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Kaspian
02-20-2007, 09:32 AM
The Armchair Empire has posted an interview (http://www.armchairempire.com/Interviews/battle-for-atlantis.htm) with Roman Volkov, lead designer on the upcoming water and physics oriented PC RTS, Battle for Atlanits. The article covers standard aspects of the game such as factions, units, and technology trees, as well as some of the things that the game will do in terms of terramorphing, physics, and the use of water. Here's an excerpt:

AE: How will physics impact players in Battle for Atlantis? How can they take advantage of this?

RV: Every object in the game is affected by physics. Even if we leave aside the interaction with water, you can say that a player will feel the physics on their own and enemy units. For example, an explosion can turn over a tank, and you’ll be forced to use a special vehicle to put it back on its tracks. If during a terramorphing a unit (for example, a battle mech) falls from the slope into the hole, you’ll need to help it to rise and come out of there.

saulob
02-20-2007, 11:58 AM
Hmm... isn't Age of Empires 3 with some sort of "physics" engine inside ?

And really, help my units to move ? I pass...