View Full Version : SplitFish Clarification on Force Feedback for PS3
fitbabits
02-02-2007, 02:01 PM
Edmonton - Feb 02, 2007 SplitFish(tm) GameWare Inc., a leader in video game hardware innovation, today responded to the growing interest and speculation stemming from their January 30 press release regarding their SensorFX force feedback system that they have developed for the PlayStation 3 and other next-generation video game consoles.
According to SplitFish president, Ken Tetterington, “SplitFish is devoted to bringing our controller technologies such as the SensorFX and EdgeFX to the PlayStation 3 and other next generation gaming systems so that consumers can have the most exciting, immersive gaming experience possible. We have met recently and continue discussions with Sony Computer Entertainment of America specifically related to SplitFish’s up coming PS3 gaming technology portfolio. However, SCEA have not, as they have stated, yet seen our very recent force feedback technology.”
More following the jump...
fitbabits
02-02-2007, 02:02 PM
“We have a very amiable relationship with Sony,” continued Tetterington, “Our goal is to work in cooperation with Sony to provide a win-win situation for PlayStation 3 owners.”
The new SplitFish dynamic force feedback system was designed to insure compliant operation with the new tilt, motion and directional sensor technologies currently found in the next generation consoles. While the SplitFish EdgeFX uses a mechanical feedback system, this new technology produces a whole new aspect of force and tactile feedback.
This low power consumption force feedback technology uses no moving parts to produce meaningful sensory feedback. A broad range of intensity and sensation compliment the ability to derive feedback sensations from isolated areas on the controller, one side or the other, movement from front to back or all areas at the same time. As an example, a gamer playing a racing game can feel variations in pulse, strength and location allowing them to feel intensity differences between a smooth guardrail swipe and a full frontal slam into a wall.
The patent pending SensorFX has two modes, one for games that have force feedback support already built in and the other mode that relies on motion tilt sensing and button use and other actions to trigger the SensorFX tactile feedback. SplitFish plans to work with video game publishers and next-generation hardware manufacturers in an effort to establish standard support for this full directional force feedback technology.
Interesting...
Kamalot
02-02-2007, 02:06 PM
The new SplitFish dynamic force feedback system was designed to insure compliant operation with the new tilt, motion and directional sensor technologies currently found in the next generation consoles.
I think they mean, 'ensure" not, "insure", but I'm no English expert, so I could be mistaken.
Can someone clarify?
fitbabits
02-02-2007, 02:10 PM
I think they mean, 'ensure" not, "insure", but I'm no English expert, so I could be mistaken.
Can someone clarify?
Yeah, I think you're right. I don't write the press releases, though. :o
Grimmjow
02-02-2007, 02:52 PM
hopefully Sony takes advantage of there current situation and look into this companys hardware
Balthasar
02-02-2007, 07:22 PM
I think they mean, 'ensure" not, "insure", but I'm no English expert, so I could be mistaken.
Can someone clarify?
The two words tend to be used interchangeably, but I would say you are correct. The two words mean virtually the same thing, the primary difference being "insure" means to protect or guarantee specifically in a tangible, usually monetary, way (as with corporate/government insurance). "Ensure" does not specify how one guarantees a claim. In this case, I'm pretty sure he meant to say that he is "certain" of the technology's efficacy, in which case he should say he has "ensured" it.
Kamalot
02-02-2007, 09:46 PM
The two words tend to be used interchangeably, but I would say you are correct. The two words mean virtually the same thing, the primary difference being "insure" means to protect or guarantee specifically in a tangible, usually monetary, way (as with corporate/government insurance). "Ensure" does not specify how one guarantees a claim. In this case, I'm pretty sure he meant to say that he is "certain" of the technology's efficacy, in which case he should say he has "ensured" it.
Woot! Education FTW.
I knew someone smart would come to my rescue! :D
kurosaki
02-03-2007, 01:16 AM
Well unless sony sets a contract with splitfire its gonna suck since sony's warranty doesn't support 3rd party connections, so if some 3rd party peripheral messes up your PS3 and your dumb enough to tell sony you used one then your out 600+ dollars
Kamalot
02-03-2007, 06:46 AM
Well unless sony sets a contract with splitfire its gonna suck since sony's warranty doesn't support 3rd party connections, so if some 3rd party peripheral messes up your PS3 and your dumb enough to tell sony you used one then your out 600+ dollars
:O
Good point! Don't they void your warranty for ANY 3rd party peripheral?
Oh, I almost forgot...
Welcome to Evil Avatar!!
Yellowman
02-03-2007, 09:45 AM
If I was Sony I'd release a controller with their technology in it without paying a license, then by the time they get in any real trouble for it... roll on PS4!
Vanthar
02-03-2007, 12:40 PM
Good point! Don't they void your warranty for ANY 3rd party peripheral?
Only if that 3rd party peripheral is not licensed by Sony. Your MadCatz and such generally are licensed.
Johan
02-03-2007, 12:51 PM
Is there any irony here? :D
kurosaki
02-05-2007, 10:29 PM
Thanks Kamalot, and does madcatz even make a controller for the PS3 yet? i wonder if sony will even license with madcatz or any other 3rd party companies, and yes 3rd party peripherals not under a sony license voids your warranty, it happened to some guy already, shit i know i wouldnt tell sony i was using a 3rd party controller
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