPlaying.
The combo system for attacks has returned, with the interesting twist of adding a new attack type for Ed. Now the square button triggers a “normal” attacks, punches that will chain into kicks when you score a combo. The triangle button will cause Ed to unleash his arm-blade, changing up the flow of the combos. Along with the rockblockers and stonespikes you trigger with the circle button, the different attack types make it easier to create long combos and juggle them into whatever suits the situation. Alchemically transforming objects into useful weapons and traps can now be accomplished at the tap of a circle button, and producing genuinely useful items seemed much easier in the segments we played. Controls are tight and precise, and enemy AI has become aggressive enough that you need to mow through opponents quickly.Check the complete Fullmetal Alchemist 2 preview (http://www.worthplaying.com/article.php?sid=25728) over at WorthPlaying.